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- /* Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above notice and this permission notice shall be included in all copies
- * or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
- /* File for "Terrain" lesson of the OpenGL tutorial on
- * www.videotutorialsrock.com
- */
- #ifndef IMAGE_LOADER_H_INCLUDED
- #define IMAGE_LOADER_H_INCLUDED
- //Represents an image
- class Image {
- public:
- Image(char* ps, int w, int h);
- ~Image();
- /* An array of the form (R1, G1, B1, R2, G2, B2, ...) indicating the
- * color of each pixel in image. Color components range from 0 to 255.
- * The array starts the bottom-left pixel, then moves right to the end
- * of the row, then moves up to the next column, and so on. This is the
- * format in which OpenGL likes images.
- */
- char* pixels;
- int width;
- int height;
- };
- //Reads a bitmap image from file.
- Image* loadBMP(const char* filename);
- #endif
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