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- [CPU] Detected 1 CPUs
- OpenAL device available: DirectSound Default (default DirectSound Default)
- OpenAL device available: WaveOut Default (default DirectSound Default)
- OpenAL device available: No Output (default DirectSound Default)
- Available video driver: windows
- Available video driver: dummy
- NO SELFEXE: bootstrapping from CWD
- ===top 0
- Creating save thread
- ===top 2
- Booting T-Engine from: C:\Games\t-engine4-windows-1.0.5\t-engine.exe
- SelfExe gave us app directory of: C:\Games\t-engine4-windows-1.0.5\
- Disabling JIT compiler because of: JIT compiler disabled, CPU does not support SSE2
- LuaVM: LuaJIT 2.0.2 x86
- Creating particles thread 0
- [DO RESIZE] Requested: 800x600 (0)
- Disabling JIT compiler because of: JIT compiler disabled, CPU does not support SSE2
- LuaVM: LuaJIT 2.0.2 x86
- [DO RESIZE] Got: 800x600 (0)
- OpenGL max texture size: 2048
- OpenGL max texture size: 2048
- Running lua loader code...
- Reboot using te4 LATEST boot player false
- [ENGINE LOADER] available from teae: te4-1.0.5
- [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.5.teae" , } , } __byname={["te4-1.0.5"]=true , }
- [ENGINE LOADER] looked in:
- C:\Documents and Settings\User\\T-Engine\4.0
- bootstrap
- C:\Games\t-engine4-windows-1.0.5\\game\thirdparty
- C:\Games\t-engine4-windows-1.0.5\\game
- [ENGINE LOADER] sorted: te4 1 0 5
- [ENGINE LOADER] loading engine: 1 0 5 te4
- [ENGINE LOADER] using archived engine: /engines/te4-1.0.5.teae
- Available resolutions: 1920x1080x24
- Available resolutions: 1680x1050x24
- Available resolutions: 1600x1024x24
- Available resolutions: 1600x900x24
- Available resolutions: 1440x900x24
- Available resolutions: 1360x768x24
- Available resolutions: 1280x1024x24
- Available resolutions: 1280x960x24
- Available resolutions: 1280x800x24
- Available resolutions: 1280x768x24
- Available resolutions: 1280x720x24
- Available resolutions: 1152x864x24
- Available resolutions: 1024x768x24
- Available resolutions: 960x600x24
- Available resolutions: 848x480x24
- Available resolutions: 800x600x24
- Available resolutions: 720x576x24
- Available resolutions: 720x480x24
- Available resolutions: 640x480x24
- Available resolutions: 640x400x24
- Available resolutions: 512x384x24
- Available resolutions: 480x360x24
- Available resolutions: 400x300x24
- Available resolutions: 320x240x24
- Available resolutions: 320x200x24
- Available resolutions: 1920x1080x16
- Available resolutions: 1680x1050x16
- Available resolutions: 1600x1024x16
- Available resolutions: 1600x900x16
- Available resolutions: 1440x900x16
- Available resolutions: 1360x768x16
- Available resolutions: 1280x1024x16
- Available resolutions: 1280x960x16
- Available resolutions: 1280x800x16
- Available resolutions: 1280x768x16
- Available resolutions: 1280x720x16
- Available resolutions: 1152x864x16
- Available resolutions: 1024x768x16
- Available resolutions: 960x600x16
- Available resolutions: 848x480x16
- Available resolutions: 800x600x16
- Available resolutions: 720x576x16
- Available resolutions: 720x480x16
- Available resolutions: 640x480x16
- Available resolutions: 640x400x16
- Available resolutions: 512x384x16
- Available resolutions: 480x360x16
- Available resolutions: 400x300x16
- Available resolutions: 320x240x16
- Available resolutions: 320x200x16
- [KEYBINDER] Loaded keybinds: move
- [KEYBINDER] Loaded keybinds: hotkeys
- [KEYBINDER] Loaded keybinds: inventory
- [KEYBINDER] Loaded keybinds: actions
- [KEYBINDER] Loaded keybinds: interface
- [KEYBINDER] Loaded keybinds: debug
- Remapping QUICK_SWITCH_WEAPON table: 0x02eb1560
- setResolution: switching resolution to 1360x768 Fullscreen 1360 768 true (forced)
- Setting resolution to 1360x768 (fullscreen)
- [DO RESIZE] Requested: 1360x768 (1)
- [DO RESIZE] Got: 1360x768 (1)
- OpenGL max texture size: 2048
- setResolution: performing onResolutionChange...
