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  1. version=12;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "mas_usa_mars_b",
  7. "A3_Characters_F_INDEP",
  8. "a3_characters_f",
  9. "agm_medical",
  10. "agm_logistics",
  11. "agm_explosives",
  12. "A3_Modules_F_Curator_Curator",
  13. "A3_Structures_F_Mil_Fortification",
  14. "A3_Structures_F_Walls",
  15. "A3_Modules_F_Curator_Mines",
  16. "A3_Weapons_F_Explosives",
  17. "A3_Structures_F_Mil_BagBunker",
  18. "A3_Soft_F_MRAP_01",
  19. "A3_Signs_F",
  20. "A3_Structures_F_EPB_Civ_Graffiti",
  21. "A3_Structures_F_Civ_Lamps",
  22. "Cha_LAV25",
  23. "A3_Structures_F_Mil_Flags",
  24. "A3_Data_F",
  25. "a3_roads_f",
  26. "DAR_MaxxPro",
  27. "A3_Structures_F_Mil_Shelters",
  28. "A3_Structures_F_Mil_BagFence",
  29. "A3_Structures_F_Training",
  30. "A3_Structures_F_Ind_Cargo",
  31. "Burnes_M1A2",
  32. "DAR_HMMWV",
  33. "A3_Structures_F_Items_Electronics",
  34. "A3_Structures_F_Civ_Constructions",
  35. "A3_Structures_F_Kart_Civ_SportsGrounds",
  36. "A3_Structures_F_Items_Tools",
  37. "A3_Structures_F_Wrecks",
  38. "A3_Weapons_F_CSAT",
  39. "a3_weapons_f",
  40. "A3_Structures_F_Items_Vessels",
  41. "A3_Structures_F_EPA_Items_Tools",
  42. "A3_Structures_F_Civ_Camping",
  43. "A3_Structures_F_Bootcamp_Items_Electronics",
  44. "A3_Soft_F_Gamma_Offroad",
  45. "a3_soft_f_offroad_01",
  46. "A3_Structures_F_EPA_Mil_Scrapyard",
  47. "DAR_MTVR",
  48. "A3_Structures_F_Civ_Dead",
  49. "A3_Structures_F_EPC_Civ_Camping",
  50. "A3_Structures_F_EPA_Items_Food",
  51. "A3_Structures_F_Furniture",
  52. "A3_Structures_F_Civ_InfoBoards",
  53. "A3_Structures_F_EPB_Civ_Camping",
  54. "A3_Misc_F_Helpers",
  55. "A3_Structures_F_Ind_Tank",
  56. "A3_Structures_F_EPA_Civ_Constructions",
  57. "CATracked2_AAV",
  58. "A3_Structures_F_Civ_Garbage",
  59. "meu_ammoBoxes",
  60. "task_force_radio_items",
  61. "imrali",
  62. "rav_lifter_a3"
  63. };
  64. addOnsAuto[]=
  65. {
  66. "mas_usa_mars_b",
  67. "A3_Characters_F_INDEP",
  68. "a3_characters_f",
  69. "agm_medical",
  70. "agm_logistics",
  71. "agm_explosives",
  72. "A3_Modules_F_Curator_Curator",
  73. "rav_lifter_a3",
  74. "A3_Structures_F_Mil_Fortification",
  75. "A3_Structures_F_Walls",
  76. "A3_Modules_F_Curator_Mines",
  77. "A3_Weapons_F_Explosives",
  78. "A3_Structures_F_Mil_BagBunker",
  79. "A3_Soft_F_MRAP_01",
  80. "A3_Signs_F",
  81. "A3_Structures_F_EPB_Civ_Graffiti",
  82. "A3_Structures_F_Civ_Lamps",
  83. "Cha_LAV25",
  84. "A3_Structures_F_Mil_Flags",
  85. "A3_Data_F",
  86. "a3_roads_f",
  87. "DAR_MaxxPro",
  88. "A3_Structures_F_Mil_Shelters",
  89. "A3_Structures_F_Mil_BagFence",
  90. "A3_Structures_F_Training",
  91. "A3_Structures_F_Ind_Cargo",
  92. "Burnes_M1A2",
  93. "DAR_HMMWV",
  94. "A3_Structures_F_Items_Electronics",
  95. "A3_Structures_F_Civ_Constructions",
  96. "A3_Structures_F_Kart_Civ_SportsGrounds",
  97. "A3_Structures_F_Items_Tools",
  98. "A3_Structures_F_Wrecks",
  99. "A3_Weapons_F_CSAT",
  100. "a3_weapons_f",
  101. "A3_Structures_F_Items_Vessels",
  102. "A3_Structures_F_EPA_Items_Tools",
  103. "A3_Structures_F_Civ_Camping",
  104. "A3_Structures_F_Bootcamp_Items_Electronics",
  105. "A3_Soft_F_Gamma_Offroad",
  106. "a3_soft_f_offroad_01",
  107. "A3_Structures_F_EPA_Mil_Scrapyard",
  108. "DAR_MTVR",
  109. "A3_Structures_F_Civ_Dead",
  110. "A3_Structures_F_EPC_Civ_Camping",
  111. "A3_Structures_F_EPA_Items_Food",
  112. "A3_Structures_F_Furniture",
  113. "A3_Structures_F_Civ_InfoBoards",
  114. "A3_Structures_F_EPB_Civ_Camping",
  115. "A3_Misc_F_Helpers",
  116. "A3_Structures_F_Ind_Tank",
  117. "A3_Structures_F_EPA_Civ_Constructions",
  118. "CATracked2_AAV",
  119. "A3_Structures_F_Civ_Garbage",
  120. "meu_ammoBoxes",
  121. "task_force_radio_items",
  122. "imrali"
  123. };
  124. randomSeed=2894783;
  125. class Intel
  126. {
  127. briefingName="Foxtrot Company Mission Template - IMRALI V0.1";
  128. overviewText="POB IDUN - V0.1";
  129. timeOfChanges=3420;
  130. startWeather=0.12;
  131. startWind=0.099999994;
  132. startWaves=0.099999994;
  133. forecastWeather=0.29999998;
  134. forecastWind=0.099999994;
  135. forecastWaves=0.099999994;
  136. forecastLightnings=0.099999994;
  137. year=2014;
  138. month=10;
  139. day=22;
  140. hour=10;
  141. minute=45;
  142. startFogDecay=0.0049999999;
  143. forecastFogDecay=0.0049999999;
  144. };
  145. class Groups
  146. {
  147. items=82;
  148. class Item0
  149. {
  150. side="WEST";
  151. class Vehicles
  152. {
  153. items=8;
  154. class Item0
  155. {
  156. position[]={5196.4233,196.60985,7952.8896};
  157. azimut=-86.386703;
  158. special="NONE";
  159. id=0;
  160. side="WEST";
  161. vehicle="B_mas_mar_Soldier_off_F_v";
  162. player="PLAY CDG";
  163. leader=1;
  164. rank="CAPTAIN";
  165. skill=0.60000002;
  166. init="this disableai ""move""; group this setgroupid [""Haymaker 6""];";
  167. description="Foxtrot Company Commander";
  168. };
  169. class Item1
  170. {
  171. position[]={5196.4229,196.60971,7954.2319};
  172. azimut=-446.57657;
  173. special="NONE";
  174. id=1;
  175. side="WEST";
  176. vehicle="B_mas_mar_Soldier_off_F_v";
  177. player="PLAY CDG";
  178. rank="LIEUTENANT";
  179. skill=0.60000002;
  180. init="this disableai ""move""; group this setgroupid [""Haymaker 6""];";
  181. description="Foxtrot Company Executive Officer";
  182. };
  183. class Item2
  184. {
  185. position[]={5196.4272,196.6097,7955.5801};
  186. azimut=-445.12659;
  187. special="NONE";
  188. id=2;
  189. side="WEST";
  190. vehicle="B_mas_mar_Soldier_SL_F_v";
  191. player="PLAY CDG";
  192. rank="SERGEANT";
  193. skill=0.60000002;
  194. init="this disableai ""move""; group this setgroupid [""Haymaker 6""];";
  195. description="Foxtrot Company First Sergeant";
  196. };
  197. class Item3
  198. {
  199. position[]={5196.3691,196.6097,7956.9727};
  200. azimut=-444.85358;
  201. special="NONE";
  202. id=3;
  203. side="WEST";
  204. vehicle="B_mas_mar_Soldier_SL_F_v";
  205. player="PLAY CDG";
  206. rank="SERGEANT";
  207. skill=0.60000002;
  208. init="this disableai ""move""; group this setgroupid [""Haymaker 6""];";
  209. description="Foxtrot Company Gunnery Sergeant";
  210. };
  211. class Item4
  212. {
  213. position[]={5196.3955,196.6097,7958.3521};
  214. azimut=-441.85553;
  215. special="NONE";
  216. id=4;
  217. side="WEST";
  218. vehicle="B_mas_mar_medic_F_v";
  219. player="PLAY CDG";
  220. rank="SERGEANT";
  221. skill=0.60000002;
  222. init="this disableai ""move""; group this setgroupid [""Haymaker 6""];";
  223. description="Foxtrot Company Chief Corpsman";
  224. };
  225. class Item5
  226. {
  227. position[]={5196.417,196.6097,7959.582};
  228. azimut=-456.19055;
  229. special="NONE";
  230. id=5;
  231. side="WEST";
  232. vehicle="B_mas_mar_Soldier_UAV_F_v";
  233. player="PLAY CDG";
  234. rank="SERGEANT";
  235. skill=0.60000002;
  236. init="this disableai ""move""; group this setgroupid [""Haymaker 6""];";
  237. description="Foxtrot Company Senior JTAC";
  238. };
  239. class Item6
  240. {
  241. position[]={5196.395,196.61072,7960.8184};
  242. azimut=-456.19055;
  243. special="NONE";
  244. id=6;
  245. side="WEST";
  246. vehicle="B_mas_mar_Soldier_UAV_F_v";
  247. player="PLAY CDG";
  248. rank="SERGEANT";
  249. skill=0.60000002;
  250. init="this disableai ""move""; group this setgroupid [""Haymaker 6""];";
  251. description="Foxtrot Company JTAC";
  252. };
  253. class Item7
  254. {
  255. position[]={5196.3491,196.61247,7962.2236};
  256. azimut=-456.19055;
  257. special="NONE";
  258. id=7;
  259. side="WEST";
  260. vehicle="B_mas_mar_Soldier_UAV_F_v";
  261. player="PLAY CDG";
  262. rank="SERGEANT";
  263. skill=0.60000002;
  264. init="this disableai ""move""; group this setgroupid [""Haymaker 6""];";
  265. description="Foxtrot Company JTAC";
  266. };
  267. };
  268. };
  269. class Item1
  270. {
  271. side="WEST";
  272. class Vehicles
  273. {
  274. items=4;
  275. class Item0
  276. {
  277. position[]={5193.6001,196.61075,7960.9399};
  278. azimut=-84.862274;
  279. special="NONE";
  280. id=8;
  281. side="WEST";
  282. vehicle="B_mas_mar_Soldier_off_F_v";
  283. player="PLAY CDG";
  284. leader=1;
  285. rank="LIEUTENANT";
  286. skill=0.60000002;
  287. init="this disableai ""move""; group this setgroupid [""Haymaker 1""]; ";
  288. description="Haymaker 1 Platoon Commander";
  289. };
  290. class Item1
  291. {
