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te4_log.txt 946f0b9... (fast)

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Nov 15th, 2013
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  1. [CPU] Detected 1 CPUs
  2. OpenAL device available: DirectSound Default (default DirectSound Default)
  3. OpenAL device available: WaveOut Default (default DirectSound Default)
  4. OpenAL device available: No Output (default DirectSound Default)
  5. Available video driver: windows
  6. Available video driver: dummy
  7. NO SELFEXE: bootstrapping from CWD
  8. ===top 0
  9. Creating save thread
  10. ===top 2
  11. Booting T-Engine from: C:\Games\t-engine4-windows-1.0.5\t-engine.exe
  12. SelfExe gave us app directory of: C:\Games\t-engine4-windows-1.0.5\
  13. Disabling JIT compiler because of: JIT compiler disabled, CPU does not support SSE2
  14. LuaVM: LuaJIT 2.0.2 x86
  15. Creating particles thread 0
  16. [DO RESIZE] Requested: 800x600 (0)
  17. Disabling JIT compiler because of: JIT compiler disabled, CPU does not support SSE2
  18. LuaVM: LuaJIT 2.0.2 x86
  19. [DO RESIZE] Got: 800x600 (0)
  20. OpenGL max texture size: 2048
  21. OpenGL max texture size: 2048
  22. Running lua loader code...
  23. Reboot using te4 LATEST boot player false
  24. [ENGINE LOADER] available from teae: te4-1.0.5
  25. [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.5.teae" , } , } __byname={["te4-1.0.5"]=true , }
  26. [ENGINE LOADER] looked in:
  27. C:\Documents and Settings\User\\T-Engine\4.0
  28. bootstrap
  29. C:\Games\t-engine4-windows-1.0.5\\game\thirdparty
  30. C:\Games\t-engine4-windows-1.0.5\\game
  31. [ENGINE LOADER] sorted: te4 1 0 5
  32. [ENGINE LOADER] loading engine: 1 0 5 te4
  33. [ENGINE LOADER] using archived engine: /engines/te4-1.0.5.teae
  34. Available resolutions: 1920x1080x24
  35. Available resolutions: 1680x1050x24
  36. Available resolutions: 1600x1024x24
  37. Available resolutions: 1600x900x24
  38. Available resolutions: 1440x900x24
  39. Available resolutions: 1360x768x24
  40. Available resolutions: 1280x1024x24
  41. Available resolutions: 1280x960x24
  42. Available resolutions: 1280x800x24
  43. Available resolutions: 1280x768x24
  44. Available resolutions: 1280x720x24
  45. Available resolutions: 1152x864x24
  46. Available resolutions: 1024x768x24
  47. Available resolutions: 960x600x24
  48. Available resolutions: 848x480x24
  49. Available resolutions: 800x600x24
  50. Available resolutions: 720x576x24
  51. Available resolutions: 720x480x24
  52. Available resolutions: 640x480x24
  53. Available resolutions: 640x400x24
  54. Available resolutions: 512x384x24
  55. Available resolutions: 480x360x24
  56. Available resolutions: 400x300x24
  57. Available resolutions: 320x240x24
  58. Available resolutions: 320x200x24
  59. Available resolutions: 1920x1080x16
  60. Available resolutions: 1680x1050x16
  61. Available resolutions: 1600x1024x16
  62. Available resolutions: 1600x900x16
  63. Available resolutions: 1440x900x16
  64. Available resolutions: 1360x768x16
  65. Available resolutions: 1280x1024x16
  66. Available resolutions: 1280x960x16
  67. Available resolutions: 1280x800x16
  68. Available resolutions: 1280x768x16
  69. Available resolutions: 1280x720x16
  70. Available resolutions: 1152x864x16
  71. Available resolutions: 1024x768x16
  72. Available resolutions: 960x600x16
  73. Available resolutions: 848x480x16
  74. Available resolutions: 800x600x16
  75. Available resolutions: 720x576x16
  76. Available resolutions: 720x480x16
  77. Available resolutions: 640x480x16
  78. Available resolutions: 640x400x16
  79. Available resolutions: 512x384x16
  80. Available resolutions: 480x360x16
  81. Available resolutions: 400x300x16
  82. Available resolutions: 320x240x16
  83. Available resolutions: 320x200x16
  84. [KEYBINDER] Loaded keybinds: move
  85. [KEYBINDER] Loaded keybinds: hotkeys
  86. [KEYBINDER] Loaded keybinds: inventory
  87. [KEYBINDER] Loaded keybinds: actions
  88. [KEYBINDER] Loaded keybinds: interface
  89. [KEYBINDER] Loaded keybinds: debug
  90. Remapping QUICK_SWITCH_WEAPON table: 0x02eb1560
  91. setResolution: switching resolution to 1360x768 Fullscreen 1360 768 true (forced)
  92. Setting resolution to 1360x768 (fullscreen)
  93. [DO RESIZE] Requested: 1360x768 (1)
  94. [DO RESIZE] Got: 1360x768 (1)
  95. OpenGL max texture size: 2048
  96. setResolution: performing onResolutionChange...
