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- 10:49:16: Number of times waited to send: 19, Waited for a total of 60931 bytes
- 10:49:16: Number of b-frames dropped: 116 (0.41%), Number of p-frames dropped: 267 (0.95%), Total 383 (1.4%)
- 10:49:16: Number of bytes sent: 334043564
- 10:49:17:
- 10:49:17: Profiler time results:
- 10:49:17:
- 10:49:17: ==============================================================
- 10:49:17: video thread frame - [100%] [avg time: 1.109 ms] [children: 22.5%] [unaccounted: 77.5%]
- 10:49:17: | scene->Preprocess - [0.18%] [avg time: 0.002 ms]
- 10:49:17: | GPU download and conversion - [22.4%] [avg time: 0.248 ms] [children: 17.7%] [unaccounted: 4.69%]
- 10:49:17: | | flush - [15.8%] [avg time: 0.175 ms]
- 10:49:17: | | CopyResource - [1.71%] [avg time: 0.019 ms]
- 10:49:17: | | conversion to 4:2:0 - [0.18%] [avg time: 0.002 ms]
- 10:49:17: Convert444Threads - [100%] [avg time: 1.075 ms] [children: 98.6%] [unaccounted: 1.4%]
- 10:49:17: | Convert444toNV12 - [98.6%] [avg time: 1.06 ms]
- 10:49:17: encoder thread frame - [100%] [avg time: 2.501 ms] [children: 1.92%] [unaccounted: 98.1%]
- 10:49:17: | sending stuff out - [1.92%] [avg time: 0.048 ms]
- 10:49:17: ==============================================================
- 10:49:17:
- 10:49:17:
- 10:49:17: Profiler CPU results:
- 10:49:17:
- 10:49:17: ==============================================================
- 10:49:17: video thread frame - [cpu time: avg 0.156 ms, total 4352.43 ms] [avg calls per frame: 1]
- 10:49:17: | scene->Preprocess - [cpu time: avg 0.001 ms, total 46.8 ms] [avg calls per frame: 1]
- 10:49:17: | GPU download and conversion - [cpu time: avg 0.039 ms, total 1092.01 ms] [avg calls per frame: 1]
- 10:49:17: | | flush - [cpu time: avg 0.022 ms, total 639.605 ms] [avg calls per frame: 1]
- 10:49:17: | | CopyResource - [cpu time: avg 0.006 ms, total 171.602 ms] [avg calls per frame: 1]
- 10:49:17: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 78.001 ms] [avg calls per frame: 1]
- 10:49:17: Convert444Threads - [cpu time: avg 0.88 ms, total 49046.7 ms] [avg calls per frame: 2]
- 10:49:17: | Convert444toNV12 - [cpu time: avg 0.876 ms, total 48828.3 ms] [avg calls per frame: 2]
- 10:49:17: encoder thread frame - [cpu time: avg 1.52 ms, total 42791.1 ms] [avg calls per frame: 1]
- 10:49:17: | sending stuff out - [cpu time: avg 0.014 ms, total 421.203 ms] [avg calls per frame: 1]
- 10:49:17: ==============================================================
- 10:49:17:
- 10:49:17: =====Stream End: 2014-10-02, 10:49:17=================================================
- Last game capture log:
- 2014-10-02, 10:33:27: we're booting up:
- 10:33:27: CaptureThread: attached to process DayZ.exe
- 10:33:27: D3D9 Present
- 10:33:27: DirectDraw Present
- 10:33:27: (half life scientist) everything.. seems to be in order
- 10:33:30: D3D9EndScene called
- 10:33:30: D3DPRESENT_PARAMETERS {
- 10:33:30: BackBufferWidth: 1920
- 10:33:30: BackBufferHeight: 1080
- 10:33:30: BackBufferFormat: D3DFMT_X8R8G8B8
- 10:33:30: BackBufferCount: 1
- 10:33:30: MultiSampleType: D3DMULTISAMPLE_NONE
- 10:33:30: MultiSampleQuality: 0
- 10:33:30: SwapEffect: D3DSWAPEFFECT_DISCARD
- 10:33:30: hDeviceWindow: 459344
- 10:33:30: Windowed: false
- 10:33:30: EnableAutoDepthStencil: true
- 10:33:30: AutoDepthStencilFormat: D3DFMT_D24S8
- 10:33:30: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
- 10:33:30: FullScreen_RefreshRateInHz: 60
- 10:33:30: PresentationInterval: 1
- 10:33:30: };
- 10:33:30: successfully set up d3d9 hooks
- 10:33:30: D3D9Present called
- 10:33:30: DoD3D9GPUHook: success - d3d9ex
- 10:33:30: D3DSURFACE_DESC {
- 10:33:30: Format: D3DFMT_X8R8G8B8
- 10:33:30: Type: D3DRTYPE_SURFACE
- 10:33:30: Usage: D3DUSAGE_RENDERTARGET
- 10:33:30: Pool: D3DPOOL_DEFAULT
- 10:33:30: MultiSampleType: D3DMULTISAMPLE_NONE
- 10:33:30: MultiSampleQuality: 0
- 10:33:30: Width: 1920
- 10:33:30: Height: 1080
- 10:33:30: };
- 10:33:30: successfully capturing d3d9 frames via GPU
- 10:49:13: ---------------------- Cleared D3D9 Capture ----------------------
- 10:49:13: received restart event, capturing
- 10:49:13: DoD3D9GPUHook: success - d3d9ex
- 10:49:13: D3D9EndScene called
- 10:49:13: D3D9Present called
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