  292. position[]={5193.5991,196.61263,7962.4492};
  293. azimut=-84.861877;
  294. special="NONE";
  295. id=9;
  296. side="WEST";
  297. vehicle="B_mas_mar_Soldier_SL_F_v";
  298. player="PLAY CDG";
  299. rank="SERGEANT";
  300. skill=0.60000002;
  301. init="this disableai ""move""; group this setgroupid [""Haymaker 1""];";
  302. description="Haymaker 1 Platoon Sergeant";
  303. };
  304. class Item2
  305. {
  306. position[]={5193.6582,196.61469,7964.0811};
  307. azimut=-444.18018;
  308. special="NONE";
  309. id=10;
  310. side="WEST";
  311. vehicle="B_mas_mar_Soldier_UAV_F_v";
  312. player="PLAY CDG";
  313. rank="CORPORAL";
  314. skill=0.60000002;
  315. init="this disableai ""move""; group this setgroupid [""Haymaker 1""];";
  316. description="Haymaker 1 Platoon Messenger";
  317. };
  318. class Item3
  319. {
  320. position[]={5193.6299,196.61639,7965.4697};
  321. azimut=-445.34314;
  322. special="NONE";
  323. id=11;
  324. side="WEST";
  325. vehicle="B_mas_mar_medic_F_v";
  326. player="PLAY CDG";
  327. rank="SERGEANT";
  328. skill=0.60000002;
  329. init="this disableai ""move""; group this setgroupid [""Haymaker 1""];";
  330. description="Haymaker 1 Platoon Corpsman";
  331. };
  332. };
  333. };
  334. class Item2
  335. {
  336. side="WEST";
  337. class Vehicles
  338. {
  339. items=2;
  340. class Item0
  341. {
  342. position[]={5189.5879,196.61748,7962.4155};
  343. azimut=90.881981;
  344. special="NONE";
  345. id=12;
  346. side="WEST";
  347. vehicle="B_mas_mar_Soldier_SL_F_v";
  348. player="PLAY CDG";
  349. leader=1;
  350. rank="SERGEANT";
  351. skill=0.60000002;
  352. init="this disableai ""move""; group this setgroupid [""Haymaker 1-1""];";
  353. description="Haymaker 1-1 Squad Leader";
  354. };
  355. class Item1
  356. {
  357. position[]={5188.1719,196.63478,7962.4556};
  358. azimut=90.881981;
  359. special="NONE";
  360. id=13;
  361. side="WEST";
  362. vehicle="B_mas_mar_medic_F_v";
  363. player="PLAY CDG";
  364. rank="CORPORAL";
  365. skill=0.60000002;
  366. init="this disableai ""move""; group this setgroupid [""Haymaker 1-1""];";
  367. description="Haymaker 1-1 Squad Corpsman";
  368. };
  369. };
  370. };
  371. class Item3
  372. {
  373. side="WEST";
  374. class Vehicles
  375. {
  376. items=4;
  377. class Item0
  378. {
  379. position[]={5187.7422,196.64163,7963.7573};
  380. azimut=90.881981;
  381. special="NONE";
  382. id=14;
  383. side="WEST";
  384. vehicle="B_mas_mar_Soldier_TL_F_v";
  385. player="PLAY CDG";
  386. leader=1;
  387. rank="CORPORAL";
  388. skill=0.60000002;
  389. init="this disableai ""move""; group this setgroupid [""Haymaker 1-1-A""];";
  390. description="Haymaker 1-1-A Team Leader";
  391. };
  392. class Item1
  393. {
  394. position[]={5187.7036,196.64403,7965.3057};
  395. azimut=90.881981;
  396. special="NONE";
  397. id=15;
  398. side="WEST";
  399. vehicle="B_mas_mar_soldier_AR_F_v";
  400. player="PLAY CDG";
  401. skill=0.60000002;
  402. init="this disableai ""move""; group this setgroupid [""Haymaker 1-1-A""];";
  403. description="Haymaker 1-1-A Automatic Rifleman";
  404. };
  405. class Item2
  406. {
  407. position[]={5187.7515,196.6454,7966.8711};
  408. azimut=90.881981;
  409. special="NONE";
  410. id=16;
  411. side="WEST";
  412. vehicle="B_mas_mar_Soldier_F_v";
  413. player="PLAY CDG";
  414. skill=0.60000002;
  415. init="this disableai ""move""; group this setgroupid [""Haymaker 1-1-A""];";
  416. description="Haymaker 1-1-A Assistant Automatic Rifleman";
  417. };
  418. class Item3
  419. {
  420. position[]={5187.772,196.64706,7968.3955};
  421. azimut=90.881981;
  422. special="NONE";
  423. id=17;
  424. side="WEST";
  425. vehicle="B_mas_mar_Soldier_F_v";
  426. player="PLAY CDG";
  427. skill=0.60000002;
  428. init="this disableai ""move""; group this setgroupid [""Haymaker 1-1-A""];";
  429. description="Haymaker 1-1-A Rifleman";
  430. };
  431. };
  432. };
  433. class Item4
  434. {
  435. side="WEST";
  436. class Vehicles
  437. {
  438. items=4;
  439. class Item0
  440. {
  441. position[]={5189.2109,196.62376,7963.7773};
  442. azimut=90.881981;
  443. special="NONE";
  444. id=18;
  445. side="WEST";
  446. vehicle="B_mas_mar_Soldier_TL_F_v";
  447. player="PLAY CDG";
  448. leader=1;
  449. rank="CORPORAL";
  450. skill=0.60000002;
  451. init="this disableai ""move""; group this setgroupid [""Haymaker 1-1-B""];";
  452. description="Haymaker 1-1-B Team Leader";
  453. };
  454. class Item1
  455. {
  456. position[]={5189.1719,196.62617,7965.3257};
  457. azimut=90.881981;
  458. special="NONE";
  459. id=19;
  460. side="WEST";
  461. vehicle="B_mas_mar_soldier_AR_F_v";
  462. player="PLAY CDG";
  463. skill=0.60000002;
  464. init="this disableai ""move""; group this setgroupid [""Haymaker 1-1-B""];";
  465. description="Haymaker 1-1-B Automatic Rifleman";
  466. };
  467. class Item2
  468. {
  469. position[]={5189.2051,196.62775,7966.9053};
  470. azimut=90.881981;
  471. special="NONE";
  472. id=20;
  473. side="WEST";
  474. vehicle="B_mas_mar_Soldier_F_v";
  475. player="PLAY CDG";
  476. skill=0.60000002;
  477. init="this disableai ""move""; group this setgroupid [""Haymaker 1-1-B""];";
  478. description="Haymaker 1-1-B Assistant Automatic Rifleman";
  479. };
  480. class Item3
  481. {
  482. position[]={5189.2422,196.62921,7968.4497};
  483. azimut=90.881981;
  484. special="NONE";
  485. id=21;
  486. side="WEST";
  487. vehicle="B_mas_mar_Soldier_F_v";
  488. player="PLAY CDG";
  489. skill=0.60000002;
  490. init="this disableai ""move""; group this setgroupid [""Haymaker 1-1-B""];";
  491. description="Haymaker 1-1-B Rifleman";
  492. };
  493. };
  494. };
  495. class Item5
  496. {
  497. side="WEST";
  498. class Vehicles
  499. {
  500. items=4;
  501. class Item0
  502. {
  503. position[]={5190.7485,196.61417,7963.7681};
  504. azimut=90.881981;
  505. special="NONE";
  506. id=22;
  507. side="WEST";
  508. vehicle="B_mas_mar_Soldier_TL_F_v";
  509. player="PLAY CDG";
  510. leader=1;
  511. rank="CORPORAL";
  512. skill=0.60000002;
  513. init="this disableai ""move""; group this setgroupid [""Haymaker 1-1-C""];";
  514. description="Haymaker 1-1-C Team Leader";
  515. };
  516. class Item1
  517. {
  518. position[]={5190.7476,196.6161,7965.3164};
  519. azimut=90.881981;
  520. special="NONE";
  521. id=23;
  522. side="WEST";
  523. vehicle="B_mas_mar_soldier_AR_F_v";
  524. player="PLAY CDG";
  525. skill=0.60000002;
  526. init="this disableai ""move""; group this setgroupid [""Haymaker 1-1-C""];";
  527. description="Haymaker 1-1-C Automatic Rifleman";
  528. };
  529. class Item2
  530. {
  531. position[]={5190.77,196.61807,7966.8994};
  532. azimut=90.881981;
  533. special="NONE";
  534. id=24;
  535. side="WEST";
  536. vehicle="B_mas_mar_Soldier_F_v";
  537. player="PLAY CDG";
  538. skill=0.60000002;
  539. init="this disableai ""move""; group this setgroupid [""Haymaker 1-1-C""];";
  540. description="Haymaker 1-1-C Assistant Automatic Rifleman";
  541. };
  542. class Item3
  543. {
  544. position[]={5190.7979,196.62003,7968.4575};
  545. azimut=90.881981;
  546. special="NONE";
  547. id=25;
  548. side="WEST";
  549. vehicle="B_mas_mar_Soldier_F_v";
  550. player="PLAY CDG";
  551. skill=0.60000002;
  552. init="this disableai ""move""; group this setgroupid [""Haymaker 1-1-C""];";
  553. description="Haymaker 1-1-C Rifleman";
  554. };
  555. };
  556. };
  557. class Item6
  558. {
  559. side="WEST";
  560. class Vehicles
  561. {
  562. items=2;
  563. class Item0
  564. {
  565. position[]={5184.9844,196.67578,7962.3647};
  566. azimut=85.671196;
  567. special="NONE";
  568. id=26;
  569. side="WEST";
  570. vehicle="B_mas_mar_Soldier_SL_F_v";
  571. player="PLAY CDG";
  572. leader=1;
  573. rank="SERGEANT";
  574. skill=0.60000002;
  575. init="this disableai ""move""; group this setgroupid [""Haymaker 1-2""];";
  576. description="Haymaker 1-2 Squad Leader";
  577. };
  578. class Item1
  579. {
  580. position[]={5183.4858,196.69534,7962.3604};
  581. azimut=85.671196;
  582. special="NONE";
  583. id=27;
  584. side="WEST";
  585. vehicle="B_mas_mar_medic_F_v";
  586. player="PLAY CDG";
  587. rank="CORPORAL";
  588. skill=0.60000002;
  589. init="this disableai ""move""; group this setgroupid [""Haymaker 1-2""];";
  590. description="Haymaker 1-2 Squad Corpsman";
  591. };
  592. };
  593. };
  594. class Item7
  595. {
  596. side="WEST";
  597. class Vehicles
