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Tileset

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Mar 1st, 2013
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  1. // Legend: Name Elevation @Args @Variations
  2. // Note: elevation order is clockwise
  3. empty 1111 tid:0 empty:√ elev:0 gen:none 0
  4. pad 1111 tid:1 empty:√ gen:none 0
  5.  
  6. base 1111 tid:100 trn:√ 16 17 16 17 16 17 19
  7. base 1000 0
  8. base 1100 1
  9. base 1001 2
  10. base 0100 3
  11. base 0001 4
  12. base 0110 5
  13. base 0011 6
  14. base 0010 7
  15. base 0111 8
  16. base 1011 9
  17. base 1101 10
  18. base 1110 11
  19. base 1010 12
  20. base 0101 13
  21.  
  22. rock 1111 tid:103 trn:√ 36 37
  23. rock 1000 20
  24. rock 1100 21
  25. rock 1001 22
  26. rock 0100 23
  27. rock 0001 24
  28. rock 0110 25
  29. rock 0011 26
  30. rock 0010 27
  31.  
  32. water 1111 tid:2 empty:√ elev:0.5 a:127 56 57 59
  33. water 1000 a:127 40
  34. water 1100 a:127 41
  35. water 1001 a:127 42
  36. water 0100 a:127 43
  37. water 0001 a:127 44
  38. water 0110 a:127 45
  39. water 0011 a:127 46
  40. water 0010 a:127 47
  41. water 0111 a:127 48
  42. water 1011 a:127 49
  43. water 1101 a:127 50
  44. water 1110 a:127 51
  45.  
  46. sand 1111 tid:105 trn:√ 76 77 76 77 76 77 79
  47. sand 1000 60
  48. sand 1100 61
  49. sand 1001 62
  50. sand 0100 63
  51. sand 0001 64
  52. sand 0110 65
  53. sand 0011 66
  54. sand 0010 67
  55. sand 0111 68
  56. sand 1011 69
  57. sand 1101 70
  58. sand 1110 71
  59.  
  60. grass 1111 tid:106 elev:0.5 empty:√ 96
  61. grass 1000 80
  62. grass 1100 81
  63. grass 1001 82
  64. grass 0100 83
  65. grass 0001 84
  66. grass 0110 85
  67. grass 0011 86
  68. grass 0010 87
  69.  
  70. stairs 1111 tid:107 trn:√ role:wall 116 117
  71. stairs 1000 100
  72. stairs 1100 101
  73. stairs 1001 102
  74. stairs 0100 103
  75. stairs 0001 104
  76. stairs 0110 105
  77. stairs 0011 106
  78. stairs 0010 107
  79.  
  80. house_base 1111 tid:108 aux:√ 137
  81. house_wall 1111 tid:109 aux:√ 136
  82. house_roof 1111 tid:110 aux:√ 136
  83. house_roof 1000 120
  84. house_roof 1100 121
  85. house_roof 1001 122
  86. house_roof 0100 123
  87. house_roof 0001 124
  88. house_roof 0110 125
  89. house_roof 0011 126
  90. house_roof 0010 127
  91. house_roof 1101 130
  92. house_roof 0000 120
  93.  
  94. house 1111 tid:111 trn:√ stack house_base house_wall house_roof
  95.  
  96. house_door 1111 tid:112 role:house 135
  97. house_window_l0 1111 tid:113 role:house 139
  98. house_window_l1 1111 tid:114 role:house 138
  99.  
  100. wall 1111 tid:115 no_lineup:√ tiling:side 116 117
  101. wall 0110 140
  102. wall 0011 141
  103. wall 1001 142
  104. wall 1100 143
  105.  
  106. column0 1111 tid:116 aux:√ 144
  107. column1 1111 tid:117 aux:√ 145
  108. column2 1111 tid:118 aux:√ 146
  109. column 1111 tid:119 role:wall stack column0 column1 column2
  110.  
  111. cloud 1111 tid:120 empty:√ a:127 176
  112.  
  113. gold 1111 tid:121 196
  114. gold 1000 180
  115. gold 1100 181
  116. gold 1001 182
  117. gold 0100 183
  118. gold 0001 184
  119. gold 0110 185
  120. gold 0011 186
  121. gold 0010 187
  122.  
  123. dirt 1111 tid:122 trn:√ 216
  124. dirt 1000 200
  125. dirt 1100 201
  126. dirt 1001 202
  127. dirt 0100 203
  128. dirt 0001 204
  129. dirt 0110 205
  130. dirt 0011 206
  131. dirt 0010 207
  132. dirt 0111 208
  133. dirt 1011 209
  134. dirt 1101 210
  135. dirt 1110 211
  136. dirt 1010 212
  137. dirt 0101 213
  138.  
  139. // 240-259: transition tiles
  140.  
  141. trns 1111 tid:123 aux:√ 236
  142. trns 0000 237
  143. trns 1000 220
  144. trns 1100 221
  145. trns 1001 222
  146. trns 0100 223
  147. trns 0001 224
  148. trns 0110 225
  149. trns 0011 226
  150. trns 0010 227
  151. trns 0111 236
  152. trns 1011 236
  153. trns 1101 236
  154. trns 1110 236
  155. trns 1010 236
  156. trns 0101 236
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