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- Log: Log file open, 04/22/15 17:35:00
- Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- Log: ... running in INSTALLED mode
- DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
- Init: Version: 9656
- Init: Epic Internal: 0
- Init: Compiled (64-bit): Apr 7 2015 13:05:25
- Init: Changelist: 1202061
- Init: Command line: editor -cookededitor -nogadwarning -EDITORUSERSETTINGSINI=../../AAGame/Config/MEEditorUserSettings.ini -DEFEDITORUSERSETTINGSINI=../../AAGame/Config/DefaultMEEditorUserSettings.ini
- Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\
- Init: AAGame Build Info OPEN BETA - CL 158016
- [0000.39] Log: Deleting old log file AAEditor-backup-2015.04.19-17.27.54.log
- [0000.39] Init: Computer: HIDDEN
- [0000.39] Init: User: HIDDEN
- [0000.39] Init: CPU Page size=4096, Processors=4
- [0000.39] Init: High frequency timer resolution =3.320400 MHz
- [0000.39] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=23.4GB Virtual=8192.0GB
- [0000.39] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- [0000.39] Init: Object subsystem initialized
- [0000.42] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
- [0000.48] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 970
- [0000.48] Log: Adapter has 4010MB of dedicated video memory, 0MB of dedicated system memory, and 3815MB of shared system memory
- [0000.67] Log: Shader platform (RHI): PC-D3D-SM3
- [0000.71] Log: PhysX GPU Support: DISABLED
- [0008.08] Log: 83607 objects as part of root set at end of initial load.
- [0008.08] Log: 0 out of 0 bytes used by permanent object pool.
- [0008.08] Log: Initializing Engine...
- [0008.21] Log: Encountered missing default brush - spawning new one
- [0008.21] Log: Primary PhysX scene will be in software.
- [0008.21] Log: Creating Primary PhysX Scene.
- [0008.33] Log: Can't find edit package 'OnlineSubsystemGameCenter'
- [0009.03] Log: chuck-------------created pipe
- [0009.03] Log: Initializing Engine Completed
- [0009.03] Log: >>>>>>>>>>>>>> Initial startup: 9.03s <<<<<<<<<<<<<<<
- [0009.10] Cmd: MODE MAPEXT=umap
- [0014.73] Log: MGameAssetJournalClient::ConnectToServer: Unable to connect to the journal server (Server: BA-AASrv1\SQLEXPRESS, Database: ContentJournal).
- Exception details:
- System.Data.SqlClient.SqlException (0x80131904): A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: SQL Network Interfaces, error: 26 - Error Locating Server/Instance Specified)
- at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection, Action`1 wrapCloseInAction)
- at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj, Boolean callerHasConnectionLock, Boolean asyncClose)
- at System.Data.SqlClient.TdsParser.Connect(ServerInfo serverInfo, SqlInternalConnectionTds connHandler, Boolean ignoreSniOpenTimeout, Int64 timerExpire, Boolean encrypt, Boolean trustServerCert, Boolean integratedSecurity, Boolean withFailover)
- at System.Data.SqlClient.SqlInternalConnectionTds.AttemptOneLogin(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean ignoreSniOpenTimeout, TimeoutTimer timeout, Boolean withFailover)
- at System.Data.SqlClient.SqlInternalConnectionTds.LoginNoFailover(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString connectionOptions, SqlCredential credential, TimeoutTimer timeout)
- at System.Data.SqlClient.SqlInternalConnectionTds.OpenLoginEnlist(TimeoutTimer timeout, SqlConnectionString connectionOptions, SqlCredential credential, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance)
- at System.Data.SqlClient.SqlInternalConnectionTds..ctor(DbConnectionPoolIdentity identity, SqlConnectionString connectionOptions, SqlCredential credential, Object providerInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString userConnectionOptions, SessionData reconnectSessionData)
- at System.Data.SqlClient.SqlConnectionFactory.CreateConnection(DbConnectionOptions options, DbConnectionPoolKey poolKey, Object poolGroupProviderInfo, DbConnectionPool pool, DbConnection owningConnection, DbConnectionOptions userOptions)
- at System.Data.ProviderBase.DbConnectionFactory.CreatePooledConnection(DbConnectionPool pool, DbConnection owningObject, DbConnectionOptions options, DbConnectionPoolKey poolKey, DbConnectionOptions userOptions)
- at System.Data.ProviderBase.DbConnectionPool.CreateObject(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
- at System.Data.ProviderBase.DbConnectionPool.UserCreateRequest(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
- at System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, UInt32 waitForMultipleObjectsTimeout, Boolean allowCreate, Boolean onlyOneCheckConnection, DbConnectionOptions userOptions, DbConnectionInternal& connection)
- at System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal& connection)
- at System.Data.ProviderBase.DbConnectionFactory.TryGetConnection(DbConnection owningConnection, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal oldConnection, DbConnectionInternal& connection)
- at System.Data.ProviderBase.DbConnectionInternal.TryOpenConnectionInternal(DbConnection outerConnection, DbConnectionFactory connectionFactory, TaskCompletionSource`1 retry, DbConnectionOptions userOptions)
- at System.Data.SqlClient.SqlConnection.TryOpenInner(TaskCompletionSource`1 retry)
- at System.Data.SqlClient.SqlConnection.TryOpen(TaskCompletionSource`1 retry)
- at System.Data.SqlClient.SqlConnection.Open()
- at MGameAssetJournalClient.ConnectToServer()
- ClientConnectionId:00000000-0000-0000-0000-000000000000
- [0014.74] Log: Asset Database errors: Unable to connect to the journal server (Server: BA-AASrv1\SQLEXPRESS, Database: ContentJournal).
- Exception details:
- System.Data.SqlClient.SqlException (0x80131904): A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: SQL Network Interfaces, error: 26 - Error Locating Server/Instance Specified)
- at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection, Action`1 wrapCloseInAction)
- at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj, Boolean callerHasConnectionLock, Boolean asyncClose)
- at System.Data.SqlClient.TdsParser.Connect(ServerInfo serverInfo, SqlInternalConnectionTds connHandler, Boolean ignoreSniOpenTimeout, Int64 timerExpire, Boolean encrypt, Boolean trustServerCert, Boolean integratedSecurity, Boolean withFailover)
- at System.Data.SqlClient.SqlInternalConnectionTds.AttemptOneLogin(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean ignoreSniOpenTimeout, TimeoutTimer timeout, Boolean withFailover)
- at System.Data.SqlClient.SqlInternalConnectionTds.LoginNoFailover(ServerInfo serverInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString connectionOptions, SqlCredential credential, TimeoutTimer timeout)
- at System.Data.SqlClient.SqlInternalConnectionTds.OpenLoginEnlist(TimeoutTimer timeout, SqlConnectionString connectionOptions, SqlCredential credential, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance)
- at System.Data.SqlClient.SqlInternalConnectionTds..ctor(DbConnectionPoolIdentity identity, SqlConnectionString connectionOptions, SqlCredential credential, Object providerInfo, String newPassword, SecureString newSecurePassword, Boolean redirectedUserInstance, SqlConnectionString userConnectionOptions, SessionData reconnectSessionData)
- at System.Data.SqlClient.SqlConnectionFactory.CreateConnection(DbConnectionOptions options, DbConnectionPoolKey poolKey, Object poolGroupProviderInfo, DbConnectionPool pool, DbConnection owningConnection, DbConnectionOptions userOptions)
- at System.Data.ProviderBase.DbConnectionFactory.CreatePooledConnection(DbConnectionPool pool, DbConnection owningObject, DbConnectionOptions options, DbConnectionPoolKey poolKey, DbConnectionOptions userOptions)
- at System.Data.ProviderBase.DbConnectionPool.CreateObject(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
- at System.Data.ProviderBase.DbConnectionPool.UserCreateRequest(DbConnection owningObject, DbConnectionOptions userOptions, DbConnectionInternal oldConnection)
