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Bizkit047

Kingdom Hearts II (Eng.) - Any% - Monocrhome Route - Ver 1.7

Aug 25th, 2013
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  1. This is what I call the Monochrome Route. It's a new route utilizing Monochrome's Item Boost ability for all fights after Xigbar to save Ethers and put Elixirs to use in other fights. These notes aren't for people that don't know the general layout of the game. I highly suggest you download the Wordpad version that should have colors to make it less confusing. This page can be changed at any time with updates.
  2.  
  3. Wordpad version w/colors: https://www.mediafire.com/?g5u20qal0nwzhsb
  4.  
  5. VERSION DIFFERENCES LISTED AT BOTTOM! CHECK IT IF YOU WANT TO SEE WHAT CHANGES EASILY!
  6.  
  7. Current WR (Bizkit047, 4:04:44): https://www.youtube.com/watch?v=BKBCLhLzgeA
  8.  
  9. *********************
  10. ****TWILIGHT TOWN****
  11. *********************
  12.  
  13. Scene Skip x2
  14.  
  15. Tutorial (move, talk, R1)
  16.  
  17. Struggle (Right weapon!, Str+1)
  18.  
  19. SEIFER FIGHT: Full Aerial Combo
  20. SEIFER FIGHT #2: Parry > 2 hit ground combo > 1 hit GC > Full Ground Combo x2
  21. Note: This specific combo causes 1st Dusk fight to always do upside-down walk if done correctly!
  22.  
  23. Go to mansion
  24.  
  25. Dusk fight #1 (no Keyblade): Full Aerial combos (don't parry it after 1st finisher to get same RNG on Dusk #3)
  26. Dusk fight #2: Aerial Hit x1 > Full Aerial Combo
  27.  
  28. Skip Scene x3
  29.  
  30. Go to save point > back out of menu
  31.  
  32. Take Skateboard (go backwards for it!) > Do Job #1 > Skateboard to Hayner at Train Station
  33.  
  34. Skateboard out of club house > Skateboard to Train Station
  35.  
  36. Dusk Fight #3: Same as Dusk #1
  37.  
  38. **Weapons Place**
  39.  
  40. Grab Sword > Dusk Fight: RC > Aerial hit x2 > Full Aerial Combo > Repeat > Chest > Door > Door
  41.  
  42. TWILIGHT THORN: Reaction Commands > Full Aerial Combo him when stunned >
  43. spam aerial combo on head (+ reaction commands in between combos)
  44.  
  45. MENU: (items tutorial) > ABILITIES: +Guard > Config: Summons: None
  46.  
  47. Talk to Teacher & Struggle guy
  48.  
  49. Hayner: Back left corner > Bait 2 hit combo > go around him and Full Combo into corner > Back off
  50. Dodge attack > Repeat > Struggle Guy
  51.  
  52. Vivi: Full Combo x2 > Back off > Combo x1 (x2) > Full Combo > Combo x1 + Guard
  53. Full Combo > Combo x1 > Full Combo > get orbs
  54.  
  55. Dusks: RC front dusk > Air Hit x2 > Ground Hit x1 > RC > Ground Hit x2 > RC > Ground Hit x1 (1st Dusk dies)
  56. Kill other Dusks with aerials
  57.  
  58. AXEL: Jump over his attack + Full Aerial Combo x3> Guard > repeat
  59.  
  60. Setzer: Lose (for Medal)
  61.  
  62. Leave club house > Skateboard to Train
  63.  
  64. Ball Clue
  65. MENU: ITEMS (Roxas): +Medal! > go to sewers
  66.  
  67. Vivi's: Wait for first 3 to dash to left then hit > rest are just hitting the spawns
  68. Go down to Anti Roxas: Full Ground Combo + dodge > Combo x1 + Full Ground Combo > dodge
  69. Combo x2 + Full Ground Combo
  70.  
  71. Do RC on train to go up wall > Up > talk to bag > mini-game > Go back to top of place
  72.  
  73. Skateboard to Mansion
  74.  
  75. Leave Clubhouse > Dusk fight: Guard spawning Assassin attack (after Dusks) > Go to Mansion
  76.  
  77. Namine Room > jump off balcony > Basement
  78. Dusk fight: Ground Hit x2 > RC > Ground hit x2 > RC > Repeat until 3rd Dusk dies > Catch & Kill Assassin
  79. Take out last Dusk > Take out last Assassin
  80.  
  81. AXEL: Full Ground combo + Full grounded aerial combo > 1 RC > Repeat
  82.  
  83. Go straight into door > SORA
  84.  
  85. MENU (Auto): Take ETHER off Dolan!
  86.  
  87. Go to forest > leave clubhouse > go to Train station
  88. Dusk/Creeper fight: Kill as much as can (hit LV6!) > Talk to Dolan
  89.  
  90. Go to Pete > Shadows: Combo spam > Grab first Chest inside (ETHER) > Up Tower
  91. Tower Fights: Combo spam the enemies (for 2nd one, walk forward + full combo at beginning)
  92. Talk to Yen Sid > Door > Red Fairy > Door > Go to HB
  93.  
  94. ************************
  95. ****HOLLOW BASTION 1****
  96. ************************
  97.  
  98. Valor > Next area > Fight: Valor spam (kill Samurai asap) > Merlin Room
  99. Note: If LV7, you'll kill enemies faster here
  100.  
  101. Bailey: Duel Stance if can! Otherwise normal strats of killing enemies
  102.  
  103. *LoD Gummi Path*
  104.  
  105. *************************
  106. ****LAND OF DRAGONS 1****
  107. *************************
  108.  
  109. MENU (Auto): Items (Mulan) > take ETHER
  110. ABILITIES: -Guard/+Aerial Recovery/+Combo Boost
  111.  
  112. Chest next to save point (ETHER) > Up
  113.  
  114. Shadow fight: Let Shadows come to you > Fire spam (no finisher) Shadows> Aerial combo spam Nightwalkers
  115.  
  116. Mission #1: Walk forward + Fire x2 + Finisher > Fire the shadows > Aerial combo spam Nightwalkers
  117. Mission #2: Fire Shadows > Full Aerial Combo x3 Riders
  118. Mission #3: Normal strats to kill fast (Fire to catch Shadows as they come up!)
  119.  
  120. Go to Mountain Path
  121. Boulder #1 (Fire x2 + Finisher, don't do RC until all are dead) > Command Switch in Goffy
  122. Boulder #2 (Valor (on enemies) > Move away from enemies + Jump over their counter)
  123. Boulder #3 (Run up to last Boulders > if 2+ Nightwalkers are following you, rider shouldn't spawn in time)
  124.  
  125. Cave Battle: Kill Rider > Fire x2 + Finisher Shadows > Kill last 2 Riders
  126.  
  127. Valor > Left Chest (AP Boost) > go to mountain (chest in far corner, AP Boost)
  128.  
