geekkid1

Aperture Idle

May 10th, 2018
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  1. Let's make a game!
  2. name:Aperture Science Incremental Science Generator
  3. by:Isaac Blum
  4. desc:Welcome to the Aperture Science Computer Aided Enrichment Center. We have initiated a new program that creates Science in a recursive manner. By building, upgrading, filling, and combining Testing areas, Science may be completed in a timely manner. Please begin Testing.
  5. created: 10/05/2018
  6. updated: 11/05/2018
  7. version: 0.0.3
  8. Settings
  9. building cost increase:107.5%
  10. building cost refund:60%
  11. spritesheet:icons, 48 by 48, https://c1.staticflickr.com/1/981/41994331902_e609bd4cc7_o.png
  12. CSS
  13. .thing
  14. {
  15. border-radius:8px;
  16. border:rgba(100,100,100,1);
  17. }
  18. Layout
  19. use default
  20. Buttons
  21. *test
  22. name:Test
  23. desc:Do some manual testing. Yields 1 Science
  24. on click:yield 1 science
  25. on click:if (chance(5%)) yield (random(2,4)) science
  26. *explore
  27. name:Explore
  28. desc:Explore some part of the collapsed sections of the facility.
  29. on click:if (have exbot) yield (random(1,3)) materials
  30. on click:if (have exbot and chance(15%)) yield (random(1,4)) subjects
  31. on click:if (no exbot) log Exploration Bot Required!
  32. on click:if ((exbot) is 0) toast Exploration Bot Required!
  33. Resources
  34. *science
  35. name:Science|Science
  36. desc:This is Science generated by Testing. You want more of this.
  37. icon:icons[1,0]
  38. *material|materials
  39. name:Material|Materials
  40. desc:Building Materials for building test chambers
  41. req:have exbot
  42. icon:icons[1,1]
  43. *subject|subjects
  44. name:Test Subject|Test Subjects
  45. desc:Test Subjects for testing in test chambers.
  46. req:have exbot
  47. icon:icons[0,1]
  48. Buildings
  49. *chamber|chambers
  50. name:Test Chamber|Test Chambers
  51. desc:Uses 1 test subject to generate 2 Science.<//><.>You have (chamber) test chambers.<//><q>"Continue Testing"</q>
  52. cost:100 materials, 50 science
  53. on tick:if (have chamberturret) lose 1 subject
  54. on tick:if (have subjects and have chamberturret) yield 2.1 science
  55. on tick:lose 1 subject
  56. on tick:if (have subjects) yield 2 science
  57. icon:icons[0,0]
  58. *line|lines
  59. name:Chamber Sequence|Chamber Sequences
  60. desc:Multiple Test Chambers merged to create a larger, more efficient testing environment.
  61. cost:50 materials, 25 science, 3 chambers
  62. on tick:lose 1 subject
  63. on tick:if (have subjects) yield 6 science
  64. Upgrades
  65. *exbot
  66. name:Exploration Robot
  67. desc:Get a robot to find building materials to get the facility up and running again.
  68. cost:75 science
  69. *recbot
  70. name:"Recruiting" Robot
  71. desc:Send a robot into the outside world to "recruit" new test subjects.
  72. cost:50 science
  73. on tick:if (chance(20%)) yield (random(1,3)) subjects
  74. req:exbot
  75. *chamberturret
  76. on start:$chtunlocked=0
  77. name:Test Chamber Turrets
  78. desc:Deploy sentry turrets inside test chambers to increase Science per chamber
  79. on earn:$chtunlocked=1
  80. cost:25 materials, 25 science
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