CivQuestanon

Gothic

Jan 6th, 2016
267
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.01 KB | None | 0 0
  1. Name: Professor Gothic
  2. Monster Kind: Skeletal
  3. Home: (Hotlands, Lab)
  4. Fluff: Not the first royal scientist, and possibly not the last, but where others were focused on the more famous DETERMINATION or SOUL in a continuing effort to break the barrier, Professor Gothic wished to focus on another aspect of life.
  5. That of EXP and LOVE.
  6. When a monster is killed in an act of violence or hostility, their bodies release EXP, which is absorbed by the killer. Those beings who gain enough EXP, gain LOVE as well, which results in massive increases in ATK, DEF, and HP. Thus, those beings with enough LOVE can achieve near invincibility.
  7. Professor Gothic seeks to able to harness this ability, and use it to boost the powers of a monster enough to shatter the barrier through sheer force. Asgore would do, for now. But perhaps, there is another suitable candidate.
  8.  
  9. HP: 120
  10. WILL: 100%
  11. GOLD: 3500
  12.  
  13. LV: 7
  14. AIM: 85
  15. ATTACKS: 1
  16. DEF: 10
  17.  
  18. BONUS:
  19. SCIENCE- You are the ROYAL SCIENTIST, master of research and progress in the underground. Entrusted by KING ASGORE himself, you have access to almost every technological aspect of the underground, from the laser defense grid and CORE to even the elevators and TV network.
  20. LOVE- You already know as much about LV as you can possibly research with the scraps you gather. Thus, you understand the nature of DETERMINATION and LOVE. However, procuring these crucial ingredients will not be easy.
  21. SKELETON- You are one of the rare inhabitants of the underground who were once part of the living. As such, you have the ability to use BLUE ATTACKS. These slow down your opponent and make them easier to hit! To utilize a BLUE Attack,instead of normally attacking, roll a d100. If the result is OVER 50, next turn, add 20+ to your AIM Roll.
  22. FOR THE LV OF ALL THAT IS GOOD- For each PLAYER CONTROLLED MONSTER that is killed in the underground, add another point of LV to your stat. This ability also allows you to transfer LV from one MONSTER to another, including yourself. You may also extract it in a raw state of LV.
  23. DODGE- After your experiments with LV, you have found that by moving at the precise time, one can avoid damage. When ever a opponent rolls for AIM, roll a d50. Subtract that result from your opponents AIM result.
  24. SHOP-KEEPER- You don't exactly have much to sell aside from some beakers, some excess determination and a few other trinkets, but so long as you stay in your lab, and don't fight back, the human can not engage you.
  25.  
  26. WEAKNESS: (These hinder your character in and out of combat!)
  27. UNETHICAL-Although KING ASGORE allows your… questionable activities for the sake of his people, he does have his limits. If he catches you actively hurting the population, or taking part in other /gruesome/ activities, prepare yourself to become very acquainted with his trident.
  28. OLD BONES- For a skeleton, you are considerably old and fragile. When ever you take damage, add 10 to the enemies result.
  29. DARKER, DARKER, AND YET DARKER- Due to the vast, unknown and dark powers of LV, you have no certain control over what it may do in its raw state. When preforming a experiment involving raw LV, roll a d100 to determine the result.
  30. SHIFTY- There are many rumors surrounding the Royal scientist, along with many names. The CryptKeeper, the Undertaker, the Royal mortician. Many of the rumors are quite true, and the names suit you well. As such, the general population of the underground rightfully fears you, and will occasionally try to hinder your work, and in general avoid you when possible.
  31. NYEHHH- Unlike those who simply don't understand, you are incredibly prideful in your hard work! Getting complements and receiving praise for your efforts are likely to make you lose the WILL TO FIGHT. roll a d10 to see how much WILL you lose for receiving praise!
  32.  
  33. Fighting Style: Professor Gothic avoids fights on principle, being well versed in them from his experiments with EXP and not wishing to become another victim.
  34. He experiments "Projectile Slashes", noting how some knife equipped persons don't actually physically hit someone but "slash in their direction, creating an energy blow".
  35. He also focuses on dodging. A lot. "Those who are capable of dodging enemy attacks, and increasing their [miss] chances are statistically more likely to earn EXP and avoid being destroyed themselves."
  36. Quirks: Has some minor metaphysical knowledge. He creates safe zones via "Shop Exemption Areas", noting that those who own or operate shops seem to have a latent immunity to hostile attack.
  37. Dreams: To fully understand the nature of EXP and harness it.
  38. As it stands, the system is highly scrutinized towards "Last Man Standing", and thus impractical. Five creatures with 50 EXP could be killed in successive single combats being a human with 100 EXP, and that human would gain 250 EXP just like that. Useless.
  39. He hopes to develop a new system, one that favors monsters, or at least a single monster, and to see the birth of a creature with enough LOVE to defeat any foe and shatter the barrier itself.
  40.  
  41. He also always carries a shovel, to collect dust.
Advertisement
Add Comment
Please, Sign In to add comment