  598. {
  599. items=4;
  600. class Item0
  601. {
  602. position[]={5182.6323,196.70702,7963.7808};
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  1211. init="this disableai ""move""; group this setgroupid [""Haymaker 2-1-B""];";
  1212. description="Haymaker 2-1-B Assistant Automatic Rifleman";
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  1220. side="WEST";
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  1242. vehicle="B_mas_mar_Soldier_TL_F_v";
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  1244. leader=1;
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  1246. skill=0.60000002;
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  1248. description="Haymaker 2-1-C Team Leader";
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  1256. side="WEST";
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  1273. init="this disableai ""move""; group this setgroupid [""Haymaker 2-1-C""];";
  1274. description="Haymaker 2-1-C Assistant Automatic Rifleman";
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  1286. init="this disableai ""move""; group this setgroupid [""Haymaker 2-1-C""];";
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  1304. vehicle="B_mas_mar_Soldier_SL_F_v";
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  1306. leader=1;
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  1310. description="Haymaker 2-2 Squad Leader";
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  1312. class Item1
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  1319. vehicle="B_mas_mar_medic_F_v";
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  1347. description="Haymaker 2-2-A Team Leader";
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  1632. description="Haymaker 2-3-B Team Leader";
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  1694. description="Haymaker 2-3-C Team Leader";
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  1705. skill=0.60000002;
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  1722. class Item3
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  1728. side="WEST";
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  1749. side="WEST";
  1750. vehicle="B_mas_mar_Soldier_off_F_v";
  1751. player="PLAY CDG";
  1752. leader=1;
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  1754. skill=0.60000002;
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  1756. description="Haymaker 3 Platoon Commander";
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  1765. vehicle="B_mas_mar_Soldier_SL_F_v";
  1766. player="PLAY CDG";
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  1770. description="Haymaker 3 Platoon Sergeant";
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  1772. class Item2
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  1778. side="WEST";
  1779. vehicle="B_mas_mar_Soldier_UAV_F_v";
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  1783. init="this disableai ""move""; group this setgroupid [""Haymaker 3""];";
  1784. description="Haymaker 3 Platoon Messenger";
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  1786. class Item3
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  1792. side="WEST";
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  2988. player="PLAY CDG";
  2989. leader=1;
  2990. rank="SERGEANT";
  2991. skill=0.60000002;
  2992. init="this disableai ""move""; group this setgroupid [""Haymaker 4-2-1""];";
  2993. description="Haymaker 4-2-1 Squad Leade";
  2994. };
  2995. };
  2996. };
  2997. class Item53
  2998. {
  2999. side="WEST";
  3000. class Vehicles
  3001. {
  3002. items=2;
  3003. class Item0
  3004. {
  3005. position[]={5171.2773,196.77174,7952.4277};
  3006. azimut=85.901932;
  3007. special="NONE";
  3008. id=176;
  3009. side="WEST";
  3010. vehicle="B_mas_mar_Soldier_TL_F_v";
  3011. player="PLAY CDG";
  3012. leader=1;
  3013. rank="CORPORAL";
  3014. skill=0.60000002;
  3015. init="this disableai ""move""; group this setgroupid [""Haymaker 4-2-1-A""];";
  3016. description="Haymaker 4-2-1-A Team Leader/Gunner";
  3017. };
  3018. class Item1
  3019. {
  3020. position[]={5171.2979,196.77016,7953.9526};
  3021. azimut=85.901932;
  3022. special="NONE";
  3023. id=177;
  3024. side="WEST";
  3025. vehicle="B_mas_mar_soldier_AT_F_v";
  3026. player="PLAY CDG";
  3027. skill=0.60000002;
  3028. init="this disableai ""move""; group this setgroupid [""Haymaker 4-2-1-A""];";
  3029. description="Haymaker 4-2-1-A Assistant Gunner";
  3030. };
  3031. };
  3032. };
  3033. class Item54
  3034. {
  3035. side="WEST";
  3036. class Vehicles
  3037. {
  3038. items=2;
  3039. class Item0
  3040. {
  3041. position[]={5172.6074,196.76787,7952.397};
  3042. azimut=86.317719;
  3043. special="NONE";
  3044. id=178;
  3045. side="WEST";
  3046. vehicle="B_mas_mar_Soldier_TL_F_v";
  3047. player="PLAY CDG";
  3048. leader=1;
  3049. rank="CORPORAL";
  3050. skill=0.60000002;
  3051. init="this disableai ""move""; group this setgroupid [""Haymaker 4-2-1-B""];";
  3052. description="Haymaker 4-2-1-B Team Leader/Gunner";
  3053. };
  3054. class Item1
  3055. {
  3056. position[]={5172.6279,196.76628,7953.9155};
  3057. azimut=86.317719;
  3058. special="NONE";
  3059. id=179;
  3060. side="WEST";
  3061. vehicle="B_mas_mar_soldier_AT_F_v";
  3062. player="PLAY CDG";
  3063. skill=0.60000002;
  3064. init="this disableai ""move""; group this setgroupid [""Haymaker 4-2-1-B""];";
  3065. description="Haymaker 4-2-1-B Assistant Gunner";
  3066. };
  3067. };
  3068. };
  3069. class Item55
  3070. {
  3071. side="WEST";
  3072. class Vehicles
  3073. {
  3074. items=1;
  3075. class Item0
  3076. {
  3077. position[]={5173.9404,196.75867,7957.9287};
  3078. azimut=267.45746;
  3079. special="NONE";
  3080. id=180;
  3081. side="WEST";
  3082. vehicle="B_mas_mar_Soldier_SL_F_v";
  3083. player="PLAY CDG";
  3084. leader=1;
  3085. rank="SERGEANT";
  3086. skill=0.60000002;
  3087. init="this disableai ""move""; group this setgroupid [""Haymaker 4-2-2""];";
  3088. description="Haymaker 4-2-2 Squad Leader";
  3089. };
  3090. };
  3091. };
  3092. class Item56
  3093. {
  3094. side="WEST";
  3095. class Vehicles
  3096. {
  3097. items=2;
  3098. class Item0
  3099. {
  3100. position[]={5171.3213,196.76668,7957.3477};
  3101. azimut=89.365776;
  3102. special="NONE";
  3103. id=181;
  3104. side="WEST";
  3105. vehicle="B_mas_mar_Soldier_TL_F_v";
  3106. player="PLAY CDG";
  3107. leader=1;
  3108. rank="CORPORAL";
  3109. skill=0.60000002;
  3110. init="this disableai ""move""; group this setgroupid [""Haymaker 4-2-2-A""];";
  3111. description="Haymaker 4-2-2-A Team Leader/Gunner";
  3112. };
  3113. class Item1
  3114. {
  3115. position[]={5171.3208,196.76534,7958.6997};
  3116. azimut=89.365776;
  3117. special="NONE";
  3118. id=182;
  3119. side="WEST";
  3120. vehicle="B_mas_mar_soldier_AT_F_v";
  3121. player="PLAY CDG";
  3122. skill=0.60000002;
  3123. init="this disableai ""move""; group this setgroupid [""Haymaker 4-2-2-A""];";
  3124. description="Haymaker 4-2-2-A Assistant Gunner";
  3125. };
  3126. };
  3127. };
  3128. class Item57
  3129. {
  3130. side="WEST";
  3131. class Vehicles
  3132. {
  3133. items=2;
  3134. class Item0
  3135. {
  3136. position[]={5172.5781,196.763,7957.3418};
  3137. azimut=449.05688;
  3138. special="NONE";
  3139. id=183;
  3140. side="WEST";
  3141. vehicle="B_mas_mar_Soldier_TL_F_v";
  3142. player="PLAY CDG";
  3143. leader=1;
  3144. rank="CORPORAL";
  3145. skill=0.60000002;
  3146. init="this disableai ""move""; group this setgroupid [""Haymaker 4-2-2-B""];";
  3147. description="Haymaker 4-2-2-B Team Leader/Gunner";
  3148. };
  3149. class Item1
  3150. {
  3151. position[]={5172.5659,196.76186,7958.6875};
  3152. azimut=449.05688;
  3153. special="NONE";
  3154. id=184;
  3155. side="WEST";
  3156. vehicle="B_mas_mar_soldier_AT_F_v";
  3157. player="PLAY CDG";
  3158. skill=0.60000002;
  3159. init="this disableai ""move""; group this setgroupid [""Haymaker 4-2-2-B""];";
  3160. description="Haymaker 4-2-2-B Assistant Gunner";
  3161. };
  3162. };
  3163. };
  3164. class Item58
  3165. {
  3166. side="WEST";
  3167. class Vehicles
  3168. {
  3169. items=1;
  3170. class Item0
  3171. {
  3172. position[]={5173.957,196.75423,7962.9365};
  3173. azimut=276.73318;
  3174. special="NONE";
  3175. id=185;
  3176. side="WEST";
  3177. vehicle="B_mas_mar_Soldier_SL_F_v";
  3178. player="PLAY CDG";
  3179. leader=1;
