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edik1340

Untitled

Jul 29th, 2016
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  1. -- WELCOME TO SHITE --
  2. -- GAUNTLETS ARE LEAKEED --
  3. -- FUCK ACE! --
  4. Player = game.Players.edvardsonic
  5. Character = Player.Character
  6. PlayerGui = Player.PlayerGui
  7. Backpack = Player.Backpack
  8. Torso = Character.Torso
  9. Head = Character.Head
  10. Humanoid = Character.Humanoid
  11. LeftArm = Character["Left Arm"]
  12. LeftLeg = Character["Left Leg"]
  13. RightArm = Character["Right Arm"]
  14. RightLeg = Character["Right Leg"]
  15. Character = Player.Character
  16. PlayerGui = Player.PlayerGui
  17. Backpack = Player.Backpack
  18. Torso = Character.Torso
  19. Head = Character.Head
  20. Humanoid = Character.Humanoid
  21. LeftArm = Character["Left Arm"]
  22. LeftLeg = Character["Left Leg"]
  23. RightArm = Character["Right Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LS = Torso["Left Shoulder"]
  26. LH = Torso["Left Hip"]
  27. RS = Torso["Right Shoulder"]
  28. RH = Torso["Right Hip"]
  29. Humanoid.MaxHealth = 50000
  30. wait()
  31. Humanoid.Health = 50000
  32. Neck = Torso.Neck
  33. attacktype = 1
  34. vt = Vector3.new
  35. cf = CFrame.new
  36. euler = CFrame.fromEulerAnglesXYZ
  37. angles = CFrame.Angles
  38. necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  39. necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  40. LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  41. LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  42. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  43. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  44. RootPart = Character.HumanoidRootPart
  45. RootJoint = RootPart.RootJoint
  46. RootCF = euler(-1.57, 0, 3.14)
  47. attack = false
  48. equipped = true
  49. local Anim = "Idle"
  50. local Effects = {}
  51. cam = workspace.CurrentCamera
  52. ZTarget = nil
  53. RocketTarget = nil
  54. local RbxUtility = LoadLibrary("RbxUtility")
  55. local Create = RbxUtility.Create
  56. local m = Create("Model"){
  57. Parent = Character,
  58. Name = "WeaponModel",
  59. }
  60. mouse = Player:GetMouse()
  61. RSH, LSH = nil, nil
  62. LH = Torso["Left Hip"]
  63. RH = Torso["Right Hip"]
  64. RSH = Torso["Right Shoulder"]
  65. LSH = Torso["Left Shoulder"]
  66. local new_sound = Instance.new('Sound',workspace)
  67. new_sound.SoundId = 'rbxassetid://234805332'
  68. new_sound.Parent = Character.Torso
  69. new_sound.Looped=true
  70. new_sound.Pitch=1.2
  71. new_sound:Play()
  72.  
  73.  
  74. RSH.Parent = nil
  75. LSH.Parent = nil
  76.  
  77. RW = Create("Weld"){
  78. Name = "Right Shoulder",
  79. Part0 = Torso ,
  80. C0 = cf(1.5, 0.5, 0),
  81. C1 = cf(0, 0.5, 0),
  82. Part1 = RightArm ,
  83. Parent = Torso ,
  84. }
  85.  
  86. LW = Create("Weld"){
  87. Name = "Left Shoulder",
  88. Part0 = Torso ,
  89. C0 = cf(-1.5, 0.5, 0),
  90. C1 = cf(0, 0.5, 0) ,
  91. Part1 = LeftArm ,
  92. Parent = Torso ,
  93. }
  94.  
  95. function NoOutline(Part)
  96. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  97. end
  98. function swait(num)
  99. if num == 0 or num == nil then
  100. game:service'RunService'.Heartbeat:wait(0)
  101. else
  102. for i = 0, num do
  103. game:service'RunService'.Heartbeat:wait(0)
  104. end
  105. end
  106. end
  107.  
  108. function nooutline(part)
  109. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  110. end
  111.  
  112. function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  113. local fp = Create("Part"){
  114. formFactor = formfactor,
  115. Parent = parent,
  116. Reflectance = reflectance,
  117. Transparency = transparency,
  118. CanCollide = false,
  119. Locked = true,
  120. BrickColor = BrickColor.new(tostring(brickcolor)),
  121. Name = name,
  122. Size = size,
  123. Position = Character.Torso.Position,
  124. Material = material,
  125. }
  126. nooutline(fp)
  127. return fp
  128. end
  129.  
  130. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  131. local Msh = Create(Mesh){
  132. Parent = part,
  133. Offset = offset,
  134. Scale = scale,
  135. }
  136. if Mesh == "SpecialMesh" then
  137. Msh.MeshType = meshtype
  138. Msh.MeshId = meshid
  139. end
  140. return Msh
  141. end
  142.  
  143. function weld(parent, part0, part1, c0, c1)
  144. local Weld = Create("Weld"){
  145. Parent = parent,
  146. Part0 = part0,
  147. Part1 = part1,
  148. C0 = c0,
  149. C1 = c1,
  150. }
  151. return Weld
  152. end
  153.  
  154.  
  155. local function CFrameFromTopBack(at, top, back)
  156. local right = top:Cross(back)
  157. return CFrame.new(at.x, at.y, at.z,
  158. right.x, top.x, back.x,
  159. right.y, top.y, back.y,
  160. right.z, top.z, back.z)
  161. end
  162.  
  163. function Triangle(a, b, c)
  164. local edg1 = (c - a):Dot((b - a).unit)
  165. local edg2 = (a - b):Dot((c - b).unit)
  166. local edg3 = (b - c):Dot((a - c).unit)
  167. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  168. a, b, c = a, b, c
  169. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  170. a, b, c = b, c, a
  171. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  172. a, b, c = c, a, b
  173. else
  174. assert(false, "unreachable")
  175. end
  176.  
  177. local len1 = (c - a):Dot((b - a).unit)
  178. local len2 = (b - a).magnitude - len1
  179. local width = (a + (b - a).unit * len1 - c).magnitude
  180.  
  181. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  182.  
  183. local list = {}
  184.  
  185. local Color = BrickColor.new("Really black")
  186.  
  187. if len1 > 0.01 then
  188. local w1 = Create('WedgePart', m){
  189. Material = "Neon",
  190. FormFactor = 'Custom',
  191. BrickColor = Color,
  192. Transparency = 0,
  193. Reflectance = 0,
  194. Material = "Neon",
  195. CanCollide = false,
  196. Anchored = true,
  197. Parent = workspace,
  198. Transparency = 0.3,
  199. }
  200. game:GetService("Debris"):AddItem(w1, 5)
  201. NoOutline(w1)
  202. local sz = Vector3.new(0.2, width, len1)
  203. w1.Size = sz
  204. local sp = Create("SpecialMesh"){
  205. Parent = w1,
  206. MeshType = "Wedge",
  207. Scale = Vector3.new(0, 1, 1) * sz / w1.Size,
  208. }
  209. w1:BreakJoints()
  210. table.insert(Effects, {
  211. w1,
  212. "Disappear",
  213. .03
  214. })
  215. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  216. table.insert(list, w1)
  217. end
  218. if len2 > 0.01 then
  219. local w2 = Create('WedgePart', m){
  220. Material = "Neon",
  221. FormFactor = 'Custom',
  222. BrickColor = Color,
  223. Transparency = 0,
  224. Reflectance = 0,
  225. Material = "Neon",
  226. CanCollide = false,
  227. Anchored = true,
  228. Parent = workspace,
  229. Transparency = 0.3,
  230. }
  231. game:GetService("Debris"):AddItem(w2, 5)
  232. NoOutline(w2)
  233. local sz = Vector3.new(0.2, width, len2)
  234. w2.Size = sz
  235. local sp = Create("SpecialMesh"){
  236. Parent = w2,
  237. MeshType = "Wedge",
  238. Scale = Vector3.new(0, 1, 1) * sz / w2.Size,
  239. }
  240. w2:BreakJoints()
  241. table.insert(Effects, {
  242. w2,
  243. "Disappear",
  244. .03
  245. })
  246. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  247. table.insert(list, w2)
  248. end
  249. return unpack(list)
  250. end
  251.  
