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- local Gui = Instance.new("ScreenGui")
- Gui.Name = 'RoseV1'
- Gui.Parent = game.CoreGui
- -- =====================================================================
- local Pull = Instance.new('Frame', Gui)
- Pull.Name = 'Grab'
- Pull.Active = true
- Pull.BackgroundColor3 = Color3.new(124/255,4/255,4/255)
- Pull.BackgroundTransparency = 0
- Pull.BorderSizePixel = 0
- Pull.Position = UDim2.new(0.5,-318,0.5,-92)
- Pull.Size = UDim2.new(0,445,0,55)
- Pull.Draggable = true
- -- =====================================================================
- local Close = Instance.new('TextButton', Pull)
- Close.Name = 'Close'
- Close.BackgroundTransparency = 1
- Close.Position = UDim2.new(1,-23,0,1)
- Close.Size = UDim2.new(0,22,0,22)
- Close.Font = 'SourceSans'
- Close.FontSize = 'Size24'
- Close.TextColor3 = Color3.new(255,255,255)
- Close.Text = 'X'
- Close.TextStrokeTransparency = 0.8
- -- =====================================================================
- local Body = Instance.new('Frame', Pull)
- Body.Name = 'Body'
- Body.BackgroundColor3 = Color3.new(139/255,0/225,0/225)
- Body.BackgroundTransparency = 0.3
- Body.BorderSizePixel = 0
- Body.Position = UDim2.new(0,0,0,52)
- Body.Size = UDim2.new(0,445,0,380)
- -- =====================================================================
- local Title = Instance.new('TextLabel', Pull)
- Title.Name = 'Title'
- Title.BackgroundTransparency = 1
- Title.Position = UDim2.new(0,5,2,-112)
- Title.Size = UDim2.new(0,200,1,0)
- Title.Font = 'SourceSansLight'
- Title.FontSize = 'Size48'
- Title.Text = "Rose V1"
- Title.TextColor3 = Color3.new(255,255,255)
- Title.TextStrokeColor3 = Color3.new(74/255,74/255,74/255)
- Title.TextStrokeTransparency = 0
- -- =====================================================================
- local PlayerName = Instance.new('TextBox', Body)
- PlayerName.Name = 'PlayerName'
- PlayerName.BorderSizePixel = 0
- PlayerName.Position = UDim2.new(0,240,0,-40)
- PlayerName.Size = UDim2.new(0,180,0,30)
- PlayerName.Font = 'SourceSans'
- PlayerName.FontSize = 'Size18'
- PlayerName.Text = 'PLAYERNAME'
- PlayerName.BackgroundColor3 = Color3.new(255,255,255)
- PlayerName.TextColor3 = Color3.new(0,0,0)
- PlayerName.TextWrapped = true
- -- =====================================================================
- local ServMsg = Instance.new('TextBox', Body)
- ServMsg.Name = 'ServerMessage'
- ServMsg.BorderSizePixel = 0
- ServMsg.Position = UDim2.new(0,210,0,340)
- ServMsg.Size = UDim2.new(0,220,0,30)
- ServMsg.Font = 'SourceSans'
- ServMsg.FontSize = 'Size18'
- ServMsg.Text = 'Message'
- ServMsg.BackgroundColor3 = Color3.new(255,255,255)
- ServMsg.TextColor3 = Color3.new(0,0,0)
- ServMsg.TextWrapped = true
- -- =====================================================================
- local Credits = Instance.new('TextLabel', Body)
- Credits.BackgroundTransparency = 1
- Credits.Text = 'Made by CiniMadness edited by BrendanP'
- Credits.Position = UDim2.new(0,0,0,18)
- Credits.Size = UDim2.new(1,0,0,20)
- Credits.TextColor3 = Color3.new(255,255,200)
- Credits.FontSize = 'Size18'
- Credits.Font = 'Arial'
- -- =====================================================================
- local God = Instance.new('TextButton', Body)
- God.Name = 'God'
- God.BackgroundColor3 = Color3.new(139/255, 0/255, 0/255)
- God.BorderColor3 = Color3.new(139/255, 0/255, 0/255)
- God.BackgroundTransparency = 0
- God.BorderSizePixel = 2
- God.Position = UDim2.new(0,10,0,130)
- God.Style = Enum.ButtonStyle.RobloxRoundButton
- God.Size = UDim2.new(0,135,0,38)
- God.Font = 'SourceSansBold'
- God.FontSize = 'Size28'
- God.Text = 'GOD'
- God.TextColor3 = Color3.new(255,255,255)
- God.TextWrapped = true
- God.BorderColor3 = Color3.new(97/255,97/255,97/255)
- God.TextStrokeTransparency = 0.8
- -- =====================================================================
- local KillAll = God:Clone()
- KillAll.Name = 'KillAll'
- KillAll.Parent = Body
- KillAll.Position = UDim2.new(0,10,0,90)
- KillAll.Text = 'KILL ALL'
- -- =====================================================================
- local KillPlr = God:Clone()
- KillPlr.Name = 'KillPlr'
- KillPlr.Parent = Body