- onResolutionChange: resolution changed to 1360 768 from nil nil
- onResolutionChange: no game yet!
- Disabling FBO
- Disabling Shaders
- Creating profile thread
- [ONLINE PROFILE] fun facts nil
- Disabling JIT compiler because of: JIT compiler disabled, CPU does not support SSE2
- LuaVM: LuaJIT 2.0.2 x86
- [PROFILE] mounted online on /current-profile
- TE4Online starting...
- [PROFILE] unmounted online from /current-profile
- [ONLINE PROFILE] auth
- [PROFILE] waiting for first auth
- [PROFILE] Thread connected to te4.org
- [ONLINE PROFILE] reconnecting to channels
- [PROFILE] logged in! hollower
- [PROFILE] Main thread got authed hollower
- [ENGINE] Setting requested FPS to 25 (40 ms)
- [ENGINE] Switching to turn based
- [SAVEFILE PIPE] force waiting
- Creating module boot-te4-1.0.5-nomusic.team :: (as dir) false :: (as team) 23
- Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
- Loaded module definition for boot-1.0.0 using engine te4-1.0.1
- Creating module example :: (as dir) true :: (as team) nil
- Loaded module definition for example-1.0.5 using engine te4-1.0.5
- Creating module example_realtime :: (as dir) true :: (as team) nil
- Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
- Creating module tome-1.0.5-nomusic.team :: (as dir) false :: (as team) 19
- [PROFILE] Pull socket connected to te4.org
- Loaded module definition for tome-1.0.5 using engine te4-1.0.5
- tome boot
- example tome
- boot example
- example_realtime boot
- boot example_realtime
- boot tome
- example example_realtime
- * Module: tome
- ** 1.0.5
- * Module: boot
- ** 1.0.0
- * Module: example
- ** 1.0.5
- * Module: example_realtime
- ** 1.0.5
- After fs.reset
- [1] = {
- [path] = C:\Games\t-engine4-windows-1.0.5\\game\engines\te4-1.0.5.teae
- }
- [ENGINE] Switching to turn based
- Loading savefile /save//
- Loading savefile /save/player/
- Make wait background texture 2 : 1360x768 (2048, 1024)
- Using cached font /data/font/DroidSans.ttf 12
- Computing fun facts
- true
- [1] = Total playtime of all registered players:
- 251 years, 108 days, 3 hours and 55 minutes
- [2] = #LIGHT_BLUE#Thalore#WHITE# is one of the top five played races
- [3] = #LIGHT_BLUE#Alchemist#WHITE# is one of the top five played classes
- [4] = #CRIMSON#Losgoroth#WHITE# is one of the top ten killers
- [5] = #LIGHT_BLUE#Shalore Archmage (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo
- [6] = There are currently 233 people playing online
- [7] = The character's vault has registered a total of #RED#2734567#WHITE# character's deaths
- [8] = The character's vault has registered a total of #LIGHT_BLUE#13#WHITE# winners for the current version
- [9] = The latest donator is #LIGHT_GREEN#Jywert#WHITE#. Many thanks to all donators, you are keeping this game alive!
