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castfromhp

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Mar 10th, 2020
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  1. Manifest Dream - Standard Action
  2. Cost: 3 Strain
  3. Effect: Summon the Dream Seas in a Burst 3 Aura centered on you. Your Dream Seas Aura moves when you move. Roll 4d6 and set them aside. They become Dream Entities swimming in the Dream Seas surrounding you according to the table below.
  4.  
  5. 1: Nightmare Siphonophore - Parasitic Dream Entities from deep in the Dream Seas. Set the dice representing them in a separate pile, and increment their value by 1 at the start of each of your turns. You have a penalty to Resolve equal to the highest die value among Nightmare Siphonophores swimming in your Dream Seas.
  6.  
  7. All other dice representing Dream Entities go into a separate pool, and you can dismiss a Dream Entity by spending its die and the corresponding action type to take the actions below.
  8.  
  9. 2: Blinksquid - Ephemeral tentacled creatures that cross the Dream Seas in an instant. Spend as a Free Action during your turn to teleport yourself or any other character in your Dream Seas to another square within your Dream Seas.
  10. 3:
  11. 6: Dream Eater Whale - A mere fraction of the massive whales that cleanse the Dream Seas. Spend as a Reaction at the end of any character's turn to remove them from the battlefield until the start of their next turn. They reappear in a square of your choice in your Dream Seas or in the square they last occupied.
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