Drexel

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Nov 15th, 2014
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  1. =========================================================================================================
  2. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  3. =========================================================================================================
  4. Name:
  5. Gender: Female
  6. Race: Gnome
  7. Age:
  8. Height:
  9. Weight:
  10. XP:
  11. Alingment:
  12. Class: Wizard
  13. Favored Class:
  14. Deity:
  15. Init +0; Senses Normal Perception +2
  16. =========================================================================================================
  17. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  18. =========================================================================================================
  19. STATISTICS
  20. STR 10(+0), DEX 10(+0), CON 10(+0), INT 10(+0), WIS 10(+0), CHR 10(+0)
  21. Base Attack +0 CMB 10; CMD 10
  22. =========================================================================================================
  23. DEFENSES
  24. AC 10, Touch 10, flat footed 10 [Armor, Shield,Natural]
  25. (+0 Dex, +0 armour, +0 feats, +1 Small)
  26. hp 6 (1d6+0d0)
  27. Fort +0, Ref +0, Will +0
  28. =========================================================================================================
  29. OFFENSE
  30. Speed 30
  31. Melee
  32. Single Attack
  33. Full Attack
  34.  
  35. Ranged
  36. Single Attack
  37. Full Attack
  38. Special Attacks
  39. =========================================================================================================
  40. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  41. =========================================================================================================
  42. Class/racial traits
  43. =========================================================================================================
  44. Ability Score Racial Traits:
  45. Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable. They gain +2 Constitution, +2 Charisma, and –2 Strength.
  46. =========================================================================================================
  47. Type:
  48. Gnomes are Humanoid creatures with the gnome subtype.
  49. =========================================================================================================
  50. Size:
  51. Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
  52. =========================================================================================================
  53. Base Speed:
  54. (Slow Speed) Gnomes have a base speed of 20 feet.
  55. =========================================================================================================
  56. Languages:
  57. Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. See the Linguistics skill page for more information about these languages.
  58. Defense Racial Traits
  59. =========================================================================================================
  60. Keen Senses:
  61. Gnomes receive a +2 racial bonus on Perception checks.
  62. Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
  63. Magical Racial Traits
  64. =========================================================================================================
  65. Gnome Magic:
  66. Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.
  67. Offense Racial Traits
  68. =========================================================================================================
  69. Low-Light Vision:
  70. Gnomes can see twice as far as humans in conditions of dim light.
  71. =========================================================================================================
  72. Master Tinker:
  73. Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted.
  74. =========================================================================================================
  75. Adopted:
  76. You were adopted and raised by someone not of your actual race, and raised in a society not your own.
  77. Benefit: You picked up a race trait from your adoptive parents and society, and may immediately select a race trait from your adoptive parents’ race.
  78. =========================================================================================================
  79. Craftsman:(Adopted)
  80. Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone.
  81. =========================================================================================================
  82. Talented Blacksmith:
  83. You are a master weapon and shield craftsman.
  84. Choose: Either Craft (armor) or Craft (weapons).
  85. Benefit You gain a +1 trait bonus on the chosen skill, and it becomes a class skill for you.
  86. =========================================================================================================
  87. Weapon and Armor Proficiency:
  88. Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a wizard's movements, which can cause his spells with somatic components to fail.
  89. =========================================================================================================
  90. Spells:
  91. A wizard casts arcane spells drawn from the sorcerer/wizard spell list presented in Spell Lists. A wizard must choose and prepare his spells ahead of time.
  92.  
  93. To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.
  94.  
  95. A wizard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Wizard. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells).
  96.  
  97. A wizard may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the wizard decides which spells to prepare.
  98. =========================================================================================================
  99. Bonus Languages:
  100. A wizard may substitute Draconic for one of the bonus languages available to the character because of his race.
  101. =========================================================================================================
  102. Arcane Bond (Ex or Sp):
  103. At 1st level, wizards form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that enhances the wizard's skills and senses and can aid him in magic, while a bonded object is an item a wizard can use to cast additional spells or to serve as a magical item. Once a wizard makes this choice, it is permanent and cannot be changed. Rules for bonded items are given below, while rules for familiars are at the end of this section.
  104.  
  105.  
  106. =========================================================================================================
  107. Arcane School:
  108.  
  109. Universalist School:
  110. =========================================================================================================
  111. Cantrips:
  112. =========================================================================================================
  113. Scribe Scroll:
  114. At 1st level, a wizard gains Scribe Scroll as a bonus feat.
  115. =========================================================================================================
  116. Class Features/Extraordinary Abilities (Ex)
  117.  
  118. =========================================================================================================
  119. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  120. =========================================================================================================
  121. Feats
  122. =========================================================================================================
  123. Scribe Scroll:
  124. Create magic scrolls
  125. =========================================================================================================
  126. Skill Focus:(Craft(Weapon))
  127. +3 bonus on one skill (+6 at 10 ranks)
  128. =========================================================================================================
  129. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  130. =========================================================================================================
  131. Skills
  132.  
