Advertisement
Guest User

My FPS Config

a guest
Feb 21st, 2016
262
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.61 KB | None | 0 0
  1. // Chris' maxframes config, designed to get you a large performance boost
  2. // v2.009 | 20 April 2012 | fakkelbrigade.eu/chris/configs/
  3. // Problems or questions? Contact me at #christf2 on QuakeNet.
  4. // ----------------------------------------------------------------------------
  5. // FPS cap
  6. // ----------------------------------------------------------------------------
  7. cl_showfps 0
  8. fps_max 134
  9.  
  10. // ----------------------------------------------------------------------------
  11. // Net settings
  12. // ----------------------------------------------------------------------------
  13.  
  14. // Good connection
  15. cl_cmdrate 67
  16. cl_interp 0.0152
  17. cl_interp_ratio 1
  18. cl_lagcompensation 1
  19. cl_pred_optimize 2
  20. cl_smooth 0
  21. cl_smoothtime 0.01
  22. cl_updaterate 67
  23. net_queue_trace 0
  24. net_splitpacket_maxrate 1048576
  25. rate 60000
  26.  
  27. // LAN
  28. //cl_cmdrate 66
  29. //cl_interp 0
  30. //cl_interp_ratio 0
  31. //cl_lagcompensation 0
  32. //cl_pred_optimize 2
  33. //cl_smooth 0
  34. //cl_smoothtime 0.01
  35. //cl_updaterate 66
  36. //rate 60000
  37.  
  38. // Competitive connection // Very few servers will have these settings
  39. //cl_cmdrate 128
  40. //cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
  41. //cl_interp_ratio 1
  42. //cl_lagcompensation 1
  43. //cl_pred_optimize 2
  44. //cl_smooth 0
  45. //cl_smoothtime 0.01
  46. //cl_updaterate 128
  47. //rate 90000 // With higher tick rates you have more bandwidth being used
  48.  
  49. // ----------------------------------------------------------------------------
  50. // Sprays
  51. // ----------------------------------------------------------------------------
  52. cl_playerspraydisable 1
  53. r_spray_lifetime 0
  54.  
  55. // ----------------------------------------------------------------------------
  56. // Shadows
  57. // ----------------------------------------------------------------------------
  58. nb_shadow_dist 0
  59. r_shadowmaxrendered 0
  60. r_shadowrendertotexture 0
  61. r_shadows 0
  62.  
  63. // ----------------------------------------------------------------------------
  64. // Facial features
  65. // ----------------------------------------------------------------------------
  66. ai_expression_optimization 1
  67. blink_duration 0
  68. flex_rules 0
  69. flex_smooth 1
  70. r_eyemove 0
  71. r_eyes 0
  72. r_eyeshift_x 0
  73. r_eyeshift_y 0
  74. r_eyeshift_z 0
  75. r_eyesize 0
  76. r_flex 0
  77. r_lod 2
  78. r_rootlod 2
  79. r_teeth 0
  80.  
  81. // ----------------------------------------------------------------------------
  82. // Ragdolls
  83. // ----------------------------------------------------------------------------
  84. cl_ragdoll_collide 0
  85. cl_ragdoll_fade_time 0
  86. cl_ragdoll_forcefade 1
  87. cl_ragdoll_physics_enable 0
  88. g_ragdoll_fadespeed 0
  89. g_ragdoll_lvfadespeed 0
  90. ragdoll_sleepaftertime 0
  91.  
  92. // ----------------------------------------------------------------------------
  93. // Gibs
  94. // ----------------------------------------------------------------------------
  95. cl_burninggibs 0
  96. cl_phys_props_enable 0
  97. cl_phys_props_max 0
  98. prop_active_gib_limit 0
  99. props_break_max_pieces 0
  100. r_propsmaxdist 1
  101. tf_playergib 0
  102. violence_agibs 0
  103. violence_hgibs 0
  104.  