- KillPlr.Position = UDim2.new(0,10,0,50)
- KillPlr.Text = 'KILL'
- -- =====================================================================
- local TpMe = God:Clone()
- TpMe.Name = 'TpMe'
- TpMe.Parent = Body
- TpMe.Position = UDim2.new(0,155,0,170)
- TpMe.Text = 'PLR > ME'
- -- =====================================================================
- local TpTo = God:Clone()
- TpTo.Name = 'TpTo'
- TpTo.Parent = Body
- TpTo.Position = UDim2.new(0,155,0,130)
- TpTo.Text = 'ME > PLR'
- -- =====================================================================
- local TpAllMe = God:Clone()
- TpAllMe.Name = 'TpAllMe'
- TpAllMe.Parent = Body
- TpAllMe.Position = UDim2.new(0,155,0,210)
- TpAllMe.Text = 'TPALL'
- -- =====================================================================
- local GiveBadges = God:Clone()
- GiveBadges.Name = 'GiveBadges'
- GiveBadges.Parent = Body
- GiveBadges.Position = UDim2.new(0,155,0,50)
- GiveBadges.Text = 'GiveBadges'
- -- =====================================================================
- local KKIT = God:Clone()
- KKIT.Name = 'SpawnKKit'
- KKIT.Parent = Body
- KKIT.Position = UDim2.new(0,300,0,90)
- KKIT.Text = 'MK17 Kit'
- -- =====================================================================
- local OTS = God:Clone()
- OTS.Name = 'SpawnBKit'
- OTS.Parent = Body
- OTS.Position = UDim2.new(0,300,0,130)
- OTS.Text = 'OTs14 Kit'
- -- =====================================================================
- local MK48 = God:Clone()
- MK48.Name = 'SpawnMK48'
- MK48.Parent = Body
- MK48.Position = UDim2.new(0,300,0,170)
- MK48.Text = 'MK48 Kit'
- -- =====================================================================
- local MP5KIT = God:Clone()
- MP5KIT.Name = 'SpawnMp5'
- MP5KIT.Parent = Body
- MP5KIT.Position = UDim2.new(0,300,0,50)
- MP5KIT.Text = 'MP5 Kit'
- -- =====================================================================
- local AK12KIT = God:Clone()
- AK12KIT.Name = 'SpawnAK12'
- AK12KIT.Parent = Body
- AK12KIT.Position = UDim2.new(0,300,0,210)
- AK12KIT.Text = 'AK12 Kit'
- -- =====================================================================
- local msgbr = Instance.new('TextButton', Body)
- msgbr.Name = 'MsgButtonRed'
- msgbr.BackgroundColor3 = Color3.new(173/255,29/255,29/255)
- msgbr.BorderColor3 = Color3.new(100/255, 6/255, 6/255)
- msgbr.BackgroundTransparency = 0
- msgbr.BorderSizePixel = 0
- msgbr.Position = UDim2.new(0,10,0,336)
- msgbr.Size = UDim2.new(0,45,0,35)
- msgbr.Font = 'SourceSansBold'
- msgbr.FontSize = 'Size18'
- msgbr.Text = 'Red'
- msgbr.TextColor3 = Color3.new(255,255,255)
- msgbr.TextWrapped = true
- msgbr.BorderColor3 = Color3.new(97/255,97/255,97/255)
- msgbr.TextStrokeTransparency = 0
- -- =====================================================================
- local msgby = Instance.new('TextButton', Body)
- msgby.Name = 'MsgButtonYellow'
- msgby.BackgroundColor3 = Color3.new(238/255,244/255,48/255)
- msgby.BorderColor3 = Color3.new(100/255, 6/255, 6/255)
- msgby.BackgroundTransparency = 0
- msgby.BorderSizePixel = 0
- msgby.Position = UDim2.new(0,60,0,336)
- msgby.Size = UDim2.new(0,45,0,35)
- msgby.Font = 'SourceSansBold'
- msgby.FontSize = 'Size18'
- msgby.Text = 'Yellow'
- msgby.TextColor3 = Color3.new(255,255,255)
- msgby.TextWrapped = true
- msgby.BorderColor3 = Color3.new(97/255,97/255,97/255)
- msgby.TextStrokeTransparency = 0
- -- =====================================================================
- local msgbg = Instance.new('TextButton', Body)
- msgbg.Name = 'MsgButtonGreen'
- msgbg.BackgroundColor3 = Color3.new(84/255,181/255,66/255)
- msgbg.BorderColor3 = Color3.new(100/255, 6/255, 6/255)
- msgbg.BackgroundTransparency = 0
- msgbg.BorderSizePixel = 0
- msgbg.Position = UDim2.new(0,110,0,336)
- msgbg.Size = UDim2.new(0,45,0,35)
- msgbg.Font = 'SourceSansBold'
- msgbg.FontSize = 'Size18'
- msgbg.Text = 'Green'
- msgbg.TextColor3 = Color3.new(255,255,255)
- msgbg.TextWrapped = true
- msgbg.BorderColor3 = Color3.new(97/255,97/255,97/255)
- msgbg.TextStrokeTransparency = 0
- -- =====================================================================
- local msgbb = Instance.new('TextButton', Body)
- msgbb.Name = 'MsgButtonBlue'