  129. MENU (Auto): ITEMS (Sora) > AP Boost (x3)
  130. ABILITIES: +Guard/+Slide Dash/+Scan
  131.  
  132. Summit Fight: Kill as many Heartless as can (60+ is good!)
  133.  
  134. MENU (Auto): Customize (Mulan) > Party Attack
  135.  
  136. Go to Palace > Mulan Limit on Mountain Climb
  137.  
  138. Palace Fight: Valor > Attack Bolt Towers (if Nightwalker lives, easy to kill)
  139.  
  140. Go to Shan-Yu
  141.  
  142. SHAN-YU: Dodge his slash > Full Ground Combo x2 ([] finisher) > Move away + Revert > Bait the RC
  143. Full Ground combo (until he breaks out) then go for the kill on last combo after (note you can Blizzard too)
  144.  
  145. *OC Gummi Ship*
  146.  
  147. ********************
  148. ****OLYMPUS C. 1****
  149. ********************
  150.  
  151. Talk to Meg > Up > Follow Path > Hades
  152.  
  153. Hades: Slide Dash + Fire (will fail if he attacks quickly)
  154.  
  155. MENU (AUTO): ITEMS (Sora) > +Ether (slot #3) (SET TO AT!)
  156. Customize O = Ether
  157.  
  158. Hades Escape: Wave 1: Regular attacks
  159. Wave 2: Bait Lancers to left side on spawn + jump over their attack + Fire x2 (Auron Limit)
  160. Wave 3: Kill first wave > Auron Limit 2nd wave (when MP recharges)
  161.  
  162. On way back (right path for AP Boost + ETHER chest)
  163.  
  164. CERBERUS: Spam Full Aerial Combos > Auron Limit when almost at 1 bar of HP (don't use Limit finisher)
  165. After this, jump into their attack to trigger RC for a stun > spam full aerial combos
  166.  
  167. Up/Left > Go to Phil > Urn Mini-Game #1 (just get 20 orbs fast)
  168. Talk to Phil > Knock Gold Urn into smaller urns (it should spawn in 3rd group)> Talk to Herc > Gate
  169. Note: Trick to getting gold urn fast spawn is to break as many small urns as fast as you can
  170.  
  171. Underworld (Grab Big Chest - Power Boost) > Green Door
  172. Go Straight > Straight (Chest - ETHER) > Follow path up/rightish
  173. Chest on lone platform (AP Boost) > Demyx: (Attack + RC spam on clones)
  174.  
  175. Go to rock > RC > Left Chest (AP Boost)
  176. MENU: ITEMS (Stock) > Power Boost x1/AP Boosts x3 (Sora)
  177. ABILITIES > +Aerial Spiral
  178.  
  179. Go to Center
  180.  
  181. PETE: Kill bats > Kill Soldiers (timed fight, no real rush)
  182. PETE 2: Forward + Slide Dash > Valor in him (Target him!)> Bat RC (if can) > Beat him up
  183.  
  184. MENU: ABILITIES > -Guard/+Trinity Limit > Go to Hydra
  185.  
  186. HYDRA: Immediate Trinity (X/[]) > RC on body > land on Hydra > Ether x1 > Phil RC
  187. Take out all 3 heads > Trinity (X/[]) quickly when you target! > Combo head a bunch
  188. Ether x2 (when you can no longer combo them) > Trinity (X/[]) for win (can use ^ for safety)
  189. Note: If you get middle head pattern, it lasts not as long so Trinity later by about 5s
  190.  
  191. ************************
  192. ****HOLLOW BASTION 2****
  193. ************************
  194.  
  195. Talk to Donald > Go to giant tree
  196. MENU: ITEMS (Sora) > +Hero's Crest > Pooh
  197. HB Fight: Fire x2 + Finisher spam > Back to Pooh
  198.  
  199. *BC Gummi Mission* - BATHROOM BREAK
  200.  
  201. ***********************
  202. ****BEASTS CASTLE 1****
  203. ***********************
  204.  
  205. Shadow Fight: Trinity ([])
  206.  
  207. Moogle Shop > Buy Sardonyx Ring (2nd) > Valor > Go out
  208. Right path > Out of Bell's Room > Beast's Hall > Drive Recovery in chest near stairs!
  209. Dresser Mini-game
  210.  
  211. Valor before fight! (only do this if going for 1 cycle!)
  212. THRESHOLDER: Immediately go aerial combo ([] finisher) + 2 hit + [] finisher on ghost
  213. Note: Safe strat is to not use Valor at all, use Chicken Little instead!!!
  214. You should only go for 1 cycle if you're going for WR!
  215.  
  216. Bottom right chest (AP Boost) > Go straight > Go straight > Mini-game
  217. Valor > Go straight > Chest (AP Boost) > Beast's Room
  218. BEAST: Immediate RC > Ground combo into [] finisher > Attack once or twice, 1 cycle RC
  219.  
  220. MENU (Auto): Party - Beast/Goffy
  221. ITEMS (Stock) > AP Boosts (x2)
  222. ABILITIES: +Guard
  223. ABILITIES (Beast): -Howling Moon
  224. Customize (Beast) > Sora Attack
  225.  
  226. World Map! > Warp to Up/Right > Talk to Wardrobe > Valor > East Wing > Main Hall
  227.  
  228. SHADOW STALKER: Follow him to back of room > when he pops out, aerial combo x2 >
  229. Combo chandelier + RC + quick 1 hit Aerial [] Finisher > Dodge attack > quick 1 hit aerial [] finisher
  230. Note: If you mess up final combo, try Revert from Valor + Thunder to snag the kill really fast!
  231.  
  232. DARK THORN: Full Aerial Combo twice (don't do more than a bar of damage) > Trinity > aerial combo kill
  233. Note: If you have at least .5 bars of Valor or higher left do this strat:
  234. Walk forward > grounded [] + [] combo > Revert > Trinity > 2 Full Aerial Combos
  235. Note: If you can't kill him on last combo he goes berserk, guard it and punish when ends
  236.  
  237. ***********************
  238. ****DISNEY CASTLE 1****
  239. ***********************
  240.  
  241. Valor > Chest in courtyard straight ahead (ETHER) > Go to Minnie > Escort Mission
  242. MENU (Auto) > ITEMS (Sora) > +Sardonyx Ring (Acc.) > World Map
  243.  
  244. Go to HB > Merlin's House > Timeless River door
  245.  
  246. **********************
  247. ****TIMELESS RIVER****
  248. **********************
  249.  
  250. Straight (Pier) > Valor (before Pete)
  251. Pete: Two hit aerial combo + Grounded [] + Full aerial ([] finisher)
  252.  
  253. WINDOW #2: Walk forward (target middle plane) > Thunder x2 + Air combo spam kill planes
  254. Trinity ([]/X) Hammers > Aerial combo spam Planes
  255. WINDOW #3: Walk forward > Fire x2 + Finisher on Shadows + Trinity ([]/^/X) Cars
  256. WINDOW #4: Aerial combo spawn 1st & 2nd waves > Trinity (^) last wave
  257. WINDOW #1: Trinity (^/[]) + RC spam when up in air
  258.  
  259. Valor + Straight
  260. BOAT PETE: RC x3 > Combo Orb safely (don't do finisher if you see RC)
  261. (Note: Grab chest next to boat for free Synth item while waiting for RC to go on boat)
  262.  
  263. Left to Wharf
  264.  
  265. PETE:
  266. Phase 1: Slide Dash into ball + Ground combo x2
  267. Phase 2: Trinity (X) + Aerial combo
  268. Phase 3: Slide Dash into ball + Ground Combo x2
  269. Phase 4: Slide Dash into ball + Ground Combo x2
  270. Phase 5: Walk forward > Slide Dash > RC x2
  271.  
  272. *Pirates Gummi* - BATHROOM BREAK (try to come back near end for safety)
  273.  
  274. *****************
  275. ****PIRATES 1****
  276. *****************
  277.  
  278. MENU: ABILITIES (Dolan) > -Thunder/+Fantasia
  279. SUMMON CHICKEN LITTLE BEFORE FIGHT!
  280.  
  281. Pirate Fight: Blizzard x2
  282. Pirate Fight: Blizzard x2 fast + Finisher > Blizzard x2 + Finisher > Quickly kill any survivors
  283.  
  284. Bridge > Heartless Fight: Fire x2 + Thunder (x), Fire x2 + Thunder (x) >
  285. Move away from Soldiers > Fire x2 + RC win
  286. Go straight
  287.  
  288. MENU (Auto): Goffy + Dolan > Talk to Will (Yes)
  289.  
  290. Talk to Jack (Right) > Fight: Walk to Pirate > Comet (End)
  291.  
  292. Up > Up
  293. Fight: Chest (ETHER) > Blizzard + Comet (End) > CL > Kill spam (Pick up money for Ethers later)
  294.  
  295. Talk to Will (Left) > go in ship/go out of ship (to skip fight) > Will (up/left) >
  296. Medallion Fight: Go to back of deck > Bait pirates up + Blizzard spam kill them
  297. Next Wave: Comet (combo pirates in between RCs) > End Comet to hit more than one pirates
  298. Valor (only when slasher guys are gone!) > Valor combo kill bomb pirates
  299.  
  300. MENU (Auto): Jack + Goffy
  301. Valor (go outside) > Barrels mini-game/fight > Forward
  302. First left Crates (AP Boost) > Last Right Crates (AP Boost) > Forward
  303.  
  304. BARBOSSA: Kill Illuminator > (if in Valor, revert) Blizzard + Full Aerial Combo x2 > Repeat
  305. Trinity last bar of HP!
  306.  
  307. *Agrabah Gummi*
  308.  
  309. *****************
  310. ****AGRABAH 1****
  311. *****************
  312.  
  313. Fight: Move backwards > Trinity (^) + move forward a tad Trinity (x/[]) > combo hit enemies if needed after
  314. Note: If you're not good at moving while menuing, just do full Trinity, you prob won't end fight with it though
  315. Forward > Forward (Palace)
  316.  
  317. MENU (Auto): Party - Goffy/Dolan
  318. ITEMS (Aladdin) > ETHER x2
  319. ABILITIES > +Item Boost
  320. ABILITIES (Goffy) > -Goffy Bash/+Tornado/+Teamwork
  321. CUSTOMIZE > Thunder = Reflect
  322.  
  323. Wisdom > Up > Shop > Dark pathway (Up/Left) > Get AP Boost (blizzard the object) > Outside > Left
  324. Valor > Cave of Wonders > Left Chest on platform (AP Boost) > Up > Statue
  325. MINI-GAME: RC spam while moving slowly forward > Forward > RC on statue
  326.  
  327. Falling Segment: Wave 1 - Go to upper right > turn around > Spam attack > Wave 2 - Spam attack
  328. Wave 3 - If he does Fire Breath > Comet > Combo him + Comet RC
  329. If fireball > Reflect > Combo/RC kill it
  330. Wave 4 - End the Comet right before landing
  331. Wave 5 - Aerial Combo spam
  332.  
  333. Statue > Right Chest (AP Boost) > Up
  334. Treasure Fight: Jump + Reflect > Comet (Full) + Full Aerial Combos > Ether x2 > Comet (End)
  335. Note: If Fat guys spawn at end of Comet, Reflect their counter, else just Reflect their fire attack into Comet
  336.  
  337. While Going to Place > Command switch in Aladdin for Dolan!
  338.  
  339. LORDS: Solo Trinity Fire Lord (if finisher misses, you'll have to aerial combo it) > Full Aerial Combo x2 Ice Lord
  340. When Fire Lord is back Full Aerial Combo x2 him > Full Aerial Combo Ice Lord x2 > immediately Valor
  341. Valor Aerial combo the Fire Lord until it dies > repeat on Ice Lord (if run out of Valor, Solo Trinity)
  342.  
  343. *Halloween Town Gummi*
  344.  
  345. *******************
  346. ****HALLOWEEN 1****
  347. *******************
  348.  
  349. Forward >
  350.  
  351. MENU (Auto): Party - Goffy/Jack
  352. ITEMS (Jack) > Ether x2/-Potions > ITEMS (Stock) > AP Boost (x5)
  353. ABILITIES > +Explosion/+Aerial Finish/+RC Boost > Forward
  354. Customize (Jack) = Sora Attack
  355.  
  356. Valor before leaving room > up
  357.  
  358. Fight: Hit mummies once > Get hit by mummies (fight auto ends at low HP)
  359.  
  360. Forward (Graveyard) > Up > Forward
  361.  
  362. Santa House Fight: Slide Dash (when Toybox sits down) + Reflect > Reflect + Blizzard + Reflect > Thunder
  363. Dance Call (Jack Limit) (assuming Thunder kills Toy Box and moles are dead)
  364. Don't use RC until near end of Limit Gauge!
  365.  
  366. Valor > Go In Santa's House > Go to factory room
  367. Go back to HT after scenes > Valor (after tree) > Up > Hill
  368.  
  369. PRISON KEEPER: Do Valor combos with [] Finisher until Revert > Aerial combo spam until he loses the 2nd kid
  370. Trinity > Ether x1 > Spam aerial combos on last phase > Trinity last bar
  371.  
  372. Go to tree (Valor in tree room) > Go to Santa world > Up > Grab Ether in left chest
  373.  
  374. OOGIE FIGHT: Just do fight normally > Trinity him each time he falls
  375.  
  376. ***********************
  377. ****TWILIGHT TOWN 2****
  378. ***********************
  379.  
  380. Summon CL > Walk backwards for Skateboard > Go to Sandlot
  381.  
  382. BERSERKER FIGHT: Spam Explosion > Dismiss CL on last wave Explosion
  383. Comet (End) (when they all use their counter!)
  384. Note: If you don't hit all 3 in last wave with Explosion, don't Dismiss CL until you do for Comet.
  385.  
  386. Middle exit in Sandlot > Skateboard > Train Station
  387.  
  388. ************************
  389. ****HOLLOW BASTION 3****
  390. ************************
  391.  
  392. MENU: ITEMS (Sora) > Equip: +Follow the Wind, Valor: +Oathkeeper
  393.  
  394. Valor > Forward > Merlin's House > Out > Bailey > Forward > Skateboard: Forward
  395. Door > Left path > Talk to Leon > Computer Room > Mini-Game: Full Combo x1 > RC > Win
  396.  
  397. MENU: Party - Dolan/Goffy
  398. ITEMS (Tron) > -Ether
  399. CUSTOMIZE: Blizzard = Magnet
  400. Go up path
  401.  
  402. Chest before mini-game doorway (Drive Recovery)
  403. MINI-GAME: Valor > Find box + aerial combo to win
  404. New Strat: Go to the right a few boxes from the red box spawn, then Valor when they stop moving
  405.  
  406. Leave Tron World > Do RC on wall > Go back into Tron World
  407.  
  408. Light Cycle #1: Kill the required amount of cycles (hit them into walls)
  409. Light Cycle #2: Just don't get hit. Try to make sharp turns to crash other cycles. Take left path at junction.
  410.  
  411. MENU (Auto): Party - Dolan/Goffy
  412.  
  413. Go to PC Mini-Game room > Bring out CL
  414. PC Mini-Game: Spam ground combos with CL
  415.  
  416. Go back > Valor > Straight/Right > Right
  417.  
  418. MENU: ITEMS (Sora) > Equip: Hero's Crest
  419.  
  420. HOSTILE PROGRAM: Middle of room + Knocksmash (Grab some orbs) + Ether x2 > Knocksmash (Repeat)
  421. Grab rest of orbs until full bar + Summon Genie (Valor) > Full Aerial Combo x1 (on second laser attack)
  422. Freeze RC! > Genie Limit > Full Aerial Combo > Genie Limit (should win if done correctly)
  423.  
  424. ************************
  425. ****HOLLOW BASTION 4****
  426. ************************
  427.  
  428. Go back to PC > Go out Door
  429. Corridor Fight: Summon CL > Spam Ground combos
  430.  
  431. Forward
  432.  
  433. Dancers' Fight: Wave 1: Summon CL > Slide Dash Combo > CL + Explosion spam > Wave 2: CL + Explosion spam
  434. Wave 3: CL + Explosion spam
  435.  
  436. Dismiss CL > Go to Demyx
  437.  
  438. DEMYX: Clones - attack + RC (when down to 15-20, TRINITY, []/^/X) + full ground combo x2 after (mash hard on 2nd combo). Do a full ground combo after "Keep to the Beat" move > Summon Genie > Full ground combo >
  439. move away + Valor Genie + Genie Limit > Dodge Keep to the Beat move with Genie Limit > Full Ground Combo > Genie Limit + Ground Combo until end
  440.  
  441. Yuffie: Magnet Shadows (Yuffie should kill them), Wave 2: Magnet + Explosion, Wave 3: Same
  442. Leon: Rising Sun + Explosion Shadows (waste MP here so it charges for Tifa fight)
  443. Tifa: Rising Sun (if can) + Help Magnet big guys for Tifa if can
  444. Cloud: Cloud got this (Try to Magnet last wave during Omnislash)
  445.  
  446. MENU (Auto): ABILITIES (Goffy) > +Teamwork/+Jackpot
  447. ELIXIR in right of big chest > Fight
  448.  
  449. 1000 Heartless: Get laser guys a lot. Use Reflect if they get away until RC shows up. RNG fest fight.
  450.  
  451. ************************
  452. ****BEAST'S CASTLE 2****
  453. ************************
  454.  
  455. Parlor > Go back out (warp point now) > Talk to Beast
  456.  
  457. MENU (Auto): Party - Goffy/Dolan
  458. Fight: Magnet x2 > Comet/End (Jump up as Comet ends for best results, Dusks may live)
  459.  
  460. Valor > Up > Right (West Hall) > West Wing > Beast's Room > talk to Beast
  461.  
  462. MENU (Auto): Party - Goffy/Dolan
  463. ITEMS (Sora) > Equip: +Rumbling Rose, Master: +Hero's Crest > WARP OUT
  464.  
  465. *****************
  466. ****PIRATES 2****
  467. *****************
  468.  
  469. Forward/left (Chest on right, ETHER) > Left (Harbor)
  470.  
  471. MENU (Auto): Party - Goffy/Dolan
  472. ABILITIES (Sora) > -Aerial Finish/+Horizontal Slash
  473. CUSTOMIZE: Magnet = Blizzara, Fire = Thunder
  474.  
  475. Fight: Blizzard spam> Go to Dock > Talk to Jack (Right)
  476. go in ship/go out of ship (to skip fight) > Talk to Jack (Right) > Go outside
  477.  
  478. GRIM REAPER #1: Full ground combo + Blizzard (freeze GR) > Blizzard x8 > Untarget > Comet (Target)/End
  479. Master: Full Aerial Combo > Blizzard spam until low on HP > Aerial Finisher
  480. Note: You want GR1 HP to be at around 1.5 bars or less to go into Master Form.
  481. If you revert before killing, take him out with Comet
  482.  
  483. MENU: ITEMS (Stock) > Drive Recovery x2 - NOTE: Only if you failed to kill GR1 in Master Form!
  484. Grab Peter Pan (Big chest behind on spawn)
  485.  
  486. Go straight > Up > Chest in room, right (High Drive Recovery) > Up
  487. Gambler #1: Comet (End) - may have to hit Gambler once to keep it still
  488.  
  489. Talk to Jack (Left) > go in ship/go out of ship (to skip fight) > Talk to Jack (Left)
  490.  
  491. Valor > Up > Gambler #2: Quick Ground combo [] Finisher + Aerial Combo [] Finisher > Right
  492. Gambler #3: Behind right crates, 3rd: Combo kill > Up > Up
  493. Grab Ether in chest!
  494. Gambler #4: Combo kill
  495.  
  496. Talk to Jack (Left)
  497.  
  498. GRIM REAPER #2: Blizzard > Grab medals > blizzard > Thunder x2 + Reflect > Grab medals (repeat if needed)
  499. when vulnerable > full ground combo + Blizzard (freeze GR) > untarget > Comet (target)/End + combo
  500. Do RC on GR > repeat gathering medals > repeat Comet strat > dodge skull move
  501. Master > Thundaga spam (not too fast) > Blizzard + RC the chest when you get all medals > Comet (End)
  502.  
  503. ************************
  504. ****HALLOWEEN TOWN 2****
  505. ************************
  506.  
  507. MENU (Auto): Party - Jack/Goffy
  508. ABILITIES (Sora) > +Draw
  509. ABILITIES (Dolan) > +Flare Force
  510. CUSTOMIZE: Blizzara = Magnera
  511.  
  512. Go into Factory > Up to top
  513. Lock/Shock/Barrel FIGHT: Dance Call (don't press anything until Limit is close to running out then mash ^
  514.  
  515. Valor > Back to HT (Skateboard in forest) > Skateboard to mid Town
  516.  
  517. PRESENT COLLECTION: Summon Peter Pan > Walk forward > Use Limit (fly around to grab all 4 Knights)
  518. Drag them into back corner > fly in a circle while spamming ^ until they die and pick up all 4 presents
  519. Note: Right analog stick during Peter Pan Limit controls the height. You'll want to go down.
  520. Note: If you're bad at Peter Pan strat, just do this strat instead:
  521. Stand still > Magnet x2 (make sure all 4 are caught in it)
  522. Comet (RC until they all die) > grab presents (if you fail to grab all presents before Graveyards, end Comet)
  523.  
  524. Preset Room
  525. Present Mini-Game: Green > Yellow > regular (boxes)
  526.  
  527. Talk to Santa (YES)
  528.  
  529. EXPERIMENT: Knocksmash > Aerial Combo Finisher (to break it up) > Guard spinning body
  530. RC into head > Command Switch Dolan in for Goffy > Summon Peter Pan > Spam Full Aerials (Horizontal S.)
  531. When MP is back Dismiss Peter Pan > Start Duck Flare with more combo spam > End Duck Flare around 1.5 bars
  532. Combo spam to kill during end of Duck Flare
  533. Note: You'll want to go into Duck Flare pretty fast or else Experiment will split again
  534.  
  535. *****************
  536. ****AGRABAH 2****
  537. *****************
  538.  
  539. Forward > Valor > Go out of town > Right path
  540. Note: Grab Bulky Vendor (if you are worried you won't have enough exp to get LV31 for Xaldin)
  541.  
  542. Carpet Fight #1: Go to Ground (lure) > Magnet + Explosion x3 > Follow Jafar (hit when he stops)
  543. Go to top of Tower
  544. Carpet Fight #2: Magnet + Explosion x3 (1 Ether needed) + Magnet + Explosion x1
  545.  
  546. Switch Mini-game: Do Fire > Thunder > Blizzard > Back to Tower (Note: Despawn enemies if can)
  547. Escape Mini-Game: Kill everything you can. Time enemy hits for the 2 Fat Bandits for extra 1k exp.
  548. NOTE: If you end the carpet segment with 3200 or less EXP before LV31, you'll hit LV31 before Xaldin
  549.  
  550. Menu: ITEMS (Sora) > Equip: +DP > ABILITIES: +Slapshot
  551. Valor > Jafar
  552. Note: Grab the Drive Recovery before Jafar (left side) if you used the DRs in PR2
  553.  
  554. JAFAR: Full Ground Combo Stomach > Slide dash (you'll get hit, when land on carpet kill stomach)
  555. Full Ground Combo x4 on head (They need to be Slide Dashes!) > Reflect his stun > Repeat again > Last time attacking head, only do Full Combo x3 > RC > Full Combos win
  556. NOTE: DO NOT BRING HIM TO LESS THAN 1.9 BARS BEFORE LAST PART. So if you get perfect Slide Dash
  557. Combos, then hold off on last finisher.
  558.  
  559. **************
  560. ****XALDIN****
  561. **************
  562.  
  563. Warp to Parlor
  564. MENU: ITEMS (Sora) > Equip: +Rumbling Rose, Valor: +DP > Go out
  565.  
  566. DRAGOONS: Walk forward + Magnet + Explosion x2-3 > Kill Dusks fast > Comet/End on spawning Dragoons
  567. Note: Due to Draw, you no longer should need an Ether here.
  568. Use one less Magnet on Dusks to be safe if you want, or don't use a Magnet on final Dragoon wave
  569.  
  570. Valor > Go outside
  571.  
  572. XALDIN: Get x9 Jumps from Xaldin (may take him two attacks) > Use Jump x3 > Get x9 from his counter
  573. Use all x9 Jumps > Full Aerial Combo
  574. Note: If not LV31, use Jumps until his HP is not lower than 3 bars then get 9 Jumps and use them all!
  575.  
  576. *************************
  577. ****LAND OF DRAGONS 2****
  578. *************************
  579.  
  580. MENU (Auto): ABILITIES (Sora) > -RC^/+Combination Boost
  581. ABILITIES (Dolan) > -Dolan Cure/+Jackpot
  582. CUSTOMIZE (Goffy) > Sora Attack
  583. Note: Goffy being on Sora Attack is to prevent him from messing up the Dusk fight before fight with Axel
  584.  
  585. Valor > Go to Summit
  586. RIKU: Slide Dash (immediately) > Explosion + Reflect > If not hit, repeat! > Full Trinity
  587. Note: Huge RNG fight pretty much.
  588.  
  589. MENU (Auto): Party - Goffy/Dolan
  590. Valor > Go to Palace
  591.  
  592. Revert from Valor right before Palace Fight
  593. Palace Fight: Target + Magnet + Trinity (^/X/[])
  594. Note: Stall the Trinity beginning by about 1 second to avoid easily killing the Bolt Towers too fast!
  595.  
  596. Valor (DON'T VALOR IF YOU DON'T HAVE 5 GAUGES!) > Forward > Revert from Valor before Sniper fight
  597.  
  598. Sniper Fight: Magnet + Explosion spam (shouldn't need an Ether due to Draw)
  599.  
  600. Valor > Go outside
  601.  
  602. STORM RIDER: RC immediately > Ground Combo [] x2 > RC > Ground Combo [] x2 > REVERT
  603. Comet + End Comet + Spam Ground Combos > Ether x2 when thrown off
  604. Reflect its dash + RC + Duck Flare + Combos (end Duck Flare as soon as it raises its head once)
  605.  
  606. *TT Gummi Mission*
  607.  
  608. ***********************
  609. ****TWILIGHT TOWN 3****
  610. ***********************
  611.  
  612. Valor > Skateboard > Go out to train station entrance
  613. Go through sewer entrance > Skateboard > Left path exit
  614.  
  615. MENU: ITEMS (Stock) > Drive Recovery
  616. Woods > REVERT BEFORE FIGHT > SUMMON PETER PAN
  617.  
  618. MICKEY FIGHT: Magnet + Explosion spam > Use Thundera when Nobodies are too high in Magnet
  619.  
  620. Dismiss Peter Pan
  621. MENU: ITEMS (Stock) > High Drive Recovery > Valor
  622. Mansion > Chest in back top row (ELIXIR) > Go to PC Room > Talk to Kid (2nd option)
  623. Go to Portal > Forward
  624.  
  625. DUSK FIGHT: Magnet + Explosion x2-3 (in place)
  626. AXEL FIGHT: Magnet + Explosion (Ether x1, or x2 if really needed!)
  627. Note: If you use 2 Ethers on Axel, you'll have to save an Ether (refer to bottom of notes on how)
  628.  
  629. *************
  630. ****TWTNW****
  631. *************
  632.  
  633. MENU: ITEMS (Sora) > +Elixir (AT) - (4 Ethers/2 Elixirs)
  634. ABILITIES (Sora): -Draw/-Slapshot/+Aerial Finish
  635.  
  636. Valor > Go to Roxas > Go to TWTNW
  637. Valor > Up > Elevator > Up
  638.  
  639. MOOGLE SHOP > SELL POTIONS > BUY ETHERS > GET ELIXIR FROM SYNTH SHOP!!!
  640.  
  641. Ethers: You want to come in with 3 + buy at least 13 = 16 (+2 from Riku is 18). This covers all strats in this route.
  642. If you are short, you'll have to save an ether somewhere.
  643.  
  644. XIGBAR: Do RC > wait for his reload then punish with Duck Flare > Full Aerial Combo + Duck Flare RC + Duck Flare (End) > Elixir > Wait for reload > Duck Flare (End) + Do a couple combos (get him to a little less than 3 bars!) > Elixir > Wait for reload > Duck Flare (End) > Ether x2 > When DF ends > Full Aerial Combo + Duck Flare (End) + Spam Aerial Attacks
  645. NOTE: He needs to be at no more than 3 bars to kill him with last 2 Duck Flares reliably
  646.  
  647. Forward > Valor > Go to next area > Forward
  648. MENU: ITEMS (Sora) > Equip: +Monochrome
  649.  
  650. LUXORD: Run away until Dice runs out > Trinity > Combo him > Ether > Trinity > Combo him
  651. RC Mini-game x3 (try to get combos in between these!) > Ether > Trinity > Ether > Trinity
  652.  
  653. Go to Saix
  654.  
  655. SAIX: Do RC as soon as can > Magnet Saix as you are about to land > Knocksmash his dash > Ether x1
  656. Do 2 hit combos until MP is back > Knocksmash > Elixir > When he lands wait 1 sec then combo > Knocksmash
  657.  
  658. MENU (Auto): ABILITIES (Riku) > -Dark Aura/-Dark Shield/-Eternal Session
  659. ITEMS (Riku) > Ether x2
  660.  
  661. Valor > Go up to Xemnas
  662.  
  663. XEMNAS #1: Building RC (Break Through) > Immediate Full Trinity > Full Ground combo on Xemnas (stall it)
  664. Ether x1 + Trinity really fast (if not fast enough, you won't snag him) > Ether x1 + Trinity
  665. Full Ground Combo x1 > Ether x1 > Trinity > Repeat until he dies
  666. Note: If you can get the Slide Dash on him at beginning, Trinity right after the Explosion
  667.  
  668. MENU: ABILITIES > +Slap Shot
  669.  
  670. GENERATORS: Magnet on landing > keep using Magnet only when it runs out > RC (should have 1MP left)
  671. Magnet on landing > Master > Magnet x2 (make sure they're not used too fast) > RC
  672.  
  673. CORE FIGHT: Target + Magnega while falling (Revert) > CL > Combo spam 1st wave
  674. Thundara x2 on Core + Explosion > Spam more combos until core is vulnerable again > Dismiss CL
  675. Knocksmash core (left side) > Then combo spam Core > SUMMON GENIE ON LAST COMBO (Valor)
  676.  
  677. ARMOR XEMNAS #1: Slide Dash Full Combo + Genie Limit > Slide Dash Full Combo + Genie Limit > Repeat
  678. Note: Learn when to do an extra slide dash to do this even faster
  679.  
  680. DRAGON XEMNAS: Get Mega Lasers as much as you can! Wait for good time to use them.
  681.  
  682. ARMOR XEMNAS #2: Slide Dash immediately (while holding forward) + Reflect
  683. Slide dash combo x2 + Slide dash + Reflect + Thundara (this saves an Ether!)
  684. Go left side for last spawning building > Building RC > Full Trinity > Ether x1 + Slide Dash combo
  685. Building segment (right side this time) > Trinity (x2) + Ether x1 + Slide Dash combo
  686. Building segment (fall for a bit to dodge lasers then left side for building)
  687. Trinity (3) > Ether x1 > Slide dash combo
  688. Note: If you have at least 1 extra Ether you can sub out the first combo with a Trinity + Ether
  689.  
  690. FINAL XEMNAS: Reflect + RC spam at start > You want 4 Reflects to damage him >
  691. (learn how to hit the non-clone Xemnas) > Fail RC
  692. Trinity > Ether > Trinity > Ether x2 > Trinity (use Trinity immediately after 2nd Ether)
  693. Full Combo + Trinity + Full Combo (should skip lasers!)
  694. Note: If you fail to skip the lasers, use your last Ether to Reflect lasers to damage him
  695. If you're having trouble getting this strat, you may want to practice alternate backup strats
  696.  
  697. --
  698.  
  699. Notes:
  700.  
  701. - With current route and strats we no longer have extra Ethers, so try not to waste any if you can.
  702.  
  703. - If you are really worried about being short an Ether in this route, you can easily take off Potions off all characters to ensure you get an extra Ether by selling Potions right before you buy Ethers in TWTNW Moogle Shop. You can also grab extra Ethers from the following places in Chests: Outside YenSid's Tower, in Pirates 1 after gaining control after 1st fight with Chicken Little, and on Mountain Path going down at LoD2.
  704.  
  705. - For exp in this route, you'll always be short a bit, but if you do well on the Carpet Escape mini-game (by killing both Fat Bandits), you will likely hit LV31 before Xaldin. If you aren't confident in your Carpet skills, I'd suggest grabbing any of the Bulky Vendors you may run into, they are hardly a waste of time.
  706.  
  707. - In LoD Mountain Path, I believe the trick to not spawning the Assault Rider in the last Boulders fast is to lure the Nightwalkers properly that you jumped over with Valor so that it won't load the Rider too fast.
  708.  
  709. - In Summit fight, you may want to jump to make enemies render in the fight for you to kill. You want to kill 60+, but you can get away with 50+ pretty safely.
  710.  
  711. - For Hydra, if you get the head pattern after 2nd Trinity that has the head that stays in the middle, you may want to not do the 3rd Trinity too fast, or it'll probably mostly miss. This seems to be because this head pattern does not let you combo it that long.
  712.  
  713. - If you fail 1 cycle Thresholder, use this as a backup: http://www.youtube.com/watch?v=y7FvWOTr-KY it will require you to pick up an extra Drive Recovery (I suggest Timeless River one) though. You still will lose around 30-35 seconds from 1 cycle regardless, though.
  714.  
  715. - After much testing, using Ethers in the Medallion fight has little to no effect on the outcome. The fight is just currently too inconsistent.
  716.  
  717. - Warning: Prison Keeper has a soft lock. We believe it has to do with using its RC too much (mainly the first one that shows up we think?). This happening will kill a run completely. Current strats do not use the RC at all fortunately.
  718.  
  719. - With Chicken Little, his magnet move can be sort of manipulated to happen. If he doesn't do it right away with 2+ enemies around, do a combo on them with a finisher to knock them away, and 9/10 times he'll magnet them back in (Corridor/Berserkers/Dancers fights are a great example of this).
  720.  
  721. - The Tron box mini-game has a trick where you can walk a few boxes to the right from where the red one spawns (before it moves!) and just go into Valor in place when they stop moving, and it should be the red box. However, I've had this fail on me, so do at own risk. Regular method is hardly slower.
  722.  
  723. - Light Cycle is full of RNG, but just try to avoid hitting walls and you'll be fine. Only real troll thing that can happen is enemies spawning as soon as you kill an enemy and they attack you.
  724.  
  725. - On Demyx, there are a bunch of tricks with Trinity. Safe strat is to start Trinity at around 15-20 clones. To maximize damage output though, you can start Trinity at 25-29 and hit Major Drive on a bunch of them and then Ultima directly in front of Demyx facing away and not even use Break if there are 5 clones or less. You'll want to mess with it to get the hang of how to handle the clones.
  726.  
  727. - During the Final Fantasy fights, try to get Rising Sun as much as you can. The big orb guys get wrecked by it. To get it easier, hit the Rising Sun enemies once to trigger the RC from them.
  728.  
  729. - 1000 Heartless fight is pretty full of RNG. Try to stay in middle of arena. Enemies in front of you may not be rendered in the fight itself at the moment, so they can disappear on you if you approach. Not much you can do if you see a Snag enemy that isn't actually there.
  730.  
  731. - You can potentially be very behind on exp from the 1000 Heartless fight if you get really unlucky.
  732.  
  733. - When fighting Grim Reapers, hitting them with full Comet is key. It's tough to get 100% of the time, but practicing it well is important to do the fights fast. Using Blizzard on them and doing an untargeted Comet away from it, then re-target + end Comet on them works really well usually!
  734.  
  735. - Present Collection is an easy time to get back the exp you lost losing in the first HT1 fight. Use Comet as the strat and end it when the Graveyards spawn as they're coming at you.
  736.  
  737. - For Agrabah Carpet elemental switch segment, target the switches before using magic or you may hit enemies instead. There is a despawn trick to make the enemies not follow you to the switches, but it's a bit tricky to explain.
  738.  
  739. - Jafar is an easy fight, but tricky to pull off if you don't understand it. Basically, if you're LV31, you'll have to likely do less damage on 2nd cycle combos. If his HP is lower than about 1.9 bars before doing final cycle, he'll do his Desperation Move regardless. At LV30, it's barely possible to hit that though, so don't hold back with the combos. You want to Slide Dash every single combo definitely at LV30, at LV31 you may want to hold back.
  740.  
  741. - If you're at LV31 for Xaldin, use the strat of: Gather 9 Jumps, use 3 > gather more > use rest + combo kill. If you're LV30 still, you can't win that way. You'll have to gather 9 jumps > use enough to get him to almost under 3 bars of HP > then wait for him to counter for more jumps > use all 9 Jumps you get immediately.
  742.  
  743. - On Palace fight, if Major Drive of Trinity kills any of the Bolt Towers, you may lose out on their Munny. I believe you get around 150 Munny from this fight if you do it perfectly. The trick is to stall the beginning of Trinity enough so that it shouldn't happen.
  744.  
  745. - For Storm Rider, there are HP Barriers on Storm Rider that you don't want to hit too early. When on him in Valor for 1st time, only do two quick Valor ground combos with the [] finisher. Maybe a couple extra regular hits will be fine. If you get thrown off too early, you did too much damage.
  746.  
  747. - You need 16 Ethers for TWTNW segment. You get 2 from Riku (18 total). So if you come to TWTNW with 3 Ethers like this route does, you have to buy a minimum of 13. That's probably worst case scenario too.
  748.  
  749. - If you really screw up Ethers and are short, Luxord is a fight you can save them on by just pummeling him a bunch instead of using 1-3 Ethers. You will lose time doing this, but not as much as alternatives. You may also save an Ether on Final Xemnas if you get the laser skip, but that's risky to bank on.
  750.  
  751. - Careful of getting Saix on the wall, Knocksmash can get stuck a lot on some parts of the walls. Using Magnet on Saix when you first knock him out of Berserk will make him counter dash at you, so if you're in the middle of the battlefield, you'll be fine.
  752.  
  753. - The Slide Dash on Xemnas #1 is spamming X at beginning of the fight. If you hit Xemnas, you can save 7-10 seconds over not getting it by doing a Trinity early. For current strat after Building RC, you have to stall a lot before the next Trinity. So to do that, combo him after he lands into the backflip.
  754.  
  755. - If you do testing on emulator, make sure you are aware that the RNG for certain elements of the game can be decided up until before you even enter the boss room! (such as Xigbar's 1st 3 teleports, Hydra head patterns/attacks, enemy movement, etc). This can even be the case on console from a save point. The fastest way to manipulate save state or save file RNG is to simply kill an enemy
  756.  
  757. CREDITS:
  758.  
  759. Bizkit - Writing/Editing this route
  760. Bl00dyBizkitz - For testing Monochrome stuff for this route and strats
  761. Jazkat - for finding out Monochrome is amazing for last part of game
  762. TehRizzle - For coming up with so many strats
  763. Glint - For helping me test this route/ideas/strats
  764. SonicShadowSilver2 - For helping me test this route/ideas/strats
  765.  
  766. VERSION NOTES:
  767.  
  768. 1.0 - First release
  769.  
  770. 1.1 - Fixed up some typos in the notes. My route now only has 1 free Ether if you use 4 on Xemnas #1, which is very likely with Monochrome.
  771.  
  772. 1.2 - Consistent Xigbar strat added (requires 2 extra Ethers)
  773. - Route now uses old Valor strats on Shadow Stalker in BC1 (because of needing the 2 Ethers for Xigbar strat!)
  774. - Slightly changed Agrabah 1 menu (no Aerial Finisher until HT1)
  775. - Slight edit to menu before SP1 (equipping Follow the Wind now instead of inside SP1)
  776. - Goffy Tornado is now not equipped right before 1000 Heartless fights (the move interferes too much on fights)
  777. - New keyblade equips after getting Rumbling Rose (Master gets Hero's Crest for GR1, Valor gets Oathkeeper)
  778. - New Pirates 2 menu (-Aerial Finisher/+Horizontal Slash)
  779. - New Experiment strat with Stitch to save an Ether (only loses about 1 second)
  780. - New LoD2 menu (Goffy set to Sora Attack so no interferences in Axel fight & keeping Slapshot for Riku!)
  781. - New menu at start of TWTNW (take off Slapshot for safety on Saix, add Aerial Finish for safety on Xigbar)
  782. - Slight edit to Moogle Shop to sell the free Potions you get (about 7) for a chance to buy 13 Ethers easier
  783. - Removed a menu in between Luxord/Saix, since there is no longer a need to do a finisher on him
  784. - New menu when you get Riku (just simply pushing the old Saix menu of -Explosion/+Guard Break to now)
  785. - Fixed up Xemnas #1 strat, works at LV34 & LV35 just fine
  786. - Slight ability list change for final menu (plenty of AP to keep Guard on, already should have H. Slash on)
  787. - Fixed typos
  788.  
  789. 1.3 - Fixed typo of still using Chicken Little before Shadow Stalker
  790. - No longer change Mulan's abilities in a LoD1 menu
  791. - Edited in a Valor movement after LoD1 Palace Fight to Shan-Yu fight
  792. - Agrabah 1 menu does not use the AP Boosts, those are pushed to HT1's menu
  793. - No Guard Break equipped for Pirates 2 anymore, it's not needed
  794. - Edited Gambler #1 strat (Comet now)
  795. - Strats for Grim Reaper 1 & 2 re-written
  796. - Combined both HT2 menus into one
  797. - Edited in a Valor movement in LoD2 going to Summit (Riku fight)
  798. - LoD2 Palace Fight slightly re-written to make Trinity work a tad better
  799. - Consistent Storm Rider strat written in (uses 2 Ethers)
  800. - End game Ethers re-worded to accommodate the new Storm Rider strat
  801.  
  802. 1.4 - New strat for dealing with 1st boulder segment in LoD Mountain Climb
  803. - Slight edits to Dark Thorn strat wording
  804. - New strats for Windows #2 & #4 in Timeless River
  805. - New Medallion fight strat in PR1 (using Comet longer)
  806. - New Trinity strat for Agrabah Trinity fight
  807. - New strat for dealing with the first Fat Bandit in Agrabah 1
  808. - New Lords strat in Agrabah
  809. - New Candy Cane Lane fight strat
  810. - New end strat to Berserker fight
  811. - Fixed up SP1 menus to combine them
  812. - New Dancer fight strat
  813. - Consistent strat for Demyx now (if Trinity does almost under 3 bars)
  814. - New LoD2 Sniper strat
  815. - New strat for movement after Mickey Fight
  816.  
  817. 1.5 - Fixed Hades menu order for after the fight instead of before
  818. - Edited S. Ring in BC1 to be Sardonyx Ring for no more confusion (same for equipping it)
  819. - Edited to dismiss CL before Demyx
  820. - New strat Nobody fight before Rumbling Rose in BC2 (using Comet)
  821. - Edited in to grab Drive Recovery in Agrabah 2 if you used them in PR2
  822. - LoD2 party change menu pushed to second auto menu
  823. - Axel Nobody fight has a note of possibly using 2 Ethers in it now
  824.  
  825. 1.6 - Fixed up some Roxas World dusk fight strats
  826. - Wrote in a note for pre-Bailey fight
  827. - LoD1 1st menu changed
  828. - LoD rapid thruster menu changed
  829. - New LoD mountain descent movement strat written in
  830. - Slight change to Shan-Yu fight strat
  831. - Slight edit to BC1 Beast menu (AP Boost count)
  832. - New strats & strat edits for Windows in Timeless River
  833. - Past Pete strat edited a bit
  834. - Final Pete strat edits
  835. - Pirates 1 first fight new strat (no more fire)
  836. - Pirates 1 deck Comet fight slight strat edit
  837. - Ether chest from Pirates 1 moved to Pirates 2
  838. - Edited out the AP Boost from Pooh's house
  839. - Wrote in grabbing the AP Boost in Agrabah 1
  840. - Abu mini-game re-written more accurately
  841. - New treasure room strat (just using Reflect at beginning)
  842. - New Candy Cane Lane/Santa House fight strat (blizzards in between the reflects)
  843. - New BC2 Ballroom fight strat
  844. - Rumbling Rose menu edit
  845. - Grim Reaper 1 new strat
  846. - Grim Reaper 2 medallion strat collection strat edit
  847. - HT2 menu edit
  848. - Slight edit to present collection strat
  849. - Jafar strat edit
  850. - BC 2.5 Dragoon fight strat edit
  851. - LoD2 menu edit
  852. - New Sniper fight strat
  853. - TT3 menu moved to a different room
  854. - Edited TWTNW 1st menu
  855. - Edited TWTNW Axel fight notes
  856. - Edited Ether count for TWTNW
  857. - Edited Saix strat
  858. - Edited Xemnas 1 typo
  859. - Edited Generators fight (final boss)
  860. - Edited Armor Xemnas 2 strat
  861. - Edited in Final Xemnas laser skip strat
  862. - Fixed a lot of typos
  863.  
  864. 1.7 - Seifer fight changed to do Dusk RNG manipulating strat
  865. - Hayner strat updated
  866. - LoD1 pre-missions fight slightly updated
  867. - Mission 3 slightly updated
  868. - Pete 2 strat slightly changed
  869. - Chicken Little recommended to be used on Thresholder over 1 cycle strat now
  870. - Alternate Dark Thorn strat mentioned with enough Valor left
  871. - Falling Segment in Agrabah 1 slightly changed
  872. - Fixed typo for Berserkers to summon Chicken Little before the fight
  873. - Edited out all uses of Stitch and grabbing Stitch
  874. - Light Cycle part 1 slightly edited
  875. - No more equipping Dolan Blizzard
  876. - Grabbing Peter Pan after Grim Reaper 1 added
  877. - Dance Call on Lock/Shock/Barrel is now used
  878. - Present Collection strat changed to use Peter Pan now (old strat still mentioned though)
  879. - Experiment strat changed to use Peter Pan instead of Stitch and do a party switch mid-fight
  880. - Note added to what exp you want to aim for after Carpet Escape
  881. - Note added to LoD2 menu
  882. - Edited out grabbing Ogre Shield
  883. - New Storm Rider strat with Comet/Duck Flare instead of Knocksmash
  884. - Peter Pan now used in Mickey Fight
  885. - Minor strats re-worded throughout the notes
  886.  
  887. Future Notes Ideas:
  888.  
  889. - Write in Riz's Grim Reaper 2 strat?
  890. - Write in how to do consistent Dark Thorn strat with Valor LV1? (tricky to pull off)
  891. - Test out Dance Call on Present Collection (Peter Pan strat hasn't failed me once since I learned it)
  892. - Write in proper way to do Twilight Thorn sometime if it can be worded well
  893.  
  894. Strats I'm Not Adding Anytime Soon:
  895.  
  896. - Master/Valor Genie in SP2 PC orb mini-game (run will likely die if drive runs out)
  897. - Master/Valor Genie in corridors (this just doesn't seem that consistent over CL even if it can be faster)
  898. -Master Genie on Dancers (Until we can figure out what determines which direction Genie attacks)
  899. - Xigbar 2 Ether saving strat (No real need for this strat yet with current route and a little tougher to do)
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