- [ONLINE PROFILE] current character game did not tell us
- Using cached font /data/font/DroidSans.ttf 16
- Using cached font /data/font/DroidSans.ttf 16
- [ENGINE] Switching to realtime, interval 125 ms
- [MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
- [GAMMA] Setting gamma correction using SDL 1.25
- [ENGINE] Switching to turn based
- [GAMMA] Setting gamma correction using SDL 1.25
- [ONLINE PROFILE] current character Main Menu
- Loading savefile /save/player/
- Using cached font /data/font/DroidSans.ttf 12
- [MAP] Reseting tiles caches
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- [GAMMA] Setting gamma correction using SDL 1.25
- Loading savefile /save/player/
- Loading entities file from file /data/zones/dungeon/npcs.lua
- Loading entities file from file /data/general/npcs/skeleton.lua
- Loading entities file from file /data/general/npcs/canine.lua
- Loading entities file from file /data/general/npcs/troll.lua
- Loading entities file from file /data/zones/dungeon/grids.lua
- Loading entities file from file /data/general/grids/basic.lua
- Loading entities file from file /data/general/grids/forest.lua
- Loading entities file from file /data/general/grids/water.lua
- Loading entities file from file /data/general/grids/underground.lua
- Loading entities file from file /data/zones/dungeon/objects.lua
- Loading entities file from file /data/zones/dungeon/traps.lua
- Initiated zone Forest with base_level 1
- C Map size 28:16 :: 448
- C Map seens texture: 51 (60x60)
- [PROFILE THREAD] batching CSETs
- End Room: nil
- Loading tile terrain/tree.png
- Loading tile terrain/grass.png
- Loading tile terrain/flower.png
- Loading tile npc/troll_f.png
- Loading tile npc/troll_mt.png
- Loading tile npc/troll_m.png
- Loading tile npc/skeleton_warrior.png
- Loading tile npc/troll_c.png
- Loading tile npc/troll_s.png
- Loading tile npc/canine_w.png
- Loading tile npc/degenerated_skeleton_warrior.png
- Loading tile npc/canine_ww.png
- Loading tile npc/skeleton_mage.png
- Loading tile terrain/tree_alpha3.png
- Loading tile terrain/tree_alpha4.png
- Loading tile terrain/tree_alpha6.png
- Loading tile terrain/tree_alpha11.png
- Loading tile terrain/tree_alpha1.png
- Loading tile terrain/grass2.png
- Loading tile terrain/tree_alpha10.png
- Loading tile terrain/tree_alpha2.png
- Loading tile terrain/tree_alpha7.png
- Loading tile terrain/tree_alpha13.png
- Loading tile terrain/tree_alpha9.png
- Loading tile terrain/grass.png
- Loading tile terrain/flower_05.png
- Loading tile terrain/tree_alpha8.png
- Loading tile terrain/tree_alpha12.png
- Loading tile terrain/tree_alpha5.png
- Loading tile terrain/mushroom_01.png
- Loading tile terrain/flower_02.png
- Loading tile terrain/flower_06.png
- Loading tile terrain/mushroom_02.png
- Loading tile terrain/mushroom_05.png
- Loading tile terrain/mushroom_04.png
- Loading tile terrain/mushroom_03.png
- Loading tile terrain/flower_01.png
- Loading tile terrain/flower_04.png
- Loading tile terrain/mushroom_06.png
- Loading tile terrain/flower_03.png
- Loading tile terrain/mushroom_07.png
- Loading tile player/humanoid_dwarf_dwarven_summoner.png
- [MUSIC] loading The saga begins.ogg Error loading sound "/data/music/The saga begins.ogg": The system cannot find the file specified.
- [COROUTINE] registering getnews thread: 0x041fc1f8
- [ENGINE] Setting requested FPS to 25 (40 ms)
- [MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- Wait finished, counted 1391, 3117 ticks
- move 0 x 0
- [PROFILE THREAD] flushing CSETs
- SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
- [PROFILE] mounted online on /current-profile
- [PROFILE THREAD] batching CSETs
- [PROFILE] unmounted online from /current-profile
- [PROFILE] mounted online on /current-profile
- [PROFILE THREAD] flushing CSETs
- [PROFILE] unmounted online from /current-profile
- [ONLINE PROFILE] get news
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] flushing CSETs
- [COROUTINE] dead getnews
- [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
- Using cached font /data/font/DroidSans-Bold.ttf 16
- Thanks for having fun!
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