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Jul 7th, 2015
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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using BeardedManStudios.Network;
  5. using BeardedManStudios.Forge;
  6.  
  7. public class NetworkMgr : NetworkedMonoBehavior {
  8.  
  9.         [HideInInspector]
  10.         public static readonly string gameTypeName = "Neomex_Exowar_2_Neomex-Studio";
  11.  
  12.         public ushort port = 20555;
  13.  
  14.         private string textArea = "";
  15.         private string textField = "";
  16.         //private string textFieldData = "";
  17.        
  18.         protected override void Awake()
  19.         {
  20.                 AddNetworkVariable(() => textArea, x => textArea = (string)x, new NetSync());
  21.  
  22.                 base.Awake ();
  23.         }
  24.  
  25.         protected override void Start()
  26.         {
  27.                 base.Start();
  28.  
  29.                 DontDestroyOnLoad (this);
  30.  
  31.                 Networking.InitializeFirewallCheck(port);
  32.  
  33.                 if (MultiplayerMenuUI.server) {
  34.                         StartServer ();
  35.                 }
  36.                 if (MultiplayerMenuUI.client) {
  37.                         if(MultiplayerJoinMenuUI.directJoin) {
  38.                                 StartDirectClient();
  39.                         } else {
  40.                                 StartClient ();
  41.                         }
  42.                 }
  43.         }
  44.  
  45.         void StartServer() {
  46.                 Networking.Host (port, Networking.TransportationProtocolType.UDP, 3);
  47.  
  48.                 Networking.Sockets[port].connected += OnServerConnected;
  49.                 Networking.Sockets[port].disconnected += OnServerDisconnected;
  50.                 Networking.Sockets[port].playerConnected += OnServerPlayerConnected;
  51.                 Networking.Sockets[port].playerDisconnected += OnServerPlayerDisconnected;
  52.                 Networking.Sockets[port].error += OnServerError;
  53.         }
  54.  
  55.         void OnServerConnected() {
  56.                 Debug.Log ("Server connected!");
  57.                 //ForgeMasterServer.
  58.         }
  59.  
  60.         void OnServerDisconnected() {
  61.                 Debug.Log ("Server disconnected!");
  62.         }
  63.  
  64.         void OnServerPlayerConnected(NetworkingPlayer player) {
  65.                 Debug.Log ("Player connected: " + player.Ip);
  66.         }
  67.  
  68.         void OnServerPlayerDisconnected(NetworkingPlayer player) {
  69.                 Debug.Log ("Player disconnected: " + player.Ip);
  70.         }
  71.  
  72.         void OnServerError(/*NetworkException exception*/System.Exception exception) {
  73.                 Debug.Log ("Server error: " + exception.Message);
  74.         }
  75.  
  76.         void StartClient() {
  77.         }
  78.  
  79.         void StartDirectClient() {
  80.                 Networking.Connect (MultiplayerJoinMenuUI.directIp, port, Networking.TransportationProtocolType.UDP);
  81.  
  82.                 Networking.Sockets[port].connected += OnClientConnected;
  83.                 Networking.Sockets[port].disconnected += OnClientDisconnected;
  84.                 Networking.Sockets[port].playerConnected += OnClientPlayerConnected;
  85.                 Networking.Sockets[port].playerDisconnected += OnClientPlayerDisconnected;
  86.                 Networking.Sockets[port].error += OnClientError;
  87.                 Networking.Sockets[port].serverDisconnected += OnClientServerDisconnected;
  88.         }
  89.  
  90.         void OnClientConnected() {
  91.                 Debug.Log ("Client connected!");
  92.                 //ForgeMasterServer.
  93.         }
  94.        
  95.         void OnClientDisconnected() {
  96.                 Debug.Log ("Client disconnected!");
  97.         }
  98.        
  99.         void OnClientPlayerConnected(NetworkingPlayer player) {
  100.                 Debug.Log ("Player connected: " + player.Ip);
  101.         }
  102.        
  103.         void OnClientPlayerDisconnected(NetworkingPlayer player) {
  104.                 Debug.Log ("Player disconnected: " + player.Ip);
  105.         }
  106.        
  107.         void OnClientError(/*NetworkException exception*/System.Exception exception) {
  108.                 Debug.Log ("Client error: " + exception.Message);
  109.         }
  110.  
  111.         void OnClientServerDisconnected(string message) {
  112.                 Debug.Log ("Disconnected: " + message);
  113.         }
  114.  
  115.         protected override void Update()
  116.         {
  117.                 base.Update();
  118.         }
  119.  
  120.         void OnGUI() {
  121.                 GUI.TextArea (new Rect (25.0f, 25.0f, 500.0f, 500.0f), textArea);
  122.                 textField = GUI.TextField (new Rect (25.0f, 525.0f, 450.0f, 25.0f), textField);
  123.                 if (GUI.Button (new Rect (475.0f, 525.0f, 50.0f, 25.0f), "Send")) {
  124.                         AppendText();
  125.                 }
  126.         }
  127.  
  128.         void AppendText() {
  129.                 textArea += textField + "\n";
  130.                 textField = "";
  131.         }
  132. }
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