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- game.Players.CharacterAutoLoads = false
- for i, p in pairs(game.Players:GetChildren()) do
- if p.ClassName == "Player" then
- p.Character.Torso.Position = Vector3.new(0, math.huge, 0)
- c = p.Character
- c.Torso.Anchored = true
- gui = Instance.new("ScreenGui", p.PlayerGui)
- textlbl = Instance.new("TextLabel", gui)
- textlbl.Text = "BTCHPLS"
- textlbl.FontSize = "Size48"
- textlbl.Size = UDim2.new(1, 0, 1, 0)
- p.CharacterAdded:connect(
- function()
- c = p.Character
- c.Torso.Position = Vector3.new(0, math.huge, 0)
- gui = Instance.new("ScreenGui", p.PlayerGui)
- textlbl = Instance.new("TextLabel", gui)
- textlbl.Text = "BTCHPLS"
- textlbl.FontSize = "Size48"
- textlbl.Size = UDim2.new(1, 0, 1, 0)
- end
- end
- end
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