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- Harvest Crisis - by Zhan Fox
- AJS's Supercool Judging System!
- * My focus is on fun factor, fairness, and challenge of the danmaku. Aesthetics will be a MINOR component to reward going the extra mile or punish bad design choices.
- * I will score your entry based on the difficulty that is most "playable" for me (typically somewhere around Normal/Hard) while still being fun and fair
- ** I will not factor in how well your difficulty settings are balanced, however. That'd just kinda complicate things.
- ** It would still be to your benefit to make balanced difficulties though--or at least more than one--so I can find a difficulty most suited to me for scoring
- My scoring system will be as such:
- >0 -- Unplayable (i.e. broken, extremely buggy, etc.)
- >1 -- Terrible/No effort
- >2 -- Bad
- >3 -- Needs work
- >4 -- Has potential
- >5 -- Average
- >6 -- Okay
- >7 -- Decent
- >8 -- Good
- >9 -- VERY good
- >10 -- One of the best things I've seen
- -Stage portion (if you have one): X/10
- -Each nonspell (midboss included): X/10
- -Each spell card (midboss included): X/10
- *All scores will then be averaged, then multiplied by 2 to give a final score of XX.XX/20.00
- *Aesthetic bonus
- (May be applied to individual pattern scores for making especially pretty/eye-sore attacks, or to overall score for general script aesthetics):
- *You will receive neither a penalty nor bonus for making a decent to look at script that doesn't stand out. I don't want to tip things in the favor of advanced scripters too much.
- -Score bonus for going above and beyond to make something beautiful: +4% if applied to individual attack score; +2% if applied to overall script score
- -Score penalty for making poor aesthetic choices that make certain things hard to see or look at: -4% if applied to individual attack score; -2% if applied to overall script score
- I will also do my best to provide commentary on every aspect of your script throughout my judging, pointing out things you did right and things you could
- improve on. I wouldn't call myself an expert, but these comments will just be my honest opinions and advice on what you could do for future scripts, or if you
- wanted to improve your contest entry script after the contest.
- ***DISCLAIMER: Please don't get hurt if I give your script bad/mediocre scores. I try to be as strict and objective as possible when scoring, so even scripts that I personally liked or thought
- were pretty decent may still get "meh" scores from me. I try not to sugarcoat things in the hopes that you can improve, and so long as you're willing to listen to advice, I have nothing but
- respect for you. Also, I'm just really really picky... So please bear with me ^^; **
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- Difficulty judged: N/A
- Stage: 7/10
- *While a bit easy at times, it provides just enough excitement to make things interesting
- *The stage also doesn't overstay its welcome either
- Shizuha Nonspell: 5/10
- *A fairly standard pattern, not too threatening but the yellow shots make for good obstacles as the waves overlap
- Shizuha Spell (Autumn Breeze "Momiji Leaf-fall"): 9/10
- *I LOVE THIS ATTACK!!!
- *The only reason I'm not giving it a 10 is because Shizuha's healthbar is reaaalllly long for this attack. And this coupled with her movement means it takes a long time to end this attack
- Minoriko Nonspell 1: 5/10
- *The tomato bullets are reasonably threatening, but otherwise this is just a rehash of one of Minoriko's canon attacks
- Minoriko Spell 1 (Goddess Sign "Inari in a Form of a Fox"): 4/10
- *This attack feels rather barren, with only the lasers posing a threat to the player
- *I would suggest supplementing the lasers with another layer of attack
- Minoriko Nonspell 2: 6/10
- *Simple, but effective. It does its job well, and doesn't overstay its welcome
- *-10 points for making me hungry :( [jk, of course]
- Minoriko Spell 2 (Secret "The Principle of Harvest"): 5/10
- *It feels like a ripoff of Flandre's "Kagome-Kagome" spell
- *However, the fruit attacks add an interesting dimension to the attack
- Minoriko Nonspell 3: 6/10
- *Another simple but effective nonspell
- Minoriko Spell 3 (Plenty Sign "Exotic Dance of Harvest Gods"): 7/10
- *While simple in execution, it's a fairly fun and chaotic attack to dodge
- *I do wish a bit more could have been done with it though, as there's not much to it
- Minoriko Nonspell 4: 5/10
- *Decently fun to dodge, but rather simplistic
- Minoriko Spell 4 (Hunt for Fuits "Rare Catch"): 3/10
- *I'm not entirely fond of spells where the boss just constantly follows you while shooting bullets
- *In addition, she's just firing random bullets. The spell feels dull and drags on way too long
- Minoriko Spell 5 (Harvest Crisis "Morning Prayer to Gods"): 8/10
- *I REALLY like this concept, and it's very fun and challenging!
- *If I were to make some suggestions, I would recommend decreasing the laser count but increasing the laser speed, because early on the lasers typically end up blowing up the fruits before they barely come on screen
- *It'd be nice if the gimmick of the player using the lasers to chop up fruits was embraced a little more fully, which could perhaps be done with the above suggestion
- *It also gets a biiiiiit too chaotic near the end
- *But overall, I really like the idea of this spell! :D
- Average Score: 70/120 = 58.33% + [2% AESTHETIC BONUS] = 60.33%
- FINAL SCORE: 12.01/20
- Final Comments:
- -Aesthetic-wise, this script was GORGEOUS! And the ending was adorable--props to whoever drew those!
- -The danmaku was quite fun, and I got a good laugh out of the various fruits and veggies danmaku
- -However, some attacks I felt were lazily designed or dragged on too long
- -That, I think, is your biggest weakness. But you definitely have a lot of potential, as some of your best attacks were really fun for me.
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