  133. Acrobatics--------------------------------------------------------------------------------Dex|+01|
  134. Appraise----------------------------------------------------------------------------------Int|+08|
  135. Bluff-------------------------------------------------------------------------------------Cha|+01|
  136. Climb-------------------------------------------------------------------------------------Str|+00|
  137. Craft----
  138. Craft------------------------------Int|+08|
  139. Diplomacy---------------------------------------------------------------------------------Cha|+01|
  140. Disable Device----------------------------------------------|+02|
  141. Disguise----------------------------------------------------------------------------------Cha|+01|
  142. Escape Artist-----------------------------------------------------------------------------Dex|+01|
  143. Fly---------------------------------------------------------------------------------------Dex|+01|
  144. Handle Animal-----------------------------------------------------------------------------Cha|+01|
  145. Heal--------------------------------------------------------------------------------------Wis|+00|
  146. Intimidate--------------------------------------------------------------------------------Cha|+01|
  147. Knowledge (arcana)------------------------------------------------------------------------Int|+04|
  148. Knowledge (dungeoneering)-----------------------------------------------------------------Int|+04|
  149. Knowledge (engineering)-------------Int|+09|
  150. Knowledge (geography)---------------------------------------------------------------------Int|+04|
  151. Knowledge (history)-----------------------------------------------------------------------Int|+04|
  152. Knowledge (local)-------------------------------------------------------------------------Int|+04|
  153. Knowledge (nature)------------------------------------------------------------------------Int|+04|
  154. Knowledge (nobility)----------------------------------------------------------------------Int|+04|
  155. Knowledge (planes)------------------------------------------------------------------------Int|+04|
  156. Knowledge (religion)----------------------------------------------------------------------Int|+04|
  157. Linguistics-------------------------------------------------------------------------------Int|+04|
  158. Perception--------------------------------------------------------------------------------Wis|+00|(+2 keen senses)
  159. Perform-----------------------------------------------------------------------------------Cha|+01|
  160. Profession---------------------------------------------Int|+04|
  161. Ride--------------------------------------------------------------------------------------Dex|+01|
  162. Sense Motive------------------------------------------------------------------------------Wis|+00|
  163. Sleight of Hand---------------------------------------------------------------------------Dex|+01|
  164. Spellcraft---------------------------------------------Int|+08|
  165. Stealth-----------------------------------------------------------------------------------Dex|+01|
  166. Survival----------------------------------------------------------------------------------Wis|+00|
  167. Swim--------------------------------------------------------------------------------------Str|+00|
  168. Use Magic Device--------------------------------------------------------------------------Cha|+01|
  169. =========================================================================================================
  170. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  171. =========================================================================================================
  172. Spells Three 0 lvl, Two 1st lvl
  173. 0 lvl Cantrips(Jolt, Light, Mage Hand)
  174. 0 lvl prepared(Mage Armor, Floating Disk)
  175.  
  176. 0 lvl spells
  177. Resistance
  178. Subject gains +1 on saving throws. CRB
  179. =========================================================================================================
  180. Acid Splash
  181. Orb deals 1d3 acid damage.
  182. =========================================================================================================
  183. Drench
  184. A sudden downpour soaks a target creature or object.
  185. =========================================================================================================
  186. Detect Magic
  187. Detects all spells and magic items within 60 ft.
  188. =========================================================================================================
  189. Detect Poison
  190. Detects poison in one creature or small object.
  191. =========================================================================================================
  192. Read Magic
  193. Read scrolls and spellbooks.
  194. =========================================================================================================
  195. Daze
  196. A single humanoid creature with 4 HD or less loses its next action.
  197. Evocation
  198. =========================================================================================================
  199. Breeze
  200. Create a light wind that blows against target from direction of your choice.
  201. =========================================================================================================
  202. Dancing Lights
  203. Creates torches or other lights.
  204. =========================================================================================================
  205. Flare
  206. Dazzles one creature (–1 on attack rolls).
  207. =========================================================================================================
  208. Light
  209. Object shines like a torch.
  210. =========================================================================================================
  211. Penumbra
  212. Protects creature or object touched from bright light.
  213. =========================================================================================================
  214. Ray of Frost
  215. Ray deals 1d3 cold damage.
  216. =========================================================================================================
  217. Scoop
  218. Create a scoop of force to pick up or carry liquids.
  219. =========================================================================================================
  220. Spark
  221. Ignites flammable objects.
  222. =========================================================================================================
  223. Ghost Sound
  224. Figment sounds.
  225. =========================================================================================================
  226. Haunted Fey Aspect
  227. You surround yourself with disturbing illusions.
  228. =========================================================================================================
  229. Bleed
  230. Cause a stabilized creature to resume dying.
  231. =========================================================================================================