  252. function so(id, par, vol, pit)
  253. coroutine.resume(coroutine.create(function()
  254. local sou = Instance.new("Sound", par or workspace)
  255. sou.Volume = vol
  256. sou.Pitch = pit or 1
  257. sou.SoundId = Sounds[id].Id
  258. swait()
  259. sou:play()
  260. swait(6)
  261. sou:Remove()
  262. end))
  263. end
  264.  
  265. function clerp(a, b, t)
  266. local qa = {
  267. QuaternionFromCFrame(a)
  268. }
  269. local qb = {
  270. QuaternionFromCFrame(b)
  271. }
  272. local ax, ay, az = a.x, a.y, a.z
  273. local bx, by, bz = b.x, b.y, b.z
  274. local _t = 1 - t
  275. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  276. end
  277.  
  278. function QuaternionFromCFrame(cf)
  279. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  280. local trace = m00 + m11 + m22
  281. if trace > 0 then
  282. local s = math.sqrt(1 + trace)
  283. local recip = 0.5 / s
  284. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  285. else
  286. local i = 0
  287. if m11 > m00 then
  288. i = 1
  289. end
  290. if m22 > (i == 0 and m00 or m11) then
  291. i = 2
  292. end
  293. if i == 0 then
  294. local s = math.sqrt(m00 - m11 - m22 + 1)
  295. local recip = 0.5 / s
  296. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  297. elseif i == 1 then
  298. local s = math.sqrt(m11 - m22 - m00 + 1)
  299. local recip = 0.5 / s
  300. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  301. elseif i == 2 then
  302. local s = math.sqrt(m22 - m00 - m11 + 1)
  303. local recip = 0.5 / s
  304. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  305. end
  306. end
  307. end
  308.  
  309. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  310. local xs, ys, zs = x + x, y + y, z + z
  311. local wx, wy, wz = w * xs, w * ys, w * zs
  312. local xx = x * xs
  313. local xy = x * ys
  314. local xz = x * zs
  315. local yy = y * ys
  316. local yz = y * zs
  317. local zz = z * zs
  318. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  319. end
  320.  
  321. function QuaternionSlerp(a, b, t)
  322. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  323. local startInterp, finishInterp;
  324. if cosTheta >= 0.0001 then
  325. if (1 - cosTheta) > 0.0001 then
  326. local theta = math.acos(cosTheta)
  327. local invSinTheta = 1 / math.sin(theta)
  328. startInterp = math.sin((1 - t) * theta) * invSinTheta
  329. finishInterp = math.sin(t * theta) * invSinTheta
  330. else
  331. startInterp = 1 - t
  332. finishInterp = t
  333. end
  334. else
  335. if (1 + cosTheta) > 0.0001 then
  336. local theta = math.acos(-cosTheta)
  337. local invSinTheta = 1 / math.sin(theta)
  338. startInterp = math.sin((t - 1) * theta) * invSinTheta
  339. finishInterp = math.sin(t * theta) * invSinTheta
  340. else
  341. startInterp = t - 1
  342. finishInterp = t
  343. end
  344. end
  345. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  346. end
  347.  
  348. function rayCast(Pos, Dir, Max, Ignore)
  349. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  350. end
  351.  
  352. Asset = "http://www.roblox.com/asset/?id="
  353.  
  354. Sounds = {
  355. Hit1 = {
  356. Id = Asset..(169380525)
  357. },
  358. Hit2 = {
  359. Id = Asset..(169380538)
  360. },
  361. Hit3 = {
  362. Id = Asset..(169380528)
  363. },
  364. Punch1 = {
  365. Id = Asset..(200632136)
  366. },
  367. Punch2 = {
  368. Id = Asset..(200632136)
  369. },
  370. Punch3 = {
  371. Id = Asset..(200632211)
  372. },
  373. Fire = {
  374. Id = Asset..(168413145)
  375. },
  376. Grab = {
  377. Id = Asset..(200632821)
  378. },
  379. }
  380.  
  381. ContentProvider = game:GetService("ContentProvider")
  382. for _, v in pairs(Sounds) do
  383. ContentProvider:Preload(v.Id)
  384. end
  385.  
  386.  
  387.  
  388. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  389. if hit.Parent == nil then
  390. return
  391. end
  392. local h = hit.Parent:FindFirstChild("Humanoid")
  393. for _, v in pairs(hit.Parent:children()) do
  394. if v:IsA("Humanoid") then
  395. h = v
  396. end
  397. end
  398. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  399. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  400. if hit.Parent.DebounceHit.Value == true then
  401. return
  402. end
  403. end
  404. if h.MaxHealth >= math.huge then
  405. hit:BreakJoints()
  406. end
  407. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  408. return
  409. end]]
  410. -- hs(hit,1.2)
  411. local c = Create("ObjectValue"){
  412. Name = "creator",
  413. Value = game:service("Players").LocalPlayer,
  414. Parent = h,
  415. }
  416. game:GetService("Debris"):AddItem(c, .5)
  417. if HitSound ~= nil and HitPitch ~= nil then
  418. so(HitSound, hit, 1, HitPitch)
  419. end
  420. local Damage = math.random(minim, maxim)
  421. -- h:TakeDamage(Damage)
  422. local blocked = false
  423. local block = hit.Parent:findFirstChild("Block")
  424. if block ~= nil then
  425. if block.className == "IntValue" then
  426. if block.Value > 0 then
  427. blocked = true
  428. block.Value = block.Value - 1
  429. print(block.Value)
  430. end
  431. end
  432. end
  433. if blocked == false then
  434. -- h:TakeDamage(Damage)
  435. h.Health = h.Health - Damage
  436. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  437. else
  438. h.Health = h.Health - (Damage / 2)
  439. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  440. end
  441. if Type == "Knockdown" then
  442. local hum = hit.Parent.Humanoid
  443. hum.PlatformStand = true
  444. coroutine.resume(coroutine.create(function(HHumanoid)
  445. swait(1)
  446. HHumanoid.PlatformStand = false
  447. end), hum)
  448. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  449. local bodvol = Create("BodyVelocity"){
  450. velocity = angle * knockback,
  451. P = 5000,
  452. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  453. Parent = hit,
  454. }
  455. local rl = Create("BodyAngularVelocity"){
  456. P = 3000,
  457. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  458. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  459. Parent = hit,
  460. }
  461. game:GetService("Debris"):AddItem(bodvol, .5)
  462. game:GetService("Debris"):AddItem(rl, .5)
  463. elseif Type == "Normal" then
  464. local vp = Create("BodyVelocity"){
  465. P = 500,
  466. maxForce = Vector3.new(math.huge, 0, math.huge),
  467. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  468. }
  469. if knockback > 0 then
  470. vp.Parent = hit.Parent.Torso
  471. end
  472. game:GetService("Debris"):AddItem(vp, .5)
  473. elseif Type == "Up" then
  474. local bodyVelocity = Create("BodyVelocity"){
  475. velocity = vt(0, 20, 0),
  476. P = 5000,
  477. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  478. Parent = hit,
  479. }
  480. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  481. elseif Type == "Snare" then
  482. local bp = Create("BodyPosition"){
  483. P = 2000,
  484. D = 100,
  485. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  486. position = hit.Parent.Torso.Position,
  487. Parent = hit.Parent.Torso,
  488. }
  489. game:GetService("Debris"):AddItem(bp, 1)
  490. elseif Type == "Freeze" then
  491. local BodPos = Create("BodyPosition"){
  492. P = 50000,
  493. D = 1000,
  494. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  495. position = hit.Parent.Torso.Position,
  496. Parent = hit.Parent.Torso,
  497. }
  498. local BodGy = Create("BodyGyro") {
  499. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  500. P = 20e+003,
  501. Parent = hit.Parent.Torso,
  502. cframe = hit.Parent.Torso.CFrame,
  503. }
  504. hit.Parent.Torso.Anchored = true
  505. coroutine.resume(coroutine.create(function(Part)
  506. swait(1.5)
  507. Part.Anchored = false
  508. end), hit.Parent.Torso)
  509. game:GetService("Debris"):AddItem(BodPos, 3)
  510. game:GetService("Debris"):AddItem(BodGy, 3)
  511. end
  512. local debounce = Create("BoolValue"){
  513. Name = "DebounceHit",
  514. Parent = hit.Parent,
  515. Value = true,
  516. }
  517. game:GetService("Debris"):AddItem(debounce, Delay)
  518. c = Instance.new("ObjectValue")
  519. c.Name = "creator"
  520. c.Value = Player
  521. c.Parent = h
  522. game:GetService("Debris"):AddItem(c, .5)
  523. end
  524. end
  525.  