- msgbb.BackgroundColor3 = Color3.new(30/255,101/255,216/255)
- msgbb.BorderColor3 = Color3.new(100/255, 6/255, 6/255)
- msgbb.BackgroundTransparency = 0
- msgbb.BorderSizePixel = 0
- msgbb.Position = UDim2.new(0,160,0,336)
- msgbb.Size = UDim2.new(0,45,0,35)
- msgbb.Font = 'SourceSansBold'
- msgbb.FontSize = 'Size18'
- msgbb.Text = 'Blue'
- msgbb.TextColor3 = Color3.new(255,255,255)
- msgbb.TextWrapped = true
- msgbb.BorderColor3 = Color3.new(97/255,97/255,97/255)
- msgbb.TextStrokeTransparency = 0
- -- =====================================================================
- local BaseSet = God:Clone()
- BaseSet.Name = 'BaseSet'
- BaseSet.Parent = Body
- BaseSet.Position = UDim2.new(0,300,0,250)
- BaseSet.Text = 'BaseSet'
- -- =====================================================================
- local FOODDRINK = God:Clone()
- FOODDRINK.Name = 'FoodDrink'
- FOODDRINK.Parent = Body
- FOODDRINK.Position = UDim2.new(0,10,0,250)
- FOODDRINK.Text = 'Food Kit'
- -- =====================================================================
- local ZolarKethSet = God:Clone()
- ZolarKethSet.Name = 'ZolarKethSet'
- ZolarKethSet.Parent = Body
- ZolarKethSet.Position = UDim2.new(0,155,0,250)
- ZolarKethSet.Text = 'ZolarKethSet'
- -- =====================================================================
- local GusSet = God:Clone()
- GusSet.Name = 'GusSet'
- GusSet.Parent = Body
- GusSet.Position = UDim2.new(0,155,0,290)
- GusSet.Text = 'GusSet'
- -- =====================================================================
- local HungerThirst = God:Clone()
- HungerThirst.Name = 'HT'
- HungerThirst.Parent = Body
- HungerThirst.Position = UDim2.new(0,155,0,90)
- HungerThirst.Text = 'HungerThirst'
- local CarGod = God:Clone()
- CarGod.Name = 'CarGod'
- CarGod.Parent = Body
- CarGod.Position = UDim2.new(0,10,0,170)
- CarGod.Text = 'Car God'
- local CarSpeed = God:Clone()
- CarSpeed.Name = 'CarSpeed'
- CarSpeed.Parent = Body
- CarSpeed.Position = UDim2.new(0,10,0,210)
- CarSpeed.Text = 'Car Speed'
- -- =====================================================================
- local DMRKIT = God:Clone()
- DMRKIT.Name = 'SpawnM14'
- DMRKIT.Parent = Body
- DMRKIT.Position = UDim2.new(0,10,0,290)
- DMRKIT.Text = 'M14 Kit'
- -- =====================================================================
- local G36KKIT = God:Clone()
- G36KKIT.Name = 'SpawnG36K'
- G36KKIT.Parent = Body
- G36KKIT.Position = UDim2.new(0,300,0,290)
- G36KKIT.Text = 'G36K Kit'
- -- *********************************************************************
- God.MouseButton1Down:connect(function()
- Player = game.Workspace:FindFirstChild(PlayerName.Text)
- while wait() do
- game.Lighting.Remote.AddHealth:FireServer(Player.Humanoid, 420699001)
- end
- end)
- -- =====================================================================
- KillAll.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name == game.Players.LocalPlayer.Name then
- print('nope')
- else
- getPlayer = game.Workspace:FindFirstChild(v.Name)
- wait(.01)
- game.Lighting.Remote.AddHealth:FireServer(getPlayer.Humanoid, -420699001)
- end
- end
- end)
- -- =====================================================================
- KillPlr.MouseButton1Down:connect(function()
- gitPlayer = game.Workspace:FindFirstChild(PlayerName.Text)
- game.Lighting.Remote.AddHealth:FireServer(gitPlayer.Humanoid, -420699001)
- end)
- -- =====================================================================
- TpMe.MouseButton1Down:connect(function()
- gitPlayer = PlayerName.Text
- game.Lighting.Remote:WaitForChild("TeleportRequest"):InvokeServer("To Me", math.floor(tick() % 1 * 100000), gitPlayer)
- end)
- -- =====================================================================
- TpTo.MouseButton1Down:connect(function()
- gitPlayer = PlayerName.Text
- game.Lighting.Remote:WaitForChild("TeleportRequest"):InvokeServer("Me To", math.floor(tick() % 1 * 100000), gitPlayer)
- end)
- -- =====================================================================
- TpAllMe.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- wait(.01)
- game.Lighting.Remote:WaitForChild("TeleportRequest"):InvokeServer("To Me", math.floor(tick() % 1 * 100000), v.Name)
- else
- print('there are no players in the server!')
