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- public FuckYou(playerid,give){if(!IsPlayerConnected(give)) {KillTimer(timer[playerid]);DisablePlayerCheckpoint(playerid);return SendClientMessage(playerid, COLOR_WHITE, "O Player Desconectou");}
- static Float:X,Float:Y,Float:Z;GetPlayerPos(give,X,Y,Z);SetPlayerCheckpoint(playerid, X,Y,Z, 6);if(PlayerToPoint(7.0,playerid,X,Y,Z)){DisablePlayerCheckpoint(playerid);KillTimer(timer[playerid]);GameTextForPlayer(playerid, " ~w~Voce chegou ao ~b~individuo", 5000, 3);}
- return true;
- }
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