  3180. rank="SERGEANT";
  3181. skill=0.60000002;
  3182. init="this disableai ""move""; group this setgroupid [""Haymaker 4-2-3""];";
  3183. description="Haymaker 4-2-3 Squad Leader";
  3184. };
  3185. };
  3186. };
  3187. class Item59
  3188. {
  3189. side="WEST";
  3190. class Vehicles
  3191. {
  3192. items=2;
  3193. class Item0
  3194. {
  3195. position[]={5172.5947,196.75859,7962.3145};
  3196. azimut=94.643486;
  3197. special="NONE";
  3198. id=186;
  3199. side="WEST";
  3200. vehicle="B_mas_mar_Soldier_TL_F_v";
  3201. player="PLAY CDG";
  3202. leader=1;
  3203. rank="CORPORAL";
  3204. skill=0.60000002;
  3205. init="this disableai ""move""; group this setgroupid [""Haymaker 4-2-3-A""];";
  3206. description="Haymaker 4-2-3-A Team Leader/Gunner";
  3207. };
  3208. class Item1
  3209. {
  3210. position[]={5172.5942,196.75737,7963.6851};
  3211. azimut=94.643486;
  3212. special="NONE";
  3213. id=187;
  3214. side="WEST";
  3215. vehicle="B_mas_mar_soldier_AT_F_v";
  3216. player="PLAY CDG";
  3217. skill=0.60000002;
  3218. init="this disableai ""move""; group this setgroupid [""Haymaker 4-2-3-A""];";
  3219. description="Haymaker 4-2-3-A Assistant Gunner";
  3220. };
  3221. };
  3222. };
  3223. class Item60
  3224. {
  3225. side="WEST";
  3226. class Vehicles
  3227. {
  3228. items=2;
  3229. class Item0
  3230. {
  3231. position[]={5171.3687,196.76201,7962.3208};
  3232. azimut=94.643486;
  3233. special="NONE";
  3234. id=188;
  3235. side="WEST";
  3236. vehicle="B_mas_mar_Soldier_TL_F_v";
  3237. player="PLAY CDG";
  3238. leader=1;
  3239. rank="CORPORAL";
  3240. skill=0.60000002;
  3241. init="this disableai ""move""; group this setgroupid [""Haymaker 4-2-3-B""];";
  3242. description="Haymaker 4-2-3-B Team Leader/Gunner";
  3243. };
  3244. class Item1
  3245. {
  3246. position[]={5171.3555,196.76085,7963.667};
  3247. azimut=94.643486;
  3248. special="NONE";
  3249. id=189;
  3250. side="WEST";
  3251. vehicle="B_mas_mar_soldier_AT_F_v";
  3252. player="PLAY CDG";
  3253. skill=0.60000002;
  3254. init="this disableai ""move""; group this setgroupid [""Haymaker 4-2-3-B""];";
  3255. description="Haymaker 4-2-3-B Assistant Gunner";
  3256. };
  3257. };
  3258. };
  3259. class Item61
  3260. {
  3261. side="WEST";
  3262. class Vehicles
  3263. {
  3264. items=1;
  3265. class Item0
  3266. {
  3267. position[]={6234.5215,119.87003,7899.4849};
  3268. azimut=111.802;
  3269. id=190;
  3270. side="WEST";
  3271. vehicle="B_mas_mar_Soldier_F_v";
  3272. leader=1;
  3273. rank="CORPORAL";
  3274. skill=0.9307788;
  3275. text="guard1";
  3276. init="this setbehaviour careless; {this disableAI _x} forEach [""ANIM"", ""AUTOTARGET"", ""FSM"", ""MOVE"", ""TARGET""]; this setBehaviour ""CARELESS""; this setcaptive true; this setVariable [""AGM_AllowUnconcious"", true];";
  3277. };
  3278. };
  3279. class Waypoints
  3280. {
  3281. items=1;
  3282. class Item0
  3283. {
  3284. position[]={6234.7656,151.07318,7899.6812};
  3285. type="GUARD";
  3286. combatMode="BLUE";
  3287. combat="CARELESS";
  3288. class Effects
  3289. {
  3290. };
  3291. showWP="NEVER";
  3292. };
  3293. };
  3294. };
  3295. class Item62
  3296. {
  3297. side="WEST";
  3298. class Vehicles
  3299. {
  3300. items=1;
  3301. class Item0
  3302. {
  3303. position[]={6243.7217,116.96462,7893.2344};
  3304. azimut=233.909;
  3305. id=191;
  3306. side="WEST";
  3307. vehicle="B_mas_mar_soldier_AR_F_v";
  3308. leader=1;
  3309. skill=0.81642783;
  3310. text="guard2";
  3311. init="this setname ""P. Williams""; this setbehaviour careless; {this disableAI _x} forEach [""ANIM"", ""AUTOTARGET"", ""FSM"", ""MOVE"", ""TARGET""]; this setBehaviour ""CARELESS""; this setcaptive true; this setVariable [""AGM_AllowUnconcious"", true];";
  3312. };
  3313. };
  3314. class Waypoints
  3315. {
  3316. items=1;
  3317. class Item0
  3318. {
  3319. position[]={6243.9409,148.49225,7893.5112};
  3320. type="GUARD";
  3321. combatMode="BLUE";
  3322. combat="CARELESS";
  3323. class Effects
  3324. {
  3325. };
  3326. showWP="NEVER";
  3327. };
  3328. };
  3329. };
  3330. class Item63
  3331. {
  3332. side="WEST";
  3333. class Vehicles
  3334. {
  3335. items=1;
  3336. class Item0
  3337. {
  3338. position[]={6294.6895,101.8072,7874.522};
  3339. azimut=454.612;
  3340. offsetY=0.090000004;
  3341. id=192;
  3342. side="WEST";
  3343. vehicle="B_mas_mar_crew_F";
  3344. leader=1;
  3345. lock="UNLOCKED";
  3346. skill=0.60000002;
  3347. text="engin1";
  3348. init="removeVest this; removeAllWeapons this; removeUniform this; removeBackpack this; removeGoggles this; removeHeadgear this; removeAllAssignedItems this; this addHeadgear ""H_mas_mar_Cap""; this addVest ""V_mas_mar_PlateCarrier2_rgr_d""; this adduniform ""U_mas_mar_B_CombatUniform_veg_vest""; {this disableAI _x} forEach [""ANIM"", ""AUTOTARGET"", ""FSM"", ""MOVE"", ""TARGET""]; this setBehaviour ""CARELESS""; 0 = this spawn {waitUntil {time > 0}; _this setVariable [""BIS_animEH"", _animEH]; _killedEH = _this addEventHandler [""Killed"", {(_this select 0) removeEventHandler [""Killed"", (_this select 0) getVariable ""BIS_animEH""]}]; _this setVariable [""BIS_killedEH"", _killedEH]}; removeBackpack this; this setcaptive true; this setVariable [""AGM_AllowUnconcious"", true];";
  3349. };
  3350. };
  3351. };
  3352. class Item64
  3353. {
  3354. side="WEST";
  3355. class Vehicles
  3356. {
  3357. items=1;
  3358. class Item0
  3359. {
  3360. position[]={6326.7715,95.311974,7875.2554};
  3361. azimut=637.284;
  3362. offsetY=2;
  3363. id=193;
  3364. side="WEST";
  3365. vehicle="B_mas_mar_crew_F";
  3366. leader=1;
  3367. lock="UNLOCKED";
  3368. skill=0.60000002;
  3369. text="engin2";
  3370. init="removeVest this; removeAllWeapons this; removeUniform this; removeBackpack this; removeGoggles this; removeHeadgear this; removeAllAssignedItems this; this adduniform ""U_mas_mar_B_CombatUniform_veg_vest""; {this disableAI _x} forEach [""ANIM"", ""AUTOTARGET"", ""FSM"", ""MOVE"", ""TARGET""]; this setBehaviour ""CARELESS""; 0 = this spawn {waitUntil {time > 0}; _animEH = _this addEventHandler [""AnimDone"", {(_this select 0) switchMove (_this select 1); (_this select 0) say3D ""Acts_carFixingWheel""}]; _this setVariable [""BIS_animEH"", _animEH]; _killedEH = _this addEventHandler [""Killed"", {(_this select 0) removeEventHandler [""Killed"", (_this select 0) getVariable ""BIS_animEH""]}]; _this setVariable [""BIS_killedEH"", _killedEH]}; this setcaptive true; this setVariable [""AGM_AllowUnconcious"", true];";
  3371. };
  3372. };
  3373. };
  3374. class Item65
  3375. {
  3376. side="GUER";
  3377. class Vehicles
  3378. {
  3379. items=1;
  3380. class Item0
  3381. {
  3382. position[]={6362.1895,93.614769,7897.9375};
  3383. azimut=425.23401;
  3384. offsetY=-0.0355606;
  3385. id=194;
  3386. side="GUER";
  3387. vehicle="I_soldier_F";
  3388. leader=1;
  3389. lock="UNLOCKED";
  3390. skill=0.60000002;
  3391. text="engin3";
  3392. init="removeBackpack this; removeGoggles this; removeHeadgear this; removeVest this; removeAllWeapons this; removeGoggles this; removeAllAssignedItems this; this setbehaviour careless; {this disableAI _x} forEach [""ANIM"", ""AUTOTARGET"", ""FSM"", ""MOVE"", ""TARGET""]; this setBehaviour ""CARELESS""; this setcaptive true; this setVariable [""AGM_AllowUnconcious"", true];";
  3393. };
  3394. };
  3395. };
  3396. class Item66
  3397. {
  3398. side="GUER";
  3399. class Vehicles
  3400. {
  3401. items=1;
  3402. class Item0
  3403. {
  3404. position[]={6362.7207,93.183228,7900.7017};
  3405. azimut=742.35199;
  3406. offsetY=-0.0355606;
  3407. id=195;
  3408. side="GUER";
  3409. vehicle="I_soldier_F";
  3410. leader=1;
  3411. lock="UNLOCKED";
  3412. skill=0.60000002;
  3413. text="sitsoldier";
  3414. init="[sitsoldier,3] call eaa_fnc_gear; sitsoldier unlinkItem ""NVGoggles_INDEP""; sitsoldier setbehaviour careless; {this disableAI _x} forEach [""ANIM"", ""AUTOTARGET"", ""FSM"", ""MOVE"", ""TARGET""]; sitsoldier setBehaviour ""CARELESS""; this setcaptive true; this setVariable [""AGM_AllowUnconcious"", true];";
  3415. };
  3416. };
  3417. };
  3418. class Item67
  3419. {
  3420. side="LOGIC";
  3421. class Vehicles
  3422. {
  3423. items=1;
  3424. class Item0
  3425. {
  3426. position[]={5175.291,187.0271,8028.3936};
  3427. azimut=32.09623;
  3428. class args
  3429. {
  3430. items=10;
  3431. class Item0
  3432. {
  3433. value="3";