  526. function ShowDamage(Pos, Text, Time, Color)
  527. local Rate = (1 / 30)
  528. local Pos = (Pos or Vector3.new(0, 0, 0))
  529. local Text = (Text or "")
  530. local Time = (Time or 2)
  531. local Color = (Color or Color3.new(1, 0, 0))
  532. local EffectPart = part("Custom", workspace, "Neon", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
  533. EffectPart.Anchored = true
  534. local BillboardGui = Create("BillboardGui"){
  535. Size = UDim2.new(3, 0, 3, 0),
  536. Adornee = EffectPart,
  537. Parent = EffectPart,
  538. }
  539. local TextLabel = Create("TextLabel"){
  540. BackgroundTransparency = 1,
  541. Size = UDim2.new(1, 0, 1, 0),
  542. Text = Text,
  543. TextColor3 = Color,
  544. TextScaled = true,
  545. Font = Enum.Font.ArialBold,
  546. Parent = BillboardGui,
  547. }
  548. game.Debris:AddItem(EffectPart, (Time + 0.1))
  549. EffectPart.Parent = game:GetService("Workspace")
  550. delay(0, function()
  551. local Frames = (Time / Rate)
  552. for Frame = 1, Frames do
  553. wait(Rate)
  554. local Percent = (Frame / Frames)
  555. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  556. TextLabel.TextTransparency = Percent
  557. end
  558. if EffectPart and EffectPart.Parent then
  559. EffectPart:Destroy()
  560. end
  561. end)
  562. end
  563.  
  564. HandleA = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "HandleA", Vector3.new(1.01999998, 0.410000026, 1.01999998))
  565. HandleAweld = weld(m, Character["Right Arm"], HandleA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.86645508e-005, 0.00578308105, 0.000793457031, 1, 1.57159663e-009, 1.84536508e-009, -1.51411894e-009, 1.00000477, 9.46223736e-005, -1.81580617e-009, -9.4622359e-005, 1.00000489))
  566. FConnectorA1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorA1", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  567. FConnectorA1weld = weld(m, HandleA, FConnectorA1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410087585, -1.11513186, -0.410018921, -1, 9.74741943e-006, -1.35193727e-006, -9.74743125e-006, -1.00000489, 2.3929897e-007, -1.35189885e-006, 2.39313522e-007, 1.00000489))
  568. FConnectorA2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorA2", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  569. FConnectorA2weld = weld(m, HandleA, FConnectorA2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410102844, -1.10513186, -0.129695892, -1, 9.74805607e-006, -1.35614573e-006, -9.74806699e-006, -1.00000489, 5.55955921e-007, -1.35610435e-006, 5.55970473e-007, 1.00000489))
  570. FConnectorA3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorA3", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  571. FConnectorA3weld = weld(m, HandleA, FConnectorA3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410087585, -1.11496186, 0.140254974, -1, 9.74844261e-006, -1.35647815e-006, -9.74845443e-006, -1.00000489, 5.93368895e-007, -1.35643631e-006, 5.93383447e-007, 1.00000489))
  572. FConnectorA4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorA4", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  573. FConnectorA4weld = weld(m, HandleA, FConnectorA4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410064697, -1.11497116, 0.41003418, -1, 9.74773866e-006, -1.35528308e-006, -9.7477523e-006, -1.00000489, 5.13136911e-007, -1.35524226e-006, 5.13151463e-007, 1.00000489))
  574. FConnectorA5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorA5", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  575. FConnectorA5weld = weld(m, HandleA, FConnectorA5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409896851, -1.11500096, 0.410381317, -1, 9.74811064e-006, -1.35720666e-006, -9.7481261e-006, -1.00000489, 6.21264917e-007, -1.35716482e-006, 6.21286745e-007, 1.00000489))
  576. HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really blue", "HitboxA", Vector3.new(1.22000003, 1.00999999, 1.01999998))
  577. HitboxAweld = weld(m, HandleA, HitboxA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.10004425, 0.899994373, -7.2479248e-005, 1, 2.3913432e-011, 1.214151e-011, 3.87364897e-011, 1.00000501, 3.17668309e-008, 1.75869319e-011, -3.16504156e-008, 1.00000501))
  578. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  579. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.704981804, 0.600097656, -0.400291443, 1.07934993e-005, 1.00000513, 0.000307456852, -1, 1.07920496e-005, 4.67940163e-006, 4.67608925e-006, -0.000307456678, 1.00000513))
  580. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  581. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
  582. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, -0.0047621727, 0.404830933, 1, -3.37975814e-010, -8.95103991e-010, 4.05866091e-010, 1.00000513, 0.000272899517, 9.25026722e-010, -0.000272899284, 1.00000513))
  583. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
  584. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, -0.704754353, 0.404701233, 1, -6.41774189e-010, -1.14527055e-009, 7.09687087e-010, 1.00000513, 0.000235188927, 1.17513577e-009, -0.000235188694, 1.00000513))
  585. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  586. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000686645508, 0.694943428, 0.600120544, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005))
  587. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.646000028, 0.638000011, 1.35599995))
  588. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  589. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.704681396, 0.600074768, 0.399703979, 1.07932492e-005, 1.00000513, 0.000307390932, -1, 1.07918013e-005, 4.67938798e-006, 4.67607651e-006, -0.000307390757, 1.00000513))
  590. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  591. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993))
  592. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, 0.92485714, 0.000484466553, 1, 3.87098353e-009, 7.2322619e-009, -3.79667275e-009, 1.00000513, -5.19547029e-007, -7.20235427e-009, 5.19794412e-007, 1.00000513))
  593. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  594. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
  595. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, -0.00472640991, 0.404769897, 1, -4.16721185e-010, -1.16062449e-009, 4.84667861e-010, 1.00000513, 0.000259734254, 1.19053056e-009, -0.000259734021, 1.00000513))
  596. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  597. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.214511871, 0.602371216, -0.525278091, 6.89506674e-009, 0.707192183, -0.707028747, -1, -4.38913787e-007, -4.48729907e-007, -6.27587383e-007, 0.707028747, 0.707192183))
  598. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  599. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  600. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.215366364, 0.602371216, -0.0753059387, 2.71407362e-006, 0.706899583, 0.707335591, -1, 2.16833246e-006, 1.66987672e-006, -3.53366175e-007, -0.707335591, 0.706899583))
  601. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  602. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  603. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409934998, -0.704768658, -0.000305175781, 1, -3.60254271e-010, -1.12575438e-009, 4.28148017e-010, 1.00000513, 0.000221444701, 1.15569176e-009, -0.000221444468, 1.00000513))
  604. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  605. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0953993797, 0.600135803, 0.399356842, 1.07937676e-005, 1.00000513, 0.000307317649, -1, 1.0792317e-005, 4.68049075e-006, 4.67718064e-006, -0.000307317474, 1.00000513))
  606. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  607. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  608. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0950679779, 0.600120544, -0.400672913, 1.07931874e-005, 1.00000513, 0.000307162001, -1, 1.07917376e-005, 4.68020016e-006, 4.67689188e-006, -0.000307161827, 1.00000513))
