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- public OnPlayerRequestSpawn(playerid)
- {
- TextDrawShowForPlayer(playerid,Textdraw0);
- TextDrawShowForPlayer(playerid,Textdraw1);
- TextDrawShowForPlayer(playerid,Textdraw2);
- TextDrawShowForPlayer(playerid,Textdraw3);
- TextDrawShowForPlayer(playerid,Textdraw4);
- TextDrawShowForPlayer(playerid,Textdraw5);
- TextDrawShowForPlayer(playerid,Textdraw6);
- TextDrawShowForPlayer(playerid,Textdraw7);
- TextDrawShowForPlayer(playerid,Textdraw8);
- TextDrawShowForPlayer(playerid,Textdraw9);
- TextDrawShowForPlayer(playerid,Textdraw9);
- SelectTextDraw(playerid, 0xA3B4C5FF);
- return 1;
- }
- public OnPlayerClickTextDraw(playerid, Text:clickedid)
- {
- //=======================SUPPORT==============================================//
- if(clickedid == Textdraw2)
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 29, 630);//mp5
- GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
- GivePlayerWeapon(playerid, 16, 1);//grenade
- }
- if(clickedid == Textdraw5)
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 29, 630);//mp5
- GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
- GivePlayerWeapon(playerid, 16, 1);//grenade
- }
- if(clickedid == Textdraw8)
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 29, 630);//mp5
- GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
- GivePlayerWeapon(playerid, 16, 1);//grenade
- }
- //=================================ASSAULT================================//
- if(clickedid == Textdraw3)
- {
- if(GetPlayerTeam(playerid) == 0)
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 30, 500);//ak47
- GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
- GivePlayerWeapon(playerid, 16, 1);//grenade
- }
- if(GetPlayerTeam(playerid) == 1)
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 31, 500);//m4a1
- GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
- GivePlayerWeapon(playerid, 16, 1);//grenade
- }
- }
- if(clickedid == Textdraw6)
- {
- if(GetPlayerTeam(playerid) == 0)
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 30, 500);//ak47
- GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
- GivePlayerWeapon(playerid, 16, 1);//grenade
- }
- if(GetPlayerTeam(playerid) == 1)
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 31, 500);//m4a1
- GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
- GivePlayerWeapon(playerid, 16, 1);//grenade
- }
- }
- if(clickedid == Textdraw9)
- {
- if(GetPlayerTeam(playerid) == 0)
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 30, 500);//ak47
- GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
- GivePlayerWeapon(playerid, 16, 1);//grenade
- }
- if(GetPlayerTeam(playerid) == 1)
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 31, 500);//m4a1
- GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
- GivePlayerWeapon(playerid, 16, 1);//grenade
- }
- }
- //===============================RECON=======================================//
- if(clickedid == Textdraw4)
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 34, 50);//sniper
- GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
- GivePlayerWeapon(playerid, 17, 2);//smoke grenade
- }
- if(clickedid == Textdraw7)
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 34, 50);//sniper
- GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
- GivePlayerWeapon(playerid, 17, 2);//smoke grenade
- }
- if(clickedid == Textdraw10)
- {
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 34, 50);//sniper
- GivePlayerWeapon(playerid, 23, 15000);//silenced pistol
- GivePlayerWeapon(playerid, 17, 2);//smoke grenade
- }
- //========================================================================//
- TextDrawHideForPlayer(playerid, Textdraw0);
- TextDrawHideForPlayer(playerid, Textdraw1);
- TextDrawHideForPlayer(playerid, Textdraw2);
- TextDrawHideForPlayer(playerid, Textdraw3);
- TextDrawHideForPlayer(playerid, Textdraw4);
- TextDrawHideForPlayer(playerid, Textdraw5);
- TextDrawHideForPlayer(playerid, Textdraw6);
- TextDrawHideForPlayer(playerid, Textdraw7);
- TextDrawHideForPlayer(playerid, Textdraw8);
- TextDrawHideForPlayer(playerid, Textdraw9);
- TextDrawHideForPlayer(playerid, Textdraw10);
- CancelSelectTextDraw(playerid);
- return 1;
- }
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