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how to fix and if you fix i will give you my best gm stunt

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Feb 1st, 2012
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6. #define l_red 0xFF0000AA
  7. #if defined FILTERSCRIPT
  8.  
  9. public OnFilterScriptInit()
  10. {
  11. print("\n--------------------------------------");
  12. print(" Blank Filterscript by your name here");
  13. print("--------------------------------------\n");
  14. return 1;
  15. }
  16.  
  17. public OnFilterScriptExit()
  18. {
  19. return 1;
  20. }
  21.  
  22. #else
  23.  
  24. main()
  25. {
  26. print("\n----------------------------------");
  27. print(" Blank Gamemode by your name here");
  28. print("----------------------------------\n");
  29. }
  30.  
  31. #endif
  32.  
  33. public OnGameModeInit()
  34. {
  35. // Don't use these lines if it's a filterscript
  36. SetGameModeText("Blank Script");
  37. AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  38. return 1;
  39. }
  40.  
  41. public OnGameModeExit()
  42. {
  43. return 1;
  44. }
  45.  
  46. public OnPlayerRequestClass(playerid, classid)
  47. {
  48. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  49. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  50. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  51. return 1;
  52. }
  53.  
  54. public OnPlayerConnect(playerid)
  55. {
  56. return 1;
  57. }
  58.  
  59. public OnPlayerDisconnect(playerid, reason)
  60. {
  61. return 1;
  62. }
  63.  
  64. public OnPlayerSpawn(playerid)
  65. {
  66. return 1;
  67. }
  68.  
  69. public OnPlayerDeath(playerid, killerid, reason)
  70. {
  71. return 1;
  72. }
  73.  
  74. public OnVehicleSpawn(vehicleid)
  75. {
  76. return 1;
  77. }
  78.  
  79. public OnVehicleDeath(vehicleid, killerid)
  80. {
  81. return 1;
  82. }
  83.  
  84. public OnPlayerText(playerid, text[])
  85. {
  86. return 1;
  87. }
  88.  
  89. public OnPlayerCommandText(playerid, cmdtext[])
  90. {
  91. if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  92. {
  93. // Do something here
  94. return 1;
  95. }
  96. return 0;
  97. }
  98.  
  99. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  100. {
  101. return 1;
  102. }
  103.  
  104. public OnPlayerExitVehicle(playerid, vehicleid)
  105. {
  106. return 1;
  107. }
  108.  
  109. public OnPlayerStateChange(playerid, newstate, oldstate)
  110. {
  111. return 1;
  112. }
  113.  
  114. public OnPlayerEnterCheckpoint(playerid)
  115. {
  116. return 1;
  117. }
  118.  
  119. public OnPlayerLeaveCheckpoint(playerid)
  120. {
  121. return 1;
  122. }
  123.  
  124. public OnPlayerEnterRaceCheckpoint(playerid)
  125. {
  126. return 1;
  127. }
  128.  
  129. public OnPlayerLeaveRaceCheckpoint(playerid)
  130. {
  131. return 1;
  132. }
  133.  
  134. public OnRconCommand(cmd[])
  135. {
  136. return 1;
  137. }
  138.  
  139. public OnPlayerRequestSpawn(playerid)
  140. {
  141. return 1;
  142. }
  143.  
  144. public OnObjectMoved(objectid)
  145. {
  146. return 1;
  147. }
  148.  
  149. public OnPlayerObjectMoved(playerid, objectid)
  150. {
  151. return 1;
  152. }
  153.  
  154. public OnPlayerPickUpPickup(playerid, pickupid)
  155. {
  156. return 1;
  157. }
  158.  
  159. public OnVehicleMod(playerid, vehicleid, componentid)
  160. {
  161. return 1;
  162. }
  163.  
  164. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  165. {
  166. return 1;
  167. }
  168.  
  169. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  170. {
  171. return 1;
  172. }
  173.  
  174. public OnPlayerSelectedMenuRow(playerid, row)
  175. {
  176. return 1;
  177. }
  178.  
  179. public OnPlayerExitedMenu(playerid)
  180. {
  181. return 1;
  182. }
  183.  
  184. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  185. {
  186. return 1;
  187. }
  188.  
  189. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  190. {
  191. return 1;
  192. }
  193.  
  194. public OnRconLoginAttempt(ip[], password[], success)
  195. {
  196. return 1;
  197. }
  198.  
  199. public OnPlayerUpdate(playerid)
  200. {
  201. return 1;
  202. }
  203.  
  204. public OnPlayerStreamIn(playerid, forplayerid)
  205. {
  206. return 1;
  207. }
  208.  
  209. public OnPlayerStreamOut(playerid, forplayerid)
  210. {
  211. return 1;
  212. }
  213.  
  214. public OnVehicleStreamIn(vehicleid, forplayerid)
  215. {
  216. return 1;
  217. }
  218.  
  219. public OnVehicleStreamOut(vehicleid, forplayerid)
  220. {
  221. return 1;
  222. }
  223. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  224. {
  225.  
  226. if(dialogid == 1000)
  227. {
  228. if(response)
  229. {
  230. if(listitem == 0)
  231. {
  232.  
  233. ShowPlayerDialog(playerid, 998, DIALOG_STYLE_LIST,"{FFFFFF} Stunt","/lvair\n/lsair\n/sfair\n/hp\n/bs\n/aa\n/bbs\n/as\n/fs\n/lsaa","Ok","Close");
  234.  
  235. }
  236. if(listitem == 1)
  237. {
  238. ShowPlayerDialog(playerid, 997, DIALOG_STYLE_LIST,"{FFFFFF} Jump","/Bsj1-9\n/bj1-7\n/hj\n/gj\n/pj\n/dj\n/chill\n/lj\n/aj\n/ij\n/xj\n/lpj\n/kj","Ok","Close");
  239.  
  240. }
  241. if(listitem == 2)
  242. {
  243. ShowPlayerDialog(playerid, 996, DIALOG_STYLE_LIST,"{FFFFFF} Drift","/drift1-8\n/drag1-3","Ok","Close");
  244.  
  245. }
  246. if(listitem == 3)
  247. {
  248. ShowPlayerDialog(playerid, 995, DIALOG_STYLE_LIST,"{FFFFFF} Deahtmuch","/dm1-7\n/rocketdm\n/gdm\n/oh\n/grovedm\n/gldm\n/vdm\n/sdm\n/cs\n/boxdm","Ok","Close");
  249.  
  250. }
  251. if(listitem == 4)
  252. {
  253. ShowPlayerDialog(playerid, 994, DIALOG_STYLE_LIST,"{FFFFFF} Fun","/2c\n/lc\n/tp\n/fd1\n/fd2\n/df\n/sd\n/sc\n/hk","Ok","Close");
  254.  
  255. }
  256. if(listitem == 5)
  257. {
  258. ShowPlayerDialog(playerid, 993, DIALOG_STYLE_LIST,"{FFFFFF} Derby","/derby1\n/derby2\n/derby3\n/derby4\n/derby5\n/derby6","Ok","Close");
  259.  
  260. }
  261. if(listitem == 6)
  262. {
  263. ShowPlayerDialog(playerid, 992, DIALOG_STYLE_LIST,"{FFFFFF} Parkour","/Parkour1\n/parkour2\n/parkour3\n/parkour4\n/parkour5\n/parkour6","Ok","Close");
  264.  
  265. }
  266. if(listitem == 7)
  267. {
  268. ShowPlayerDialog(playerid, 991, DIALOG_STYLE_LIST,"{FFFFFF} City","/city1\n/city2\n/city3\n/city4\n/ls\n/lv\n/sf","Ok","Close");
  269.  
  270. }
  271. if(listitem == 8)
  272. {
  273. ShowPlayerDialog(playerid, 990, DIALOG_STYLE_LIST,"{FFFFFF} car","/gobuycar\n/gofuelstation","Ok","Close");
  274. }
  275. if(listitem == 9)
  276. {
  277.  
  278.  
  279. }
  280. if(listitem == 10)
  281. {
  282.  
  283.  
  284. }
  285. if(listitem == 11)
  286. {
  287.  
  288.  
  289. }
  290. if(listitem == 12)
  291.  
  292. return 1;
  293. }
  294. }
  295. if(dialogid == 998)
  296. {
  297. if(response)
  298. {
  299. if(listitem == 0)
  300. {
  301. if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  302. {
  303. SetVehiclePos(GetPlayerVehicleID(playerid), 1549.983154, 1688.569458, 10.820312);
  304. SetVehicleZAngle(GetPlayerVehicleID(playerid), 88.972023);
  305. }
  306. else
  307. {
  308. SetPlayerPos(playerid, 1549.983154, 1688.569458, 10.820312);
  309. SetPlayerFacingAngle(playerid, 88.972023);
  310. }
  311. SetPlayerHealth(playerid, 100);
  312. ResetPlayerWeapons(playerid);
  313. SendClientMessage(playerid, l_red, "welcome to los v. airport");
  314. SetCameraBehindPlayer(playerid);
  315.  
  316. }
  317. if(listitem == 1)
  318. {
  319. if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  320. {
  321. SetVehiclePos(GetPlayerVehicleID(playerid), 1699.657836, -2398.543945, 13.554687);
  322. SetVehicleZAngle(GetPlayerVehicleID(playerid), 207.884277);
  323. }
  324. else
  325. {
  326. SetPlayerPos(playerid, 1699.657836, -2398.543945, 13.554687);
  327. SetPlayerFacingAngle(playerid, 207.884277);
  328. }
  329. SetPlayerHealth(playerid, 100);
  330. ResetPlayerWeapons(playerid);
  331. SendClientMessage(playerid, l_red, "welcome to los santos airport");
  332.  
  333. }
  334. if(listitem == 2)
  335. {
  336. if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  337. {
  338. SetVehiclePos(GetPlayerVehicleID(playerid), -1318.922363, -222.345108, 14.148437);
  339. SetVehicleZAngle(GetPlayerVehicleID(playerid), 316.050567);
  340. }
  341. else
  342. {
  343. SetPlayerPos(playerid, -1318.922363, -222.345108, 14.148437);
  344. SetPlayerFacingAngle(playerid, 316.050567);
  345. }
  346. SetPlayerHealth(playerid, 100);
  347. ResetPlayerWeapons(playerid);
  348. SendClientMessage(playerid, l_red, "welcome to san f. airport");
  349. SetCameraBehindPlayer(playerid);
  350.  
  351.  
  352. }
  353. if(listitem == 3)
  354. {
  355. if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  356. {
  357. SetVehiclePos(GetPlayerVehicleID(playerid), 2870.518066, -1995.780761, 11.396516);
  358. SetVehicleZAngle(GetPlayerVehicleID(playerid), 272.168609);
  359. }
  360. else
  361. {
  362. SetPlayerPos(playerid, 2870.518066, -1995.780761, 11.396516);
  363. SetPlayerFacingAngle(playerid, 272.168609);
  364. }
  365. SetPlayerHealth(playerid, 100);
  366. ResetPlayerWeapons(playerid);
  367.  
  368. SendClientMessage(playerid, l_red, "welcome to harg park stunt");
  369. SetCameraBehindPlayer(playerid);
  370.  
  371.  
  372. }
  373. if(listitem == 4)
  374. {
  375. SetPlayerPos(playerid, 901.148925, -2094.470214, 13.047561);
  376. SetPlayerFacingAngle(playerid, 84.989440);
  377. SetPlayerHealth(playerid, 100);
  378. ResetPlayerWeapons(playerid);
  379. GameTextForPlayer(playerid,"wait loading object",5000,5);
  380. TogglePlayerControllable(playerid,0);
  381. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  382. SendClientMessage(playerid, l_red, "welcome to beach stunt");
  383. SetCameraBehindPlayer(playerid);
  384. return 1;
  385.  
  386. }
  387. if(listitem == 5)
  388. {
  389. SetPlayerPos(playerid, 283.125030, 2471.520019, 16.475463);
  390. SetPlayerFacingAngle(playerid, 356.580535);
  391. SetPlayerHealth(playerid, 100);
  392. ResetPlayerWeapons(playerid);
  393. SendClientMessage(playerid, l_red, "welcome to airport ad.");
  394. SetCameraBehindPlayer(playerid);
  395.  
  396. }
  397. if(listitem == 6)
  398. {
  399. SetPlayerPos(playerid, 245.209121, -1872.034301, 5.886662);
  400. SetPlayerFacingAngle(playerid, 179.916061);
  401. SendClientMessage(playerid, l_red, "welcome to boat stunt");
  402. ResetPlayerWeapons(playerid);
  403. GameTextForPlayer(playerid,"wait loading object",5000,5);
  404. TogglePlayerControllable(playerid,0);
  405. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  406. SetPlayerHealth(playerid, 100);
  407. SetCameraBehindPlayer(playerid);
  408.  
  409. }
  410. if(listitem == 7)
  411. {
  412. SetPlayerPos(playerid, 1546.417724, -1354.939208, 1876.906127);
  413. SetPlayerFacingAngle(playerid, 359.873321);
  414. SendClientMessage(playerid, l_red, "welcome to as");
  415. ResetPlayerWeapons(playerid);
  416. GameTextForPlayer(playerid,"wait loading object",5000,5);
  417. TogglePlayerControllable(playerid,0);
  418. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  419. SetPlayerHealth(playerid, 100);
  420. return 1;
  421. }
  422. if(listitem == 8)
  423. {
  424. SetPlayerPos(playerid, 126.716819, 141.025604, 2.512166);
  425. SetPlayerFacingAngle(playerid, 155.894027);
  426. SendClientMessage(playerid, l_red, "welcome to fs");
  427. ResetPlayerWeapons(playerid);
  428. GameTextForPlayer(playerid,"wait loading object",5000,5);
  429. TogglePlayerControllable(playerid,0);
  430. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  431. SetPlayerHealth(playerid, 100);
  432. }
  433. if(listitem == 9)
  434. {
  435. if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  436. {
  437. SetVehiclePos(GetPlayerVehicleID(playerid), 2121.730957, -2425.885498, 315.818664);
  438. SetVehicleZAngle(GetPlayerVehicleID(playerid), 87.827598);
  439. }
  440. else
  441. {
  442. SetPlayerPos(playerid, 2121.730957, -2425.885498, 315.818664);
  443. SetPlayerFacingAngle(playerid, 87.827598);
  444. ResetPlayerWeapons(playerid);
  445. SendClientMessage(playerid, l_red, "welcome to lsaa");
  446. GameTextForPlayer(playerid,"wait loading object",5000,5);
  447. TogglePlayerControllable(playerid,0);
  448. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  449. SetPlayerHealth(playerid, 140);
  450. }
  451. SetCameraBehindPlayer(playerid);
  452. return 1;
  453.  
  454. }
  455. if(listitem == 10)
  456. {
  457.  
  458.  
  459. }
  460. if(listitem == 11)
  461. {
  462.  
  463.  
  464. }
  465. if(listitem == 12)
  466.  
  467. return 1;
  468. }
  469. }
  470. if(dialogid == 997)
  471. {
  472. if(response)
  473. {
  474. if(listitem == 0)
  475. {
  476.  
  477. ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX,"{FFFFFF} BaseJump","{00FFFF}/bsj1\n/bsj2\n/bsj3\n/bsj4\n/bsj5\n/bsj6\n/bsj7\n/bsj8\n/bsj9","Ok","Close");
  478.  
  479. }
  480. if(listitem == 1)
  481. {
  482. ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX,"{FFFFFF} BigJump","{00FFFF}/bj1\n/bj2\n/bj3\n/bj4\n/bj5\n/bj6","Ok","Close");
  483.  
  484. }
  485. if(listitem == 2)
  486. {
  487. SetPlayerPos(playerid, -1243.173461, -1972.470092, 2549.080566);
  488. SetPlayerFacingAngle(playerid, 271.708984);
  489. SetPlayerHealth(playerid, 100);
  490. ResetPlayerWeapons(playerid);
  491. GameTextForPlayer(playerid,"wait loading object",5000,5);
  492. TogglePlayerControllable(playerid,0);
  493. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  494. SendClientMessage(playerid, l_red, "welcome to hj");
  495. SetCameraBehindPlayer(playerid);
  496.  
  497. }
  498. if(listitem == 3)
  499. {
  500. SetPlayerPos(playerid, 2520.868896, -1202.588378, 752.746765);
  501. SetPlayerFacingAngle(playerid, 182.748031);
  502. SetPlayerHealth(playerid, 100);
  503. ResetPlayerWeapons(playerid);
  504. GameTextForPlayer(playerid,"wait loading object",5000,5);
  505. TogglePlayerControllable(playerid,0);
  506. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  507. SendClientMessage(playerid, l_red, "welcome to gj");
  508. SetCameraBehindPlayer(playerid);
  509.  
  510. }
  511. if(listitem == 4)
  512. {
  513. SetPlayerPos(playerid, 904.845458, -1388.619384, 655.983337);
  514. SetPlayerFacingAngle(playerid, 268.605194);
  515. SetPlayerHealth(playerid, 100);
  516. ResetPlayerWeapons(playerid);
  517. GameTextForPlayer(playerid,"wait loading object",5000,5);
  518. TogglePlayerControllable(playerid,0);
  519. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  520. SendClientMessage(playerid, l_red, "welcome to pj");
  521. SetCameraBehindPlayer(playerid);
  522.  
  523. }
  524. if(listitem == 5)
  525. {
  526. SetPlayerPos(playerid, 2628.483398, -1049.979492, 884.515747);
  527. SetPlayerFacingAngle(playerid, 273.075469);
  528. SetPlayerHealth(playerid, 100);
  529. ResetPlayerWeapons(playerid);
  530. GameTextForPlayer(playerid,"wait loading object",5000,5);
  531. TogglePlayerControllable(playerid,0);
  532. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  533. SendClientMessage(playerid, l_red, "welcome to dector jump");
  534. SetCameraBehindPlayer(playerid);
  535.  
  536. }
  537. if(listitem == 6)
  538. {
  539. SetPlayerPos(playerid, -2366.739257, -1644.943237, 488.481384);
  540. SetPlayerFacingAngle(playerid, 295.254577);
  541. SetPlayerHealth(playerid, 100);
  542. ResetPlayerWeapons(playerid);
  543. GameTextForPlayer(playerid,"wait loading object",5000,5);
  544. TogglePlayerControllable(playerid,0);
  545. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  546. SendClientMessage(playerid, l_red, "welcome to mount chillied");
  547. SetCameraBehindPlayer(playerid);
  548. return 1;
  549.  
  550. }
  551. if(listitem == 7)
  552. {
  553. SetPlayerPos(playerid, -2848.762207, 2201.195800, 806.643310);
  554. SetPlayerFacingAngle(playerid, 181.338531);
  555. SendClientMessage(playerid, l_red, "welcome to lj");
  556. SetPlayerHealth(playerid, 100);
  557. GameTextForPlayer(playerid,"wait loading object",5000,5);
  558. TogglePlayerControllable(playerid,0);
  559. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  560. ResetPlayerWeapons(playerid);
  561.  
  562. }
  563. if(listitem == 8)
  564. {
  565. SetPlayerPos(playerid, -2383.846191, 2952.871582, 364.979827);
  566. SetPlayerFacingAngle(playerid, 178.588592);
  567. SendClientMessage(playerid, l_red, "welcome to aj");
  568. ResetPlayerWeapons(playerid);
  569. GameTextForPlayer(playerid,"wait loading object",5000,5);
  570. TogglePlayerControllable(playerid,0);
  571. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  572. SetPlayerHealth(playerid, 100);
  573. }
  574. if(listitem == 9)
  575. {
  576. SetPlayerPos(playerid, -2122.442626, -851.429504, 803.734985);
  577. SetPlayerFacingAngle(playerid, 307.567108);
  578. SendClientMessage(playerid, l_red, "welcome to ij");
  579. ResetPlayerWeapons(playerid);
  580. GameTextForPlayer(playerid,"wait loading object",5000,5);
  581. TogglePlayerControllable(playerid,0);
  582. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  583. SetPlayerHealth(playerid, 100);
  584.  
  585. }
  586. if(listitem == 10)
  587. {
  588. SetPlayerPos(playerid, -2272.417236, -1085.359008, 966.655395);
  589. SetPlayerFacingAngle(playerid, 315.806610);
  590. SendClientMessage(playerid, l_red, "welcome to xj");
  591. ResetPlayerWeapons(playerid);
  592. GameTextForPlayer(playerid,"wait loading object",5000,5);
  593. TogglePlayerControllable(playerid,0);
  594. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  595. SetPlayerHealth(playerid, 100);
  596.  
  597. }
  598. if(listitem == 11)
  599. {
  600.  
  601. SetPlayerPos(playerid, 955.313903, 168.714614, 306.170898);
  602. SetPlayerFacingAngle(playerid, 82.226745);
  603. ResetPlayerWeapons(playerid);
  604. SendClientMessage(playerid, l_red, "welcome to lpj");
  605. GameTextForPlayer(playerid,"wait loading object",5000,5);
  606. TogglePlayerControllable(playerid,0);
  607. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  608. SetPlayerHealth(playerid, 140);
  609. }
  610. if(listitem == 12)
  611. {
  612. if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  613. {
  614. SetVehiclePos(GetPlayerVehicleID(playerid), 355.849609, -82.534744, 558.425354);
  615. SetVehicleZAngle(GetPlayerVehicleID(playerid), 271.936553);
  616. }
  617. else
  618. {
  619. SetPlayerPos(playerid, 355.849609, -82.534744, 558.425354);
  620. SetPlayerFacingAngle(playerid, 271.936553);
  621. ResetPlayerWeapons(playerid);
  622. SendClientMessage(playerid, l_red, "welcome to kj");
  623. GameTextForPlayer(playerid,"wait loading object",5000,5);
  624. TogglePlayerControllable(playerid,0);
  625. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  626. SetPlayerHealth(playerid, 140);
  627. }
  628. SetCameraBehindPlayer(playerid);
  629. return 1;
  630. }
  631. }
  632. if(dialogid == 996)
  633. {
  634. if(response)
  635. {
  636. if(listitem == 0)
  637. {
  638.  
  639. ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX,"{FFFFFF} Drift","{00FFFF}/drift1\n/drift2\n/drift3\n/drift4\n/drift5\n/drift6\n/drift7\n/drift8","Ok","Close");
  640.  
  641. }
  642. if(listitem == 1)
  643. {
  644. ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX,"{FFFFFF} Drag","{00FFFF}/drag1\n/drag2\n/drag3","Ok","Close");
  645.  
  646. }
  647. if(listitem == 2)
  648. {
  649.  
  650.  
  651. }
  652. if(listitem == 3)
  653. {
  654.  
  655.  
  656. }
  657. if(listitem == 4)
  658. {
  659.  
  660.  
  661. }
  662. if(listitem == 5)
  663. {
  664.  
  665.  
  666. }
  667. if(listitem == 6)
  668. {
  669.  
  670.  
  671. }
  672. if(listitem == 7)
  673. {
  674.  
  675.  
  676. }
  677. if(listitem == 8)
  678. {
  679.  
  680. }
  681. if(listitem == 9)
  682. {
  683.  
  684.  
  685. }
  686. if(listitem == 10)
  687. {
  688.  
  689.  
  690. }
  691. if(listitem == 11)
  692. {
  693.  
  694.  
  695. }
  696. if(listitem == 12)
  697.  
  698. return 1;
  699. }
  700. }
  701. if(dialogid == 995)
  702. {
  703. if(response)
  704. {
  705. if(listitem == 0)
  706. {
  707.  
  708. ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX,"{FFFFFF} Deathmuch","{00FFFF}/dm1\n/dm2\n/dm3\n/dm4\n/dm5\n/dm6","Ok","Close");
  709.  
  710. }
  711. if(listitem == 1)
  712. {
  713. SetCameraBehindPlayer(playerid);
  714. ResetPlayerWeapons(playerid);
  715. new playerName[MAX_PLAYER_NAME], RandomSpawn = random(8);
  716. GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
  717.  
  718.  
  719. if (RandomSpawn == 0)
  720. {
  721.  
  722. SetPlayerPos(playerid, 1666.689575, 1031.506958, 10.857761);
  723.  
  724. }
  725.  
  726. if (RandomSpawn == 1)
  727. {
  728.  
  729.  
  730. SetPlayerPos(playerid, 1666.766479, 971.333801, 11.188271);
  731.  
  732. }
  733. if (RandomSpawn == 2)
  734. {
  735.  
  736.  
  737. SetPlayerPos(playerid, 1610.987670, 996.806030, 10.820312);
  738.  
  739. }
  740. if (RandomSpawn == 3)
  741. {
  742.  
  743. SetPlayerPos(playerid, 1627.932739, 953.521545, 10.722446);
  744.  
  745. }
  746. if (RandomSpawn == 4)
  747. {
  748.  
  749. SetPlayerPos(playerid, 1721.604248, 910.451110, 10.820312);
  750.  
  751. }
  752. if (RandomSpawn == 5)
  753. {
  754.  
  755. SetPlayerPos(playerid, 1713.196166, 968.984252, 10.820312);
  756.  
  757. }
  758. if (RandomSpawn == 6)
  759. {
  760.  
  761. SetPlayerPos(playerid, 1709.021362, 1049.299072, 10.820312);
  762.  
  763. }
  764. if (RandomSpawn == 7)
  765. {
  766.  
  767. SetPlayerPos(playerid, 1653.315795, 1082.354736, 10.820312);
  768.  
  769. }
  770.  
  771. SetPlayerHealth(playerid, 100);
  772. ResetPlayerWeapons(playerid);
  773. GivePlayerWeapon(playerid, 35, 500);
  774. SendClientMessage(playerid, l_red, "welcome to Rocket deathmuch");
  775.  
  776. }
  777. if(listitem == 2)
  778. {
  779. SetCameraBehindPlayer(playerid);
  780. ResetPlayerWeapons(playerid);
  781. new playerName[MAX_PLAYER_NAME], RandomSpawn = random(3);
  782. GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
  783.  
  784.  
  785. if (RandomSpawn == 0)
  786. {
  787.  
  788. SetPlayerPos(playerid, 824.440185, -1209.721191, 16.976562);
  789.  
  790. }
  791.  
  792. if (RandomSpawn == 1)
  793. {
  794.  
  795.  
  796. SetPlayerPos(playerid, 892.963500, -1257.926025, 15.715954);
  797.  
  798. }
  799. if (RandomSpawn == 2)
  800. {
  801.  
  802.  
  803. SetPlayerPos(playerid, 892.963500, -1257.926025, 15.715954);
  804.  
  805. }
  806. SetPlayerHealth(playerid, 100);
  807. ResetPlayerWeapons(playerid);
  808. GivePlayerWeapon(playerid, 24, 500);
  809. GivePlayerWeapon(playerid, 26, 500);
  810. GivePlayerWeapon(playerid, 32, 500);
  811. GivePlayerWeapon(playerid, 4, 500);
  812. SetPlayerArmour(playerid, 0);
  813. SendClientMessage(playerid, l_red, "wecome to gdm");
  814. SetCameraBehindPlayer(playerid);
  815.  
  816. }
  817. if(listitem == 3)
  818. {
  819. SetPlayerPos(playerid, 1754.169677, -1928.877075, 13.576037);
  820. SetPlayerFacingAngle(playerid, 331.100738);
  821. ResetPlayerWeapons(playerid);
  822. SetPlayerHealth(playerid,1.00);
  823. SendClientMessage(playerid, l_red, "welcome to oh");
  824. SetCameraBehindPlayer(playerid);
  825.  
  826. }
  827. if(listitem == 4)
  828. {
  829. SetCameraBehindPlayer(playerid);
  830. ResetPlayerWeapons(playerid);
  831. new playerName[MAX_PLAYER_NAME], RandomSpawn = random(4);
  832. GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
  833.  
  834.  
  835. if (RandomSpawn == 0)
  836. {
  837.  
  838. SetPlayerPos(playerid, 2502.318847, -1670.557373, 13.358695);
  839.  
  840. }
  841.  
  842. if (RandomSpawn == 1)
  843. {
  844.  
  845.  
  846. SetPlayerPos(playerid, 2476.183349, -1663.803100, 13.328894);
  847.  
  848. }
  849. if (RandomSpawn == 2)
  850. {
  851.  
  852.  
  853. SetPlayerPos(playerid, 2527.712158, -1676.783447, 36.083969);
  854.  
  855. }
  856. if (RandomSpawn == 3)
  857. {
  858.  
  859. SetPlayerPos(playerid, 2502.755859, -1652.964843, 17.983818);
  860.  
  861. }
  862. SetPlayerHealth(playerid, 100);
  863. ResetPlayerWeapons(playerid);
  864. GameTextForPlayer(playerid,"wait loading object",5000,5);
  865. TogglePlayerControllable(playerid,0);
  866. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  867. GivePlayerWeapon(playerid, 24, 500);
  868. GivePlayerWeapon(playerid, 26, 500);
  869. GivePlayerWeapon(playerid, 32, 500);
  870. GivePlayerWeapon(playerid, 4, 500);
  871. SendClientMessage(playerid, l_red, "welcome to grove dm");
  872. SetCameraBehindPlayer(playerid);
  873.  
  874. }
  875. if(listitem == 5)
  876. {
  877. SetCameraBehindPlayer(playerid);
  878. ResetPlayerWeapons(playerid);
  879. new playerName[MAX_PLAYER_NAME], RandomSpawn = random(6);
  880. GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
  881.  
  882.  
  883. if (RandomSpawn == 0)
  884. {
  885.  
  886. SetPlayerPos(playerid, -22.873519, 1524.557495, 95.424919);
  887.  
  888. }
  889.  
  890. if (RandomSpawn == 1)
  891. {
  892.  
  893.  
  894. SetPlayerPos(playerid, -28.441307, 1518.905029, 75.719512);
  895.  
  896. }
  897. if (RandomSpawn == 2)
  898. {
  899.  
  900.  
  901. SetPlayerPos(playerid, -15.662174, 1545.220214, 75.731170);
  902.  
  903. }
  904. if (RandomSpawn == 3)
  905. {
  906.  
  907. SetPlayerPos(playerid, 20.368843, 1518.536743, 75.854370);
  908.  
  909. }
  910. if (RandomSpawn == 4)
  911. {
  912.  
  913. SetPlayerPos(playerid, 28.163568, 1535.002197, 75.849761);
  914.  
  915. }
  916. if (RandomSpawn == 5)
  917. {
  918.  
  919. SetPlayerPos(playerid, 26.577363, 1533.635375, 55.998474);
  920.  
  921. }
  922. SetPlayerHealth(playerid, 100);
  923. ResetPlayerWeapons(playerid);
  924. GameTextForPlayer(playerid,"wait loading object",5000,5);
  925. TogglePlayerControllable(playerid,0);
  926. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  927. GivePlayerWeapon(playerid, 25, 500);
  928. SendClientMessage(playerid, l_red, "welcome to glasses dm");
  929.  
  930. }
  931. if(listitem == 6)
  932. {
  933. SetPlayerPos(playerid, 2287.970703, 1160.199218, 396.221099);
  934. SetPlayerFacingAngle(playerid, 261.846496);
  935. SetPlayerHealth(playerid, 100);
  936. ResetPlayerWeapons(playerid);
  937. GameTextForPlayer(playerid,"wait loading object",5000,5);
  938. TogglePlayerControllable(playerid,0);
  939. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  940. SendClientMessage(playerid, l_red, "welcome to vdm");
  941. SetCameraBehindPlayer(playerid);
  942.  
  943. }
  944. if(listitem == 7)
  945. {
  946. SetCameraBehindPlayer(playerid);
  947. ResetPlayerWeapons(playerid);
  948. new playerName[MAX_PLAYER_NAME], RandomSpawn = random(4);
  949. GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
  950.  
  951.  
  952. if (RandomSpawn == 0)
  953. {
  954.  
  955. SetPlayerPos(playerid, 3164.973144, 605.416625, 58.685234);
  956.  
  957. }
  958.  
  959. if (RandomSpawn == 1)
  960. {
  961.  
  962.  
  963. SetPlayerPos(playerid, 3194.803710, 560.986022, 58.964759);
  964.  
  965. }
  966. if (RandomSpawn == 2)
  967. {
  968.  
  969.  
  970. SetPlayerPos(playerid, 3162.843505, 514.944946, 59.134040);
  971.  
  972. }
  973. if (RandomSpawn == 3)
  974. {
  975.  
  976. SetPlayerPos(playerid, 3132.355468, 559.936523, 59.076416);
  977.  
  978. }
  979. SetPlayerHealth(playerid, 100);
  980. GivePlayerWeapon(playerid, 34, 500);
  981. SetPlayerArmour(playerid, 0);
  982. GameTextForPlayer(playerid,"wait loading object",5000,5);
  983. TogglePlayerControllable(playerid,0);
  984. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  985. SendClientMessage(playerid, l_red, "welcome to sdm");
  986. SetCameraBehindPlayer(playerid);
  987.  
  988. }
  989. if(listitem == 8)
  990. {
  991. if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  992. {
  993. SetVehiclePos(GetPlayerVehicleID(playerid), 1908.360961, 496.386444, 4.340888);
  994. SetVehicleZAngle(GetPlayerVehicleID(playerid), 89.211029);
  995. }
  996. else
  997. {
  998. SetPlayerPos(playerid, 1908.360961, 496.386444, 4.340888);
  999. SetPlayerFacingAngle(playerid, 89.211029);
  1000. }
  1001. SetPlayerHealth(playerid, 100);
  1002. ResetPlayerWeapons(playerid);
  1003. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1004. TogglePlayerControllable(playerid,0);
  1005. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1006. SendClientMessage(playerid, l_red, "welcome to car semo");
  1007. SetCameraBehindPlayer(playerid);
  1008. }
  1009. if(listitem == 9)
  1010. {
  1011.  
  1012. SetPlayerFacingAngle(playerid, 333.776702);
  1013. SendClientMessage(playerid, l_red, "welcome to boxdm");
  1014. ResetPlayerWeapons(playerid);
  1015. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1016. TogglePlayerControllable(playerid,0);
  1017. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1018. SetPlayerHealth(playerid, 100);
  1019. SetCameraBehindPlayer(playerid);
  1020. ResetPlayerWeapons(playerid);
  1021. new playerName[MAX_PLAYER_NAME], RandomSpawn = random(4);
  1022. GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
  1023.  
  1024. if (RandomSpawn == 0)
  1025. {
  1026.  
  1027. SetPlayerPos(playerid, 2232.556640, 1089.886474, 43.922988);
  1028. SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING);
  1029.  
  1030. }
  1031.  
  1032. if (RandomSpawn == 1)
  1033. {
  1034.  
  1035.  
  1036. SetPlayerPos(playerid, 2232.556640, 1089.886474, 43.922988);
  1037. SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU);
  1038.  
  1039.  
  1040. }
  1041.  
  1042.  
  1043. }
  1044. if(listitem == 10)
  1045. {
  1046.  
  1047.  
  1048. }
  1049. if(listitem == 11)
  1050. {
  1051.  
  1052.  
  1053. }
  1054. if(listitem == 12)
  1055.  
  1056. return 1;
  1057. }
  1058. }
  1059. if(dialogid == 994)
  1060. {
  1061. if(response)
  1062. {
  1063. if(listitem == 0)
  1064. {
  1065. SetPlayerPos(playerid, 3081.491699, -678.189453, 2442.625488);
  1066. SetPlayerFacingAngle(playerid, 196.590469);
  1067. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1068. TogglePlayerControllable(playerid,0);
  1069. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1070. SetPlayerHealth(playerid, 100);
  1071. ResetPlayerWeapons(playerid);
  1072. SendClientMessage(playerid, l_red, "welcome to fd2");
  1073. SetCameraBehindPlayer(playerid);
  1074.  
  1075. }
  1076. if(listitem == 1)
  1077. {
  1078. SetPlayerPos(playerid, 222.721115, 730.516723, 13.944287);
  1079. SetPlayerFacingAngle(playerid, 192.498840);
  1080. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1081. TogglePlayerControllable(playerid,0);
  1082. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1083. SetPlayerHealth(playerid, 100);
  1084. ResetPlayerWeapons(playerid);
  1085. SendClientMessage(playerid, l_red, "welcome to 2c");
  1086. SetCameraBehindPlayer(playerid);
  1087.  
  1088. }
  1089. if(listitem == 2)
  1090. {
  1091. SetPlayerPos(playerid, 3013.202636, -2063.898681, 200.822326);
  1092. SetPlayerFacingAngle(playerid, 179.162796);
  1093. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1094. TogglePlayerControllable(playerid,0);
  1095. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1096. SetPlayerHealth(playerid, 100);
  1097. ResetPlayerWeapons(playerid);
  1098. SendClientMessage(playerid, l_red, "welcome to tp");
  1099. SetCameraBehindPlayer(playerid);
  1100.  
  1101. }
  1102. if(listitem == 3)
  1103. {
  1104. SetPlayerPos(playerid, 2216.525634, 1273.405029, 2983.791259);
  1105. SetPlayerFacingAngle(playerid, 269.066925);
  1106. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1107. TogglePlayerControllable(playerid,0);
  1108. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1109. SetPlayerHealth(playerid, 100);
  1110. ResetPlayerWeapons(playerid);
  1111. SendClientMessage(playerid, l_red, "welcome to fd1");
  1112. SetCameraBehindPlayer(playerid);
  1113.  
  1114. }
  1115. if(listitem == 4)
  1116. {
  1117. SetPlayerPos(playerid, 2577.004638, -1096.290405, 2742.354492);
  1118. SetPlayerFacingAngle(playerid, 107.284950);
  1119. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1120. TogglePlayerControllable(playerid,0);
  1121. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1122. SetPlayerHealth(playerid, 100);
  1123. ResetPlayerWeapons(playerid);
  1124. SendClientMessage(playerid, l_red, "welcome to fd2");
  1125. SetCameraBehindPlayer(playerid);
  1126.  
  1127. }
  1128. if(listitem == 5)
  1129. {
  1130. SetPlayerPos(playerid, 2322.993896, -3277.777099, 481.743438);
  1131. SetPlayerFacingAngle(playerid, 0.000000);
  1132. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1133. TogglePlayerControllable(playerid,0);
  1134. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1135. SetPlayerHealth(playerid, 100);
  1136. ResetPlayerWeapons(playerid);
  1137. SendClientMessage(playerid, l_red, "welcome to df");
  1138. SetCameraBehindPlayer(playerid);
  1139.  
  1140. }
  1141. if(listitem == 6)
  1142. {
  1143. SetPlayerPos(playerid, 2648.216308, -1614.035644, 10.879388);
  1144. SetPlayerFacingAngle(playerid, 99.118820);
  1145. SendClientMessage(playerid, l_red, "welcome to sd");
  1146. SetPlayerHealth(playerid, 100);
  1147. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1148. TogglePlayerControllable(playerid,0);
  1149. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1150. ResetPlayerWeapons(playerid);
  1151.  
  1152. }
  1153. if(listitem == 7)
  1154. {
  1155.  
  1156. SetPlayerPos(playerid, 2767.380126, -2994.551025, 1.567153);
  1157. SetPlayerFacingAngle(playerid, 259.149017);
  1158. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1159. TogglePlayerControllable(playerid,0);
  1160. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1161. SetPlayerHealth(playerid, 100);
  1162. ResetPlayerWeapons(playerid);
  1163. SendClientMessage(playerid, l_red, "welcome to sc");
  1164. SetCameraBehindPlayer(playerid);
  1165. }
  1166. if(listitem == 8)
  1167. {
  1168. SetPlayerPos(playerid, -2283.965820, 1654.751586, 50.773906);
  1169. SetPlayerFacingAngle(playerid, 269.128997);
  1170. SetPlayerHealth(playerid, 100);
  1171. SendClientMessage(playerid, l_red, "/v to spawn car");
  1172. ResetPlayerWeapons(playerid);
  1173. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1174. TogglePlayerControllable(playerid,0);
  1175. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1176.  
  1177. SetCameraBehindPlayer(playerid);
  1178. }
  1179. if(listitem == 9)
  1180. {
  1181.  
  1182.  
  1183. }
  1184. if(listitem == 10)
  1185. {
  1186.  
  1187.  
  1188. }
  1189. if(listitem == 11)
  1190. {
  1191.  
  1192.  
  1193. }
  1194. if(listitem == 12)
  1195.  
  1196. return 1;
  1197. }
  1198. }
  1199. if(dialogid == 993)
  1200. {
  1201. if(response)
  1202. {
  1203. if(listitem == 0)
  1204. {
  1205.  
  1206. SetPlayerPos(playerid, 1539.868164, -1135.097900, 135.828125);
  1207. SetPlayerFacingAngle(playerid, 272.996063);
  1208. SetPlayerHealth(playerid, 100);
  1209. ResetPlayerWeapons(playerid);
  1210. GivePlayerWeapon(playerid, 1, 1);
  1211. SendClientMessage(playerid, l_red, "welcome to derby 1");
  1212.  
  1213.  
  1214. SetCameraBehindPlayer(playerid);
  1215.  
  1216. }
  1217. if(listitem == 1)
  1218. {
  1219. SetPlayerPos(playerid, -1859.789062, 669.561706, 81.398437);
  1220. SetPlayerFacingAngle(playerid, 95.169815);
  1221. SetPlayerHealth(playerid, 100);
  1222. ResetPlayerWeapons(playerid);
  1223. GivePlayerWeapon(playerid, 1, 1);
  1224. SendClientMessage(playerid, l_red, "welcome to derby 2");
  1225.  
  1226. SetCameraBehindPlayer(playerid);
  1227.  
  1228. }
  1229. if(listitem == 2)
  1230. {
  1231. SetPlayerPos(playerid, 597.015136, -1260.187988, 64.187500);
  1232. SetPlayerFacingAngle(playerid, 302.442993);
  1233. SetPlayerHealth(playerid, 100);
  1234. ResetPlayerWeapons(playerid);
  1235. GivePlayerWeapon(playerid, 1, 1);
  1236. SendClientMessage(playerid, l_red, "welcome to derby 3");
  1237.  
  1238.  
  1239. }
  1240. if(listitem == 3)
  1241. {
  1242. SetPlayerPos(playerid, 319.050781, -1499.879394, 76.539062);
  1243. SetPlayerFacingAngle(playerid, 237.971923);
  1244. SetPlayerHealth(playerid, 100);
  1245. ResetPlayerWeapons(playerid);
  1246. GivePlayerWeapon(playerid, 1, 1);
  1247. SendClientMessage(playerid, l_red, "welcome to derby 4");
  1248.  
  1249.  
  1250. SetCameraBehindPlayer(playerid);
  1251.  
  1252. }
  1253. if(listitem == 4)
  1254. {
  1255. SetPlayerPos(playerid, 2271.583984, 1952.227539, 39.322105);
  1256. SetPlayerFacingAngle(playerid, 356.952209);
  1257. SetPlayerHealth(playerid, 100);
  1258. ResetPlayerWeapons(playerid);
  1259. GivePlayerWeapon(playerid, 1, 1);
  1260. SendClientMessage(playerid, l_red, "welcome to derby 5");
  1261.  
  1262.  
  1263. SetCameraBehindPlayer(playerid);
  1264.  
  1265. }
  1266. if(listitem == 5)
  1267. {
  1268. SetPlayerPos(playerid, -1746.857666, 668.705566, 105.140625);
  1269. SetPlayerFacingAngle(playerid, 109.677658);
  1270. SetPlayerHealth(playerid, 100);
  1271. ResetPlayerWeapons(playerid);
  1272. GivePlayerWeapon(playerid, 1, 1);
  1273. SendClientMessage(playerid, l_red, "welcome to derby 6");
  1274.  
  1275.  
  1276. SetCameraBehindPlayer(playerid);
  1277.  
  1278. }
  1279. if(listitem == 6)
  1280. {
  1281.  
  1282.  
  1283. }
  1284. if(listitem == 7)
  1285. {
  1286.  
  1287.  
  1288. }
  1289. if(listitem == 8)
  1290. {
  1291.  
  1292. }
  1293. if(listitem == 9)
  1294. {
  1295.  
  1296.  
  1297. }
  1298. if(listitem == 10)
  1299. {
  1300.  
  1301.  
  1302. }
  1303. if(listitem == 11)
  1304. {
  1305.  
  1306.  
  1307. }
  1308. if(listitem == 12)
  1309.  
  1310. return 1;
  1311. }
  1312. }
  1313. if(dialogid == 992)
  1314. {
  1315. if(response)
  1316. {
  1317. if(listitem == 0)
  1318. {
  1319.  
  1320. SetPlayerPos(playerid, 1778.091186, -1100.845214, 84.476562);
  1321. SetPlayerFacingAngle(playerid, 179.928665);
  1322. SetPlayerHealth(playerid, 100);
  1323. ResetPlayerWeapons(playerid);
  1324. SendClientMessage(playerid, l_red, "welcome to parkour 1");
  1325. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1326. TogglePlayerControllable(playerid,0);
  1327. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1328. SetCameraBehindPlayer(playerid);
  1329.  
  1330. }
  1331. if(listitem == 1)
  1332. {
  1333. SetPlayerPos(playerid, 4375.157714, -1338.362548, 49.507610);
  1334. SetPlayerFacingAngle(playerid, 87.271476);
  1335. SetPlayerHealth(playerid, 100);
  1336. ResetPlayerWeapons(playerid);
  1337. SendClientMessage(playerid, l_red, "welcome to parkour 2");
  1338. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1339. TogglePlayerControllable(playerid,0);
  1340. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1341. SetCameraBehindPlayer(playerid);
  1342.  
  1343. }
  1344. if(listitem == 2)
  1345. {
  1346. SetPlayerPos(playerid, 2585.400146, -1352.296021, 231.907578);
  1347. SetPlayerHealth(playerid, 100);
  1348. ResetPlayerWeapons(playerid);
  1349. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1350. TogglePlayerControllable(playerid,0);
  1351. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1352. SendClientMessage(playerid, l_red, "welcome to parkour 3");
  1353.  
  1354. }
  1355. if(listitem == 3)
  1356. {
  1357. SetPlayerPos(playerid, 2603.1882324219, -1299.8951416016, 81.14811706543);
  1358. SetPlayerHealth(playerid, 100);
  1359. ResetPlayerWeapons(playerid);
  1360. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1361. TogglePlayerControllable(playerid,0);
  1362. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1363. SendClientMessage(playerid, l_red, "welcome to parkour 4");
  1364.  
  1365. }
  1366. if(listitem == 4)
  1367. {
  1368. SetPlayerPos(playerid, 2119.755127, -1818.605103, 58.358753);
  1369. SetPlayerHealth(playerid, 100);
  1370. ResetPlayerWeapons(playerid);
  1371. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1372. TogglePlayerControllable(playerid,0);
  1373. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1374. SendClientMessage(playerid, l_red, "welcome to parkour 5");
  1375.  
  1376. }
  1377. if(listitem == 5)
  1378. {
  1379. ResetPlayerWeapons(playerid);
  1380. SetPlayerPos(playerid,493.3488,887.2949,-30.6182);
  1381. SetPlayerHealth(playerid, 100);
  1382. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1383. TogglePlayerControllable(playerid,0);
  1384. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1385. SendClientMessage(playerid, l_red, "welcome to parkour 6");
  1386.  
  1387. }
  1388. if(listitem == 6)
  1389. {
  1390.  
  1391.  
  1392. }
  1393. if(listitem == 7)
  1394. {
  1395.  
  1396.  
  1397. }
  1398. if(listitem == 8)
  1399. {
  1400.  
  1401. }
  1402. if(listitem == 9)
  1403. {
  1404.  
  1405.  
  1406. }
  1407. if(listitem == 10)
  1408. {
  1409.  
  1410.  
  1411. }
  1412. if(listitem == 11)
  1413. {
  1414.  
  1415.  
  1416. }
  1417. if(listitem == 12)
  1418.  
  1419. return 1;
  1420. }
  1421. }
  1422. if(dialogid == 991)
  1423. {
  1424. if(response)
  1425. {
  1426. if(listitem == 0)
  1427. {
  1428.  
  1429. SetPlayerPos(playerid, 1251.155029, -3250.465576, 7.854567);
  1430. SetPlayerFacingAngle(playerid, 350.273590);
  1431. SendClientMessage(playerid, l_red, "welcome to city 1");
  1432. ResetPlayerWeapons(playerid);
  1433. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1434. TogglePlayerControllable(playerid,0);
  1435. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1436. SetPlayerHealth(playerid, 140);
  1437.  
  1438. }
  1439. if(listitem == 1)
  1440. {
  1441. SetPlayerPos(playerid, 863.860839, -3220.707031, 7.872062);
  1442. SetPlayerFacingAngle(playerid, 18.450435);
  1443. SendClientMessage(playerid, l_red, "welcome to city 2");
  1444. ResetPlayerWeapons(playerid);
  1445. SetPlayerHealth(playerid, 140);
  1446. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1447. TogglePlayerControllable(playerid,0);
  1448. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1449.  
  1450. }
  1451. if(listitem == 2)
  1452. {
  1453. SetPlayerPos(playerid, 3072.753662, -697.249084, 23.539403);
  1454. SetPlayerFacingAngle(playerid, 181.773330);
  1455. SendClientMessage(playerid, l_red, "welcome to city 3");
  1456. ResetPlayerWeapons(playerid);
  1457. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1458. TogglePlayerControllable(playerid,0);
  1459. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1460. SetPlayerHealth(playerid, 140);
  1461.  
  1462. }
  1463. if(listitem == 3)
  1464. {
  1465. SetPlayerPos(playerid, 261.671966, -3223.575927, 5.272034);
  1466. SetPlayerFacingAngle(playerid, 276.224090);
  1467. ResetPlayerWeapons(playerid);
  1468. SetPlayerHealth(playerid, 100);
  1469. SendClientMessage(playerid, l_red, "welcome to city 4");
  1470. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1471. TogglePlayerControllable(playerid,0);
  1472. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1473. SetCameraBehindPlayer(playerid);
  1474.  
  1475. }
  1476. if(listitem == 4)
  1477. {
  1478. SetPlayerPos(playerid, 1110.445556, -1796.826049, 16.593750);
  1479. SetPlayerFacingAngle(playerid, 86.629783);
  1480. SendClientMessage(playerid, l_red, "welcome to los s.");
  1481. ResetPlayerWeapons(playerid);
  1482. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1483. TogglePlayerControllable(playerid,0);
  1484. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1485. SetPlayerHealth(playerid, 140);
  1486.  
  1487. }
  1488. if(listitem == 5)
  1489. {
  1490. SetPlayerPos(playerid, 2187.376220, 1679.716918, 11.106168);
  1491. SetPlayerFacingAngle(playerid, 94.463188);
  1492. SendClientMessage(playerid, l_red, "welcome to los v.");
  1493. ResetPlayerWeapons(playerid);
  1494. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1495. TogglePlayerControllable(playerid,0);
  1496. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1497. SetPlayerHealth(playerid, 140);
  1498.  
  1499. }
  1500. if(listitem == 6)
  1501. {
  1502. SetPlayerPos(playerid, -1943.785522, 562.817993, 35.188777);
  1503. SetPlayerFacingAngle(playerid, 359.321014);
  1504. SendClientMessage(playerid, l_red, "welcome to san f.");
  1505. ResetPlayerWeapons(playerid);
  1506. GameTextForPlayer(playerid,"wait loading object",5000,5);
  1507. TogglePlayerControllable(playerid,0);
  1508. SetTimerEx("UnFreezePlayer",5000,0,"i",playerid);
  1509. SetPlayerHealth(playerid, 140);
  1510.  
  1511. }
  1512. if(listitem == 7)
  1513. {
  1514.  
  1515.  
  1516. }
  1517. if(listitem == 8)
  1518. {
  1519.  
  1520. }
  1521. if(listitem == 9)
  1522. {
  1523.  
  1524.  
  1525. }
  1526. if(listitem == 10)
  1527. {
  1528.  
  1529.  
  1530. }
  1531. if(listitem == 11)
  1532. {
  1533.  
  1534.  
  1535. }
  1536. if(listitem == 12)
  1537.  
  1538. return 1;
  1539. }
  1540. }
  1541. if(dialogid == 990)
  1542. {
  1543. if(response)
  1544. {
  1545. if(listitem == 0)
  1546. {
  1547.  
  1548.  
  1549. SetPlayerPos(playerid, -1969.920288, 279.629119, 35.171875);
  1550. SetPlayerFacingAngle(playerid, 79.222122);
  1551. ResetPlayerWeapons(playerid);
  1552. SendClientMessage(playerid, l_red, "welcome to dealer car if you need help type /carhelp");
  1553.  
  1554.  
  1555. }
  1556. if(listitem == 1)
  1557. {
  1558. SetPlayerPos(playerid, -2024.243652, 162.330307, 28.842931);
  1559. SetPlayerFacingAngle(playerid, 179.391540);
  1560. ResetPlayerWeapons(playerid);
  1561. SendClientMessage(playerid, l_red, "type /fuel to fuel your car");
  1562.  
  1563.  
  1564. }
  1565. if(listitem == 2)
  1566. {
  1567.  
  1568.  
  1569. }
  1570. if(listitem == 3)
  1571. {
  1572.  
  1573.  
  1574. }
  1575. if(listitem == 4)
  1576. {
  1577.  
  1578.  
  1579. }
  1580. if(listitem == 5)
  1581. {
  1582.  
  1583.  
  1584. }
  1585. if(listitem == 6)
  1586. {
  1587.  
  1588.  
  1589. }
  1590. if(listitem == 7)
  1591. {
  1592.  
  1593.  
  1594. }
  1595. if(listitem == 8)
  1596. {
  1597.  
  1598. }
  1599. if(listitem == 9)
  1600. {
  1601.  
  1602.  
  1603. }
  1604. if(listitem == 10)
  1605. {
  1606.  
  1607.  
  1608. }
  1609. if(listitem == 11)
  1610. {
  1611.  
  1612.  
  1613. }
  1614. if(listitem == 12)
  1615.  
  1616. return 1;
  1617. }
  1618. }
  1619. if(dialogid == 990)
  1620. {
  1621. if(response)
  1622. {
  1623. if(listitem == 0)
  1624. {
  1625.  
  1626.  
  1627.  
  1628. }
  1629. if(listitem == 1)
  1630. {
  1631.  
  1632.  
  1633. }
  1634. if(listitem == 2)
  1635. {
  1636.  
  1637.  
  1638. }
  1639. if(listitem == 3)
  1640. {
  1641.  
  1642.  
  1643. }
  1644. if(listitem == 4)
  1645. {
  1646.  
  1647.  
  1648. }
  1649. if(listitem == 5)
  1650. {
  1651.  
  1652.  
  1653. }
  1654. if(listitem == 6)
  1655. {
  1656.  
  1657.  
  1658. }
  1659. if(listitem == 7)
  1660. {
  1661.  
  1662.  
  1663. }
  1664. if(listitem == 8)
  1665. {
  1666.  
  1667. }
  1668. if(listitem == 9)
  1669. {
  1670.  
  1671.  
  1672. }
  1673. if(listitem == 10)
  1674. {
  1675.  
  1676.  
  1677. }
  1678. if(listitem == 11)
  1679. {
  1680.  
  1681.  
  1682. }
  1683. if(listitem == 12)
  1684.  
  1685. return 1;
  1686. }
  1687.  
  1688. return 0;
  1689. }
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