  3434. parentCls="AGM_ModuleMedical";
  3435. typeName="CoefBleeding";
  3436. };
  3437. class Item1
  3438. {
  3439. value="0.5";
  3440. parentCls="AGM_ModuleMedical";
  3441. typeName="CoefPain";
  3442. };
  3443. class Item2
  3444. {
  3445. value="-1";
  3446. parentCls="AGM_ModuleMedical";
  3447. typeName="MaxUnconsciousnessTime";
  3448. };
  3449. class Item3
  3450. {
  3451. value="1";
  3452. parentCls="AGM_ModuleMedical";
  3453. typeName="AllowNonmedics";
  3454. };
  3455. class Item4
  3456. {
  3457. value="1";
  3458. parentCls="AGM_ModuleMedical";
  3459. typeName="PunishNonMedics";
  3460. };
  3461. class Item5
  3462. {
  3463. value="0";
  3464. parentCls="AGM_ModuleMedical";
  3465. typeName="RequireDiagnosis";
  3466. };
  3467. class Item6
  3468. {
  3469. value="1";
  3470. parentCls="AGM_ModuleMedical";
  3471. typeName="PreventInstaDeath";
  3472. };
  3473. class Item7
  3474. {
  3475. value="1";
  3476. parentCls="AGM_ModuleMedical";
  3477. typeName="PreventDeathWhileUnconscious";
  3478. };
  3479. class Item8
  3480. {
  3481. value="0";
  3482. parentCls="AGM_ModuleMedical";
  3483. typeName="SingleBandage";
  3484. };
  3485. class Item9
  3486. {
  3487. value="1";
  3488. parentCls="AGM_ModuleMedical";
  3489. typeName="AllowChatWhileUnconscious";
  3490. };
  3491. };
  3492. id=196;
  3493. side="LOGIC";
  3494. vehicle="AGM_ModuleMedical";
  3495. leader=1;
  3496. lock="UNLOCKED";
  3497. skill=0.60000002;
  3498. };
  3499. };
  3500. };
  3501. class Item68
  3502. {
  3503. side="GUER";
  3504. class Vehicles
  3505. {
  3506. items=1;
  3507. class Item0
  3508. {
  3509. position[]={6363.668,92.828041,7904.083};
  3510. azimut=561.55902;
  3511. offsetY=-0.0355606;
  3512. id=197;
  3513. side="GUER";
  3514. vehicle="I_soldier_F";
  3515. leader=1;
  3516. lock="UNLOCKED";
  3517. skill=0.60000002;
  3518. text="eaa1";
  3519. init="[eaa1,4] call eaa_fnc_gear; eaa1 unlinkItem ""NVGoggles_INDEP""; eaa1 setbehaviour careless; {this disableAI _x} forEach [""ANIM"", ""AUTOTARGET"", ""FSM"", ""MOVE"", ""TARGET""]; eaa1 setBehaviour ""CARELESS""; eaa1 setcaptive true; this setVariable [""AGM_AllowUnconcious"", true];";
  3520. };
  3521. };
  3522. };
  3523. class Item69
  3524. {
  3525. side="WEST";
  3526. class Vehicles
  3527. {
  3528. items=1;
  3529. class Item0
  3530. {
  3531. position[]={6405.9512,85.724052,7919.4775};
  3532. azimut=91.396301;
  3533. id=198;
  3534. side="WEST";
  3535. vehicle="B_mas_mar_Soldier_F_v";
  3536. leader=1;
  3537. rank="CORPORAL";
  3538. skill=0.9307788;
  3539. text="guard3";
  3540. init="this addweapon ""meu_AT4""; {this disableAI _x} forEach [""ANIM"", ""AUTOTARGET"", ""FSM"", ""MOVE"", ""TARGET""]; this setBehaviour ""CARELESS""; this setcaptive true; this setVariable [""AGM_AllowUnconcious"", true];";
  3541. };
  3542. };
  3543. class Waypoints
  3544. {
  3545. items=1;
  3546. class Item0
  3547. {
  3548. position[]={6406.0313,114.25655,7919.4126};
  3549. type="SENTRY";
  3550. combatMode="RED";
  3551. combat="SAFE";
  3552. class Effects
  3553. {
  3554. };
  3555. showWP="NEVER";
  3556. };
  3557. };
  3558. };
  3559. class Item70
  3560. {
  3561. side="WEST";
  3562. class Vehicles
  3563. {
  3564. items=1;
  3565. class Item0
  3566. {
  3567. position[]={6298.5488,106.76212,7959.0396};
  3568. azimut=94.808601;
  3569. id=199;
  3570. side="WEST";
  3571. vehicle="B_mas_mar_Soldier_off_F_v";
  3572. leader=1;
  3573. rank="SERGEANT";
  3574. skill=0.81642783;
  3575. text="high1";
  3576. init="removeVest this; removeallweapons this; removeUniform this; removeBackpack this; removeGoggles this; removeHeadgear this; removeAllAssignedItems this; this addHeadgear ""H_mas_mar_cap""; this addVest ""V_mas_mar_PlateCarrier2_rgr_d""; this adduniform ""U_mas_mar_B_CombatUniform_veg_vest""; high1 setbehaviour careless; {this disableAI _x} forEach [""ANIM"", ""AUTOTARGET"", ""FSM"", ""MOVE"", ""TARGET""]; high1 setBehaviour ""CARELESS""; high1 setcaptive true; this setVariable [""AGM_AllowUnconcious"", true];";
  3577. };
  3578. };
  3579. };
  3580. class Item71
  3581. {
  3582. side="WEST";
  3583. class Vehicles
  3584. {
  3585. items=1;
  3586. class Item0
  3587. {
  3588. position[]={6301.6973,105.83314,7959.5454};
  3589. azimut=243.509;
  3590. id=200;
  3591. side="WEST";
  3592. vehicle="B_mas_mar_Soldier_off_F_v";
  3593. leader=1;
  3594. rank="CAPTAIN";
  3595. skill=0.81642783;
  3596. text="high2";
  3597. init="removeVest this; removeallweapons this; removeUniform this; removeBackpack this; removeGoggles this; removeHeadgear this; removeAllAssignedItems this; this addHeadgear ""H_mas_mar_off_v""; this adduniform ""U_mas_mar_B_CombatUniform_veg_vest""; high2 setbehaviour careless; {this disableAI _x} forEach [""ANIM"", ""AUTOTARGET"", ""FSM"", ""MOVE"", ""TARGET""]; high2 setBehaviour ""CARELESS""; high2 setcaptive true; this setVariable [""AGM_AllowUnconcious"", true];";
  3598. };
  3599. };
  3600. };
  3601. class Item72
  3602. {
  3603. side="WEST";
  3604. class Vehicles
  3605. {
  3606. items=1;
  3607. class Item0
  3608. {
  3609. position[]={6299.0938,106.797,7956.8965};
  3610. azimut=54.435001;
  3611. offsetY=0.5;
  3612. id=201;
  3613. side="WEST";
  3614. vehicle="B_mas_mar_Soldier_off_F_v";
  3615. leader=1;
  3616. rank="SERGEANT";
  3617. skill=0.81642783;
  3618. text="high3";
  3619. init="removeVest this; removeallweapons this; removeUniform this; removeBackpack this; removeGoggles this; removeHeadgear this; removeAllAssignedItems this; this addVest ""V_mas_mar_PlateCarrier2_rgr_d""; this addHeadgear ""H_mas_mar_HelmetB_v""; this addmagazine ""30Rnd_556x45_Stanag""; this addweapon ""arifle_mas_m4_t""; this adduniform ""U_mas_mar_B_CombatUniform_veg_vest""; high3 setbehaviour careless; {this disableAI _x} forEach [""ANIM"", ""AUTOTARGET"", ""FSM"", ""MOVE"", ""TARGET""]; high3 setBehaviour ""CARELESS""; high3 setcaptive true; this setVariable [""AGM_AllowUnconcious"", true];";
  3620. };
  3621. };
  3622. };
  3623. class Item73
  3624. {
  3625. side="GUER";
  3626. class Vehicles
  3627. {
  3628. items=1;
  3629. class Item0
  3630. {
  3631. position[]={6300.4609,106.45522,7956.4297};
  3632. azimut=21.028;
  3633. id=202;
  3634. side="GUER";
  3635. vehicle="I_officer_F";
  3636. leader=1;
  3637. rank="LIEUTENANT";
  3638. skill=0.81642783;
  3639. text="high4";
  3640. init="removeVest this; removeallweapons this; removeUniform this; removeBackpack this; removeGoggles this; removeHeadgear this; removeAllAssignedItems this; this addHeadgear ""H_Booniehat_indp""; this addvest ""V_PlateCarrierIA1_dgtl""; this adduniform ""U_I_CombatUniform_shortsleeve""; high4 setbehaviour careless; {this disableAI _x} forEach [""ANIM"", ""AUTOTARGET"", ""FSM"", ""MOVE"", ""TARGET""]; high4 setBehaviour ""CARELESS""; high4 setcaptive true; this setVariable [""AGM_AllowUnconcious"", true];";
  3641. };
  3642. };
  3643. };
  3644. class Item74
  3645. {
  3646. side="WEST";
  3647. class Vehicles
  3648. {
  3649. items=1;
  3650. class Item0
  3651. {
  3652. position[]={6402.5527,85.819893,7908.7363};
  3653. azimut=123.967;
  3654. id=203;
  3655. side="WEST";
  3656. vehicle="B_mas_mar_medic_F_v";
  3657. leader=1;
  3658. rank="CORPORAL";
  3659. skill=0.9307788;
  3660. text="guard4";
  3661. init="removeGoggles this; removeHeadgear this; this addheadgear ""H_mas_mar_HelmetBind_v""; {this disableAI _x} forEach [""ANIM"", ""AUTOTARGET"", ""FSM"", ""MOVE"", ""TARGET""]; this setBehaviour ""CARELESS""; this setcaptive true; this setVariable [""AGM_AllowUnconcious"", true];";
  3662. };
  3663. };
  3664. class Waypoints
  3665. {
  3666. items=1;
  3667. class Item0
  3668. {
  3669. position[]={6402.6914,113.98969,7908.6587};
  3670. type="SENTRY";
  3671. combatMode="RED";
  3672. combat="SAFE";
  3673. class Effects
  3674. {
  3675. };
  3676. showWP="NEVER";
  3677. };
  3678. };
  3679. };
  3680. class Item75
  3681. {
  3682. side="LOGIC";
  3683. class Vehicles
  3684. {
  3685. items=1;
  3686. class Item0
  3687. {
  3688. position[]={5178.4028,186.7556,8028.0679};
  3689. azimut=32.09623;
  3690. class args
  3691. {
  3692. items=4;
  3693. class Item0
  3694. {
  3695. value="240";
  3696. parentCls="AGM_ModuleRepair";
  3697. typeName="TimeRepair";
  3698. };
  3699. class Item1
  3700. {
  3701. value="45";
  3702. parentCls="AGM_ModuleRepair";
  3703. typeName="TimeWheelRepair";
  3704. };
  3705. class Item2
  3706. {
  3707. value="90";
  3708. parentCls="AGM_ModuleRepair";
  3709. typeName="TimeTrackRepair";
  3710. };
  3711. class Item3
  3712. {
  3713. value=".25";
  3714. parentCls="AGM_ModuleRepair";
  3715. typeName="MaxDamageRepair";
  3716. };
  3717. };
  3718. id=204;
  3719. side="LOGIC";
  3720. vehicle="AGM_ModuleRepair";
  3721. leader=1;
  3722. lock="UNLOCKED";
  3723. skill=0.60000002;
  3724. };
  3725. };
  3726. };
  3727. class Item76
  3728. {
  3729. side="LOGIC";
  3730. class Vehicles
  3731. {
  3732. items=1;
  3733. class Item0
  3734. {
  3735. position[]={5181.4336,186.46336,8027.957};
  3736. azimut=32.09623;
  3737. class args
  3738. {
  3739. items=2;
  3740. class Item0
  3741. {
  3742. value="0";
  3743. parentCls="AGM_ModuleExplosive";
  3744. typeName="RequireSpecialist";
  3745. };
  3746. class Item1
  3747. {
  3748. value="1";
  3749. parentCls="AGM_ModuleExplosive";
  3750. typeName="PunishNonSpecialists";
  3751. };
  3752. };
  3753. id=205;
  3754. side="LOGIC";
  3755. vehicle="AGM_ModuleExplosive";
  3756. leader=1;
  3757. lock="UNLOCKED";
  3758. skill=0.60000002;
  3759. };
  3760. };
  3761. };
  3762. class Item77
  3763. {
  3764. side="LOGIC";
  3765. class Vehicles
  3766. {
  3767. items=1;
  3768. class Item0
  3769. {
  3770. position[]={5176.5552,188.11488,8025.8799};
  3771. azimut=32.09623;
  3772. class args
  3773. {
  3774. items=4;
  3775. class Item0
  3776. {
  3777. value="ZEUS";
  3778. parentCls="ModuleCurator_F";
  3779. typeName="Owner";
  3780. };
  3781. class Item1
  3782. {
  3783. value="ZEUSOperator";
  3784. parentCls="ModuleCurator_F";
  3785. typeName="Name";
  3786. };
  3787. class Item2
  3788. {
  3789. value="3";
  3790. parentCls="ModuleCurator_F";
  3791. typeName="Addons";
  3792. };
  3793. class Item3
  3794. {
  3795. value="0";
  3796. parentCls="ModuleCurator_F";
  3797. typeName="Forced";
  3798. };
  3799. };
  3800. id=206;
  3801. side="LOGIC";
  3802. vehicle="ModuleCurator_F";
  3803. leader=1;
  3804. lock="UNLOCKED";
  3805. skill=0.60000002;
  3806. };
  3807. };
  3808. };
  3809. class Item78
  3810. {
  3811. side="LOGIC";
  3812. class Vehicles
  3813. {
  3814. items=1;
  3815. class Item0
  3816. {
  3817. position[]={5179.3228,187.78487,8025.7666};
  3818. azimut=32.09623;
  3819. class args
  3820. {
  3821. items=4;
  3822. class Item0
  3823. {
  3824. value="#adminLogged";
  3825. parentCls="ModuleCurator_F";
  3826. typeName="Owner";
  3827. };
  3828. class Item1
  3829. {
  3830. value="";
  3831. parentCls="ModuleCurator_F";
  3832. typeName="Name";
  3833. };
  3834. class Item2
  3835. {
  3836. value="3";
  3837. parentCls="ModuleCurator_F";
  3838. typeName="Addons";
  3839. };
  3840. class Item3
  3841. {
  3842. value="0";
  3843. parentCls="ModuleCurator_F";
  3844. typeName="Forced";
  3845. };
  3846. };
  3847. id=207;
  3848. side="LOGIC";
  3849. vehicle="ModuleCurator_F";
  3850. leader=1;
  3851. lock="UNLOCKED";
  3852. skill=0.60000002;
  3853. };
  3854. };
  3855. };
  3856. class Item79
  3857. {
  3858. side="LOGIC";
  3859. class Vehicles
  3860. {
  3861. items=1;
  3862. class Item0
  3863. {
  3864. position[]={5181.8501,187.57164,8025.6821};
  3865. azimut=32.09623;
  3866. class args
  3867. {
  3868. items=4;
  3869. class Item0
  3870. {
  3871. value="#adminVoted";
  3872. parentCls="ModuleCurator_F";
  3873. typeName="Owner";
  3874. };
  3875. class Item1
  3876. {
  3877. value="";
  3878. parentCls="ModuleCurator_F";
  3879. typeName="Name";
  3880. };
  3881. class Item2
  3882. {
  3883. value="3";
  3884. parentCls="ModuleCurator_F";
  3885. typeName="Addons";
  3886. };
  3887. class Item3
  3888. {
  3889. value="0";
  3890. parentCls="ModuleCurator_F";
  3891. typeName="Forced";
  3892. };
  3893. };
  3894. id=208;
  3895. side="LOGIC";
  3896. vehicle="ModuleCurator_F";
  3897. leader=1;
  3898. lock="UNLOCKED";
  3899. skill=0.60000002;
  3900. };
  3901. };
  3902. };
  3903. class Item80
  3904. {
  3905. side="LOGIC";
  3906. class Vehicles
  3907. {
  3908. items=1;
  3909. class Item0
  3910. {
  3911. position[]={5174.5796,188.35988,8025.9424};
  3912. azimut=32.09623;
  3913. class args
  3914. {
  3915. items=4;
  3916. class Item0
  3917. {
  3918. value="";
  3919. parentCls="ModuleCurator_F";
  3920. typeName="Owner";
  3921. };
  3922. class Item1
  3923. {
  3924. value="";
  3925. parentCls="ModuleCurator_F";
  3926. typeName="Name";
  3927. };
  3928. class Item2
  3929. {
  3930. value="3";
  3931. parentCls="ModuleCurator_F";
  3932. typeName="Addons";
  3933. };
  3934. class Item3
  3935. {
  3936. value="0";
  3937. parentCls="ModuleCurator_F";
  3938. typeName="Forced";
  3939. };
  3940. };
  3941. id=209;
  3942. side="LOGIC";
  3943. vehicle="ModuleCurator_F";
  3944. leader=1;
  3945. lock="UNLOCKED";
  3946. skill=0.60000002;
  3947. };
  3948. };
  3949. };
  3950. class Item81
  3951. {
  3952. side="LOGIC";
  3953. class Vehicles
  3954. {
  3955. items=1;
  3956. class Item0
  3957. {
  3958. position[]={36.058041,-40,10198.947};
  3959. id=210;
  3960. side="LOGIC";
  3961. vehicle="RAV_Lifter_A3";
  3962. leader=1;
  3963. lock="UNLOCKED";
  3964. skill=0.60000002;
  3965. };
  3966. };
  3967. };
  3968. };
  3969. class Vehicles
  3970. {
  3971. items=409;
  3972. class Item0
  3973. {
  3974. position[]={6336.7754,94.60421,7866.4536};
  3975. azimut=321.12729;
  3976. id=211;
  3977. side="EMPTY";
  3978. vehicle="Land_HBarrierTower_F";
  3979. skill=0.60000002;
  3980. };
  3981. class Item1
  3982. {
  3983. position[]={6343.7402,94.179512,7875.7539};
  3984. azimut=321.07953;
  3985. id=212;
  3986. side="EMPTY";
  3987. vehicle="Land_CncWall4_F";
  3988. skill=0.60000002;
  3989. };
  3990. class Item2
  3991. {
  3992. position[]={6273.7031,94.738274,7808.1807};
  3993. azimut=586.21381;
  3994. id=213;
  3995. side="EMPTY";
  3996. vehicle="Land_Razorwire_F";
  3997. skill=0.60000002;
  3998. };
  3999. class Item3
  4000. {
  4001. position[]={6286.9355,93.142715,7799.5513};
  4002. azimut=554.35889;
  4003. id=214;
  4004. side="EMPTY";
  4005. vehicle="Land_Razorwire_F";
  4006. skill=0.60000002;
  4007. };
  4008. class Item4
  4009. {
  4010. position[]={6302.6836,92.6259,7798.4971};
  4011. azimut=541.3562;
  4012. id=215;
  4013. side="EMPTY";
  4014. vehicle="Land_Razorwire_F";
  4015. skill=0.60000002;
  4016. };
  4017. class Item5
  4018. {
  4019. position[]={6310.6367,91.585579,7799.0942};
  4020. azimut=530.57043;
  4021. id=216;
  4022. side="EMPTY";
  4023. vehicle="Land_Razorwire_F";
  4024. skill=0.60000002;
  4025. };
  4026. class Item6
  4027. {
  4028. position[]={6319.2109,90.29586,7800.5996};
  4029. azimut=529.50018;
  4030. id=217;
  4031. side="EMPTY";
  4032. vehicle="Land_Razorwire_F";
  4033. skill=0.60000002;
  4034. };
  4035. class Item7
  4036. {
  4037. position[]={6327.1582,89.157219,7802.0942};
  4038. azimut=529.50018;
  4039. id=218;
  4040. side="EMPTY";
  4041. vehicle="Land_Razorwire_F";
  4042. skill=0.60000002;
  4043. };
  4044. class Item8
  4045. {
  4046. position[]={6357.7402,85.240448,7811.9512};
  4047. azimut=516.45813;
  4048. id=219;
  4049. side="EMPTY";
  4050. vehicle="Land_Razorwire_F";
  4051. skill=0.60000002;
  4052. };
  4053. class Item9
  4054. {
  4055. position[]={6252.0625,104.56706,7848.0024};
  4056. azimut=67.906334;
  4057. id=220;
  4058. side="EMPTY";
  4059. vehicle="Land_CncWall4_F";
  4060. skill=0.60000002;
  4061. };
  4062. class Item10
  4063. {
  4064. position[]={6326.1836,94.531059,7861.3218};
  4065. azimut=322;
  4066. id=221;
  4067. side="EMPTY";
  4068. vehicle="Land_CncWall4_F";
  4069. skill=0.60000002;
  4070. };
  4071. class Item11
  4072. {
  4073. position[]={6283.8867,96.343704,7832.0723};
  4074. azimut=330;
  4075. id=222;
  4076. side="EMPTY";
  4077. vehicle="Land_CncWall4_F";
  4078. skill=0.60000002;
  4079. };
  4080. class Item12
  4081. {
  4082. position[]={6263.6387,97.807632,7820.7368};
  4083. azimut=778.99817;
  4084. id=223;
  4085. side="EMPTY";
  4086. vehicle="Land_CncWall4_F";
  4087. skill=0.60000002;
  4088. };
  4089. class Item13
  4090. {
  4091. position[]={6261.4277,98.814468,7825.2334};
  4092. azimut=787.73663;
  4093. id=224;
  4094. side="EMPTY";
  4095. vehicle="Land_CncWall4_F";
  4096. skill=0.60000002;
  4097. };
  4098. class Item14
  4099. {
  4100. position[]={6259.6035,99.797905,7829.811};
  4101. azimut=68.900459;
  4102. id=225;
