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  1. +++ New Roster (2000pts) +++
  2.  
  3. ++ Legiones Astartes: Crusade Army List (Age of Darkness) (2000pts) ++
  4.  
  5. + HQ (280pts) +
  6.  
  7. Damocles Command Rhino (100pts)
  8. ··Rules: Command Vox Relay, Focused Bombardment, Geo-locator Beacon
  9.  
  10. Legion Praetor (180pts) [Artificer Armour, Iron Halo, Jump Pack, Melta Bombs, Paragon Blade, Trophies of Judgement]
  11. ··Rules: Independent Character, Legiones Astartes, Murderous Strike
  12. ··Master of the Legion [Terror Assault]
  13. ····Rules: Master of the Legion
  14.  
  15. + Troops (795pts) +
  16.  
  17. Legion Tactical Squad (220pts) [Legion Tactical Sergeant, 9x Legion Tactical Space Marines, Nuncio-Vox, Take an additional Chainsword or Combat Blade]
  18. ··Rules: Fury of the Legion, Legiones Astartes
  19. ··Legion Rhino Armoured Carrier [Dozer Blade]
  20. ····Rules: Repair
  21.  
  22. Legion Tactical Squad (210pts) [Legion Tactical Sergeant, 9x Legion Tactical Space Marines, Take an additional Chainsword or Combat Blade]
  23. ··Rules: Fury of the Legion, Legiones Astartes
  24. ··Legion Rhino Armoured Carrier [Dozer Blade]
  25. ····Rules: Repair
  26.  
  27. Terror Squad (365pts) [Anvillus Pattern Dreadclaw Drop Pod, 9x Executioner, Flamer, 9x Volkite Charger]
  28. ··Rules: Assault Vehicle, Deep Strike, Deflagrate, Drop Pod Assault, Fear, Heat Blast, Infiltrate, Legiones Astartes, Preferred Enemy (Infantry)
  29. ··Headsman [Nostraman Chainglaive]
  30.  
  31. + Elites (265pts) +
  32.  
  33. Legion Terminator Squad (265pts) [Cataphractii Terminator Armour with Combi-bolter and Power Weapon, Chainfist, 4x Combi-Weapon, 5x Legion Terminators, Teleportation Transponder]
  34. ··Rules: Deep Strike, Implacable Advance, Legiones Astartes
  35. ··Legion Terminator Sergeant [Combi-Weapon]
  36.  
  37. + Fast Attack (450pts) +
  38.  
  39. Legion Javelin Attack Speeder Squadron (105pts)
  40. ··Legion Javelin Attack Speeder [2x Hunter-killer Missiles, Multi-melta, Twin-linked Lascannon]
  41. ····Rules: Deep Strike, Outflank
  42.  
  43. Night Raptor Squad (345pts) [2x Meltagun, 9x Night Raptor, 2x Nostraman Chainglaive, 2x Power Weapon]
  44. ··Rules: Legiones Astartes, Onslaught
  45. ··Huntmaster [Melta Bombs, Pair of Lightning Claws]
  46.  
  47. + Heavy Support (210pts) +
  48.  
  49. Legion Fire Raptor Gunship (210pts) [Reaper Autocannon battery]
  50. ··Rules: Deep Strike, Independent Turret Fire, Strafing Run
  51.  
  52. + Legion +
  53.  
  54. Legion Astartes [VIII: Night Lords]
  55.  
  56. ++ Profile Summary ++
  57.  
  58. ····Executioner: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+
  59. ····Headsman: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+
  60. ····Huntmaster: Unit Type:Jump Infantry (Character)|WS:5|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+
  61. ····Legion Praetor: Unit Type:Infantry (Character)|WS:6|BS:5|S:4|T:4|W:3|I:5|A:4|LD:10|Save:2+
  62. ····Legion Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+
  63. ····Legion Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+
  64. ····Legion Terminator: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:8|Save:2+
  65. ····Legion Terminator Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:2+
  66. ····Night Raptor: Unit Type:Jump Infantry|WS:5|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+
  67. ····Anvillus Pattern Dreadclaw Drop Pod: BS:-|Front:12|Side:12|Rear:12|HP:3|Type:Flyer, Hover, Transport
  68. ····Damocles Command Rhino: BS:4|Front:11|Side:11|Rear:11|HP:3|Type:Tank
  69. ····Legion Fire Raptor Gunship: BS:4|Front:12|Side:12|Rear:12|HP:4|Type:Flyer, Hover
  70. ····Legion Javelin Attack Speeder: BS:4|Front:11|Side:11|Rear:10|HP:2|Type:Fast, Skimmer
  71. ····Legion Rhino: BS:4|Front:11|Side:11|Rear:10|HP:3|Type:Tank, Transport
  72. ····Cataphractii Terminator Armour: Description:Affords a 2+ armour save and 4++ Invulnerable save, Slow and Purposeful, Bulky, may not perform sweeping advance. Models in a unit joined by a model in Cataphractii Terminator Armour do not have the Slow and Purposeful rule conferred on them, contrary to the usual application of the rule, but must remain in coherency with the joined character while they stay with the unit (which may limit their distance moved overall, consolidation moves, etc.)
