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  1. 21:14:15: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
  2. 21:14:15: -------------------------------
  3. 21:14:15: CPU Name: Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz
  4. 21:14:15: CPU Speed: 3402MHz
  5. 21:14:15: Physical Memory: 16324MB Total, 13384MB Free
  6. 21:14:15: stepping id: 4, model 62, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 6, total cores 3
  7. 21:14:15: monitor 1: pos={0, 0}, size={2560, 1440}
  8. 21:14:15: monitor 2: pos={-1920, 302}, size={1920, 1080}
  9. 21:14:15: Windows Version: 6.2 Build 9200
  10. 21:14:15: Aero is Enabled
  11. 21:14:15: -------------------------------
  12. 21:14:15: OBS Modules:
  13. 21:14:15: Base Address Module
  14. 21:14:15: 000000003C4C0000 OBS.exe
  15. 21:14:15: 000000006B310000 OBSApi.dll
  16. 21:14:15: 000000006B6C0000 DShowPlugin.dll
  17. 21:14:15: 000000006CA70000 GraphicsCapture.dll
  18. 21:14:15: 000000006B2E0000 NoiseGate.dll
  19. 21:14:15: 000000006AF90000 PSVPlugin.dll
  20. 21:14:15: ------------------------------------------
  21. 21:14:15: Adapter 1
  22. 21:14:15: Video Adapter: NVIDIA GeForce GTX 780
  23. 21:14:15: Video Adapter Dedicated Video Memory: 3106721792
  24. 21:14:15: Video Adapter Shared System Memory: 4263925760
  25. 21:14:15: Video Adapter Output 1: pos={0, 0}, size={2560, 1440}, attached=true
  26. 21:14:15: Video Adapter Output 2: pos={-1920, 302}, size={1920, 1080}, attached=true
  27. 21:14:15: =====Stream Start: 2014-06-28, 21:14:15===============================================
  28. 21:14:15: Multithreaded optimizations: On
  29. 21:14:15: Base resolution: 2560x1440
  30. 21:14:15: Output resolution: 2048x1152
  31. 21:14:15: ------------------------------------------
  32. 21:14:15: Loading up D3D10 on NVIDIA GeForce GTX 780 (Adapter 1)...
  33. 21:14:15: ------------------------------------------
  34. 21:14:15: Audio Format: 44100 Hz
  35. 21:14:15: ------------------------------------------
  36. 21:14:15: Audio Channels: 2 Ch
  37. 21:14:15: Playback device Default
  38. 21:14:15: ------------------------------------------
  39. 21:14:15: Using desktop audio input: Speakers (Realtek High Definition Audio)
  40. 21:14:15: Global Audio time adjust: 0
  41. 21:14:15: ------------------------------------------
  42. 21:14:15: Using auxilary audio input: Microphone (Blue Snowball)
  43. 21:14:15: Mic time offset: 0
  44. 21:14:15: ------------------------------------------
  45. 21:14:15: Audio Encoding: AAC
  46. 21:14:15: bitrate: 160
  47. 21:14:15: ------------------------------------------
  48. 21:14:15: device: Logitech HD Pro Webcam C920,
  49. 21:14:15: device id \\?\usb#vid_046d&pid_082d&mi_00#7&2986282&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
  50. 21:14:15: chosen type: I420, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 333333-2000000
  51. 21:14:15: use buffering: false - 0, fourCC: 'I420'
  52. 21:14:15: audio device: Disable,
  53. 21:14:15: audio device id Disabled,
  54. 21:14:15: audio time offset 0,
  55. 21:14:15:
  56. 21:14:15: Using directshow input
  57. 21:14:16: Using graphics capture
  58. 21:14:16: Trying to hook process: OLGame.exe
  59. 21:14:16: Scene buffering time set to 400
  60. 21:14:16: ------------------------------------------
  61. 21:14:16: Video Encoding: x264
  62. 21:14:16: fps: 40
  63. 21:14:16: width: 2048, height: 1152
  64. 21:14:16: preset: veryfast
  65. 21:14:16: profile: high
  66. 21:14:16: keyint: 250
  67. 21:14:16: CBR: yes
  68. 21:14:16: CFR: yes
  69. 21:14:16: max bitrate: 8000
  70. 21:14:16: buffer size: 8000
  71. 21:14:16: ------------------------------------------
  72. 21:14:16: SharedTexCapture hooked
  73. 21:14:29: Capture window 0x00041C2C invalid or changing, terminating capture
  74. 21:14:32: Total frames encoded: 609, total frames duplicated: 6 (0.99%)
  75. 21:14:32: Total frames rendered: 627, number of late frames: 2 (0.32%) (it's okay for some frames to be late)
  76. 21:14:32:
  77. 21:14:32: Profiler time results:
  78. 21:14:32:
  79. 21:14:32: ==============================================================
  80. 21:14:32: video thread frame - [100%] [avg time: 1.466 ms] [children: 46.9%] [unaccounted: 53.1%]
  81. 21:14:32: | scene->Preprocess - [33.4%] [avg time: 0.49 ms]
  82. 21:14:32: | GPU download and conversion - [13.4%] [avg time: 0.197 ms] [children: 5.25%] [unaccounted: 8.19%]
  83. 21:14:32: | | flush - [4.5%] [avg time: 0.066 ms]
  84. 21:14:32: | | CopyResource - [0.682%] [avg time: 0.01 ms]
  85. 21:14:32: | | conversion to 4:2:0 - [0.0682%] [avg time: 0.001 ms]
  86. 21:14:32: Convert444Thread - [100%] [avg time: 1.35 ms] [children: 99.6%] [unaccounted: 0.37%]
  87. 21:14:32: | Convert444toNV12 - [99.6%] [avg time: 1.345 ms]
  88. 21:14:32: encoder thread frame - [100%] [avg time: 1.827 ms] [children: 0.821%] [unaccounted: 99.2%]
  89. 21:14:32: | sending stuff out - [0.821%] [avg time: 0.015 ms]
  90. 21:14:32: ==============================================================
  91. 21:14:32:
  92. 21:14:32:
  93. 21:14:32: Profiler CPU results:
  94. 21:14:32:
  95. 21:14:32: ==============================================================
  96. 21:14:32: video thread frame - [cpu time: avg 1.021 ms, total 640.625 ms] [avg calls per frame: 1]
  97. 21:14:32: | scene->Preprocess - [cpu time: avg 0.922 ms, total 578.125 ms] [avg calls per frame: 1]
  98. 21:14:32: | GPU download and conversion - [cpu time: avg 0.024 ms, total 15.625 ms] [avg calls per frame: 1]
  99. 21:14:32: | | flush - [cpu time: avg 0.024 ms, total 15.625 ms] [avg calls per frame: 1]
  100. 21:14:32: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  101. 21:14:32: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  102. 21:14:32: Convert444Thread - [cpu time: avg 1.83 ms, total 1109.38 ms] [avg calls per frame: 1]
  103. 21:14:32: | Convert444toNV12 - [cpu time: avg 1.804 ms, total 1093.75 ms] [avg calls per frame: 1]
  104. 21:14:32: encoder thread frame - [cpu time: avg 1.719 ms, total 1046.88 ms] [avg calls per frame: 1]
  105. 21:14:32: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  106. 21:14:32: ==============================================================
  107. 21:14:32:
  108. 21:14:32: =====Stream End: 2014-06-28, 21:14:32=================================================
  109. 21:14:51: =====Stream Start: 2014-06-28, 21:14:51===============================================
  110. 21:14:51: Multithreaded optimizations: On
  111. 21:14:51: Base resolution: 2560x1440
  112. 21:14:51: Output resolution: 2048x1152
  113. 21:14:51: ------------------------------------------
  114. 21:14:51: Loading up D3D10 on NVIDIA GeForce GTX 780 (Adapter 1)...
  115. 21:14:51: ------------------------------------------
  116. 21:14:51: Audio Format: 44100 Hz
  117. 21:14:51: ------------------------------------------
  118. 21:14:51: Audio Channels: 2 Ch
  119. 21:14:51: Playback device Default
  120. 21:14:51: ------------------------------------------
  121. 21:14:51: Using desktop audio input: Speakers (Realtek High Definition Audio)
  122. 21:14:51: Global Audio time adjust: 0
  123. 21:14:51: ------------------------------------------
  124. 21:14:51: Using auxilary audio input: Microphone (Blue Snowball)
  125. 21:14:51: Mic time offset: 0
  126. 21:14:51: ------------------------------------------
  127. 21:14:51: Audio Encoding: AAC
  128. 21:14:51: bitrate: 160
  129. 21:14:51: ------------------------------------------
  130. 21:14:51: device: Logitech HD Pro Webcam C920,
  131. 21:14:51: device id \\?\usb#vid_046d&pid_082d&mi_00#7&2986282&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
  132. 21:14:51: chosen type: I420, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 333333-2000000
  133. 21:14:51: use buffering: false - 0, fourCC: 'I420'
  134. 21:14:51: audio device: Disable,
  135. 21:14:51: audio device id Disabled,
  136. 21:14:51: audio time offset 0,
  137. 21:14:51:
  138. 21:14:51: Using directshow input
  139. 21:14:51: Using Monitor Capture
  140. 21:14:51: Scene buffering time set to 400
  141. 21:14:51: ------------------------------------------
  142. 21:14:51: Video Encoding: x264
  143. 21:14:51: fps: 40
  144. 21:14:51: width: 2048, height: 1152
  145. 21:14:51: preset: veryfast
  146. 21:14:51: profile: high
  147. 21:14:51: keyint: 250
  148. 21:14:51: CBR: yes
  149. 21:14:51: CFR: yes
  150. 21:14:51: max bitrate: 8000
  151. 21:14:51: buffer size: 8000
  152. 21:14:51: ------------------------------------------
  153. 21:15:54: Using graphics capture
  154. 21:15:54: Trying to hook process: OLGame.exe
  155. 21:15:54: SharedTexCapture hooked
  156. 21:15:58: Capture window 0x00201C7A invalid or changing, terminating capture
  157. 21:16:00: Total frames encoded: 2731, total frames duplicated: 24 (0.88%)
  158. 21:16:00: Total frames rendered: 2743, number of late frames: 6 (0.22%) (it's okay for some frames to be late)
  159. 21:16:01:
  160. 21:16:01: Profiler time results:
  161. 21:16:01:
  162. 21:16:01: ==============================================================
  163. 21:16:01: video thread frame - [100%] [avg time: 1.52 ms] [children: 62.9%] [unaccounted: 37.1%]
  164. 21:16:01: | scene->Preprocess - [55.2%] [avg time: 0.839 ms]
  165. 21:16:01: | GPU download and conversion - [7.7%] [avg time: 0.117 ms] [children: 6.25%] [unaccounted: 1.45%]
  166. 21:16:01: | | flush - [4.34%] [avg time: 0.066 ms]
  167. 21:16:01: | | CopyResource - [1.84%] [avg time: 0.028 ms]
  168. 21:16:01: | | conversion to 4:2:0 - [0.0658%] [avg time: 0.001 ms]
  169. 21:16:01: Convert444Thread - [100%] [avg time: 1.715 ms] [children: 99.7%] [unaccounted: 0.292%]
  170. 21:16:01: | Convert444toNV12 - [99.7%] [avg time: 1.71 ms]
  171. 21:16:01: encoder thread frame - [100%] [avg time: 2.301 ms] [children: 0.782%] [unaccounted: 99.2%]
  172. 21:16:01: | sending stuff out - [0.782%] [avg time: 0.018 ms]
  173. 21:16:01: ==============================================================
  174. 21:16:01:
  175. 21:16:01:
  176. 21:16:01: Profiler CPU results:
  177. 21:16:01:
  178. 21:16:01: ==============================================================
  179. 21:16:01: video thread frame - [cpu time: avg 1.093 ms, total 3000 ms] [avg calls per frame: 1]
  180. 21:16:01: | scene->Preprocess - [cpu time: avg 0.769 ms, total 2109.38 ms] [avg calls per frame: 1]
  181. 21:16:01: | GPU download and conversion - [cpu time: avg 0.074 ms, total 203.125 ms] [avg calls per frame: 1]
  182. 21:16:01: | | flush - [cpu time: avg 0.045 ms, total 125 ms] [avg calls per frame: 1]
  183. 21:16:01: | | CopyResource - [cpu time: avg 0.011 ms, total 31.25 ms] [avg calls per frame: 1]
  184. 21:16:01: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  185. 21:16:01: Convert444Thread - [cpu time: avg 1.808 ms, total 4921.88 ms] [avg calls per frame: 1]
  186. 21:16:01: | Convert444toNV12 - [cpu time: avg 1.791 ms, total 4875 ms] [avg calls per frame: 1]
  187. 21:16:01: encoder thread frame - [cpu time: avg 2.82 ms, total 7703.13 ms] [avg calls per frame: 1]
  188. 21:16:01: | sending stuff out - [cpu time: avg 0.005 ms, total 15.625 ms] [avg calls per frame: 1]
  189. 21:16:01: ==============================================================
  190. 21:16:01:
  191. 21:16:01: =====Stream End: 2014-06-28, 21:16:01=================================================
  192.  
  193.  
  194. Last game capture log:
  195. 2014-06-28, 21:15:54: we're booting up:
  196. 21:15:54: CaptureThread: attached to process OLGame.exe
  197. 21:15:54: D3D9 Present
  198. 21:15:54: (half life scientist) everything.. seems to be in order
  199. 21:15:54: D3D9EndScene called
  200. 21:15:54: D3DPRESENT_PARAMETERS {
  201. 21:15:54: BackBufferWidth: 2560
  202. 21:15:54: BackBufferHeight: 1440
  203. 21:15:54: BackBufferFormat: D3DFMT_A8R8G8B8
  204. 21:15:54: BackBufferCount: 1
  205. 21:15:54: MultiSampleType: D3DMULTISAMPLE_NONE
  206. 21:15:54: MultiSampleQuality: 0
  207. 21:15:54: SwapEffect: D3DSWAPEFFECT_DISCARD
  208. 21:15:54: hDeviceWindow: 2104442
  209. 21:15:54: Windowed: false
  210. 21:15:54: EnableAutoDepthStencil: false
  211. 21:15:54: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  212. 21:15:54: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
  213. 21:15:54: FullScreen_RefreshRateInHz: 59
  214. 21:15:54: PresentationInterval: 1
  215. 21:15:54: };
  216. 21:15:54: successfully set up d3d9 hooks
  217. 21:15:54: D3D9Present called
  218. 21:15:54: DoD3D9GPUHook: success
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