- end
- end
- end)
- -- =====================================================================
- GiveBadges.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.playerstats.PlayerKill.Defensive.Value = 75
- game.Players.LocalPlayer.playerstats.ZombieKill.Military.Value = 751
- game.Players.LocalPlayer.playerstats.Days.Value = 30
- end)
- -- =====================================================================
- KKIT.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotprimary, 1031)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.primary.sight, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.primary.silencer, 9010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.primary.under, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotsecondary, 2015)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.secondary.silencer, 9007)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.secondary.sight, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot1, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot2, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot3, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot4, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot5, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot6, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot7, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot8, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot9, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot10, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot11, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot12, 57)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot13, 57)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot14, 57)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot15, 57)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 57)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 57)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 57)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 5011)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 6011)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot1, 3014)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot2, 3001)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot3, 3002)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot4, 3003)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot5, 3004)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot6, 3006)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot7, 3007)
- wait(.1)
- print("stuff spawned")
- end)
- -- =====================================================================
- OTS.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotprimary, 1036)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.primary.sight, 9014)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.primary.silencer, 9010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotsecondary, 2016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.secondary.silencer, 9007)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot1, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot2, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot3, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot4, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot5, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot6, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot7, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot8, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot9, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot10, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot11, 50)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot12, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot13, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot14, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot15, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 5010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 6010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot1, 3014)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot2, 3001)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot3, 3002)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot4, 3003)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot5, 3004)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot6, 3006)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot7, 3007)
- wait(.1)
- print("stuff spawned")
- end)
- -- ====================================================================
- MK48.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotprimary, 1005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.primary.sight, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.primary.under, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotsecondary, 2011)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.secondary.silencer, 9007)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.secondary.under, 9006)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot4, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot5, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot6, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot7, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot8, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot9, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot10, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot11, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot12, 23)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot13, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot14, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot15, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 5010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 6010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot1, 3014)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot2, 3001)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot3, 3002)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot4, 3003)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot5, 3004)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot6, 3006)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot7, 3007)
- wait(.1)
- print("stuff spawned")
- end)
- -- ====================================================================
- DMRKIT.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotbackpack, 4013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotprimary, 1016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.primary.sight, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.primary.silencer, 9010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.primary.under, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotsecondary, 2017)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.secondary.silencer, 9008)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot1, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot2, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot3, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot4, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot5, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot6, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot7, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot8, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot9, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot10, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot11, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot12, 26)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot13, 26)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot14, 26)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot15, 26)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 26)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 26)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 26)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 5007)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 6007)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot1, 3014)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot2, 3001)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot3, 3002)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot4, 3003)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot5, 3004)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot6, 3006)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot7, 3007)
- wait(.1)
- print("stuff spawned")
- end)
- -- =====================================================================
- G36KKIT.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotprimary, 1023)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.primary.sight, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.primary.silencer, 9009)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.primary.under, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotsecondary, 2011)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.secondary.silencer, 9007)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.secondary.under, 9006)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot1, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot2, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot3, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot4, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot5, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot6, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot7, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot8, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot9, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot10, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot11, 53)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot12, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot13, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot14, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot15, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 5011)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 6011)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot1, 3014)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot2, 3001)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot3, 3002)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot4, 3003)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot5, 3004)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot6, 3006)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot7, 3007)
- wait(.1)
- print("stuff spawned")
- end)
- -- =====================================================================
- MP5KIT.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotprimary, 1012)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.primary.sight, 9004)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.primary.silencer, 9007)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.primary.under, 9006)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotsecondary, 2004)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.secondary.silencer, 9007)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.secondary.under, 9012)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot1, 29)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot2, 29)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot3, 29)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot4, 29)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot5, 29)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot6, 29)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot7, 29)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot8, 29)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot9, 29)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot10, 29)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot11, 29)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot12, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot13, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot14, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot15, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 55)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 5009)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 6009)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot1, 3014)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot2, 3001)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot3, 3002)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot4, 3003)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot5, 3004)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot6, 3006)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot7, 3007)
- wait(.1)
- print("stuff spawned")
- end)
- -- ====================================================================
- AK12KIT.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotbackpack, 4016)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotprimary, 1035)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.primary.silencer, 9010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.primary.sight, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.primary.under, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slotsecondary, 2014)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.secondary.silencer, 9007)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.attachments.secondary.sight, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot1, 9013)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot2, 9010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot3, 9005)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot4, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot5, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot6, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot7, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot8, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot9, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot10, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot11, 64)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot12, 57)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot13, 57)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot14, 57)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot15, 57)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 57)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 57)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 57)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 5011)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 6011)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot1, 3014)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot2, 3001)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot3, 3002)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot4, 3003)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot5, 3004)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot6, 3006)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot7, 3007)
- wait(.1)
- print("stuff spawned")
- end)
- -- ====================================================================
- msgbg.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren()) do game.Lighting.Remote.SendMessage:FireServer(v, 'Green', tostring(ServMsg.Text)) end
- end)
- -- ====================================================================
- msgby.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren()) do game.Lighting.Remote.SendMessage:FireServer(v, 'Yellow', tostring(ServMsg.Text)) end
- end)
- -- ====================================================================
- msgbr.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren()) do game.Lighting.Remote.SendMessage:FireServer(v, 'Red', tostring(ServMsg.Text)) end
- end)
- -- ====================================================================
- msgbb.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetChildren()) do game.Lighting.Remote.SendMessage:FireServer(v, 'Blue', tostring(ServMsg.Text)) end
- end)
- -- ====================================================================
- FOODDRINK.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot1, 10)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot2, 10)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot3, 10)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot4, 10)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot5, 10)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot6, 10)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot7, 10)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot8, 10)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot9, 10)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot10, 209)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot11, 209)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot12, 209)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot13, 209)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot14, 209)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot15, 209)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 209)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 209)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 11)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 11)
- wait(.1)
- print("stuff spawned")
- end)
- -- ====================================================================
- BaseSet.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 35)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 35)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 35)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 35)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 34)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 34)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 34)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 32)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot16, 32)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot17, 37)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot18, 37)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 37)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.utilityslots.slot7, 3004)
- wait(.1)
- print("stuff spawned")
- end)
- -- ====================================================================
- ZolarKethSet.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 5011)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 6011)
- wait(.1)
- print("stuff spawned")
- end)
- -- ====================================================================
- GusSet.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot19, 5010)
- wait(.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players[PlayerName.Text].playerstats.slots.slot20, 6010)
- wait(.1)
- print("stuff spawned")
- end)
- -- ====================================================================
- HungerThirst.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.playerstats.Hunger.Value = 1000
- wait(1)
- game.Players.LocalPlayer.playerstats.Thirst.Value = 1000
- end)
- CarGod.MouseButton1Down:connect(function()
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Engine.Value = 420699001
- v.Stats.Tank.Value = 420699001
- v.Stats.Hull.Value = 420699001
- v.Stats.Armor.Value = 420699001
- v.Stats.Fuel.Value = 420
- end
- end
- end
- end)
- CarSpeed.MouseButton1Down:connect(function()
- local MaxSpeed = 300
- for i,v in pairs(workspace.Vehicles:GetChildren()) do
- if v.Name ~= 'VehicleWreck' then
- v.Stats.MaxSpeed.Value = MaxSpeed
- v.Stats.MaxSpeed.Offroad.Value = MaxSpeed
- end
- end
- end)
- Close.MouseButton1Down:connect(function()
- if Body.Visible == true then
- Body.Visible = false
- Close.Text = '+'
- Title.FontSize = 'Size48'
- Pull.Size = UDim2(0,125,0,12.5)
- elseif Body.Visible == false then
- Body.Visible = true
- Close.Text = 'X'
- Title.FontSize = 'Size48'
- Graf_f.Size = UDim2(0,500,0,50)
- end
- end)
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