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- // Legend: Name Elevation @Args @Variations
- // Note: elevation order is clockwise
- empty 1111 tid:0 empty:√ elev:0 gen:none 0
- pad 1111 tid:1 empty:√ gen:none 0
- base 1111 tid:100 trn:√ 16 17 16 17 16 17 19
- base 1000 0
- base 1100 1
- base 1001 2
- base 0100 3
- base 0001 4
- base 0110 5
- base 0011 6
- base 0010 7
- base 0111 8
- base 1011 9
- base 1101 10
- base 1110 11
- base 1010 12
- base 0101 13
- rock 1111 tid:103 trn:√ 36 37
- rock 1000 20
- rock 1100 21
- rock 1001 22
- rock 0100 23
- rock 0001 24
- rock 0110 25
- rock 0011 26
- rock 0010 27
- water 1111 tid:2 empty:√ elev:0.5 a:127 56 57 59
- water 1000 a:127 40
- water 1100 a:127 41
- water 1001 a:127 42
- water 0100 a:127 43
- water 0001 a:127 44
- water 0110 a:127 45
- water 0011 a:127 46
- water 0010 a:127 47
- water 0111 a:127 48
- water 1011 a:127 49
- water 1101 a:127 50
- water 1110 a:127 51
- sand 1111 tid:105 trn:√ 76 77 76 77 76 77 79
- sand 1000 60
- sand 1100 61
- sand 1001 62
- sand 0100 63
- sand 0001 64
- sand 0110 65
- sand 0011 66
- sand 0010 67
- sand 0111 68
- sand 1011 69
- sand 1101 70
- sand 1110 71
- grass 1111 tid:106 elev:0.5 empty:√ 96
- grass 1000 80
- grass 1100 81
- grass 1001 82
- grass 0100 83
- grass 0001 84
- grass 0110 85
- grass 0011 86
- grass 0010 87
- stairs 1111 tid:107 trn:√ role:wall 116 117
- stairs 1000 100
- stairs 1100 101
- stairs 1001 102
- stairs 0100 103
- stairs 0001 104
- stairs 0110 105
- stairs 0011 106
- stairs 0010 107
- house_base 1111 tid:108 aux:√ 137
- house_wall 1111 tid:109 aux:√ 136
- house_roof 1111 tid:110 aux:√ 136
- house_roof 1000 120
- house_roof 1100 121
- house_roof 1001 122
- house_roof 0100 123
- house_roof 0001 124
- house_roof 0110 125
- house_roof 0011 126
- house_roof 0010 127
- house_roof 1101 130
- house_roof 0000 120
- house 1111 tid:111 trn:√ stack house_base house_wall house_roof
- house_door 1111 tid:112 role:house 135
- house_window_l0 1111 tid:113 role:house 139
- house_window_l1 1111 tid:114 role:house 138
- wall 1111 tid:115 no_lineup:√ tiling:side 116 117
- wall 0110 140
- wall 0011 141
- wall 1001 142
- wall 1100 143
- column0 1111 tid:116 aux:√ 144
- column1 1111 tid:117 aux:√ 145
- column2 1111 tid:118 aux:√ 146
- column 1111 tid:119 role:wall stack column0 column1 column2
- cloud 1111 tid:120 empty:√ a:127 176
- gold 1111 tid:121 196
- gold 1000 180
- gold 1100 181
- gold 1001 182
- gold 0100 183
- gold 0001 184
- gold 0110 185
- gold 0011 186
- gold 0010 187
- dirt 1111 tid:122 trn:√ 216
- dirt 1000 200
- dirt 1100 201
- dirt 1001 202
- dirt 0100 203
- dirt 0001 204
- dirt 0110 205
- dirt 0011 206
- dirt 0010 207
- dirt 0111 208
- dirt 1011 209
- dirt 1101 210
- dirt 1110 211
- dirt 1010 212
- dirt 0101 213
- // 240-259: transition tiles
- trns 1111 tid:123 aux:√ 236
- trns 0000 237
- trns 1000 220
- trns 1100 221
- trns 1001 222
- trns 0100 223
- trns 0001 224
- trns 0110 225
- trns 0011 226
- trns 0010 227
- trns 0111 236
- trns 1011 236
- trns 1101 236
- trns 1110 236
- trns 1010 236
- trns 0101 236
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