  4103. side="EMPTY";
  4104. vehicle="Land_CncWall4_F";
  4105. skill=0.60000002;
  4106. };
  4107. class Item15
  4108. {
  4109. position[]={6247.293,108.69526,7862.1445};
  4110. azimut=68.048256;
  4111. id=226;
  4112. side="EMPTY";
  4113. vehicle="Land_CncWall4_F";
  4114. skill=0.60000002;
  4115. };
  4116. class Item16
  4117. {
  4118. position[]={6223.5469,122.91778,7908.6753};
  4119. azimut=55;
  4120. id=227;
  4121. side="EMPTY";
  4122. vehicle="Land_CncWall4_F";
  4123. skill=0.60000002;
  4124. };
  4125. class Item17
  4126. {
  4127. position[]={6220.9082,123.86253,7913.0186};
  4128. azimut=63.150135;
  4129. id=228;
  4130. side="EMPTY";
  4131. vehicle="Land_CncWall4_F";
  4132. skill=0.60000002;
  4133. };
  4134. class Item18
  4135. {
  4136. position[]={6220.4434,125.54762,7931.8691};
  4137. azimut=146.37843;
  4138. id=229;
  4139. side="EMPTY";
  4140. vehicle="Land_CncWall4_F";
  4141. skill=0.60000002;
  4142. };
  4143. class Item19
  4144. {
  4145. position[]={6233.4102,124.15893,7940.312};
  4146. azimut=145;
  4147. id=230;
  4148. side="EMPTY";
  4149. vehicle="Land_CncWall4_F";
  4150. skill=0.60000002;
  4151. };
  4152. class Item20
  4153. {
  4154. position[]={6257.9609,116.41467,7958.2236};
  4155. azimut=146.59541;
  4156. id=231;
  4157. side="EMPTY";
  4158. vehicle="Land_CncWall4_F";
  4159. skill=0.60000002;
  4160. };
  4161. class Item21
  4162. {
  4163. position[]={6262.1484,114.76866,7960.8989};
  4164. azimut=148.15167;
  4165. id=232;
  4166. side="EMPTY";
  4167. vehicle="Land_CncWall4_F";
  4168. skill=0.60000002;
  4169. };
  4170. class Item22
  4171. {
  4172. position[]={6270.3711,110.90169,7966.249};
  4173. azimut=147.45718;
  4174. id=233;
  4175. side="EMPTY";
  4176. vehicle="Land_CncWall4_F";
  4177. skill=0.60000002;
  4178. };
  4179. class Item23
  4180. {
  4181. position[]={6274.1582,109.21939,7968.6582};
  4182. azimut=147.6498;
  4183. id=234;
  4184. side="EMPTY";
  4185. vehicle="Land_CncWall4_F";
  4186. skill=0.60000002;
  4187. };
  4188. class Item24
  4189. {
  4190. position[]={6282.1836,106.5741,7973.3906};
  4191. azimut=148.22878;
  4192. id=235;
  4193. side="EMPTY";
  4194. vehicle="Land_CncWall4_F";
  4195. skill=0.60000002;
  4196. };
  4197. class Item25
  4198. {
  4199. position[]={6334.3379,94.441025,7861.3574};
  4200. azimut=772.18329;
  4201. id=236;
  4202. side="EMPTY";
  4203. vehicle="Land_HBarrierBig_F";
  4204. skill=0.60000002;
  4205. };
  4206. class Item26
  4207. {
  4208. position[]={6340.2695,94.316734,7861.6699};
  4209. azimut=500.91592;
  4210. id=237;
  4211. side="EMPTY";
  4212. vehicle="Land_HBarrierBig_F";
  4213. skill=0.60000002;
  4214. };
  4215. class Item27
  4216. {
  4217. position[]={6342.0527,93.919373,7867.9907};
  4218. azimut=772.18298;
  4219. id=238;
  4220. side="EMPTY";
  4221. vehicle="Land_HBarrierBig_F";
  4222. skill=0.60000002;
  4223. };
  4224. class Item28
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  7945. {
  7946. position[]={6291.9434,106.15287,7894.689};
  7947. azimut=729.26801;
  7948. offsetY=0.00361061;
  7949. id=606;
  7950. side="EMPTY";
  7951. vehicle="AGM_SpareTrack";
  7952. lock="UNLOCKED";
  7953. skill=0.60000002;
  7954. };
  7955. class Item396
  7956. {
  7957. position[]={6362.6504,93.202698,7900.646};
  7958. azimut=561.7677;
  7959. offsetY=-0.0355606;
  7960. id=607;
  7961. side="EMPTY";
  7962. vehicle="Land_CampingChair_V2_F";
  7963. lock="UNLOCKED";
  7964. skill=0.60000002;
  7965. };
  7966. class Item397
  7967. {
  7968. position[]={6352.0859,88.371681,7821.2593};
  7969. azimut=867.21399;
  7970. id=608;
  7971. side="EMPTY";
  7972. vehicle="Claymore_F";
  7973. skill=0.60000002;
  7974. };
  7975. class Item398
  7976. {
  7977. position[]={6327.9336,90.16658,7816.0957};
  7978. azimut=888.43903;
  7979. id=609;
  7980. side="EMPTY";
  7981. vehicle="Claymore_F";
  7982. skill=0.60000002;
  7983. };
  7984. class Item399
  7985. {
  7986. position[]={6306.9688,93.057144,7813.9678};
  7987. azimut=900.22241;
  7988. id=610;
  7989. side="EMPTY";
  7990. vehicle="Claymore_F";
  7991. skill=0.60000002;
  7992. };
  7993. class Item400
  7994. {
  7995. position[]={6293.2969,93.176102,7815.7896};
  7996. azimut=924.79547;
  7997. id=611;
  7998. side="EMPTY";
  7999. vehicle="Claymore_F";
  8000. skill=0.60000002;
  8001. };
  8002. class Item401
  8003. {
  8004. position[]={6371.3789,88.345665,7830.8301};
  8005. azimut=867.21399;
  8006. id=612;
  8007. side="EMPTY";
  8008. vehicle="Claymore_F";
  8009. skill=0.60000002;
  8010. };
  8011. class Item402
  8012. {
  8013. position[]={6333.4531,85.11573,7783.0103};
  8014. azimut=-372.48132;
  8015. offsetY=0.00093078602;
  8016. id=613;
  8017. side="EMPTY";
  8018. vehicle="Land_Sign_Mines_F";
  8019. skill=0.60000002;
  8020. };
  8021. class Item403
  8022. {
  8023. position[]={6363.7266,91.770798,7952.3032};
  8024. azimut=-402.15601;
  8025. id=614;
  8026. side="EMPTY";
  8027. vehicle="Land_Cargo20_military_green_F";
  8028. skill=0.60000002;
  8029. text="cargo3";
  8030. };
  8031. class Item404
  8032. {
  8033. position[]={6361.5723,91.747734,7951.5049};
  8034. azimut=-402.15601;
  8035. id=615;
  8036. side="EMPTY";
  8037. vehicle="Box_meu_suply";
  8038. skill=0.60000002;
  8039. text="box11";
  8040. init="box11 attachTo [cargo3,[-1.5,0.65,-0.25]]; [this, false] call AGM_Drag_fnc_makeDraggable;";
  8041. };
  8042. class Item405
  8043. {
  8044. position[]={6364.6563,91.944641,7954.2109};
  8045. azimut=-402.15601;
  8046. id=616;
  8047. side="EMPTY";
  8048. vehicle="Box_meu_empty";
  8049. skill=0.60000002;
  8050. text="box13";
  8051. init="box13 attachTo [cargo3,[2,0.65,-0.25]]; [this, false] call AGM_Drag_fnc_makeDraggable;";
  8052. };
  8053. class Item406
  8054. {
  8055. position[]={6363.2324,91.850578,7952.9316};
  8056. azimut=-402.15601;
  8057. id=617;
  8058. side="EMPTY";
  8059. vehicle="Box_meu_suply";
  8060. skill=0.60000002;
  8061. text="box12";
  8062. init="box12 attachTo [cargo3,[0.2,0.65,-0.25]]; [this, false] call AGM_Drag_fnc_makeDraggable;";
  8063. };
  8064. class Item407
  8065. {
  8066. position[]={6365.3926,91.818695,7953.2075};
  8067. azimut=-402.15601;
  8068. id=618;
  8069. side="EMPTY";
  8070. vehicle="TF_NATO_Radio_Crate";
  8071. skill=0.60000002;
  8072. text="box14";
  8073. init="box14 attachTo [cargo3,[2.4,-0.9,-1]]; this setdir 90;";
  8074. };
  8075. class Item408
  8076. {
  8077. position[]={6363.9258,91.713165,7951.8071};
  8078. azimut=-402.15601;
  8079. id=619;
  8080. side="EMPTY";
  8081. vehicle="AGM_Box_Medical";
  8082. skill=0.60000002;
  8083. text="box15";
  8084. init="box15 attachTo [cargo3,[1.5,-0.9,-1]]; this setdir 90; this additemcargo [""AGM_Earbuds"", 50];";
  8085. };
  8086. };
  8087. class Markers
  8088. {
  8089. items=7;
  8090. class Item0
  8091. {
  8092. position[]={5174.5063,196.75865,7956.0913};
  8093. name="respawn_west";
  8094. type="Empty";
  8095. angle=88.292252;
  8096. };
  8097. class Item1
  8098. {
  8099. position[]={5167.689,196.74857,7967.624};
  8100. name="LIGHTSOURCE";
  8101. type="Empty";
  8102. };
  8103. class Item2
  8104. {
  8105. position[]={5166.6934,196.75935,7956.9419};
  8106. name="pb idun";
  8107. text=" POB IDUN";
  8108. type="flag_USA";
  8109. angle=0.901429;
  8110. };
  8111. class Item3
  8112. {
  8113. position[]={6373.8281,78.332809,7806.6777};
  8114. name="1sa_1";
  8115. type="MinefieldAP";
  8116. };
  8117. class Item4
  8118. {
  8119. position[]={6417.791,75.5494,7865.7983};
  8120. name="1sa_2_1";
  8121. type="MinefieldAP";
  8122. };
  8123. class Item5
  8124. {
  8125. position[]={6303.6074,92.382057,7791.3867};
  8126. name="1sa_1_1";
  8127. type="MinefieldAP";
  8128. };
  8129. class Item6
  8130. {
  8131. position[]={6221.6445,118.36343,7967.4497};
  8132. name="1sa_2_1_1";
  8133. type="MinefieldAP";
  8134. };
  8135. };
  8136. class Sensors
  8137. {
  8138. items=16;
  8139. class Item0
  8140. {
  8141. position[]={6237.373,118.51932,7894.1582};
  8142. a=8;
  8143. b=5;
  8144. angle=-37.4674;
  8145. rectangular=1;
  8146. activationBy="WEST";
  8147. repeating=1;
  8148. age="UNKNOWN";
  8149. expActiv="bargate animate ['Door_1_rot', 1] ";
  8150. expDesactiv="bargate animate ['Door_1_rot', 0] ";
  8151. class Effects
  8152. {
  8153. };
  8154. };
  8155. class Item1
  8156. {
  8157. position[]={5089.8418,176.26549,8032.541};
  8158. a=3;
  8159. b=3;
  8160. angle=-19.810421;
  8161. activationBy="ANY";
  8162. repeating=1;
  8163. interruptable=1;
  8164. type="SWITCH";
  8165. age="UNKNOWN";
  8166. name="LIGHTS";
  8167. expActiv="0 = [0.95] execVM ""lights.sqf"";";
  8168. class Effects
  8169. {
  8170. };
  8171. };
  8172. class Item2
  8173. {
  8174. position[]={5082.9863,179.25507,8019.1929};
  8175. a=3;
  8176. b=3;
  8177. angle=-19.810421;
  8178. activationBy="ANY";
  8179. repeating=1;
  8180. interruptable=1;
  8181. type="SWITCH";
  8182. age="UNKNOWN";
  8183. name="LIGHTS1";
  8184. expActiv="0 = [0] execVM ""lights.sqf"";";
  8185. class Effects
  8186. {
  8187. };
  8188. };
  8189. class Item3
  8190. {
  8191. position[]={6232.9648,118.742,7890.4331};
  8192. a=4;
  8193. b=5;
  8194. angle=-216.278;
  8195. rectangular=1;
  8196. activationBy="ANY";
  8197. repeating=1;
  8198. timeoutMin=1;
  8199. timeoutMax=2;
  8200. interruptable=1;
  8201. type="SWITCH";
  8202. age="UNKNOWN";
  8203. expActiv="guard2 playMove ""Acts_ShowingTheRightWay_in""; guard2 playMovenow ""Acts_ShowingTheRightWay_loop""; ";
  8204. expDesactiv="guard2 switchMove ""Acts_ShowingTheRightWay_out""; ";
  8205. class Effects
  8206. {
  8207. };
  8208. };
  8209. class Item4
  8210. {
  8211. position[]={6299.6543,107.10063,7914.7729};
  8212. a=70;
  8213. b=70;
  8214. angle=-122.859;
  8215. rectangular=1;
  8216. activationBy="ANY";
  8217. repeating=1;
  8218. timeoutMin=32;
  8219. timeoutMid=32.200001;
  8220. timeoutMax=32.5;
  8221. type="SWITCH";
  8222. age="UNKNOWN";
  8223. expActiv="0 = [this] execVM ""scripts\engin1.sqf"";";
  8224. class Effects
  8225. {
  8226. };
  8227. };
  8228. class Item5
  8229. {
  8230. position[]={6300.5996,106.85471,7915.2251};
  8231. a=70;
  8232. b=70;
  8233. angle=-122.859;
  8234. rectangular=1;
  8235. activationBy="ANY";
  8236. repeating=1;
  8237. timeoutMin=34;
  8238. timeoutMid=34.200001;
  8239. timeoutMax=34.5;
  8240. type="SWITCH";
  8241. age="UNKNOWN";
  8242. expActiv="0 = [this] execVM ""scripts\engin2.sqf"";";
  8243. class Effects
  8244. {
  8245. };
  8246. };
  8247. class Item6
  8248. {
  8249. position[]={6301.5059,106.61258,7915.6064};
  8250. a=70;
  8251. b=70;
  8252. angle=-122.859;
  8253. rectangular=1;
  8254. activationBy="ANY";
  8255. repeating=1;
  8256. timeoutMin=36;
  8257. timeoutMid=36.200001;
  8258. timeoutMax=36.5;
  8259. type="SWITCH";
  8260. age="UNKNOWN";
  8261. expActiv="0 = [this] execVM ""scripts\engin3.sqf"";";
  8262. class Effects
  8263. {
  8264. };
  8265. };
  8266. class Item7
  8267. {
  8268. position[]={6302.3379,106.39515,7916.0239};
  8269. a=70;
  8270. b=70;
  8271. angle=-122.859;
  8272. rectangular=1;
  8273. activationBy="ANY";
  8274. repeating=1;
  8275. timeoutMin=38;
  8276. timeoutMid=38.200001;
  8277. timeoutMax=38.5;
  8278. type="SWITCH";
  8279. age="UNKNOWN";
  8280. expActiv="0 = [this] execVM ""scripts\sitsoldier.sqf"";";
  8281. class Effects
  8282. {
  8283. };
  8284. };
  8285. class Item8
  8286. {
  8287. position[]={6303.1523,106.18699,7916.4912};
  8288. a=70;
  8289. b=70;
  8290. angle=-122.859;
  8291. rectangular=1;
  8292. activationBy="ANY";
  8293. repeating=1;
  8294. timeoutMin=40;
  8295. timeoutMid=40.200001;
  8296. timeoutMax=40.5;
  8297. type="SWITCH";
  8298. age="UNKNOWN";
  8299. expActiv="0 = [this] execVM ""scripts\eaa1.sqf"";";
  8300. class Effects
  8301. {
  8302. };
  8303. };
  8304. class Item9
  8305. {
  8306. position[]={6298.8164,107.30442,7914.2402};
  8307. a=70;
  8308. b=70;
  8309. angle=-122.859;
  8310. rectangular=1;
  8311. activationBy="ANY";
  8312. repeating=1;
  8313. timeoutMin=30;
  8314. timeoutMid=30.200001;
  8315. timeoutMax=30.5;
  8316. type="SWITCH";
  8317. age="UNKNOWN";
  8318. expActiv="0 = [this] execVM ""scripts\guard1.sqf"";";
  8319. class Effects
  8320. {
  8321. };
  8322. };
  8323. class Item10
  8324. {
  8325. position[]={6303.9219,106.00012,7916.9604};
  8326. a=70;
  8327. b=70;
  8328. angle=-122.859;
  8329. rectangular=1;
  8330. activationBy="ANY";
  8331. repeating=1;
  8332. timeoutMin=42;
  8333. timeoutMid=42.200001;
  8334. timeoutMax=42.5;
  8335. type="SWITCH";
  8336. age="UNKNOWN";
  8337. expActiv="0 = [this] execVM ""scripts\guard3.sqf"";";
  8338. class Effects
  8339. {
  8340. };
  8341. };
  8342. class Item11
  8343. {
  8344. position[]={6304.6602,105.81547,7917.3105};
  8345. a=70;
  8346. b=70;
  8347. angle=-122.859;
  8348. rectangular=1;
  8349. activationBy="ANY";
  8350. repeating=1;
  8351. timeoutMin=44;
  8352. timeoutMid=44.200001;
  8353. timeoutMax=44.5;
  8354. type="SWITCH";
  8355. age="UNKNOWN";
  8356. expActiv="0 = [this] execVM ""scripts\high1.sqf"";";
  8357. class Effects
  8358. {
  8359. };
  8360. };
  8361. class Item12
  8362. {
  8363. position[]={6305.5313,105.60034,7917.7593};
  8364. a=70;
  8365. b=70;
  8366. angle=-122.859;
  8367. rectangular=1;
  8368. activationBy="ANY";
  8369. repeating=1;
  8370. timeoutMin=46;
  8371. timeoutMid=46.200001;
  8372. timeoutMax=46.5;
  8373. type="SWITCH";
  8374. age="UNKNOWN";
  8375. expActiv="0 = [this] execVM ""scripts\high2.sqf"";";
  8376. class Effects
  8377. {
  8378. };
  8379. };
  8380. class Item13
  8381. {
  8382. position[]={6307.4082,105.14919,7918.8672};
  8383. a=70;
  8384. b=70;
  8385. angle=-122.859;
  8386. rectangular=1;
  8387. activationBy="ANY";
  8388. repeating=1;
  8389. timeoutMin=50;
  8390. timeoutMid=50.200001;
  8391. timeoutMax=50.5;
  8392. type="SWITCH";
  8393. age="UNKNOWN";
  8394. expActiv="0 = [this] execVM ""scripts\high4.sqf"";";
  8395. class Effects
  8396. {
  8397. };
  8398. };
  8399. class Item14
  8400. {
  8401. position[]={6306.4082,105.3977,7918.3706};
  8402. a=70;
  8403. b=70;
  8404. angle=-122.859;
  8405. rectangular=1;
  8406. activationBy="ANY";
  8407. repeating=1;
  8408. timeoutMin=48;
  8409. timeoutMid=48.200001;
  8410. timeoutMax=48.5;
  8411. type="SWITCH";
  8412. age="UNKNOWN";
  8413. expActiv="0 = [this] execVM ""scripts\high3.sqf"";";
  8414. class Effects
  8415. {
  8416. };
  8417. };
  8418. class Item15
  8419. {
  8420. position[]={6308.2676,104.94864,7919.4448};
  8421. a=70;
  8422. b=70;
  8423. angle=-122.859;
  8424. rectangular=1;
  8425. activationBy="ANY";
  8426. repeating=1;
  8427. timeoutMin=52;
  8428. timeoutMid=52.200001;
  8429. timeoutMax=52.5;
  8430. type="SWITCH";
  8431. age="UNKNOWN";
  8432. expActiv="0 = [this] execVM ""scripts\guard4.sqf"";";
  8433. class Effects
  8434. {
  8435. };
  8436. };
  8437. };
  8438. };
  8439. class Intro
  8440. {
  8441. addOns[]=
  8442. {
  8443. "imrali"
  8444. };
  8445. addOnsAuto[]=
  8446. {
  8447. "imrali"
  8448. };
  8449. randomSeed=2338984;
  8450. class Intel
  8451. {
  8452. timeOfChanges=1800.0002;
  8453. startWeather=0.12;
  8454. startWind=0.1;
  8455. startWaves=0.1;
  8456. forecastWeather=0.30000001;
  8457. forecastWind=0.1;
  8458. forecastWaves=0.1;
  8459. forecastLightnings=0.1;
  8460. year=2014;
  8461. month=8;
  8462. day=22;
  8463. hour=10;
  8464. minute=45;
  8465. startFogDecay=0.0049999999;
  8466. forecastFogDecay=0.0049999999;
  8467. };
  8468. };
  8469. class OutroWin
  8470. {
  8471. addOns[]=
  8472. {
  8473. "imrali"
  8474. };
  8475. addOnsAuto[]=
  8476. {
  8477. "imrali"
  8478. };
  8479. randomSeed=4571347;
  8480. class Intel
  8481. {
  8482. timeOfChanges=1800.0002;
  8483. startWeather=0.12;
  8484. startWind=0.1;
  8485. startWaves=0.1;
  8486. forecastWeather=0.30000001;
  8487. forecastWind=0.1;
  8488. forecastWaves=0.1;
  8489. forecastLightnings=0.1;
  8490. year=2014;
  8491. month=8;
  8492. day=22;
  8493. hour=10;
  8494. minute=45;
  8495. startFogDecay=0.0049999999;
  8496. forecastFogDecay=0.0049999999;
  8497. };
  8498. };
  8499. class OutroLoose
  8500. {
  8501. addOns[]=
  8502. {
  8503. "imrali"
  8504. };
  8505. addOnsAuto[]=
  8506. {
  8507. "imrali"
  8508. };
  8509. randomSeed=15392091;
  8510. class Intel
  8511. {
  8512. timeOfChanges=1800.0002;
  8513. startWeather=0.12;
  8514. startWind=0.1;
  8515. startWaves=0.1;
  8516. forecastWeather=0.30000001;
  8517. forecastWind=0.1;
  8518. forecastWaves=0.1;
  8519. forecastLightnings=0.1;
  8520. year=2014;
  8521. month=8;
  8522. day=22;
  8523. hour=10;
  8524. minute=45;
  8525. startFogDecay=0.0049999999;
  8526. forecastFogDecay=0.0049999999;
  8527. };
  8528. };
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