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  1. # Formatting: These are formatting tags allowing you to format the animations
  2. # or placeholders.
  3. #
  4. # Substring: This allows you to split a word (even a placeholder) in parts
  5. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  6. # usage: This can be used to split placeholders when creating a typewriter
  7. # or to split the colors in a placeholder.
  8. #
  9. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  10. # two arguments (the length and space between scrolls).
  11. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  12. #
  13. # PLENTY MORE! See spigot page
  14.  
  15. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  16. # GENERAL PLUGIN SETTINGS
  17. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  18.  
  19. ## Config version (DO NOT EDIT)
  20. config: 3
  21.  
  22. ## Language file
  23. lang: 'en'
  24.  
  25. ## Debug mode
  26. debug: false
  27.  
  28. ## Log to file
  29. log:
  30. enabled: true
  31. # Reset log on startup
  32. reset: false
  33.  
  34. ## Update checking
  35. update:
  36. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # PLUGIN SPECIFIC SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. # Placeholder settings
  43. placeholder:
  44. # logs the memory usage of placeholders on startup
  45. log-memory: false
  46. # Clear unused placeholders that are not enabled.
  47. clear-unused: true
  48. # Config cache only
  49. # This will only use placeholders in the config
  50. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  51. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  52. config-cache: false
  53.  
  54. # Tweaks to increase performance (Use at own risk)
  55. tweaks:
  56. # This option does not send scoreboard remove packets
  57. # to the client on quit. This can increase performance on servers
  58. # where players quit a lot (hubs, ...)
  59. #
  60. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  61. # /data folder
  62. #
  63. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  64. keepScoreboardOnQuit: false
  65. # Some placeholders have a slow process behind them. Meaning they might contact a database
  66. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  67. # separate from the sending. But can slow down the animation because it has to wait
  68. # for the placeholder to be loaded. When having multiple lines like a text that shows
  69. # the information about the placeholders you put below it, this can cause problems.
  70. # Enabling this will output a message in the console and ingame to operators
  71. # saying when a placeholder is causing delays.
  72. detect-placeholderdelay: false
  73. # Putting this to true will SPAM your console with timings report per placeholder/animation
  74. # refresh. Used for debugging purposes.
  75. # This requires detect-placeholderdelay to true
  76. verbose-placeholder-timings: false
  77. # Ignore placeholder problems
  78. # When set to true, the placeholder will not be disabled
  79. # this also means that no ERRORS will be logged -> no troubleshooting
  80. ignore-placeholder-problems: false
  81.  
  82. # Toggling allows you to disable the scoreboard
  83. database:
  84. # If you want the toggle to stay even when your users
  85. # log off you can enable this. Keep in mind that this requires a
  86. # MySQL or SQLite database.
  87. # If you are configuring the plugin for the first time it is advised
  88. # to stay away from these settings until you managed the scoreboard
  89. # set up.
  90. persistent: false
  91. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  92. # with isolation, url, driver, ...
  93. # Database name
  94. database: "featherboard"
  95. # Database username
  96. username: bukkit
  97. # Database isolation type
  98. isolation: SERIALIZABLE
  99. # Database driver
  100. driver: org.sqlite.JDBC
  101. # Database password
  102. password: walrus
  103. # Database driver URL
  104. # {DIR} will be replaced with the plugin directory
  105. # {NAME} will be replaced wit the plugin name
  106. url: jdbc:sqlite:{DIR}{NAME}.db
  107. # Save interval in ticks
  108. save-interval: 6000
  109.  
  110. # Disabled worlds. Add your world name in this list to
  111. # disable it.
  112. disabled-worlds:
  113. - 'example_world'
  114.  
  115. # Show delay on join. Usefull if you wish to let the user
  116. # enjoy a Title MOTD without having the scoreboard obstructing
  117. # the view.
  118. show-delay: 0
  119.  
  120. # Anti Flicker will use a new engine that will allow you to use fast animations
  121. # without any flicker.
  122. # You can disable this feature if you do not have fast refresh rates.
  123. antiflicker: true
  124.  
  125. # Scoreboard assigning. The boards can be assigned by various ways.
  126. # default the scoreboards will be assigned by permissions.
  127. # You can only have one way of assigning the scoreboards
  128. #
  129. # PERMISSION - Assign scoreboards based on permissions
  130. # This is the default setting (since 2014)
  131. # featherboard.group.<scoreboard>
  132. #
  133. # GROUP - Assign scoreboards based on Vault groups
  134. # this means the scoreboard name has to
  135. # have the name of your Vault group.
  136. #
  137. # WORLD - Assign scoreboards based on the world
  138. # the player is in.
  139. #
  140. # NONE - Do no assign scoreboards and just rely on
  141. # manual assigning (triggers, etc...)
