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- vstorageShow(i)
- {
- GetUserCars(i);
- new pDialog[1048];
- new c1 = Player[i][Car1];
- new c1name[48];
- if(Player[i][Car1SP] == 0)
- {
- if(c1 == 0)
- {
- c1name = "Slot 1: Empty";
- }
- else
- {
- c1name = "Slot 1: %s (Stored)", GetVehicleFriendlyName(c1);
- }
- }
- else if(Player[i][Car1SP] == 1)
- {
- if(c1 == 0)
- {
- c1name = "Slot 1: Empty";
- }
- else
- {
- c1name = "Slot 1: %s (Spawned)", GetVehicleFriendlyName(c1);
- }
- }
- new c2 = Player[i][Car2];
- new c2name[48];
- if(Player[i][Car2SP] == 0)
- {
- if(c2 == 0)
- {
- c2name = "Slot 2: Empty";
- }
- else
- {
- c2name = "Slot 2: %s (Stored)", GetVehicleFriendlyName(c2);
- }
- }
- else if(Player[i][Car2SP] == 1)
- {
- if(c2 == 0)
- {
- c2name = "Slot 2: Empty";
- }
- else
- {
- c2name = "Slot 2: %s (Spawned)", GetVehicleFriendlyName(c2);
- }
- }
- new c3 = Player[i][Car3];
- new c3name[48];
- if(Player[i][Car3SP] == 0)
- {
- if(c3 == 0)
- {
- c3name = "Slot 3: Empty";
- }
- else
- {
- c3name = "Slot 3: %s (Stored)", GetVehicleFriendlyName(c3);
- }
- }
- else if(Player[i][Car3SP] == 1)
- {
- if(c3 == 0)
- {
- c3name = "Slot 3: Empty";
- }
- else
- {
- c3name = "Slot 3: %s (Spawned)", GetVehicleFriendlyName(c3);
- }
- }
- new c4 = Player[i][Car4];
- new c4name[48];
- if(Player[i][Car4SP] == 0)
- {
- if(c4 == 0)
- {
- c4name = "Slot 4: Empty";
- }
- else
- {
- c4name = "Slot 4: %s (Stored)", GetVehicleFriendlyName(c4);
- }
- }
- else if(Player[i][Car4SP] == 1)
- {
- if(c4 == 0)
- {
- c4name = "Slot 4: Empty";
- }
- else
- {
- c4name = "Slot 4: %s (Spawned)", GetVehicleFriendlyName(c4);
- }
- }
- new c5 = Player[i][Car5];
- new c5name[48];
- if(Player[i][Car5SP] == 0)
- {
- if(c5 == 0)
- {
- c5name = "Slot 5: Empty";
- }
- else
- {
- c5name = "Slot 5: %s (Stored)", GetVehicleFriendlyName(c5);
- }
- }
- else if(Player[i][Car5SP] == 1)
- {
- if(c5 == 0)
- {
- c5name = "Slot 5: Empty";
- }
- else
- {
- c5name = "Slot 5: %s (Spawned)", GetVehicleFriendlyName(c5);
- }
- }
- new c6 = Player[i][Car6];
- new c6name[48];
- if(Player[i][Car6SP] == 0)
- {
- if(c6 == 0)
- {
- c6name = "Slot 6: Empty";
- }
- else
- {
- c6name = "Slot 6: %s (Stored)", GetVehicleFriendlyName(c6);
- }
- }
- else if(Player[i][Car6SP] == 1)
- {
- if(c6 == 0)
- {
- c6name = "Slot 6: Empty";
- }
- else
- {
- c6name = "Slot 6: %s (Spawned)", GetVehicleFriendlyName(c6);
- }
- }
- new c7 = Player[i][Car7];
- new c7name[48];
- if(Player[i][Car7SP] == 0)
- {
- if(c7 == 0)
- {
- c7name = "Slot 7: Empty";
- }
- else
- {
- c7name = "Slot 7: %s (Stored)", GetVehicleFriendlyName(c7);
- }
- }
- else if(Player[i][Car7SP] == 1)
- {
- if(c7 == 0)
- {
- c7name = "Slot 7: Empty";
- }
- else
- {
- c7name = "Slot 7: %s (Spawned)", GetVehicleFriendlyName(c7);
- }
- }
- new c8 = Player[i][Car8];
- new c8name[48];
- if(Player[i][Car8SP] == 0)
- {
- if(c8 == 0)
- {
- c8name = "Slot 8: Empty";
- }
- else
- {
- c8name = "Slot 8: %s (Stored)", GetVehicleFriendlyName(c8);
- }
- }
- else if(Player[i][Car8SP] == 1)
- {
- if(c8 == 0)
- {
- c8name = "Slot 8: Empty";
- }
- else
- {
- c8name = "Slot 8: %s (Spawned)", GetVehicleFriendlyName(c8);
- }
- }
- new c9 = Player[i][Car9];
- new c9name[48];
- if(Player[i][Car9SP] == 0)
- {
- if(c9 == 0)
- {
- c9name = "Slot 9: Empty";
- }
- else
- {
- c9name = "Slot 9: %s (Stored)", GetVehicleFriendlyName(c9);
- }
- }
- else if(Player[i][Car9SP] == 1)
- {
- if(c8 == 0)
- {
- c9name = "Slot 9: Empty";
- }
- else
- {
- c9name = "Slot 9: %s (Spawned)", GetVehicleFriendlyName(c9);
- }
- }
- new c10 = Player[i][Car10];
- new c10name[48];
- if(Player[i][Car10SP] == 0)
- {
- if(c10 == 0)
- {
- c10name = "Slot 10: Empty";
- }
- else
- {
- c10name = "Slot 10: %s (Stored)", GetVehicleFriendlyName(c10);
- }
- }
- else if(Player[i][Car10SP] == 1)
- {
- if(c8 == 0)
- {
- c10name = "Slot 10: Empty";
- }
- else
- {
- c10name = "Slot 10: %s (Spawned)", GetVehicleFriendlyName(c10);
- }
- }
- format(pDialog, sizeof(pDialog),"%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s",c1name,c2name,c3name,c4name,c5name,c6name,c7name,c8name,c9name,c10name);
- return ShowPlayerDialogEx(i, VEHICLE_STORAGE_DIALOG, DIALOG_STYLE_LIST, "Vehicle storage", pDialog, "Spawn", "Despawn");
- }
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