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- stop();
- stage.addEventListener(Event.ENTER_FRAME, startLevel2);
- //ENGINE LISTENERS
- stage.addEventListener(Event.ENTER_FRAME, frameHandler);
- stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
- stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler);
- function startLevel2(evt:Event):void
- {
- //REMOVES EVENT LISTENER
- stage.removeEventListener(Event.ENTER_FRAME, startLevel2);
- //DEFINES CURRENT LEVEL
- _currentLevel = 2;
- //CREATES THE PLAYER
- Player = new mcPlayer();
- Player.x = 20;
- Player.y = stage.stageHeight - 50;
- //ADDS PLAYER TO THE STAGE
- stage.addChild(Player);
- //DEFINES EACH ARRAY
- _solidsArray = [sldTerrain1L2, sldTerrain2L2, sldTerrain3L2, sldTerrain4L2];
- _keysArray = [];
- _doorsArray = [];
- _laddersArray = [vine1L2, vine2L2];
- }
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