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May 21st, 2015
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  1. public OnPlayerRequestSpawn(playerid)
  2. {
  3. TextDrawShowForPlayer(playerid,Textdraw0);
  4. TextDrawShowForPlayer(playerid,Textdraw1);
  5. TextDrawShowForPlayer(playerid,Textdraw2);
  6. TextDrawShowForPlayer(playerid,Textdraw3);
  7. TextDrawShowForPlayer(playerid,Textdraw4);
  8. TextDrawShowForPlayer(playerid,Textdraw5);
  9. TextDrawShowForPlayer(playerid,Textdraw6);
  10. TextDrawShowForPlayer(playerid,Textdraw7);
  11. TextDrawShowForPlayer(playerid,Textdraw8);
  12. TextDrawShowForPlayer(playerid,Textdraw9);
  13. TextDrawShowForPlayer(playerid,Textdraw9);
  14. SelectTextDraw(playerid, 0xA3B4C5FF);
  15. return 1;
  16. }
  17.  
  18.  
  19. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  20. {
  21. //=======================SUPPORT==============================================//
  22. if(clickedid == Textdraw2)
  23. {
  24. ResetPlayerWeapons(playerid);
  25. GivePlayerWeapon(playerid, 29, 630);//mp5
  26. GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
  27. GivePlayerWeapon(playerid, 16, 1);//grenade
  28. }
  29. if(clickedid == Textdraw5)
  30. {
  31. ResetPlayerWeapons(playerid);
  32. GivePlayerWeapon(playerid, 29, 630);//mp5
  33. GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
  34. GivePlayerWeapon(playerid, 16, 1);//grenade
  35. }
  36. if(clickedid == Textdraw8)
  37. {
  38. ResetPlayerWeapons(playerid);
  39. GivePlayerWeapon(playerid, 29, 630);//mp5
  40. GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
  41. GivePlayerWeapon(playerid, 16, 1);//grenade
  42. }
  43. //=================================ASSAULT================================//
  44. if(clickedid == Textdraw3)
  45. {
  46. if(GetPlayerTeam(playerid) == 0)
  47. {
  48. ResetPlayerWeapons(playerid);
  49. GivePlayerWeapon(playerid, 30, 500);//ak47
  50. GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
  51. GivePlayerWeapon(playerid, 16, 1);//grenade
  52. }
  53. if(GetPlayerTeam(playerid) == 1)
  54. {
  55. ResetPlayerWeapons(playerid);
  56. GivePlayerWeapon(playerid, 31, 500);//m4a1
  57. GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
  58. GivePlayerWeapon(playerid, 16, 1);//grenade
  59. }
  60. }
  61. if(clickedid == Textdraw6)
  62. {
  63. if(GetPlayerTeam(playerid) == 0)
  64. {
  65. ResetPlayerWeapons(playerid);
  66. GivePlayerWeapon(playerid, 30, 500);//ak47
  67. GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
  68. GivePlayerWeapon(playerid, 16, 1);//grenade
  69. }
  70. if(GetPlayerTeam(playerid) == 1)
  71. {
  72. ResetPlayerWeapons(playerid);
  73. GivePlayerWeapon(playerid, 31, 500);//m4a1
  74. GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
  75. GivePlayerWeapon(playerid, 16, 1);//grenade
  76. }
  77. }
  78. if(clickedid == Textdraw9)
  79. {
  80. if(GetPlayerTeam(playerid) == 0)
  81. {
  82. ResetPlayerWeapons(playerid);
  83. GivePlayerWeapon(playerid, 30, 500);//ak47
  84. GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
  85. GivePlayerWeapon(playerid, 16, 1);//grenade
  86. }
  87. if(GetPlayerTeam(playerid) == 1)
  88. {
  89. ResetPlayerWeapons(playerid);
  90. GivePlayerWeapon(playerid, 31, 500);//m4a1
  91. GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
  92. GivePlayerWeapon(playerid, 16, 1);//grenade
  93. }
  94. }
  95. //===============================RECON=======================================//
  96. if(clickedid == Textdraw4)
  97. {
  98. ResetPlayerWeapons(playerid);
  99. GivePlayerWeapon(playerid, 34, 50);//sniper
  100. GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
  101. GivePlayerWeapon(playerid, 17, 2);//smoke grenade
  102. }
  103. if(clickedid == Textdraw7)
  104. {
  105. ResetPlayerWeapons(playerid);
  106. GivePlayerWeapon(playerid, 34, 50);//sniper
  107. GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
  108. GivePlayerWeapon(playerid, 17, 2);//smoke grenade
  109. }
  110. if(clickedid == Textdraw10)
  111. {
  112. ResetPlayerWeapons(playerid);
  113. GivePlayerWeapon(playerid, 34, 50);//sniper
  114. GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
  115. GivePlayerWeapon(playerid, 17, 2);//smoke grenade
  116. }
  117. //========================================================================//
  118. TextDrawHideForPlayer(playerid, Textdraw0);
  119. TextDrawHideForPlayer(playerid, Textdraw1);
  120. TextDrawHideForPlayer(playerid, Textdraw2);
  121. TextDrawHideForPlayer(playerid, Textdraw3);
  122. TextDrawHideForPlayer(playerid, Textdraw4);
  123. TextDrawHideForPlayer(playerid, Textdraw5);
  124. TextDrawHideForPlayer(playerid, Textdraw6);
  125. TextDrawHideForPlayer(playerid, Textdraw7);
  126. TextDrawHideForPlayer(playerid, Textdraw8);
  127. TextDrawHideForPlayer(playerid, Textdraw9);
  128. TextDrawHideForPlayer(playerid, Textdraw10);
  129. CancelSelectTextDraw(playerid);
  130. return 1;
  131. }
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