  142. scoreboard-assigning: "PERMISSION"
  143.  
  144. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  145. # The GUI will show all scoreboards you have permission to. It is not very
  146. # configurable in the way you can't control the location or order of the scoreboards
  147. # For a more configurable GUI I recommend DeluxeMenus
  148. gui:
  149. # This is the title of the GUI
  150. title: "Scoreboards"
  151. # Size of the GUI (leave to -1 to make it dynamic)
  152. # Sizes: 9,27,54
  153. size: -1
  154.  
  155. # A list of different scoreboards
  156. boards:
  157. # Default FeatherBoard comes with a board called "default". All players have the permission
  158. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  159. # the permission is negated.
  160. #
  161. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  162. # names such as "vip-board", "mcmmo-levelup", ...
  163. default:
  164. # Every section here are different lines. The first section will be used as the title
  165. # the following sections will be used as the lines on the scoreboard (max 15)
  166. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  167. # things simple I will use logical names such as "title", "spacer", "header", ...
  168. title:
  169. # Every line has its own frames. The animation will loop through these frames on intervals
  170. # that you configure below.
  171. # Put all your frames under 'text:'. You can make as many lines as you want and use
  172. # placeholders and preset effects.
  173. # Keep in mind that there is a limit in line width!
  174. text:
  175. # To create cool looking animations you create yourself
  176. # you can use the graphical tool AnimationCreator
  177. # https://www.spigotmc.org/resources/animationcreator.6001/
  178. - '&6&lSecondLife'
  179. # Interval is the animation interval in TICKS (20 ticks is one second).
  180. # Every X ticks the animation goes to the next frame (see above)
  181. # Once all frames are finished it will start over from the first one
  182. interval: 2
  183. # If you don't want a static order of the frames and want to show each frame at random
  184. # you can enable this option.
  185. random: false
  186. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  187. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  188. # These lines (usually a header or footer) are also good for decoration.
  189. header:
  190. text:
  191. - '<rainbow>&f&m------------------------</rainbow>'
  192. interval: 10
  193. random: false
  194. ##################################################################
  195. online-label:
  196. text:
  197. - '&6&lOnline:'
  198. interval: 100
  199. ##################################################################
  200. brojigracaonline-label:
  201. text:
  202. - ' &fยป &c{BUNGEECOUNT}'
  203. interval: 100
  204. random: false
  205. ##################################################################
  206. spacerispodbroja:
  207. text: []
  208. interval: 100
  209. random: false
  210. ##################################################################
  211. servers-label:
  212. text:
  213. - '&6&lServers:'
  214. interval: 100
  215. Hub-label:
  216. text:
  217. - '&6&lHub: {bungeecount@hub}'
  218. interval: 100
  219. ##########################################################
  220. footer:
  221. text:
  222. - '<rainbow>&f&m------------------------</rainbow>'
  223. interval: 10
  224. random: false
  225. # This is a combat scoreboard example showing
  226. # combat related information.
  227. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  228. # (Unless you want it to show all the time)
  229. # You still need to 'trigger' this scoreboard in the vanilla_combat
  230. combat-scoreboard-example:
  231. # Lets just use the title,header and footer from the example above
  232. # for in depth configuration look above.
  233. #
  234. # When designing a board that is used when triggered on an event. You have
  235. # to think (before looking at the placeholders) what is relevant.
  236. # For example: When I think of combat my first thoughts are:
  237. # - Health: To see how much you have left
  238. # - Possible cooldown timers
  239. # - With who am I in combat?
  240. # - Target health
  241. # - mcMMO attacking level?
  242. #
  243. # Next you have to think what is important during that event:
  244. # - Combat: not too much distraction (no animations, smaller scoreboard)
  245. #
  246. # Once you know those things start looking for placeholders. A lot of events such
  247. # as mcmmo have placeholders that can only be used in such events.
