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Secyz

Script

Aug 11th, 2012
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  1. #include <a_samp>
  2. #include <dini>
  3.  
  4. #define BLAU 0x1E00FFFF
  5. #define ORANGE 0xFF7800FF
  6. #define ROT 0xEB0000FF
  7. #define GRÜN 0x00FF00FF
  8.  
  9. #define DIALOG_SELFMADE 1
  10. #define DIALOG_REGISTER 2
  11. #define DIALOG_LOGIN 3
  12. #define Login
  13. #define Register
  14. #define key
  15.  
  16. forward clock(color, string[]);
  17.  
  18. new bsnenter;
  19. new bsnexit;
  20.  
  21. main()
  22. {
  23. print("\n----------------------------------");
  24. print("SelfmadeScript");
  25. print("----------------------------------\n");
  26. }
  27.  
  28.  
  29. public OnGameModeInit()
  30. {
  31. bsnexit=CreatePickup(1559,1,362.9205,-75.2181,1001.5078);
  32. bsnenter=CreatePickup(1559,1,1199.2388,-918.1478,43.1233);
  33.  
  34. Create3DTextLabel("BSN\n Eingang",BLAU,1199.2388,-918.1478,43.1233,10,0);
  35.  
  36. DisableInteriorEnterExits();
  37. SetGameModeText("SELFMODE");
  38. AddPlayerClass(0,2047.4270,1336.5569,10.6719,188.9284,0,0,0,0,0,0); // position;
  39. AddPlayerClass(1,2047.4270,1336.5569,10.6719,188.9284,25,200,0,0,0,0); // position
  40. return 1;
  41. }
  42.  
  43. public OnGameModeExit()
  44. {
  45. return 1;
  46. }
  47.  
  48. public OnPlayerRequestClass(playerid, classid)
  49. {
  50. SetPlayerPos(playerid,2047.4270,1336.5569,10.6719);
  51. SetPlayerFacingAngle(playerid,188.9284);
  52. SetPlayerCameraPos(playerid,2047.6205,1333.3314,10.6719);
  53. SetPlayerCameraLookAt(playerid,2047.6205,1333.3314,10.6719);
  54. return 1;
  55. }
  56.  
  57. public OnPlayerConnect(playerid)
  58. {
  59. new Spielerdatei[64];
  60. new name[MAX_PLAYER_NAME];
  61. GetPlayerName(playerid,name,sizeof(name));
  62. format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
  63. if(dini_Exists(Spielerdatei))
  64. {
  65. ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Dein Account wurde von System erkannt, Gib bitte dein Passwort ein:","Login","Abbrechen");
  66. }
  67. else
  68. {
  69.  
  70. }
  71. ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Bitte gib dein gewünschtes Passwort ein:","Register","Abbrechen");
  72. return 1;
  73. }
  74.  
  75. public OnPlayerDisconnect(playerid, reason)
  76. {
  77. return 1;
  78. }
  79.  
  80. public OnPlayerSpawn(playerid)
  81. {
  82. return 1;
  83. }
  84.  
  85. public OnPlayerDeath(playerid, killerid, reason)
  86. {
  87. return 1;
  88. }
  89.  
  90. public OnVehicleSpawn(vehicleid)
  91. {
  92. return 1;
  93. }
  94.  
  95. public OnVehicleDeath(vehicleid, killerid)
  96. {
  97. return 1;
  98. }
  99.  
  100. public OnPlayerText(playerid, text[])
  101. {
  102. return 1;
  103. }
  104.  
  105. public OnPlayerCommandText(playerid, cmdtext[])
  106. {
  107. if(strcmp(cmdtext,"/bsn",true)==0)
  108. {
  109.  
  110. ShowPlayerDialog(playerid,DIALOG_SELFMADE,DIALOG_STYLE_MSGBOX,"BSN","Möchten sie wirklich zum BSN?","JA","NEIN");
  111. return 1;
  112. }
  113. if(strcmp(cmdtext,"/serverrestart",true)==0)
  114. {
  115. SendRconCommand("gmx");
  116. return 1;
  117. }
  118. return 0;
  119. }
  120.  
  121. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  122. {
  123. return 1;
  124. }
  125.  
  126. public OnPlayerExitVehicle(playerid, vehicleid)
  127. {
  128. return 1;
  129. }
  130.  
  131. public OnPlayerStateChange(playerid, newstate, oldstate)
  132. {
  133. return 1;
  134. }
  135.  
  136. public OnPlayerEnterCheckpoint(playerid)
  137. {
  138. return 1;
  139. }
  140.  
  141. public OnPlayerLeaveCheckpoint(playerid)
  142. {
  143. return 1;
  144. }
  145.  
  146. public OnPlayerEnterRaceCheckpoint(playerid)
  147. {
  148. return 1;
  149. }
  150.  
  151. public OnPlayerLeaveRaceCheckpoint(playerid)
  152. {
  153. return 1;
  154. }
  155.  
  156. public OnRconCommand(cmd[])
  157. {
  158. return 1;
  159. }
  160.  
  161. public OnPlayerRequestSpawn(playerid)
  162. {
  163. return 1;
  164. }
  165.  
  166. public OnObjectMoved(objectid)
  167. {
  168. return 1;
  169. }
  170.  
  171. public OnPlayerObjectMoved(playerid, objectid)
  172. {
  173. return 1;
  174. }
  175.  
  176. public OnPlayerPickUpPickup(playerid, pickupid)
  177. {
  178. if(pickupid==bsnenter)
  179. {
  180. SetPlayerPos(playerid,375.962463,-65.816848,1001.507812);
  181. SetPlayerInterior(playerid,10);
  182. GameTextForPlayer(playerid,"Du hast den BSN betreten.",3000,3);
  183. }
  184. if(pickupid==bsnexit)
  185. {
  186. SetPlayerPos(playerid,1199.7271,-920.4059,43.1077);
  187. SetPlayerFacingAngle(playerid,189.3589);
  188. SetCameraBehindPlayer(playerid);
  189. SetPlayerInterior(playerid,0);
  190. }
  191. return 1;
  192. }
  193.  
  194. public OnVehicleMod(playerid, vehicleid, componentid)
  195. {
  196. return 1;
  197. }
  198.  
  199. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  200. {
  201. return 1;
  202. }
  203.  
  204. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  205. {
  206. return 1;
  207. }
  208.  
  209. public OnPlayerSelectedMenuRow(playerid, row)
  210. {
  211. return 1;
  212. }
  213.  
  214. public OnPlayerExitedMenu(playerid)
  215. {
  216. return 1;
  217. }
  218.  
  219. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  220. {
  221. return 1;
  222. }
  223.  
  224. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  225. {
  226. return 1;
  227. }
  228.  
  229. public OnRconLoginAttempt(ip[], password[], success)
  230. {
  231. return 1;
  232. }
  233.  
  234. public OnPlayerUpdate(playerid)
  235. {
  236. return 1;
  237. }
  238.  
  239. public OnPlayerStreamIn(playerid, forplayerid)
  240. {
  241. return 1;
  242. }
  243.  
  244. public OnPlayerStreamOut(playerid, forplayerid)
  245. {
  246. return 1;
  247. }
  248.  
  249. public OnVehicleStreamIn(vehicleid, forplayerid)
  250. {
  251. return 1;
  252. }
  253.  
  254. public OnVehicleStreamOut(vehicleid, forplayerid)
  255. {
  256. return 1;
  257. }
  258.  
  259. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  260. {
  261. if(dialogid==DIALOG_LOGIN)
  262. {
  263. if(response==0)
  264. {
  265. SendClientMessage(playerid,ROT,"Du hast auf Abbrechen gedrückt deshalb wirst du gekickt.");
  266. Kick(playerid);
  267. return 1;
  268. }
  269. if(response==1)
  270. {
  271. if(!strlen(inputtext))
  272. {
  273. SendClientMessage(playerid,ROT,"Das Passwort ist leider zu kurz.");
  274. ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Dein Account wurde von System erkannt, Gib bitte dein Passwort ein:","Login","Abbrechen");
  275. return 1;
  276. }
  277. else
  278. {
  279. Login(playerid,inputtext);
  280. return 1;
  281. }
  282. }
  283. }
  284. if(dialogid==DIALOG_REGISTER)
  285. {
  286. if(response==0)
  287. {
  288. SendClientMessage(playerid,ROT,"Du hast auf Abbrechen gedrückt deshalb wirst du gekickt.");
  289. Kick(playerid);
  290. return 1;
  291. }
  292. if(response==1)
  293. {
  294. if(!strlen(inputtext))
  295. {
  296. SendClientMessage(playerid,ROT,"Das Passwort ist leider zu kurz.");
  297. ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Bitte gib dein gewünschtes Passwort ein:","Register","Abbrechen");
  298. return 1;
  299. }
  300. else
  301. {
  302. Register(playerid,inputtext);
  303. return 1;
  304. }
  305. }
  306. }
  307. if(dialogid==DIALOG_SELFMADE)
  308. {
  309. if(response==1)
  310. {
  311. SetPlayerPos(playerid,1227.1797,-914.0590,42.6812);
  312. SendClientMessage(playerid,BLAU,"Du Wurdest Erfolgreich Teleportiert");
  313. }
  314. if(response==0)
  315. {
  316. SendClientMessage(playerid,ROT,"Ok du wirst nicht Teleportiert.");
  317. }
  318. }
  319. return 1;
  320. }
  321.  
  322. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  323. {
  324. return 1;
  325. }
  326.  
  327. stock Register(playerid,key[])
  328. {
  329. new Spielerdatei[64];
  330. new name[MAX_PLAYER_NAME];
  331. GetPlayerName(playerid,name,sizeof(name));
  332. format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
  333. dini_Create(Spielerdatei);
  334. dini_Set(Spielerdatei,"Passwort",key))
  335. SendClientMessage(playerid,GRÜN,"Erfolgreich Registriert.");
  336. dini_IntSet(Spielerdatei,"Level",0);
  337. return 1;
  338. }
  339.  
  340.  
  341. stock Login(playerid,key[])
  342. {
  343. new Spielerdatei[64];
  344. new name[MAX_PLAYER_NAME];
  345. GetPlayerName(playerid,name,sizeof(name));
  346. format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
  347. if(!strcmp(key,dini_Get(Spielerdatei,"Passwort"),false))
  348. {
  349. SetPlayerScore(playerid,dini_Int(Spielerdatei,"Level"));
  350. SendClientMessage(playerid,GRÜN,"Erfolgreich Eingeloggt.");
  351. return 1;
  352. }
  353. else
  354. {
  355. SendClientMessage(playerid,ROT,"Das angegebene Passwort ist Falsch!");
  356. ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,GRÜN,"Login","Dein Account wurde von System erkannt, Gib bitte dein Passwort ein:","Login","Abbrechen");
  357. return 1;
  358. }
  359. }
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