  609. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  610. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005))
  611. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409927368, -0.00472259521, -0.000297546387, 1, -3.09861775e-010, -1.16061794e-009, 3.77793824e-010, 1.00000513, 0.00024700354, 1.19055654e-009, -0.000247003307, 1.00000513))
  612. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
  613. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, 0.00469684601, 0.405296326, 1, -3.89069055e-010, -1.42533318e-009, -4.57056809e-010, -1.00000513, -0.000240535184, -1.45525392e-009, 0.000240534951, -1.00000513))
  614. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
  615. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.214559555, 0.602371216, 0.0747890472, 6.91723301e-009, 0.707163751, -0.707071483, -1, -4.3898072e-007, -4.48717827e-007, -6.27488987e-007, 0.707071483, 0.707163751))
  616. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  617. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  618. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602371216, -0.215126038, 0.214544296, 1, -2.6962903e-008, 2.48683811e-008, 1.60773062e-009, 0.706893623, 0.707334518, -3.67035575e-008, -0.707334518, 0.706893623))
  619. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.600000024, 0.200000003, 1))
  620. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.695029736, 0.600158691, -0.000602722168, 1.07924507e-005, 1.00000513, 0.000307222479, -1, 1.07909991e-005, 4.68184771e-006, 4.67853852e-006, -0.000307222246, 1.00000513))
  621. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  622. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
  623. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.215208054, 0.602371216, 0.524686813, 2.71457156e-006, 0.706890941, 0.707335711, -0.999997497, 2.1679848e-006, 1.67096596e-006, -3.5231912e-007, -0.707337737, 0.706888914))
  624. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  625. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
  626. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, 0.00470399857, 0.405349731, 1, -3.90714155e-010, -1.42410639e-009, -4.58702243e-010, -1.00000513, -0.000240880356, -1.45402668e-009, 0.000240880123, -1.00000513))
  627. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998))
  628. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57763672e-005, 0.699993134, -8.39233398e-005, 1, 2.65332929e-011, 1.19964039e-011, 4.16229898e-011, 1.00000513, 3.18541424e-008, 1.80098159e-011, -3.16213118e-008, 1.00000513))
  629. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  630. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400688171, 0.694943428, 0.600135803, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005))
  631. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.19600004, 0.219999999, 1.35599995))
  632. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993))
  633. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57763672e-005, 0.914970875, 0.000156402588, 1, 3.83146959e-010, 1.04947406e-009, -3.0014724e-010, 1.00000513, -6.28933776e-008, -1.0198371e-009, 6.3162588e-008, 1.00000513))
  634. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  635. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  636. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602371216, -0.214633942, -0.215305328, 1, -2.69070721e-008, 2.46837875e-008, 3.65531747e-008, 0.707143307, -0.707091987, 1.77105497e-009, 0.707091987, 0.707143307))
  637. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  638. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.694721222, 0.600151062, -0.400558472, 1.0792096e-005, 1.00000513, 0.000307252514, -1, 1.07906444e-005, 4.68267717e-006, 4.67936752e-006, -0.00030725234, 1.00000513))
  639. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  640. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
  641. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, -0.704750061, 0.404693604, 1, -5.70188841e-010, -1.14858878e-009, 6.38102626e-010, 1.00000513, 0.000234975247, 1.1784711e-009, -0.000234975014, 1.00000513))
  642. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  643. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.695051193, 0.600151062, 0.399570465, 1.07923161e-005, 1.00000513, 0.000307249313, -1, 1.07908654e-005, 4.68239432e-006, 4.67908512e-006, -0.000307249138, 1.00000513))
  644. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  645. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
  646. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409950256, 0.704789639, 0.405284882, 1, -5.29048194e-010, -1.16270571e-009, -5.96991845e-010, -1.00000513, -0.000257128122, -1.19258425e-009, 0.000257127889, -1.00000513))
  647. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
  648. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950469971, 0.70477581, 0.405281067, 1, -4.60379734e-010, -1.16449506e-009, -5.28324051e-010, -1.00000513, -0.000256976229, -1.19439125e-009, 0.000256975996, -1.00000513))
  649. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998))
  650. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.60005188, -0.304827213, -0.000297546387, 1, -6.62538246e-010, -1.16981935e-009, 7.30470628e-010, 1.00000513, 0.000246760814, 1.19967103e-009, -0.000246760581, 1.00000513))
  651. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998))
  652. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, 0.294992924, -0.000293731689, 1, -1.10349042e-010, -4.6138493e-010, 1.77988208e-010, 1.00000513, 7.43748387e-008, 4.9142046e-010, -7.41420081e-008, 1.00000513))
  653. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  654. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39931488, 0.694943428, 0.600097656, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005))
  655. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.202000037, 0.219999999, 1.35599995))
  656. FHandleA1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleA1", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  657. FHandleA1weld = weld(m, FConnectorA1, FHandleA1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, -0.0899443626, 0.000160217285, 1, 9.47310674e-010, -1.83126758e-009, -9.44816669e-010, 1, 1.51900167e-007, 1.83138127e-009, -1.51900167e-007, 1))
  658. FHandleA2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleA2", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  659. FHandleA2weld = weld(m, FConnectorA2, FHandleA2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0899934769, 0, 1, -2.30699793e-010, 1.00612851e-010, 2.9406716e-010, 1.00000572, 1.59925548e-008, -1.28238753e-010, -2.03581294e-008, 1.00000572))
  660. FHandleA3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleA3", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  661. FHandleA3weld = weld(m, FConnectorA3, FHandleA3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.090004921, 3.81469727e-006, 1, 4.48693027e-010, -1.09935172e-010, -4.47141213e-010, 1, -2.09038262e-008, 1.10048859e-010, 2.09038262e-008, 1))
  662. FHandleA4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleA4", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  663. FHandleA4weld = weld(m, FConnectorA4, FHandleA4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.0900015831, 2.67028809e-005, 1, 8.51593795e-010, -8.99262886e-011, -8.46407722e-010, 1, -2.47964635e-008, 9.02673492e-011, 2.47964635e-008, 1))
  664. FHandleA5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleA5", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  665. FHandleA5weld = weld(m, FConnectorA5, FHandleA5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0900025368, 7.2479248e-005, 1, 1.59918379e-009, 4.29054126e-010, -1.58659819e-009, 1, -1.01346814e-007, -4.28713065e-010, 1.01324986e-007, 1))
  666.  
  667. HandleB = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "HandleB", Vector3.new(1.01999998, 0.410000026, 1.01999998))
  668. HandleBweld = weld(m, Character["Left Arm"], HandleB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, 0.00579214096, -0.000717163086, -0.99999702, 1.30612687e-009, 2.74129752e-006, 1.1281549e-009, 1.00000882, -9.4532792e-005, -2.29434954e-006, -9.45326028e-005, -1.00000536))
  669. FConnectorB1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorB1", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  670. FConnectorB1weld = weld(m, HandleB, FConnectorB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410011292, -1.09512377, -0.40996933, -0.999990344, 9.75173589e-006, -4.76017885e-006, -9.75114472e-006, -1.00001204, 2.27628334e-007, -4.34698632e-006, 2.29010766e-007, 1.00000203))
  671. FConnectorB2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorB2", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  672. FConnectorB2weld = weld(m, HandleB, FConnectorB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, -1.09513116, -0.129657745, -0.999986649, 9.75185594e-006, -5.20708772e-006, -9.75106377e-006, -1.00000668, 5.36027073e-007, -3.48685307e-006, 5.38973836e-007, 0.999993324))
  673. FConnectorB3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorB3", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  674. FConnectorB3weld = weld(m, HandleB, FConnectorB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409965515, -1.08497524, 0.140300751, -0.999993324, 9.75177409e-006, -3.97838994e-006, -9.75137755e-006, -1.00000334, 5.61856723e-007, -3.11826261e-006, 5.63341018e-007, 0.999996662))
  675. FConnectorB4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorB4", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  676. FConnectorB4weld = weld(m, HandleB, FConnectorB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409957886, -1.08498001, 0.410175323, -0.999991894, 9.75470903e-006, -3.12404359e-006, -9.75422699e-006, -1.00000405, 5.46198862e-007, -2.07960943e-006, 5.47988748e-007, 0.999995947))
  677. FConnectorB5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorB5", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  678. FConnectorB5weld = weld(m, HandleB, FConnectorB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409980774, -1.09494543, -0.409542084, -0.999974728, 9.75853163e-006, -6.0076236e-006, -9.75704006e-006, -1.00001264, 6.99823431e-007, -2.75148182e-006, 7.05331331e-007, 0.999987364))
  679. HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really blue", "HitboxB", Vector3.new(1.22000003, 1.00999999, 1.01999998))
  680. HitboxBweld = weld(m, HandleB, HitboxB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.100006104, 0.889988422, -8.01086426e-005, 0.999965847, -7.24100557e-010, 3.32365107e-006, -7.63507535e-010, 1.00002456, 3.05735739e-008, 3.58721138e-007, -2.40979716e-008, 0.999989808))
  681. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
  682. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, 0.714781284, 0.405288696, 0.999982476, 1.32186387e-010, 7.77321588e-007, 5.98021299e-010, -1.00001609, -0.000257281994, -1.25018551e-006, 0.00025728374, -0.99999851))
  683. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998))
  684. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.28881836e-005, 0.285013676, -0.000282287598, 0.999967337, -1.5549535e-009, 5.20209369e-006, 1.61488642e-010, 1.00001812, 7.64994184e-008, -1.3707679e-006, -6.97400537e-008, 0.999985218))
  685. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005))
  686. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409980774, -0.0147089958, -0.000305175781, 0.999965847, -2.17003437e-009, 4.9788764e-006, 3.62124303e-010, 1.00002444, 0.000246998534, -1.29649527e-006, -0.000247000571, 0.999989808))
  687. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  688. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.714772701, -0.000305175781, 0.999984264, 5.30370525e-010, 7.77336254e-007, -9.50127754e-010, 1.00000787, 0.00022139927, 1.25007e-006, -0.000221399358, 0.999992192))
  689. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
  690. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, 0.0146970749, 0.40537262, 0.999965847, -2.17019336e-009, 4.97882229e-006, -3.70234204e-010, -1.00002444, -0.000240876077, 1.29644116e-006, 0.00024087794, -0.999989808))
  691. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993))
  692. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.05175781e-005, 0.904989719, 0.000244140625, 0.999978065, -7.79672504e-009, 3.02157605e-006, 6.82267665e-009, 1.00001097, -1.16917363e-007, -1.95484972e-007, 1.21617632e-007, 0.999989033))
  693. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  694. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993))
  695. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.914862633, 0.000553131104, 0.999978065, -2.87229418e-009, 2.06913091e-006, 1.8980213e-009, 1.00001097, -5.95959136e-007, 7.56950044e-007, 6.00666681e-007, 0.999989033))
  696. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  697. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.600000024, 0.200000003, 1))
  698. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685016155, 0.60004425, -0.000576019287, 1.07880278e-005, 1.0000155, 0.000307261536, -0.999969006, 1.0787875e-005, 2.61563605e-006, 6.60559135e-006, -0.000307264534, 0.999984682))
  699. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  700. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  701. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.684755325, 0.600059509, -0.400756836, 1.0788599e-005, 1.00000787, 0.000307488954, -0.999984264, 1.07877813e-005, 3.72219597e-006, 5.74624983e-006, -0.000307490496, 0.999992192))
  702. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  703. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  704. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685072899, 0.600067139, 0.399261475, 1.07872711e-005, 1.0000155, 0.00030746602, -0.999969006, 1.07870783e-005, 2.73933233e-006, 6.729284e-006, -0.000307469018, 0.999984682))
  705. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  706. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  707. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.399326324, 0.684971809, 0.599990845, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
  708. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.202000037, 0.219999999, 1.35599995))
  709. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
  710. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.714713573, 0.404712677, 0.999982774, 2.57471877e-010, 7.7719352e-007, -7.87075238e-010, 1.00001347, 0.000235129759, 1.25028396e-006, -0.000235130938, 0.999996126))
  711. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
  712. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.0146975517, 0.4047966, 0.999982774, 6.53486099e-010, 7.77193463e-007, -1.11419485e-009, 1.00001299, 0.000259818073, 1.25028328e-006, -0.000259819906, 0.99999553))
  713. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  714. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400676727, 0.684971809, 0.600036621, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
  715. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.19600004, 0.219999999, 1.35599995))
  716. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  717. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000675201416, 0.684971809, 0.600013733, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
  718. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.646000028, 0.638000011, 1.35599995))
  719. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  720. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.714962482, 0.599998474, -0.400279999, 1.07917776e-005, 1.00000787, 0.000307536626, -0.999984264, 1.07909609e-005, 3.72180239e-006, 5.74585465e-006, -0.000307538168, 0.999992192))
  721. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  722. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  723. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0853996277, 0.600074768, 0.399375916, 1.07918922e-005, 1.00001574, 0.000307276874, -0.999968529, 1.07916239e-005, 3.00816009e-006, 7.05953335e-006, -0.000307279872, 0.999984324))
  724. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  725. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  726. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602294922, -0.221727371, -0.222377777, 0.999968529, -2.77844325e-008, 1.5804543e-006, -1.73086164e-006, 0.707148612, -0.707064986, 1.76833453e-006, 0.707087159, 0.707126319))
  727. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  728. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0850524902, 0.600036621, -0.400672913, 1.07914002e-005, 1.00001574, 0.0003071838, -0.999968529, 1.07914666e-005, 1.92046173e-006, 5.97185317e-006, -0.000307186769, 0.999984324))
  729. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  730. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  731. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221570969, 0.602279663, -0.532333374, -9.16450119e-007, 0.707201421, -0.707024872, -0.99998188, -4.39811004e-007, -1.23922871e-006, 3.05380581e-007, 0.707037866, 0.707188487))
  732. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  733. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
  734. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221664429, 0.602294922, 0.0677280426, -5.32410468e-007, 0.707169592, -0.707043946, -0.999968529, 4.26314045e-007, -2.87682087e-006, 1.1334331e-006, 0.707066119, 0.707147479))
  735. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  736. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  737. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602279663, -0.222204208, 0.221616745, 0.999968529, -2.7891728e-008, 1.5804543e-006, 1.76886238e-006, 0.706902444, 0.707310975, 1.7303239e-006, -0.707333207, 0.706880331))
  738. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  739. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.71464777, 0.599990845, 0.399719238, 1.07905635e-005, 1.00000787, 0.000307468435, -0.999984264, 1.07897467e-005, 3.7218565e-006, 5.74590968e-006, -0.000307469978, 0.999992192))
  740. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  741. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
  742. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222238541, 0.602272034, 0.531747818, 3.61345883e-006, 0.706890404, 0.707323194, -0.999984264, 2.18690184e-006, 8.96424808e-007, 5.20473066e-007, -0.70733428, 0.706879318))
  743. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  744. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  745. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222442627, 0.602287292, -0.0682048798, 2.74106606e-006, 0.706903875, 0.707309544, -0.999968529, 1.72691671e-006, -1.90388391e-006, 3.00002284e-007, -0.707331777, 0.706881762))
  746. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  747. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
  748. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949707031, 0.014693737, 0.405315399, 0.999965847, -2.00778438e-009, 5.06809101e-006, -1.86809165e-010, -1.00002444, -0.000240532332, 1.38570761e-006, 0.000240534195, -0.999989808))
  749. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998))
  750. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599967957, -0.314879894, -0.000305175781, 0.999968529, -1.52550794e-009, 3.47273135e-006, 2.76023454e-010, 1.00001574, 0.000246752985, 5.82059499e-007, -0.000246754033, 0.999984324))
  751. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
  752. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, 0.71477747, 0.405269623, 0.999983668, 2.62990379e-010, 7.77281798e-007, 6.87050083e-010, -1.00001037, -0.00025712885, -1.25016015e-006, 0.000257130014, -0.99999398))
  753. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998))
  754. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.690003395, 0, 0.999978065, -3.37791017e-009, 2.19185767e-006, 2.40435716e-009, 1.00001097, 5.20303729e-008, 6.34224364e-007, -4.73301043e-008, 0.999989033))
  755. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
  756. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, -0.714709282, 0.404720306, 0.999984264, 2.45380903e-011, 7.7730283e-007, -4.26871205e-010, 1.00000787, 0.000235340878, 1.25010342e-006, -0.000235341198, 0.999992192))
  757. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
  758. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.0147390366, 0.404838562, 0.999983072, 5.45701151e-010, 7.77317439e-007, -1.05576647e-009, 1.0000155, 0.000272982696, 1.25019938e-006, -0.000272984529, 0.999998391))
  759. FHandleB1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleB1", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  760. FHandleB1weld = weld(m, FConnectorB1, FHandleB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.100004435, 3.81469727e-006, 0.999987125, 9.48046641e-010, -8.29304327e-007, -1.90026062e-009, 1.00000644, -2.25118129e-008, -8.29517148e-007, 1.97178451e-008, 0.999993563))
  761. FHandleB2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleB2", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  762. FHandleB2weld = weld(m, FConnectorB2, FHandleB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0999953747, -1.90734863e-005, 0.999986887, 1.7767473e-009, -8.2923782e-007, -2.74682477e-009, 1.00000656, -3.37167876e-008, -8.60301839e-007, 3.08791641e-008, 0.999993443))
  763. FHandleB3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleB3", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  764. FHandleB3weld = weld(m, FConnectorB3, FHandleB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, -0.110008478, -6.48498535e-005, 0.999993801, 1.65772562e-009, -1.46104639e-007, -2.11578732e-009, 1.0000031, -3.14466888e-008, -6.52590643e-007, 3.01006366e-008, 0.999996901))
  765. FHandleB4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleB4", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  766. FHandleB4weld = weld(m, FConnectorB4, FHandleB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.110030413, -4.57763672e-005, 0.999992371, -3.29658301e-010, -1.30871194e-006, -2.33423003e-010, 1.00000381, -5.04951458e-009, 3.25705969e-007, 3.39059625e-009, 0.999996185))
  767. FHandleB5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleB5", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  768. FHandleB5weld = weld(m, FConnectorB5, FHandleB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -0.0900087357, -0.000114440918, 0.999993801, 3.53735596e-009, -1.22842721e-006, -3.99611277e-009, 1.0000031, -1.37908501e-007, 4.29716692e-007, 1.36555173e-007, 0.999996901))
  769.  
  770. function atktype(s, e)
  771. coroutine.resume(coroutine.create(function()
  772. attacktype = e
  773. wait(.5)
  774. attacktype = s
  775. end))
  776. end
  777.  
  778. function attackone()
  779. attack = true
  780. local con = HitboxA.Touched:connect(function(hit)
  781. Damagefunc(HitboxA, hit, 20, 30, math.random(1,5), "Normal", RootPart, .1, "Hit1", 1)
  782. end)
  783. for i = 0, 1, 0.1 do
  784. swait()
  785. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), .3)
  786. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(70)), .3)
  787. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(150), math.rad(90)), 0.3)
  788. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3)
  789. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  790. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  791. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  792. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  793. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  794. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  795. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  796. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  797. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  798. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  799. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  800. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  801. end
  802. so("Punch1", HitboxA, 1, .8)
  803. for i = 0, 1, 0.1 do
  804. swait()
  805. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(70)), .5)
  806. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-70)), .5)
  807. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(20), math.rad(80)), 0.5)
  808. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.5)
  809. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  810. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  811. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  812. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  813. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  814. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  815. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  816. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  817. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  818. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  819. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  820. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  821. end
  822. attack = false
  823. con:disconnect()
  824. atktype(1, 2)
  825. end
  826.  
  827. function attacktwo()
  828. attack = true
  829. local con = HitboxB.Touched:connect(function(hit)
  830. Damagefunc(HitboxB, hit, 20, 30, math.random(1,5), "Normal", RootPart, .1, "Hit2", 1)
  831. end)
  832. so("Punch2", HitboxB, 1, .9)
  833. for i = 0, 1, 0.1 do
  834. swait()
  835. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), .5)
  836. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(70)), .5)
  837. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.5)
  838. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(30 * i)), 0.5)
  839. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  840. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  841. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  842. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  843. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  844. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  845. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  846. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  847. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  848. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  849. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  850. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  851. end
  852. attack = false
  853. con:disconnect()
  854. atktype(1, 3)
  855. end
  856.  
  857. function attackthree()
  858. attack = true
  859. local con = RightLeg.Touched:connect(function(hit)
  860. Damagefunc(HitboxA, hit, 20, 30, math.random(1,5), "Normal", RootPart, .1, "Hit3", 1)
  861. end)
  862. Humanoid.WalkSpeed = 0
  863. Torso.Velocity = Head.CFrame.lookVector * 75
  864. so("Punch3", HitboxB, 1, .9)
  865. for i = 0, 1, 0.1 do
  866. swait()
  867. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), .5)
  868. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .5)
  869. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.5)
  870. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5)
  871. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(130)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  872. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(20)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  873. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  874. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  875. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  876. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  877. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  878. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  879. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  880. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  881. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  882. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  883. end
  884. attack = false
  885. Humanoid.WalkSpeed = 16
  886. con:disconnect()
  887. atktype(1, 1)
  888. end
  889.  
  890. function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2)
  891. local prt = part(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  892. prt.Anchored = true
  893. prt.CFrame = cframe
  894. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  895. coroutine.resume(coroutine.create(function()
  896. for i = 0, 1, 0.05 do
  897. wait()
  898. prt.Transparency = i
  899. msh.Scale = msh.Scale + vt(x2, y2, z2)
  900. end
  901. prt.Parent = nil
  902. end))
  903. end
  904.  
  905. function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type)
  906. for _, c in pairs(workspace:children()) do
  907. local hum = c:findFirstChild("Humanoid")
  908. if hum ~= nil then
  909. local head = c:findFirstChild("Torso")
  910. if head ~= nil then
  911. local targ = head.Position - Part.Position
  912. local mag = targ.magnitude
  913. if mag <= magni and c.Name ~= Player.Name then
  914. Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3)
  915. end
  916. end
  917. end
  918. end
  919. end
  920.  
  921. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  922. local prt = part(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  923. prt.Anchored = true
  924. prt.CFrame = cframe
  925. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  926. game:GetService("Debris"):AddItem(prt, 2)
  927. coroutine.resume(coroutine.create(function(Part, Mesh)
  928. for i = 0, 1, delay do
  929. swait()
  930. Part.CFrame = Part.CFrame
  931. Part.Transparency = i
  932. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  933. end
  934. Part.Parent = nil
  935. end), prt, msh)
  936. end
  937.  
  938. function BlastJump()
  939. if Anim == "Idle" or Anim == "Walk" then
  940. attack = true
  941. Humanoid.WalkSpeed = 0
  942. for i = 0, 1, 0.1 do
  943. swait()
  944. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -.5) * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  945. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  946. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3)
  947. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3)
  948. RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(20)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  949. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(30)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  950. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  951. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  952. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  953. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  954. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
  955. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  956. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  957. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  958. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  959. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
  960. end
  961. so("Fire", Torso, 1, .8)
  962. MagniDamage(HitboxA, HitboxA, 20, 20, 50, 20, "Knockdown")
  963. BlastEffect(BrickColor.new("Really black"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), 1, 1, 1, .7, .7, .7)
  964. BlastEffect(BrickColor.new("Really blue"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), .9, .9, .9, .6, .6, .6)
  965. MagicCircle(BrickColor.new("Really black"), RightArm.CFrame, 0.5, 0.5, 0.5, 0.7, 0.7, 0.7, 0.05)
  966. MagicCircle(BrickColor.new("Really blue"), RightArm.CFrame, 0.4, 0.4, 0.4, 0.6, 0.6, 0.6, 0.05)
  967. MagicCircle(BrickColor.new("Really black"), LeftArm.CFrame, 0.5, 0.5, 0.5, 0.7, 0.7, 0.7, 0.05)
  968. MagicCircle(BrickColor.new("Really blue"), LeftArm.CFrame, 0.4, 0.4, 0.4, 0.6, 0.6, 0.6, 0.05)
  969. Humanoid.WalkSpeed = 16
  970. Humanoid.Jump = true
  971. Torso.Velocity = vt(0, 200, 0)
  972. attack = false
  973. end
  974. end
  975.  
  976. function DoubleJump()
  977. attack = true
  978. so("Fire", Torso, 1, .8)
  979. BlastEffect(BrickColor.new("Really black"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), 1, 1, 1, .7, .7, .7)
  980. BlastEffect(BrickColor.new("Really blue"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), .9, .9, .9, .6, .6, .6)
  981. Humanoid.WalkSpeed = 16
  982. Humanoid.Jump = true
  983. Torso.Velocity = vt(0, 200, 0)
  984. for i = 0, 1, 0.05 do
  985. swait()
  986. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(6*i, math.rad(0), math.rad(0)), .3)
  987. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  988. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  989. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  990. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  991. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  992. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  993. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  994. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  995. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  996. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
  997. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  998. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  999. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1000. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1001. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
  1002. end
  1003. for i = 0, 1, 0.02 do
  1004. swait()
  1005. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), .3)
  1006. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1007. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(-30)), 0.3)
  1008. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(30)), 0.3)
  1009. RH.C0 = clerp(RH.C0, cf(1, -1, -.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1010. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-30), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1011. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1012. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1013. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1014. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1015. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1016. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1017. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1018. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1019. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1020. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1021. end
  1022. MagniDamage(HitboxA, HitboxA, 20, 20, 50, 20, "Up")
  1023. so("Fire", Torso, 1, .5)
  1024. local hit,pos=rayCast(Torso.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character)
  1025. if hit~=nil then
  1026. local ref=part(3,workspace,"Neon",0,1,BrickColor.new("Really black"),"Effect",vt())
  1027. ref.Anchored=true
  1028. ref.CFrame=cf(pos)
  1029. game:GetService("Debris"):AddItem(ref,3)
  1030. for i=1,10 do
  1031. local Col=BrickColor.new("Really blue")
  1032. local groundpart=part(3,Character,"Neon",0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
  1033. groundpart.Anchored=true
  1034. groundpart.CanCollide=false
  1035. groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1036. local Col2=BrickColor.new("Really black")
  1037. local groundpart2=part(3,Character,"Neon",0,0,Col2,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
  1038. groundpart2.Anchored=true
  1039. groundpart2.CanCollide=false
  1040. groundpart2.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1041. game:GetService("Debris"):AddItem(groundpart,5)
  1042. game:GetService("Debris"):AddItem(groundpart2,5)
  1043. end
  1044. BlastEffect(BrickColor.new("Really black"),cf(pos),1,1,1,.7,.7,.7)
  1045. BlastEffect(BrickColor.new("Really blue"),cf(pos),.9,.9,.9,.6,.6,.6)
  1046. MagicCircle(BrickColor.new("Really blue"),cf(pos),3,3,3,5,5,5,0.05)
  1047. MagicCircle(BrickColor.new("Really black"),cf(pos),4,4,4,6,6,6,0.05)
  1048. MagniDamage(ref,ref,10,10,20,math.random(10,20),"Knockdown")
  1049. end
  1050. for i = 0, 1, 0.1 do
  1051. swait()
  1052. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -.5) * angles(math.rad(50), math.rad(0), math.rad(0)), .3)
  1053. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  1054. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.7) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.3)
  1055. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.7) * angles(math.rad(50), math.rad(0), math.rad(30)), 0.3)
  1056. RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(50), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1057. LH.C0 = clerp(LH.C0, cf(-1, -1, -.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1058. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1059. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1060. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1061. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1062. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1063. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1064. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1065. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1066. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1067. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1068. end
  1069. attack = false
  1070. end
  1071.  
  1072. function MultiPunch()
  1073. attack = true
  1074. local con1 = HitboxA.Touched:connect(function(hit)
  1075. Damagefunc(HitboxA, hit, 1500, 9999, math.random(1,5), "Normal", RootPart, .1, "Hit1", 1)
  1076. end)
  1077. local con2 = HitboxB.Touched:connect(function(hit)
  1078. Damagefunc(HitboxB, hit, 1500, 9999, math.random(1,5), "Normal", RootPart, .1, "Hit2", 1)
  1079. end)
  1080. for i = 1,10 do
  1081. so("Punch1", HitboxA, 1, .8)
  1082. for i = 0, 1, 0.1 do
  1083. wait()
  1084. Torso.Velocity = Head.CFrame.lookVector * 50
  1085. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(70)), .5)
  1086. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-70)), .5)
  1087. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(20), math.rad(80)), 0.5)
  1088. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.5)
  1089. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1090. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1091. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1092. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1093. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1094. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1095. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1096. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1097. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1098. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1099. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1100. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1101. end
  1102. so("Punch2", HitboxB, 1, .9)
  1103. for i = 0, 1, 0.2 do
  1104. wait()
  1105. Torso.Velocity = Head.CFrame.lookVector * 10
  1106. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), 1)
  1107. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(70)), 1)
  1108. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-30)), 1)
  1109. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(20), math.rad(-20), math.rad(-80)), 1)
  1110. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), 1)
  1111. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), 1)
  1112. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1113. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1114. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1115. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1116. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 1)
  1117. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1118. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1119. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1120. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1121. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 1)
  1122. end
  1123. end
  1124. attack = false
  1125. con1:disconnect()
  1126. con2:disconnect()
  1127. end
  1128.  
  1129. local Grabbing = false
  1130.  
  1131. function Grab()
  1132. attack = true
  1133. so("Punch3",HitboxA,1,0.5)
  1134. if Grabbing == false then
  1135. gp = nil
  1136. con1=HitboxA.Touched:connect(function(hit) -- credits to TheDarkRevenant for the grabbing
  1137. local ht = hit.Parent
  1138. local hum1=ht:FindFirstChild('Humanoid')
  1139. if hum1 ~= nil then
  1140. hum1.PlatformStand=true
  1141. gp = ht
  1142. Grabbing = true
  1143. so("Grab", Torso, 1, .8)
  1144. local asd=weld(RightArm,RightArm,ht:FindFirstChild("Torso"),CFrame.new(0,-1.7,0),CFrame.new(0,0,0))
  1145. asd.Parent = RightArm
  1146. asd.Name = "asd"
  1147. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
  1148. so("http://roblox.com/asset/?id=200632821",Torso,1,.9)
  1149. elseif hum1 == nil then
  1150. con1:disconnect()
  1151. wait() return
  1152. end
  1153. end)
  1154. end
  1155. if Grabbing == false then
  1156. for i = 0,1,0.05 do
  1157. swait()
  1158. Torso.Velocity = Head.CFrame.lookVector * 50
  1159. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1160. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-90)), .3)
  1161. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1162. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-60)), 0.3)
  1163. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1164. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1165. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1166. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1167. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1168. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1169. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1170. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1171. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1172. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1173. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1174. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1175. end
  1176. end
  1177. if Grabbing == true then
  1178. for i = 0, 1, 0.1 do
  1179. swait()
  1180. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .5)
  1181. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .5)
  1182. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.5)
  1183. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5)
  1184. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1185. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1186. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1187. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1188. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1189. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1190. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1191. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1192. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1193. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1194. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1195. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1196. end
  1197. so("Fire",Torso,1,.7)
  1198. so("Fire",Torso,1,.9)
  1199. MagniDamage(HitboxA,HitboxA,5,30,80,0,"Up")
  1200. MagicCircle(BrickColor.new("Really black"),RightArm.CFrame,3,3,3,5,5,5,0.05)
  1201. MagicCircle(BrickColor.new("Really blue"),RightArm.CFrame,2,2,2,4,4,4,0.05)
  1202. BlastEffect(BrickColor.new("Really black"),Torso.CFrame,1,1,1,.7,.7,.7)
  1203. BlastEffect(BrickColor.new("Really blue"),Torso.CFrame,.9,.9,.9,.6,.6,.6)
  1204. for i = 0, 1, 0.1 do
  1205. swait()
  1206. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .5)
  1207. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .5)
  1208. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.5)
  1209. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5)
  1210. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1211. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1212. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1213. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1214. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1215. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1216. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1217. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1218. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1219. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1220. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1221. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1222. end
  1223. end
  1224. for i,v in pairs(RightArm:GetChildren()) do
  1225. if v.Name == "asd" and v:IsA("Weld") then
  1226. v:Remove()
  1227.  
  1228. end
  1229. end
  1230. con1:disconnect()
  1231. Grabbing = false
  1232. attack = false
  1233. end
  1234.  
  1235. function Flip()
  1236. attack = true
  1237. for i = 0,1,0.1 do
  1238. swait()
  1239. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
  1240. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1241. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(-90), math.rad(-170)), 0.3)
  1242. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(170)), 0.3)
  1243. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1244. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1245. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1246. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1247. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1248. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1249. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1250. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1251. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1252. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1253. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1254. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1255. end
  1256. for i = 0,1,0.01 do
  1257. swait()
  1258. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
  1259. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1260. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(-90), math.rad(-150)), 0.3)
  1261. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(150)), 0.3)
  1262. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1263. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1264. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1265. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1266. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1267. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1268. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1269. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1270. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1271. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1272. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1273. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1274. end
  1275. attack = false
  1276. end
  1277.  
  1278. mouse.Button1Down:connect(function()
  1279. if attack == false and attacktype == 1 then
  1280. attacktype = 2
  1281. attackone()
  1282. elseif attack == false and attacktype == 2 then
  1283. attacktype = 1
  1284. attacktwo()
  1285. elseif attack == false and attacktype == 3 then
  1286. attacktype = 1
  1287. attackthree()
  1288. end
  1289. end)
  1290.  
  1291. mouse.KeyDown:connect(function(k)
  1292. k = k:lower()
  1293. if attack == false and k == 'q' then
  1294. BlastJump()
  1295. elseif attack == false and k == ' ' and Anim == 'Jump' then
  1296. DoubleJump()
  1297. elseif attack == false and k == 'e' then
  1298. MultiPunch()
  1299. elseif attack == false and k == 'r' then
  1300. Grab()
  1301. elseif attack == false and k == 'f' then
  1302. Flip()
  1303. end
  1304. end)
  1305.  
  1306. local sine = 0
  1307. local change = 1
  1308. local val = 0
  1309. local idle = 0
  1310. local donum = 0
  1311.  
  1312. while true do
  1313. swait()
  1314. sine = sine + change
  1315. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1316. local velderp = RootPart.Velocity.y
  1317. hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1318. if equipped == true or equipped == false then
  1319. if attack == false then
  1320. idle = idle + 1
  1321. else
  1322. idle = 0
  1323. end
  1324. if idle >= 500 then
  1325. if attack == false then
  1326. end
  1327. end
  1328. if donum >= .5 then
  1329. handidle = true
  1330. elseif donum <= 0 then
  1331. handidle = false
  1332. end
  1333. if handidle == false then
  1334. donum = donum + 0.003
  1335. else
  1336. donum = donum - 0.003
  1337. end
  1338. if RootPart.Velocity.y > 1 and hitfloor == nil then
  1339. Anim = "Jump"
  1340. if attack == false then
  1341. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  1342. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1343. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(70)), 0.3)
  1344. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(-70)), 0.3)
  1345. RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(-30)), .3)
  1346. LH.C0 = clerp(LH.C0, cf(-1, -.8, -.5) * angles(math.rad(0), math.rad(-90), math.rad(20)), .3)
  1347. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1348. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1349. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1350. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1351. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1352. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1353. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1354. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1355. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1356. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1357. end
  1358. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  1359. Anim = "Fall"
  1360. if attack == false then
  1361. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1362. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  1363. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(130)), 0.3)
  1364. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-130)), 0.3)
  1365. RH.C0 = clerp(RH.C0, cf(1, -.7, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3)
  1366. LH.C0 = clerp(LH.C0, cf(-1, -1, -.5) * angles(math.rad(0), math.rad(-90), math.rad(10)), .3)
  1367. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1368. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1369. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1370. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1371. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1372. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1373. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1374. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1375. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1376. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1377. end
  1378. elseif torvel < 1 and hitfloor ~= nil then
  1379. Anim = "Idle"
  1380. if attack == false then
  1381. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-30)), .3)
  1382. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(30)), .3)
  1383. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(90) + donum / 2, math.rad(30) + donum / 2, math.rad(-40)), 0.3)
  1384. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80) + donum / 2, math.rad(-30) - donum / 2, math.rad(-20)), 0.3)
  1385. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1386. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1387. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1388. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1389. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1390. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1391. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1392. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1393. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1394. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1395. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1396. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1397. end
  1398. elseif torvel > 2 and hitfloor ~= nil then
  1399. Anim = "Walk"
  1400. if attack == false then
  1401. change = 3
  1402. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1403. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1404. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(15)), 0.3)
  1405. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-15)), 0.3)
  1406. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1407. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1408. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1409. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-21)), .3)
  1410. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-22)), .3)
  1411. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-23)), .3)
  1412. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(24)), .3)
  1413. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1414. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-21)), .3)
  1415. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-22)), .3)
  1416. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-23)), .3)
  1417. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(24)), .3)
  1418. end
  1419. end
  1420. end
  1421. if #Effects > 0 then
  1422. for e = 1, #Effects do
  1423. if Effects[e] ~= nil then
  1424. local Thing = Effects[e]
  1425. if Thing ~= nil then
  1426. local Part = Thing[1]
  1427. local Mode = Thing[2]
  1428. local Delay = Thing[3]
  1429. local IncX = Thing[4]
  1430. local IncY = Thing[5]
  1431. local IncZ = Thing[6]
  1432. if Thing[1].Transparency <= 1 then
  1433. if Thing[2] == "Block1" then
  1434. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1435. Mesh = Thing[1].Mesh
  1436. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1437. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1438. elseif Thing[2] == "Cylinder" then
  1439. Mesh = Thing[1].Mesh
  1440. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1441. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1442. elseif Thing[2] == "Blood" then
  1443. Mesh = Thing[7]
  1444. Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0)
  1445. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1446. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1447. elseif Thing[2] == "Elec" then
  1448. Mesh = Thing[1].Mesh
  1449. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  1450. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1451. elseif Thing[2] == "Disappear" then
  1452. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1453. end
  1454. else
  1455. Part.Parent = nil
  1456. table.remove(Effects, e)
  1457. end
  1458. end
  1459. end
  1460. end
  1461. end
  1462. end
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