  73. ····Iron Halo: Description:Confers 4++ Invulnerable Save
  74. ····Nuncio-vox: Description:Units arriving via Deep Strike within 6" of a Nuncio-vox do not scatter. When barrage weapons are used by the controlling player, line of sight may be drawn from any model equipped with a Nuncio-vox as well as the firing model itself. Range is still drawn from the firing model. It may not be used inside a vehicle.
  75. ····Trophies of Judgement: Description:Provides Fear special rule
  76. ····Avenger Bolt Cannon: Range:36"|Strength:6|AP:3|Type:Heavy 7
  77. ····Focused Bombardment: Range:Unlimited|Strength:8|AP:3|Type:Ordnance 1, Lance, Twin-linked, Barrage, Large Blast
  78. ····Nostraman Chainglaive: Range:-|Strength:+1|AP:3|Type:Melee, Two-handed, Rending
  79. ····Paragon Blade: Range:-|Strength:+1|AP:2|Type:Melee, Murderous Strike, Specialist Weapon
  80. ····Reaper Autocannon battery: Range:36"|Strength:7|AP:4|Type:Heavy 4, Twin-linked
  81. ····Tempest Rockets: Range:60"|Strength:6|AP:4|Type:Heavy 1, Sunder, One-shot
  82. ····Volkite Charger: Range:15"|Strength:5|AP:5|Type:Assault 2, Deflagrate
  83.  
  84. ++ Selection Rules ++
  85.  
  86. Assault Vehicle
  87. Command Vox Relay: Allows the controlling player to add a +1 or -1 modifer to reserve rolls while in play. Additionally, enemy models suffer a +1 to Deep Strike Mishap table rolls.
  88. Deep Strike
  89. Deflagrate: After normal attacks by this weapon have been resolved, count the number of unsaved wounds caused on the target unit. Immediately resolve a number of additional automatic hits on the same unit using the weapon's profile equal to the number of unsaved wounds - these can then be saved normally. Models must still be in range in order for the additional hits to take effect. These additional hits do not themselves cause more hits.
  90. Drop Pod Assault
  91. Fear
  92. Focused Bombardment: Once per game, may call down a bombardment in the shooting phase. May not move in the turn it shoots this weapon.
  93. Fury of the Legion
  94. Geo-locator Beacon: Units arriving via Deep Strike which are part of the force containing the Damocles do not scatter if they choose to arrive within 24"
  95. Heat Blast: May be used when the model arrives from Deep strike or later when operating in Hover mode. No models may embark or disembark on the turn this attack is used.
  96.  
  97. Heat Blast (Deep Strike): Immediately after deploying, measure a radius of 3+D3" horizontally from the main hull. Any model caught in the blast suffers a S6 AP5 hit with no cover saves. Vehicles are struck on their weakest armour value. This counts as a flamer based attack.
  98.  
  99. Heat Blast (Fire Sweep): Any unit the model passes over suffers a S6 AP5 hit with no cover saves. Vehicles are struck on their weakest armour value. This counts as a flamer based attack. Unit being hit determines wound allocation. On a D6 of 1, the Drop Pod suffers a penetrating hit.
  100. Implacable Advance: Unit is always counted as a scoring unit where Troops are also counted as scoring units.
  101. Independent Character
  102. Independent Turret Fire: Each waist turret may fire at a different target and do not count towards the number of weapons that may be fired in a turn.
  103. Infiltrate
  104. Legiones Astartes: - Units with this special rules may always attempt to regroup regardless of casualties.
  105. - Additional rules conferred by Legiones Astartes (____)
  106. Master of the Legion
  107. Murderous Strike: Causes Instant Death on a To Wound roll of 6
  108. Onslaught: Models with this rule gain +D3 extra attacks for charging instead of +1
  109. Outflank
  110. Preferred Enemy (Infantry)
  111. Repair: In the Shooting phase instead of firing a weapon, the Rhino may attempt to repair an Immobilised result on a D6 roll of a 6.
  112. Strafing Run
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