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Dialog Shop - Ammu-Nation

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Dec 15th, 2011
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  1. //Dialog Shop by Lamarr007
  2.  
  3. #include <a_samp>
  4. #include <zcmd>
  5.  
  6. #define red 0xE21F1FFF
  7.  
  8. COMMAND:w(playerid, params[])
  9. {
  10.     ShowPlayerDialog(playerid,253,DIALOG_STYLE_LIST,"{00FF00}Ammu{FFFFFF}{808080}-{FFFFFF}{FF0000}Nation{FFFFFF}","Golf Club {80FF00}$20{FFFFFF}\nKnife {80FF00}$50{FFFFFF}\nChainsaw {80FF00}$100{FFFFFF}\n9mm {80FF00}$150{FFFFFF}\nMP5 {80FF00}$250{FFFFFF}\nAK-47 {80FF00}$500{FFFFFF}\nM4A1 {80FF00}$700{FFFFFF}\nMolotov Cocktail {80FF00}$1000{FFFFFF}\nArmour {80FF00}$200{FFFFFF}\nParachute {80FF00}$10{FFFFFF}","Select", "Back");
  11.     return 1;
  12. }
  13.  
  14. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  15. {
  16.     if(dialogid == 253)
  17.     {
  18.     if(response)
  19.     {
  20.     if(listitem == 0)
  21.     {
  22.     if(GetPlayerMoney(playerid) > 20)
  23.     {
  24.         GivePlayerMoney(playerid,-20);
  25.         GivePlayerWeapon(playerid, 2, 1);
  26.     }else{SendClientMessage(playerid, red, "Error: You do not have much money.");}
  27.     }
  28.     if(listitem == 1)
  29.     {
  30.     if(GetPlayerMoney(playerid) > 50)
  31.     {
  32.         GivePlayerMoney(playerid,-50);
  33.         GivePlayerWeapon(playerid, 4, 1);
  34.     }else{SendClientMessage(playerid, red, "Error: You do not have much money.");}
  35.     }
  36.     if(listitem == 2)
  37.     {
  38.     if(GetPlayerMoney(playerid) > 100)
  39.     {
  40.         GivePlayerMoney(playerid,-100);
  41.         GivePlayerWeapon(playerid, 9, 1);
  42.     }else{SendClientMessage(playerid, red, "Error: You do not have much money.");}
  43.     }
  44.     if(listitem == 3)
  45.     {
  46.     if(GetPlayerMoney(playerid) > 150)
  47.     {
  48.         GivePlayerMoney(playerid,-150);
  49.         GivePlayerWeapon(playerid, 22, 60);
  50.     }else{SendClientMessage(playerid, red, "Error: You do not have much money.");}
  51.     }
  52.     if(listitem == 4)
  53.     {
  54.     if(GetPlayerMoney(playerid) > 250)
  55.     {
  56.         GivePlayerMoney(playerid,-250);
  57.         GivePlayerWeapon(playerid, 29, 160);
  58.     }else{SendClientMessage(playerid, red, "Error: You do not have much money.");}
  59.     }
  60.     if(listitem == 5)
  61.     {
  62.     if(GetPlayerMoney(playerid) > 500)
  63.     {
  64.         GivePlayerMoney(playerid,-500);
  65.         GivePlayerWeapon(playerid, 30, 160);
  66.     }else{SendClientMessage(playerid, red, "Error: You do not have much money.");}
  67.     }
  68.     if(listitem == 6)
  69.     {
  70.     if(GetPlayerMoney(playerid) > 700)
  71.     {
  72.         GivePlayerMoney(playerid,-700);
  73.         GivePlayerWeapon(playerid, 31, 160);
  74.     }else{SendClientMessage(playerid, red, "Error: You do not have much money.");}
  75.     }
  76.     if(listitem == 7)
  77.     {
  78.     if(GetPlayerMoney(playerid) > 1000)
  79.     {
  80.         GivePlayerMoney(playerid,-1000);
  81.         GivePlayerWeapon(playerid, 18, 5);
  82.     }else{SendClientMessage(playerid, red, "Error: You do not have much money.");}
  83.     }
  84.     if(listitem == 8)
  85.     {
  86.     if(GetPlayerMoney(playerid) > 200)
  87.     {
  88.         GivePlayerMoney(playerid,-200);
  89.         SetPlayerArmour(playerid, 100);
  90.     }else{SendClientMessage(playerid, red, "Error: You do not have much money.");}
  91.     }
  92.     if(listitem == 9)
  93.     {
  94.     if(GetPlayerMoney(playerid) > 10)
  95.     {
  96.         GivePlayerMoney(playerid,-10);
  97.         GivePlayerWeapon(playerid, 48, 1);
  98.     }else{SendClientMessage(playerid, red, "Error: You do not have much money.");}
  99.     }
  100.     }
  101.     }
  102.     return 1;
  103. }
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