  105. // ----------------------------------------------------------------------------
  106. // Graphical
  107. // ----------------------------------------------------------------------------
  108. cl_ask_blacklist_opt_out 1
  109. cl_ask_favorite_opt_out 1
  110. cl_clearhinthistory 1
  111. cl_cloud_settings 0
  112. cl_debugrumble 0
  113. cl_detaildist 0
  114. cl_detailfade 0
  115. cl_drawmonitors 0
  116. cl_ejectbrass 0
  117. cl_hud_killstreak_display_time 1
  118. cl_hud_playerclass_use_playermodel 0
  119. cl_jiggle_bone_framerate_cutoff 0
  120. cl_localnetworkbackdoor 0
  121. cl_muzzleflash_dlight_1st 0
  122. cl_new_impact_effects 0
  123. cl_notifications_show_ingame 0
  124. cl_phys_props_enable 0
  125. cl_phys_props_max 0
  126. cl_playerspraydisable 1
  127. cl_predict 1
  128. cl_predictweapons 1
  129. cl_rumblescale 0
  130. cl_show_splashes 0
  131. cl_showhelp 0
  132. cl_showpluginmessages 0
  133. cl_software_cursor 0
  134. cl_soundemitter_flush 1
  135. cl_threaded_bone_setup 1
  136. cl_threaded_client_leaf_system 0
  137. con_enable 1
  138. con_filter_enable 1
  139. con_filter_text_out particle
  140. func_break_max_pieces 0
  141. in_usekeyboardsampletime 0
  142. lod_transitiondist 0
  143. m_rawinput 0
  144. mat_aaquality 0
  145. mat_alphacoverage 0
  146. mat_antialias 0
  147. mat_autoexposure_max 0
  148. mat_autoexposure_min 0
  149. mat_bloom_scalefactor_scalar 0
  150. mat_bloomscale 0
  151. mat_bufferprimitives 1
  152. mat_bumpmap 0
  153. mat_clipz 1
  154. mat_colcorrection_disableentities 1
  155. mat_colorcorrection 0
  156. mat_compressedtextures 1
  157. mat_debug_postprocessing_effects 0
  158. mat_debugdepth 0
  159. mat_debugdepthval 0
  160. mat_debugdepthvalmax 0
  161. mat_disable_bloom 1
  162. mat_disable_fancy_blending 1
  163. mat_disable_lightwarp 1
  164. mat_disable_ps_patch 1
  165. mat_disablehwmorph 1
  166. mat_envmapsize 0
  167. mat_envmaptgasize 0
  168. mat_excludetextures 1
  169. mat_fastnobump 0
  170. mat_fastspecular 1
  171. mat_filterlightmaps 0
  172. mat_filtertextures 0
  173. mat_forceaniso 1
  174. mat_forcehardwaresync 0
  175. mat_forcemanagedtextureintohardware 0
  176. mat_framebuffercopyoverlaysize 0
  177. mat_hdr_enabled 0
  178. mat_hdr_level 0
  179. mat_hdr_manual_tonemap_rate 0
  180. mat_levelflush 1
  181. mat_max_worldmesh_vertices 0
  182. mat_mipmaptextures 1
  183. mat_monitorgamma 2
  184. mat_motion_blur_enabled 0
  185. mat_motion_blur_forward_enabled 0
  186. mat_motion_blur_strength 0
  187. mat_non_hdr_bloom_scalefactor 0
  188. mat_parallaxmap 0
  189. mat_phong 0
  190. mat_picmip 2
  191. mat_postprocess_x 0
  192. mat_postprocess_y 0
  193. mat_postprocessing_combine 1
  194. mat_queue_mode 2
  195. mat_reducefillrate 1
  196. mat_reduceparticles 1
  197. mat_showlightmappage -1
  198. mat_software_aa_blur_one_pixel_lines 0
  199. mat_software_aa_edge_threshold 9
  200. mat_software_aa_quality 0
  201. mat_software_aa_strength 0
  202. mat_software_aa_strength_vgui 0
  203. mat_software_aa_tap_offset 0
  204. mat_softwarelighting 0
  205. mat_specular 0
  206. mat_texture_limit -1
  207. mat_trilinear 1
  208. mat_use_compressed_hdr_textures 1
  209. mat_viewportscale 1
  210. mat_viewportupscale 1
  211. mat_vsync 0
  212. mat_wateroverlaysize 1
  213. mod_forcedata 1
  214. mod_forcetouchdata 1
  215. mod_load_anims_async 1
  216. mod_load_mesh_async 1
  217. mod_load_vcollide_async 1
  218. mp_decals 1
  219. mp_usehwmmodels -1
  220. mp_usehwmvcds -1
  221. muzzleflash_light 0
  222. props_break_max_pieces_perframe 0
  223. r_3dsky 0
  224. r_ambientboost 0
  225. r_ambientfactor 0
  226. r_ambientmin 0
  227. r_avglight 0
  228. r_bloomtintb 0
  229. r_bloomtintexponent 0
  230. r_bloomtintg 0
  231. r_bloomtintr 0
  232. r_cheapwaterend 1
  233. r_cheapwaterstart 1
  234. r_decal_cullsize 0
  235. r_decals 0
  236. r_decalstaticprops 0
  237. r_dopixelvisibility 0
  238. r_drawbatchdecals 0
  239. r_drawdetailprops 0
  240. r_drawflecks 0
  241. r_drawmodeldecals 0
  242. r_drawspecificstaticprop 0
  243. r_drawtracers_firstperson 0
  244. r_dynamic 0
  245. r_fastzreject -1
  246. r_flashlightdepthtexture 0
  247. r_flashlightrendermodels 0
  248. r_flashlightrenderworld 0
  249. r_forcewaterleaf 1
  250. r_hunkalloclightmaps 0
  251. r_lightaverage 0
  252. r_lightcache_zbuffercache 0
  253. r_maxdlights 0
  254. r_maxmodeldecal 0
  255. r_maxnewsamples 0
  256. r_maxsampledist 1
  257. r_minnewsamples 0
  258. r_occlusion 1
  259. r_physpropstaticlighting 0
  260. r_pixelfog 1
  261. r_propsmaxdist 0
  262. r_queued_decals 0
  263. r_queued_post_processing 1
  264. r_queued_ropes 1
  265. r_radiosity 1
  266. r_renderoverlayfragment 0
  267. r_ropetranslucent 0
  268. r_shadowmaxrendered 0
  269. r_shadowrendertotexture 0
  270. r_shadows 0
  271. r_spray_lifetime 0
  272. r_staticprop_lod 4
  273. r_threaded_client_shadow_manager 1
  274. r_threaded_particles 1
  275. r_threaded_renderables 1
  276. r_unloadlightmaps 0
  277. r_updaterefracttexture 0
  278. r_visualizeproplightcaching 0
  279. r_waterdrawreflection 0
  280. r_waterdrawrefraction 1
  281. r_waterforceexpensive 0
  282. r_waterforcereflectentities 0
  283. r_worldlightmin 0.0001
  284. r_worldlights 0
  285. rope_averagelight 0
  286. rope_collide 0
  287. rope_rendersolid 0
  288. rope_shake 0
  289. rope_smooth 0
  290. rope_smooth_enlarge 0
  291. rope_smooth_maxalpha 0
  292. rope_smooth_maxalphawidth 0
  293. rope_smooth_minalpha 0
  294. rope_smooth_minwidth 0
  295. rope_solid_maxalpha 0
  296. rope_solid_maxwidth 0
  297. rope_solid_minalpha 0
  298. rope_solid_minwidth 0
  299. rope_subdiv 0
  300. rope_wind_dist 0
  301. tf_particles_disable_weather 1
  302. tracer_extra 0
  303. violence_ablood 1
  304. violence_hblood 1
  305.  
  306. // ----------------------------------------------------------------------------
  307. // Sound
  308. // ----------------------------------------------------------------------------
  309. commentary 0
  310. dsp_enhance_stereo 0
  311. dsp_slow_cpu 1
  312. fast_fogvolume 1
  313. soundscape_flush 1
  314. snd_async_fullyasync 1
  315. snd_legacy_surround 1
  316. snd_pitchquality 0
  317. snd_spatialize_roundrobin 1
  318. snd_mixahead .05
  319. tf_dingalingaling 1
  320. tf_dingaling_pitchmaxdmg 66
  321. tf_dingaling_pitchmindmg 133
  322. tf_dingaling_volume 0.75
  323. voice_enable 1
  324. voice_fadeouttime 0
  325.  
  326. // ----------------------------------------------------------------------------
  327. // Threading
  328. // ----------------------------------------------------------------------------
  329. cl_threaded_client_leaf_system 0
  330. mat_queue_mode -1
  331. r_queued_decals 0
  332. r_queued_ropes 1
  333. r_queued_post_processing 0
  334. r_threaded_client_shadow_manager 1
  335. r_threaded_particles 1
  336. r_threaded_renderables 1
  337.  
  338. // ----------------------------------------------------------------------------
  339. // HUD
  340. // ----------------------------------------------------------------------------
  341. glow_outline_effect_enable 0
  342. hud_achievement_count 0
  343. hud_achievement_glowtime 0
  344. hud_achievement_tracker 0
  345. hud_combattext_batching 1
  346. hud_deathnotice_time 5
  347. hud_saytext_time 10
  348.  
  349. // ----------------------------------------------------------------------------
  350. // Misc
  351. // ----------------------------------------------------------------------------
  352. adsp_debug 0
  353. budget_show_history 0
  354. cl_ask_blacklist_opt_out 1
  355. cl_ask_favorite_opt_out 1
  356. cl_clearhinthistory 1
  357. cl_cloud_settings 0
  358. cl_predict 1
  359. cl_predictweapons 1
  360. cl_showpluginmessages 0
  361. filesystem_native 0
  362. gl_clear 0
  363. overview_mode 0
  364. sb_dontshow_maxplayer_warning 1
  365. sv_allow_point_servercommand always
  366. sv_forcepreload 1
  367. sys_minidumpspewlines 500
  368. tf_explanations_backpackpanel 1
  369. tf_explanations_charinfo_armory_panel 1
  370. tf_explanations_charinfopanel 1
  371. tf_explanations_craftingpanel 1
  372. tf_explanations_discardpanel 1
  373. tf_explanations_store 1
  374. tf_training_has_prompted_for_forums 1
  375. tf_training_has_prompted_for_loadout 1
  376. tf_training_has_prompted_for_offline_practice "1
  377. tf_training_has_prompted_for_options 1
  378. tf_training_has_prompted_for_training "1"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement