Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- CHAPTER 1: PRIMORDIAL DRAENOR
- Part 1: Breakers vs. Primals
- • Draenor/Dawgar/Rakshar – no world soul, but plenty of Spirit
- • Elements lived in relative balance
- • Abundance of Spirit gave rise to untamed life, notably plant life
- • Massive plant life forms known as Sporemounds roamed Draenor
- • Sporemounds provoked plant life, forest, jungles, swamps
- • Roots penetrated into the earth to absorb Spirit energy
- • Spirit energy creates hivemind in Sporemounds known as the Evergrowth
- • Aggramar comes across Draenor and notices the Sporemounds
- • He wants to stop the Sporemounds from consuming the planet
- • He uses the four elements to transform a mountain in a living being – Grond
- • Grond carved out the surface of Draenor and did battle with the Evergrowth
- • Three powerful Sporemounds—Zang (swamps), Botaan (forests), Naanu (jungles)
- • Grond defeats Zang & Naanu, whose bodies become Zangar Sea & Tanaan Jungle
- • Pieces ripped from Grond and the Sporemounds evolved into beings due to Spirit
- • From plants came genesaurs, from Grond came colossals
- • Grond’s death unleashes elementals who exist due to Sporemounds eating Spirit
- • Grond’s corpse becomes a mountain range in northeastern Nagrand
- • Elemental Furies make their home at the Throne of the Elements, skull of Grond
- • Aggramar fits the colossals with titanic discs to imbue them with arcane power
- • Aggramar senses death of nearby constellar and leaves, never to return
- • Colossals lure Botaan from the Evergrowth to their rocky territority to weaken it
- • Fighting continues, and the magnaron are born from the remains of the colossals
- • Magnaron did not obey orders but still felt compelled to fight the Evergrowth
- • Remaining colossals swarm the Evergrowth and detonate titanic discs to destroy it
- • Evergrowth loses hivemind, colossal corpses lack energy so no creatures rise
- • Botaan’s remains still held energy, his body creates Farahlon
- • Botaan’s life energies transformed the magnaron into fleshy gronn
- • Gronn continued degenerating into ogron
- • Ogron eventually evolved into the ogres who in turn devolved into the orcs
- • Botaan’s remains created sporelings, podlings, botani
- Part 2: The Great Avians
- • Spirit of Life saturated Draenor and gave rise to beasts of great size and strength
- • Winged creatures survived best because they could avoid the Primals and Breakers
- • Three great avians developed in Arak: Rukhmar, Sethe, and Anzu
- • Rukhmar the fire bird had brilliant wings and wielded the holy power of the Light
- • Sethe the wind serpent had small, weak wings and channeled the Void
- • Anzu the dread raven was smaller and discovered the Arcane from ley lines
- • Anzu calls on others to transform Arak into a livable place, they chase out bad guys
- • Rukhmar had an affinity for the kaliri; she became arrogant and never left the spire
- • Anzu had an affinity for the lesser ravens and lived below the forest canopy
- • Sethe and his wind serpents lived in the shadows at the base of the spire
- • Sethe grew envious of Rukhmar because he could barely fly as high as the spire
- • He sought out Anzu’s help to overthrow her and rule as Twin Kings
- • Anzu, however, was in love with Rukhmar and refused to betray her
- • He warned Rukhmar who burned Sethe’s wings to ash; Anzu tore out his eyes
- • Sethe laid a curse with his dying breath using his flesh and blood to defile the land
- • Anzu eats Sethe to seal his curse, which cripples him and he no longer flies
- • Sethekk Hollow is the zone where Sethe died that was corrupted by his blood
- • Anzu was ashamed of his transformation and hid from Rukhmar in the forests below
- • Consuming Sethe gave Anzu new power as well; he hid himself in a realm of shadow
- • Humbled by Anzu’s sacrifice, Rukhmar leaves Arak for Gorgrond
- • She transformed her kaliri into the arrakoa to honor Anzu’s sacrifice
- • The arrakoa to one day relcaim Arak but not as long as Sethe’s curse still lingered
- • The arrakoa learn of the Light from Rukhmar and discovered Arcane magic as well
- • They revered both Rukhmar and Anzu as deities
- Part 3: Return to Arak
- • Rukhmar dying and instructs the arrakoa to return to Arak; she dies on the trip
- • Calling themselves the Apexis, arrakoa vow to create a civilization in her honor
- • They studied Sethekk Hollow to learn shadow magic, embracing Light and Void
- • The Anhar order studied Light, the Skalax order studied the Void and Arcane
- • They explored Draenor, learned of Breakers & Primals, had disdain for land-dwellers
- • A treant named Gnarlgar, one of Primals in Talador, noticed the arrakoa
- • He learned of Evergrowth, hivemind, and Sporemounds from the genesaur
- • Gnarlgar learned to empower other plants and manipulate them with magic
- • He became caretaker to botani, groomed their culture, taught them magic
- • Gnarlgar saw the arrakoa as an affront to nature, sought to destroy their artifice
- • He found an ancient root of Botaan and used it to give life to a new Sporemound
- • Botani sacrificed themselves to imbue mound with life energy, giving rise to Taala
- • Botani raised genesaur to prepare for war; Gnarlgar created treants – the Gnarled
- • Arrakoa sent scouts to investigate plants, most never came back
- • Arrakoa assaulted Primals but Gnarlgar had enchanted trees against magic
- • Anhar order proposed a weapon, Breath of Rukhmar, to channel sun
- • Gnarlgar urged more botani to sacrifice themselves, and Taala finally stirred into life
- • Some Skalaxi sorcerers went to stall the Primals, try to assassinate Gnarlgar
- • Gnarlgar destroyed them but was cursed, his roots withering and rotting
- • His death broke unity of the Primals, but they continue aimlessly toward Arak
- • Arrakoa had time to finish weapon, which emitted fire to burn everything
- • They burnt the Primals to a crisp and finally put an end to threat of Evergrowth
- • Arrakoa created an empire dedicated to studying and cataloging knowledge
- • Anhari and Skalaxi combined magic to create crystals to store information
- • Touching crystal permitted one to absorb information/memories within
- • Apexis also created mechanical constructs to do their bidding
- • Anhari semi-resurrect Rukhmar but less powerful and intelligent
- • Anhari built temple near weapon to honor Rukhmar; Skalaxi revered Anzu below
- • Rivarly developed between the Anhari and the Skalaxi
- • Anhari leader, Priest-Lord Velthreek, wanted to hoard apexis for select few
- • Skalaxi leader, Sorcerer-Lord Salavass, believed all should have access to knowledge
- • Civil war broke out, and the Anhari threatened to use their weapon
- • Salavass used a curse to destabilize the weapon, causing explosion, killing most
- • The single spire of Arak was split into numerous smaller spires by the explosion
- • Apexis society was basically lost, but the arrakoa would continue to live on
- CHAPTER 2: CHILDREN OF STONE
- Part 1: Rise of the Ogres
- • Gronn were solitary, fighting over territory and food
- • Ogron were brutish, rudimentary, but banded together for safety
- • Ogres and orcs were fearful of ogron and revered gronn
- • Orcs originally lived in caves under Gorgrond
- • Skalaxi arrakoa leader, Yonzi, learns of cache of apexis crystals
- • Cache buried in Talador, now occupied by ogron
- • Ogron would not negotiate with arrakoa
- • Yonzi sought alliance with ogron slaves, the ogres
- • Arrakoa taught arcane magic to ogres, who mastered it quickly
- • Titan ancestry allowed ogres to especially master stone magic
- • Ogre named Gog became leader of this rebellion
- • Gog fought not the ogron but instead killed a gronn
- • Killing more gronn, Gog the Gronnslayer inspired other ogres
- • Ogre slaves rose up and defied their ogron masters
- • Arrakoa waited patiently to reclaim crystals in aftermath
- • Gog, now Gorgog (King Gog), fought off arrakoa as well
- • Named city Goria and told Skalaxi to leave
- • Yonzi tried to attack at night but was defeated by Gog
- • Gorian Empire expanded over the generations
- • Ogres not focused on conquest but acquired many lands
- • Gronn and ogron hunted down
- • Cities of Highmaul and Bladespire Hold sprang up
- • Goria became center of magic, apexis crystal highly prized
- • Some ogres begin to be born with two heads
- • Seen as good sign, so begin magically creating two-head ogres
- Part 2: Rise of the Orcs
- • Ogre rebellion allowed orcs to come out of their caves
- • Orcs hunted widlife of Gorgrond nearly to extinction
- • Orcs began migrating out of the region to avoid conflict
- • Gorgrond: Blackrock, Laughing Skull, Lightning’s Blade, Dragonmaw
- • Blackrock remained in caves to study ore and earth
- • Blackrock ore is the remains of Grond, magically imbued
- • Dragonmaw called Nelghor-shomash in orcish (Cry of the Beasts)
- • Refered to rhylaks as nelghor; name for dragons once on Azeroth
- • Tanaan clans: Bleeding Hollow, Bonechewers
- • Frostfire clans: Frostwolves, Whiteclaws, Thunderlord
- • Frostwolves and Whiteclaws learn to live with nature, wolves
- • Thunderlords prefer to dominate wildlife, hunt gronns
- • Talador clans: Burning Blade, Redwalkers, Bladewinds
- • Nagrand clan: Warsong
- • Warsong were nomadic, raided ogre civilizations
- • Shadowmoon clan lived in peace, revered the sky and stars
- • Shadowmoon went on pilgrimages hoping to hear divine voices
- • Some made their way to Throne of the Elements (skull of Grond)
- • Pilgrims learned of the elements, birth of first shaman
- • Ogres tore and ripped earth; orcs revered elements
- • Shadowmoon became first shaman and created temple at Throne
- • Orcs would come to be judged by elements, worthy or not
- • Some orcs reached into veil and discovered the Void
- • They were driven insane, had white skulls tatooed on their faces
- • Lived in seclusion in caves of Nagrand, seen as “dead” to orcs
- • Shaman became respected, worked alongside clan chieftains
- • Annual gathering of shaman called Kosh’harg festival
- Part 3: Decline of the Arrakoa
- • No orc clans dared venture into Spires of Arak
- • Arrakoa became dark, superstitious, haunted
- • Renamed themselves “high arrakoa” but only shadow of empire
- • Ruled by line of kings sharing power with Anhar order
- • No longer respect dread raven Anzu
- • Sethekk Hollow used as place of punishment, banishment
- • Most banished die, some transformed and unable to fly (Outcasts)
- • Outcasts hunted by the saberon
- • Pridelord Karash of Bloodmane decided to hunt flying arrakoa
- • Taught his tribe to use harpoons, spears, and nets to hunt
- • Spires under siege from saberon, faith in Rukhmar wavered
- • Terokk, king of arrakoa, sought to fight back
- • He attacked saberon himself, ripping them apart
- • Became a living legend, built a new city in the sky, Skyreach
- • Anhari saw Terokk as a threat to their authority
- • Priests kidnapped Terokk and daughter Lithic, thrown to Hollow
- • Lithic dies; Terokk warped by the curse of Sethe
- • Priests became Adherents of Rukhmar, rule Skyreach
- • Terokk heard voice and gathered the fallen arrakoa
- • Voice was Anzu, guiding the Outcasts to shadow magic
- • Terokk and his talonpriests created city of Skettis in forest
- • On border of Arak, forest became known as Terokkar
- • Terokk went insane, had to be confined to shadow realm
- Part 4: Orcs vs. Ogres
- • Orcs and ogres in conflict, Gorians uninterested in orcs
- • Gorians ruled by sorcerer kings called imperators
- • Ogres initially unimpressed by orc shamanism
- • Upon seeing raw power, ogres seek to learn
- • Imperator Molok sends army to Throne of the Elements
- • Ogre sorcerers investigate area with arcane spells
- • Residual energy from Grond mixed with ogre spells
- • Explosion wipes out sorcerers and destroys temple
- • Draenor descended into turmoil (storms, earthquakes)
- • Molok sends more sorcerers; elements cry for help
- • Orc shamans tried to calm elements but to no avail
- • Shadowmoon elder, Nelgarm, unites clans to act
- • Total war breaks out between ogres and orcs
- • Orcs managed to push ogres back to capital of Goria
- • Orcs wanted to avoid too much bloodshed, did not attack Goria
- • Ogres began starving, trade networks cut off by land
- • Molok learns about curse of Sethe from apexis crystals
- • Creates red pox, highly contagious, to kill off orcs
- • Nelgarm realizes the siege is doomed to fail
- • Unprecedented, orcs implore elements to destory Goria
- • Storm, fire, earthquake ravage city; the earth devours it
- • No ogres were spared; orcs victorious but frightened
- • Clans decide to disperse and go separate ways
- • Red pox continued to plague every few generations
- • Highmaul and Bladespire become isolated city-states
- • Orcs seized ogre lands, became most advanced race
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement