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- Dungeon Crawl Stone Soup version 0.18.1 (tiles) character file.
- Magh the Acrobat (Merfolk Gladiator) Turns: 51738, Time: 02:40:03
- Health: 201/201 AC: 53 Str: 25 XL: 23 Next: 26%
- Magic: 35/35 EV: 20 Int: 17 God: Qazlal [******]
- Gold: 3784 SH: 25 Dex: 21 Spells: 0 memorised, 22 levels left
- rFire + . . SeeInvis . D - +8 demon trident (elec)
- rCold + + + Gourm . l - +8 crystal plate armour "Kaecowufi" {rC+ MR+ Str+5}
- rNeg + + . Faith . z - +2 shield {AC+3}
- rPois + Spirit . c - +2 helmet "Ligiyf" {rC+ rN+ Int+9}
- rElec . Dismiss + U - +2 cloak
- rCorr . Reflect . R - +3 pair of gloves of Xom's Condemnation {rC+ MR+}
- SustAt . Harm . j - +1 pair of boots {rF+}
- MR ++++. Clarity + P - amulet of Ru's Supremacy {Dismiss rPois Str+3}
- Stlth .......... G - ring of Jeyfym {rPois rC+ rN+ Slay+4}
- d - ring of protection from magic
- @: studying Throwing, repel missiles, incredibly resistant to hostile
- enchantments, extremely unstealthy
- A: change form in water, swift swim, rough black scales 1, rugged brown scales
- 1, clarity, wild magic 1, sturdy frame 1
- a: Upheaval, Elemental Force, Disaster Area, Renounce Religion
- }: 3/15 runes: decaying, silver, gossamer
- You are on level 5 of the Vaults.
- You worship Qazlal.
- Qazlal is exalted by your worship.
- You are not hungry.
- You have visited 7 branches of the dungeon, and seen 39 of its levels.
- You have also visited: Ice Cave and Volcano.
- You have collected 5149 gold pieces.
- You have spent 1365 gold pieces at shops.
- Inventory:
- Hand Weapons
- D - a +8 demon trident of electrocution (weapon)
- Missiles
- W - 9 throwing nets (quivered)
- Armour
- c - the +2 helmet "Ligiyf" (worn) {rC+ rN+ Int+9}
- (You found it on level 2 of the Swamp)
- It affects your intelligence (+9).
- It protects you from cold.
- It protects you from negative energy.
- j - a +1 pair of boots of fire resistance (worn)
- l - the +8 crystal plate armour "Kaecowufi" (worn) {rC+ MR+ Str+5}
- (You acquired it on level 5 of the Lair of Beasts)
- It affects your strength (+5).
- It protects you from cold.
- It affects your resistance to hostile enchantments.
- p - a +2 mottled dragon armour
- s - a +0 large shield of protection
- z - a +2 shield of protection (worn)
- R - the +3 pair of gloves of Xom's Condemnation (worn) {rC+ MR+}
- (You bought it in a shop on level 2 of the Orcish Mines)
- It protects you from cold.
- It affects your resistance to hostile enchantments.
- U - a +2 cloak (worn)
- Jewellery
- b - a thick diamond amulet
- d - a ring of protection from magic (left hand)
- n - a +3 ring of dexterity
- G - the ring of Jeyfym (right hand) {rPois rC+ rN+ Slay+4}
- (You found it on level 1 of the Vaults)
- [ring of slaying]
- It affects your accuracy and damage with ranged weapons and melee attacks
- (+4).
- It protects you from cold.
- It protects you from poison.
- It protects you from negative energy.
- L - an uncursed amulet of regeneration
- P - the amulet of Ru's Supremacy (around neck) {Dismiss rPois Str+3}
- (You found it on level 13 of the Dungeon)
- [amulet of dismissal]
- It may teleport away creatures that harm you.
- It affects your strength (+3).
- It protects you from poison.
- Wands
- t - a wand of paralysis {recharged}
- x - a wand of disintegration (21/24)
- B - a wand of disintegration (8/24)
- F - a wand of digging {zapped: 1}
- V - a wand of teleportation
- X - a wand of confusion
- Scrolls
- a - 9 scrolls of fear
- k - 16 scrolls of remove curse
- r - 2 scrolls of silence
- y - 3 scrolls of holy word
- E - a scroll of brand weapon
- I - a scroll of magic mapping
- K - a scroll of blinking
- Q - a scroll of enchant armour
- S - 12 scrolls of teleportation
- T - a scroll of summoning
- Y - 12 scrolls of identify
- Potions
- e - 2 potions of resistance
- m - 6 potions of berserk rage
- o - 2 potions of cancellation
- q - 19 potions of curing
- u - 2 potions of might
- v - 5 potions of haste
- w - 6 potions of ambrosia
- C - 3 potions of invisibility
- J - a potion of agility
- M - a potion of mutation
- N - 2 potions of cure mutation
- O - a potion of heal wounds
- Books
- h - a book of the Dragon
- Spells Type Level
- a - Flame Tongue Conjuration/Fire 1
- b - Cause Fear Hexes 4
- c - Bolt of Fire Conjuration/Fire 6
- d - Dragon Form Transmutation 7
- e - Dragon's Call Summoning 9
- Z - a manual of Throwing
- Comestibles
- f - 17 bread rations
- g - 9 meat rations
- i - a beef jerky
- A - a royal jelly
- H - 11 fruits
- Skills:
- * Level 19.7 Fighting
- - Level 14.1 Polearms
- - Level 10.7 Throwing
- - Level 14.5 Armour
- - Level 21.0 Dodging
- - Level 15.4 Shields
- - Level 16.0 Invocations
- - Level 7.0 Evocations
- You have 22 spell levels left.
- You don't know any spells.
- Dungeon Overview and Level Annotations
- Branches:
- Dungeon (15/15) Temple (1/1) D:4 Lair (8/8) D:9
- Swamp (4/4) Lair:6 Spider (4/4) Lair:5 Slime (0/6) Lair:6
- Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (5/5) D:13
- Crypt (0/3) Vaults:3 Depths (0/5) D:15
- Altars:
- Ashenzari
- Cheibriados
- Dithmenos
- Elyvilon
- Fedhas
- Gozag
- Kikubaaqudgha
- Makhleb
- Nemelex Xobeh
- Okawaru
- Pakellas
- Qazlal
- Ru
- Sif Muna
- Trog
- Vehumet
- Xom
- Yredelemnul
- Zin
- The Shining One
- Beogh
- Shops:
- D:6 * D:15 = Orc:2 *[[%( Vaults:4 (
- Annotations:
- Lair:1 exclusion: oklob plant
- Innate Abilities, Weirdness & Mutations
- You revert to your normal form in water.
- You are very nimble and swift while swimming.
- You are partially covered in rough black scales (AC +4, Dex -1).
- You are partially covered in rugged brown scales (AC +1, +3% HP).
- You possess an exceptional clarity of mind.
- Your spells are a little harder to cast, but a little more powerful.
- Your movements are slightly less encumbered by armour (ER -2).
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