  97.  
  98. onResolutionChange: resolution changed to 1360 768 from nil nil
  99. onResolutionChange: no game yet!
  100. Disabling FBO
  101. Disabling Shaders
  102. Creating profile thread
  103. [ONLINE PROFILE] fun facts nil
  104. Disabling JIT compiler because of: JIT compiler disabled, CPU does not support SSE2
  105. LuaVM: LuaJIT 2.0.2 x86
  106. [PROFILE] mounted online on /current-profile
  107. TE4Online starting...
  108. [PROFILE] unmounted online from /current-profile
  109. [ONLINE PROFILE] auth
  110. [PROFILE] waiting for first auth
  111. [PROFILE] Thread connected to te4.org
  112. [ONLINE PROFILE] reconnecting to channels
  113. [PROFILE] logged in! hollower
  114. [PROFILE] Main thread got authed hollower
  115. [ENGINE] Setting requested FPS to 25 (40 ms)
  116. [ENGINE] Switching to turn based
  117. [SAVEFILE PIPE] force waiting
  118. Creating module boot-te4-1.0.5-nomusic.team :: (as dir) false :: (as team) 23
  119. Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
  120. Loaded module definition for boot-1.0.0 using engine te4-1.0.1
  121. Creating module example :: (as dir) true :: (as team) nil
  122. Loaded module definition for example-1.0.5 using engine te4-1.0.5
  123. Creating module example_realtime :: (as dir) true :: (as team) nil
  124. Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
  125. Creating module tome-1.0.5-nomusic.team :: (as dir) false :: (as team) 19
  126. [PROFILE] Pull socket connected to te4.org
  127. Loaded module definition for tome-1.0.5 using engine te4-1.0.5
  128. tome boot
  129. example tome
  130. boot example
  131. example_realtime boot
  132. boot example_realtime
  133. boot tome
  134. example example_realtime
  135. * Module: tome
  136. ** 1.0.5
  137. * Module: boot
  138. ** 1.0.0
  139. * Module: example
  140. ** 1.0.5
  141. * Module: example_realtime
  142. ** 1.0.5
  143. After fs.reset
  144. [1] = {
  145. [path] = C:\Games\t-engine4-windows-1.0.5\\game\engines\te4-1.0.5.teae
  146. }
  147. [ENGINE] Switching to turn based
  148. Loading savefile /save//
  149. Loading savefile /save/player/
  150. Make wait background texture 2 : 1360x768 (2048, 1024)
  151. Using cached font /data/font/DroidSans.ttf 12
  152. Computing fun facts
  153. true
  154. [1] = Total playtime of all registered players:
  155. 251 years, 108 days, 3 hours and 55 minutes
  156. [2] = #LIGHT_BLUE#Thalore#WHITE# is one of the top five played races
  157. [3] = #LIGHT_BLUE#Alchemist#WHITE# is one of the top five played classes
  158. [4] = #CRIMSON#Losgoroth#WHITE# is one of the top ten killers
  159. [5] = #LIGHT_BLUE#Shalore Archmage (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo
  160. [6] = There are currently 233 people playing online
  161. [7] = The character's vault has registered a total of #RED#2734567#WHITE# character's deaths
  162. [8] = The character's vault has registered a total of #LIGHT_BLUE#13#WHITE# winners for the current version
  163. [9] = The latest donator is #LIGHT_GREEN#Jywert#WHITE#. Many thanks to all donators, you are keeping this game alive!
