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- Audacity Girl
- Attempted self-analysis:
- Audacity Girl is an archetypical hit-and run fighter. With her sonic cannon, she can snipe at enemies far away, and up close, she is highly agile. A rewind allows for deep edgeguards and allows her to escape bad situations and get back to the ledge with ease. She has a fast dash speed and a high jump, and can float above the opponent with her low fall acceleration, allowing her to outrange the opponent in any situation.
- Audacity Girl is a brawler up close. Her kit consists mainly of kicks, which individually do not deal a lot of damage, but can collectively be stringed together for good damage. Additionally, she has multiple fast options to knock out opponents at realistic damage levels, and even her lowly tilts can do the job at about 150. With a good soft read, she can knock out at even lower percentages, and can afford to try thanks to low-lag finishers.
- Audacity Girl's focus, however, is her sonic cannon. A diffuse pulse can quickly rack up damage from afar, and spreads out, making it hard for opponents to avoid. For opponents that prefer to turtle down rather than run, focused pulses can deal large amounts of damage if focused correctly, and do additional shield damage. And Snippet Cut is very quick to activate, and can be played back at any distance without retaliation. All these tools allow Audacity Girl to manage chip damage at long range.
- For Audacity Girl's range and agility, she exchanged some things. Her recovery, while fast and long-reaching, is very linear, making it simple work for even mediocre edgeguarders to catch repeatedly. She is also rather light for her relatively large frame, and can only deal small amounts of damage at a time. Audacity Girl players therefore must play it safe, and run in and out of the opponent's range to deal damage while avoiding it.
- Medium-large frame
- Medium-low weight
- Medium-low fall acceleration
- Medium-low maximum speed
- Medium friction
- Medium air control
- 1 midair jump
- Walk: Medium speed.
- Dash: High speed. 32 frames of turnaround.
- Roll: Intangible frames 1-5, ends on frame 15. Very short distance.
- Spotdodge: Intangible frames 1-7, ends on frame 14.
- Airdodge: Intangible frames 1-12, ends on frame 20.
- Jump: High. Active frame 6.
- Jab: Rapid cannon swipes. Moderate disjoint. Active frame 3, ends frame 25, loops. 3 damage, slight horizontal knockback.
- Ftilt: Roundhouse kick. Active frames 4-7, ends frame 28. 4 damage, good diagonal knockback, can KO at 160.
- Utilt: Upward kick. Active frames 3-5, ends frame 26. 4 damage, good diagonal knockback, can KO at 150.
- Dtilt: Leg sweep. Active frames 10-13, ends frame 30. 4 damage, flinching, trips.
- Dash: Side kick. Active frames 8-14, ends frame 36. 6 damage, good horizontal knockback, can KO at 135.
- Fsmash: Reverse back kick. Active frames 12-18 clean, 19-22 late, ends frame 45. 9(12) damage clean, 7(10) damage late, both good horizontal knockback, clean can KO at 120.
- Usmash: Sonic cannon swipe. Moderate disjoint. Active frames 11-16 hit 1, 18-23 hit 2, ends frame 42. 6(8) damage first hit sweetspot and second hit, 3(4) first hit sourspot, first hit sweetspot slight vertical knockback, first hit sourspot slight near-vertical knockback towards the center, second hit strong vertical knockback, can KO at 125.
- Dsmash: Heel strike. Active frames 6-14, ends frame 33. 5(7) damage foot, 3(4) damage leg, foot strong meteor smash, leg weak meteor smash.
- Nair: Roundhouse kick. Active frames 3-6, ends frame 30, land 13 frames. 4 damage, good diagonal knockback, can KO at 160.
- Fair: Knee strike. Active frames 5-9, ends frame 36, land 17 frames. 13 damage sweetspot, 5 damage sourspot, both moderate horizontal knockback, sweetspot can KO at 120.
- Bair: Back kick. Active frames 10-18 clean, 19-24 late, ends frame 43, land 16 frames. 8 damage clean, 6 damage late, both good horizontal knockback, clean can KO at 130.
- Uair: Sonic pulse upwards. Reflectable, transcendent, short-ranged projectile. Active frame 3, ends frame 35, land 14 frames, autocancels from full hop. 5 damage, good vertical knockback with medium knockback growth.
- Dair: Stomp. Active frames 5-7, ends frame 35, land 14 frames, autocancels from short hop. 6 damage, medium strong meteor smash.
- Grab: Reaches out and grabs the opponent. Active frame 6-10, ends frame 28.
- Pummel: Knee strike. Active frame 10, ends frame 24. 2 damage.
- Fthrow: Forward toss. Active frame 20, ends frame 50. 6 damage, good diagonal knockback.
- Bthrow: Backward toss. Active frame 25, ends frame 50. 5 damage, good diagonal knockback.
- Uthrow: Upwards toss. Active frame 15, ends frame 46. 5 damage, good vertical knockback.
- Dthrow: Downwards toss. Active frame 10, ends frame 33. 3 damage, slight vertical knockback with good knockback growth.
- Ffloor: Kicks both sides before coming back up. Active frames 5-10, ends frame 33. 4 damage, good diagonal knockback, can KO at 160.
- Bfloor: Kicks upwards before coming back up. Active frames 7-15, ends frame 33. 4 damage, good vertical knockback, can KO at 150.
- Tfloor: Same as Bfloor.
- Edge: Kicks over the edge before coming back up. Active frames 10-15, ends frame 35. 4 damage, flinching, trips.
- Nspecial: Diffuse pulse. Sends a long-ranged pulse forward. Instant, reflectable, transcendent projectile, spreads out as it moves. Active frame 10, ends frame 40. 4 damage near, 3 damage mid, 2 damage far, does not cause flinching.
- Fspecial: Focused pulse. A reticle appears at Audacity Girl, and will move away at a medium speed. Tilt up and down to cause it to move up and down while moving away. Release to fire an instant, reflectable, transcendent projectile that does the most damage at the specified focus. Sourspots take precedence over sweetspots, and overlap at close range but not far range. Active frame 20 for reticle creation, active frame 20 for fire, ends frame 45. 8 damage and 20 shield damage on perfect hit, 5 damage and 10 shield damage near, 2 damage and 3 shield damage far, perfect and near hit cause flinching.
- Uspecial: Rewind. Audacity Girl reverses her momentum and goes at 2* speed. Active frame 10, ends frame 15.
- Dspecial: Snippet Cut/Snippet Return: Audacity Girl enters a defensive position, and is invulnerable during the counter phase. The damage and knockback of hits attempted by the opponent against Audacity Girl is recorded. On the next use, Audacity Girl will replay the hits applied to any opponent in front of her, or do nothing if no htis were recorded. After that, the move reverts back. Unlimited range. Active frames 1-10, ends frame 35.
- Up taunt: Listens to music.
- Down taunt: Beatboxes for a few seconds.
- Side taunt: Tosses and catches the sonic cannon.
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