  232. Disrupt Undead
  233. Deals 1d6 damage to one undead.
  234. =========================================================================================================
  235. Touch of Fatigue
  236. Touch attack fatigues target.
  237. =========================================================================================================
  238. Jolt
  239. Deal 1d3 electrical damage with a ranged touch attack
  240. =========================================================================================================
  241. Mage Hand
  242. 5-pound telekinesis
  243. =========================================================================================================
  244. Mending
  245. Makes minor repairs on an object.
  246. =========================================================================================================
  247. Message
  248. Whisper conversation at distance.
  249. =========================================================================================================
  250. Open/Close
  251. Opens or closes small or light things.
  252. =========================================================================================================
  253. Root
  254. Reinforces a subjects defense against being moved or tripped.
  255. Universal
  256. =========================================================================================================
  257. Arcane Mark
  258. Inscribes a personal rune on an object or creature (visible or invisible).
  259. =========================================================================================================
  260. Prestidigitation
  261. Performs minor tricks.
  262. =========================================================================================================
  263. 1st lvl(Shield, Mage Armor, Crafter's Fortune, True Strike, Magic Weapon, Magic Missile, Charm Person, Floating Disk)
  264.  
  265. Shield:
  266. Invisible disc gives +4 to AC, blocks magic missiles.
  267. =========================================================================================================
  268. Mage Armor:
  269. Gives subject +4 armor bonus.
  270. =========================================================================================================
  271. Crafter's Fortune:
  272. Subject gains +5 on next Craft check.
  273. =========================================================================================================
  274. True Strike:
  275. +20 on your next attack roll.
  276. =========================================================================================================
  277. Magic Weapon:
  278. Weapon gains +1 bonus
  279. =========================================================================================================
  280. Magic Missile:
  281. 1d4+1 damage; +1 missile per two levels
  282. above 1st (max 5).
  283. =========================================================================================================
  284. Charm Person:
  285. Makes one person your friend.
  286. =========================================================================================================
  287. Floating Disk:
  288. Creates 3-ft.-diameter horizontal disk that
  289. holds 100 lbs./level.
  290. ========================================================================================================
  291. Identify
  292. +10 to spellcraft checks to identify magic items in my possession.
  293. ========================================================================================================
  294. Silent Image
  295. Create a 10ft by 10ft illusion
  296. ========================================================================================================
  297. Reduce Person
  298. Reduce someones size by 1.
  299. =========================================================================================================
  300. Unseen Servant
  301. An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your command.
  302. =========================================================================================================
  303. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  304. =========================================================================================================
  305. Inventory (85 lbs out of 86.5)
  306. 1x---Artisans clothing----------(Leather apron, loose white long sleeve shirt, Tough brown pants, thick leather gloves and boots, 4 lbs)
  307. 1x---Red Scarf------------------(1/2 lbs)
  308. 1x---Smoked Goggles-------------(- lbs)
  309. 1x---Rin's Greatsword-----------(Small tinkered Greatsword, 1d10 damage, 19–20/×2 crit, 4 lbs, Slashing, Bonded, Small)
  310.  
  311. 1x---Masterwork Backpack--------(2 lbs)
  312. 1x---Masterwork Atrisan's tools-(2 lbs)
  313. 1x---Crowbar--------------------(2 lbs)
  314. 1x---Grappling hook-------------(4 lbs)
  315. 1x---Rope, silk-----------------(50 ft, 5 lbs)
  316. 1x---Waterskin------------------(4 lbs)
  317. 1x---Whetstone------------------(1 lbs)
  318. 1x---Anvil----------------------(10 lbs)
  319. 1x---Bellows--------------------(3 lbs)
  320. 1x---Sledge---------------------(5 lbs)
  321. 1x---Shovel, common-------------(4 lbs)
  322. 1x---Hammer---------------------(1 lbs)
  323.  
  324. 1x---Waterproof Bag-------------(1/2 lbs)
  325. 1x---Potion of cure light wounds(1d8+1 hp)
  326. 1x---Charter of Exploration of the Greenbelt
  327. 2x---Wizards Spell Book---------(3 lbs)
  328. 10x--Paper----------------------(- lbs)
  329. 2x---Ink------------------------(2 ounces, - lbs)
  330. 7x---Writing Quill--------------(- lbs)
  331. 8x--Rations, trail--------------(1 lb)
  332. 1x---Bedroll--------------------(5 lbs)
  333. 1x---Flint And Steel------------(- lbs)
  334. 1x---Grooming Kit---------------(2 lbs, comb, scissors, nail file, sponge, hairbrush, miniature mirror, soap, chewing stick, and tooth powder.)
  335.  
  336.  
  337.  
  338. =========================================================================================================
  339. Money: 45 gp 98 sp 98 cp
  340. =========================================================================================================
  341. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  342. =========================================================================================================
  343. Description:
  344. =========================================================================================================
  345. Backstory:
  346. =========================================================================================================
  347. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  348. =========================================================================================================
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