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- public override void Load(bool startup)
- {
- OnPlayerConnectEvent.Register(temp, Priority.Normal, this);
- }
- public void temp(Player p)
- {
- //code here
- }
- or
- public override void Load(bool startup)
- {
- OnPlayerConnectEvent.Register(delegate
- {
- //code here
- }, Priority.Normal, this);
- }
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