  164. [ONLINE PROFILE] current character game did not tell us
  165. Using cached font /data/font/DroidSans.ttf 16
  166. Using cached font /data/font/DroidSans.ttf 16
  167. [ENGINE] Switching to realtime, interval 125 ms
  168. [MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
  169. [GAMMA] Setting gamma correction using SDL 1.25
  170. [ENGINE] Switching to turn based
  171. [GAMMA] Setting gamma correction using SDL 1.25
  172. [ONLINE PROFILE] current character Main Menu
  173. Loading savefile /save/player/
  174. Using cached font /data/font/DroidSans.ttf 12
  175. [MAP] Reseting tiles caches
  176. Using cached font /data/font/DroidSansMono.ttf 22
  177. Using cached font /data/font/DroidSansMono.ttf 22
  178. Using cached font /data/font/DroidSansMono.ttf 22
  179. Using cached font /data/font/DroidSansMono.ttf 22
  180. Using cached font /data/font/DroidSansMono.ttf 22
  181. Using cached font /data/font/DroidSansMono.ttf 22
  182. Using cached font /data/font/DroidSansMono.ttf 22
  183. [GAMMA] Setting gamma correction using SDL 1.25
  184. Loading savefile /save/player/
  185. Loading entities file from file /data/zones/dungeon/npcs.lua
  186. Loading entities file from file /data/general/npcs/skeleton.lua
  187. Loading entities file from file /data/general/npcs/canine.lua
  188. Loading entities file from file /data/general/npcs/troll.lua
  189. Loading entities file from file /data/zones/dungeon/grids.lua
  190. Loading entities file from file /data/general/grids/basic.lua
  191. Loading entities file from file /data/general/grids/forest.lua
  192. Loading entities file from file /data/general/grids/water.lua
  193. Loading entities file from file /data/general/grids/underground.lua
  194. Loading entities file from file /data/zones/dungeon/objects.lua
  195. Loading entities file from file /data/zones/dungeon/traps.lua
  196. Initiated zone Forest with base_level 1
  197. C Map size 28:16 :: 448
  198. C Map seens texture: 51 (60x60)
  199. [PROFILE THREAD] batching CSETs
  200. End Room: nil
  201. Loading tile terrain/tree.png
  202. Loading tile terrain/grass.png
  203. Loading tile terrain/flower.png
  204. Loading tile npc/troll_f.png
  205. Loading tile npc/troll_mt.png
  206. Loading tile npc/troll_m.png
  207. Loading tile npc/skeleton_warrior.png
  208. Loading tile npc/troll_c.png
  209. Loading tile npc/troll_s.png
  210. Loading tile npc/canine_w.png
  211. Loading tile npc/degenerated_skeleton_warrior.png
  212. Loading tile npc/canine_ww.png
  213. Loading tile npc/skeleton_mage.png
  214. Loading tile terrain/tree_alpha3.png
  215. Loading tile terrain/tree_alpha4.png
  216. Loading tile terrain/tree_alpha6.png
  217. Loading tile terrain/tree_alpha11.png
  218. Loading tile terrain/tree_alpha1.png
  219. Loading tile terrain/grass2.png
  220. Loading tile terrain/tree_alpha10.png
  221. Loading tile terrain/tree_alpha2.png
  222. Loading tile terrain/tree_alpha7.png
  223. Loading tile terrain/tree_alpha13.png
  224. Loading tile terrain/tree_alpha9.png
  225. Loading tile terrain/grass.png
  226. Loading tile terrain/flower_05.png
  227. Loading tile terrain/tree_alpha8.png
  228. Loading tile terrain/tree_alpha12.png
  229. Loading tile terrain/tree_alpha5.png
  230. Loading tile terrain/mushroom_01.png
  231. Loading tile terrain/flower_02.png
  232. Loading tile terrain/flower_06.png
  233. Loading tile terrain/mushroom_02.png
  234. Loading tile terrain/mushroom_05.png
  235. Loading tile terrain/mushroom_04.png
  236. Loading tile terrain/mushroom_03.png
  237. Loading tile terrain/flower_01.png
  238. Loading tile terrain/flower_04.png
  239. Loading tile terrain/mushroom_06.png
  240. Loading tile terrain/flower_03.png
  241. Loading tile terrain/mushroom_07.png
  242. Loading tile player/humanoid_dwarf_dwarven_summoner.png
  243. [MUSIC] loading The saga begins.ogg Error loading sound "/data/music/The saga begins.ogg": The system cannot find the file specified.
  244. [COROUTINE] registering getnews thread: 0x041fc1f8
  245. [ENGINE] Setting requested FPS to 25 (40 ms)
  246. [MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
  247. [PROFILE] mounted online on /current-profile
  248. [PROFILE] unmounted online from /current-profile
  249. Wait finished, counted 1391, 3117 ticks
  250. move 0 x 0
  251. [PROFILE THREAD] flushing CSETs
  252. SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
  253. [PROFILE] mounted online on /current-profile
  254. [PROFILE THREAD] batching CSETs
  255. [PROFILE] unmounted online from /current-profile
  256. [PROFILE] mounted online on /current-profile
  257. [PROFILE THREAD] flushing CSETs
  258. [PROFILE] unmounted online from /current-profile
  259. [ONLINE PROFILE] get news
  260. [PROFILE THREAD] batching CSETs
  261. [PROFILE THREAD] flushing CSETs
  262. [PROFILE THREAD] batching CSETs
  263. [PROFILE THREAD] flushing CSETs
  264. [COROUTINE] dead getnews
  265. [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
  266. Using cached font /data/font/DroidSans-Bold.ttf 16
  267. Thanks for having fun!
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