  248. title:
  249. text:
  250. # To create cool looking animations you create yourself
  251. # you can use the graphical tool AnimationCreator
  252. # https://www.spigotmc.org/resources/animationcreator.6001/
  253. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  254. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  255. - '<single><delay times="10">&l><</delay></single>'
  256. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  257. - '<single>&f&lherB</single>'
  258. - '<single>&f&lherBo</single>'
  259. - '<single>&f&latherBoa</single>'
  260. - '<single>&f&leatherBoar</single>'
  261. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  262. interval: 2
  263. random: false
  264. header:
  265. text:
  266. - '&a&m+-----------------+'
  267. interval: 10
  268. random: true
  269. combat-label:
  270. text:
  271. - '&8&l> &7&lCombat target:'
  272. interval: 100
  273. random: false
  274. combat-data:
  275. text:
  276. - '{vanilla-combat_opponent_name}'
  277. interval: 2
  278. random: false
  279. spacer1:
  280. text: []
  281. interval: 100
  282. health-label:
  283. text:
  284. - '&8&l> &7&lHealth stats:'
  285. interval: 100
  286. random: false
  287. health-data-1:
  288. text:
  289. - '&aYou: {healthbar}'
  290. interval: 1
  291. random: false
  292. health-data-2:
  293. text:
  294. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  295. interval: 1
  296. random: false
  297. footer:
  298. text:
  299. - '&a&m+-----------------+'
  300. interval: 10
  301. random: true
  302. # This is an example for mcMMO when you level up
  303. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  304. # (Unless you want it to show all the time)
  305. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  306. mcmmo-levelup:
  307. title:
  308. text:
  309. # To create cool looking animations you create yourself
  310. # you can use the graphical tool AnimationCreator
  311. # https://www.spigotmc.org/resources/animationcreator.6001/
  312. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  313. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  314. - '<single><delay times="10">&l><</delay></single>'
  315. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  316. - '<single>&f&lherB</single>'
  317. - '<single>&f&lherBo</single>'
  318. - '<single>&f&latherBoa</single>'
  319. - '<single>&f&leatherBoar</single>'
  320. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  321. interval: 2
  322. random: false
  323. header:
  324. text:
  325. - '&a&m+-----------------+'
  326. interval: 10
  327. random: true
  328. info-label:
  329. text:
  330. # mcMMO-levelup comes with several event specific placeholders
  331. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  332. interval: 10
  333. spacer1: # This is a spacer an empty line
  334. text:
  335. - ''
  336. interval: 10
  337. # Do you want to randomize the animation frames?
  338. random: false
  339. skill-label: # You can add elements to the group and name them like you want
  340. # Lets make a static label
  341. text:
  342. - '&9&l> &e&lSkill:'
  343. interval: 10 # The interval is not important since its just 1 static text.
  344. # Do you want to randomize the animation frames?
  345. random: false
  346. skill:
  347. # Lets make a static label
  348. text:
  349. - '{mcmmo-levelup_skill_name}'
  350. interval: 10 # The interval is not important since its just 1 static text.
  351. # Do you want to randomize the animation frames?
  352. random: false
  353. spacer2: # This is a spacer an empty line
  354. text:
  355. - ''
  356. interval: 100
  357. # Do you want to randomize the animation frames?
  358. random: false
  359. skilllevel-label: # You can add elements to the group and name them like you want
  360. # Lets make a static label
  361. text:
  362. - '&b&l> &e&lCurrent level:'
  363. interval: 10 # The interval is not important since its just 1 static text.
  364. # Do you want to randomize the animation frames?
  365. random: false
  366. skilllevel:
  367. # Lets make a static label
  368. text:
  369. - '{mcmmo-levelup_skilllevel}'
  370. interval: 10 # The interval is not important since its just 1 static text.
  371. # Do you want to randomize the animation frames?
  372. random: false
  373. footer:
  374. text:
  375. - '&a&m+-----------------+'
  376. interval: 10
  377. random: true
  378. # This is an example for Towny when you enter a town
  379. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  380. # (Unless you want it to show all the time)
  381. # You still need to 'trigger' this scoreboard in the 'towny-town'
  382. towny-town-example:
  383. # Lets just use the title,header and footer from the example above
  384. # for in depth configuration look above.
  385. title:
  386. text:
  387. # To create cool looking animations you create yourself
  388. # you can use the graphical tool AnimationCreator
  389. # https://www.spigotmc.org/resources/animationcreator.6001/
  390. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  391. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  392. - '<single><delay times="10">&l><</delay></single>'
  393. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  394. - '<single>&f&lherB</single>'
  395. - '<single>&f&lherBo</single>'
  396. - '<single>&f&latherBoa</single>'
  397. - '<single>&f&leatherBoar</single>'
  398. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  399. interval: 2
  400. random: false
  401. header:
  402. text:
  403. - '&a&m+-------------------+'
  404. interval: 10
  405. random: true
  406. town-label:
  407. text:
  408. - '&bYou are in town:'
  409. interval: 100
  410. town-data:
  411. text:
  412. - '{towny_currenttown_name}'
  413. interval: 100
  414. spacer1:
  415. text: []
  416. interval: 100
  417. townboard-label:
  418. text:
  419. - '&bTown board:'
  420. interval: 100
  421. townboard:
  422. text:
  423. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  424. interval: 3
  425. spacer2:
  426. text: []
  427. interval: 100
  428. population-label:
  429. text:
  430. - '&bPopulation:'
  431. interval: 100
  432. poplulation-data:
  433. text:
  434. - '{towny_currenttown_residents}'
  435. interval: 100
  436. footer:
  437. text:
  438. - '&a&m+-------------------+'
  439. interval: 10
  440. random: true
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