- at System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, UInt32 waitForMultipleObjectsTimeout, Boolean allowCreate, Boolean onlyOneCheckConnection, DbConnectionOptions userOptions, DbConnectionInternal& connection)
- at System.Data.ProviderBase.DbConnectionPool.TryGetConnection(DbConnection owningObject, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal& connection)
- at System.Data.ProviderBase.DbConnectionFactory.TryGetConnection(DbConnection owningConnection, TaskCompletionSource`1 retry, DbConnectionOptions userOptions, DbConnectionInternal oldConnection, DbConnectionInternal& connection)
- at System.Data.ProviderBase.DbConnectionInternal.TryOpenConnectionInternal(DbConnection outerConnection, DbConnectionFactory connectionFactory, TaskCompletionSource`1 retry, DbConnectionOptions userOptions)
- at System.Data.SqlClient.SqlConnection.TryOpenInner(TaskCompletionSource`1 retry)
- at System.Data.SqlClient.SqlConnection.TryOpen(TaskCompletionSource`1 retry)
- at System.Data.SqlClient.SqlConnection.Open()
- at MGameAssetJournalClient.ConnectToServer()
- ClientConnectionId:00000000-0000-0000-0000-000000000000
- [0015.99] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 970
- [0015.99] Log: Adapter has 4010MB of dedicated video memory, 0MB of dedicated system memory, and 3815MB of shared system memory
- [0017.86] Log: TIMER ALL OF INIT : [17.065776]
- [0066.83] Cmd: MAP LOAD FILE="C:\Users\Vapor\Documents\My Games\America's Army Proving Grounds\AAGame\Unpublished\CookedPC\Maps\MissionEditor\Saves\flo_FODHOSPITALV2.umap" TEMPLATE=0
- [0066.88] Log: Encountered missing default brush - spawning new one
- [0069.17] Log: Setting team color to 0
- [0069.17] Log: Setting team color to 1
- [0069.18] Log: Setting team color to 0
- [0069.18] Log: Setting team color to 1
- [0072.81] Warning: GetBoneMatrix : BoneIndex(4) out of range of ParentBoneMap for SkeletalMeshComponent_1 (HeadWhite)
- [0072.81] Warning: GetBoneMatrix : BoneIndex(5) out of range of ParentBoneMap for SkeletalMeshComponent_1 (HeadWhite)
- [0072.81] Warning: GetBoneMatrix : BoneIndex(1) out of range of ParentBoneMap for SkeletalMeshComponent_1 (HeadWhite)
- [0072.81] Warning: GetBoneMatrix : BoneIndex(2) out of range of ParentBoneMap for SkeletalMeshComponent_1 (HeadWhite)
- [0072.81] Warning: GetBoneMatrix : BoneIndex(3) out of range of ParentBoneMap for SkeletalMeshComponent_1 (HeadWhite)
- [0073.68] Log: -- Checking Building LODs
- [0073.69] Log: Primary PhysX scene will be in software.
- [0073.69] Log: Creating Primary PhysX Scene.
- [0073.75] Log: Finished looking for orphan Actors (0.051 secs)
- [0073.81] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
- [0075.71] Cmd: UpdateLandscapeEditorData
- [0075.76] Log: MapCheckForError: Show Warnings LandscapeComponent flo_FODHOSPITALV2.TheWorld:PersistentLevel.Landscape_0.LandscapeComponent_9 AAUnrealEdEngine_0 : No LayerInfo is available, need to add LayerInfos properly.
- [0075.76] Log: MapCheckForError: Show Warnings LandscapeComponent flo_FODHOSPITALV2.TheWorld:PersistentLevel.Landscape_0.LandscapeComponent_10 AAUnrealEdEngine_0 : No LayerInfo is available, need to add LayerInfos properly.
- [0075.76] Log: MapCheckForError: Show Warnings LandscapeComponent flo_FODHOSPITALV2.TheWorld:PersistentLevel.Landscape_0.LandscapeComponent_11 AAUnrealEdEngine_0 : No LayerInfo is available, need to add LayerInfos properly.
- [0075.77] Log: MapCheckForError: Show Warnings LandscapeComponent flo_FODHOSPITALV2.TheWorld:PersistentLevel.Landscape_1.LandscapeComponent_10 AAUnrealEdEngine_0 : No LayerInfo is available, need to add LayerInfos properly.
- [0075.77] Log: MapCheckForError: Show Warnings LandscapeComponent flo_FODHOSPITALV2.TheWorld:PersistentLevel.Landscape_1.LandscapeComponent_11 AAUnrealEdEngine_0 : No LayerInfo is available, need to add LayerInfos properly.
- [0075.77] Log: MapCheckForError: Show Warnings LandscapeComponent flo_FODHOSPITALV2.TheWorld:PersistentLevel.Landscape_1.LandscapeComponent_0 AAUnrealEdEngine_0 : No LayerInfo is available, need to add LayerInfos properly.
- [0117.68] Cmd: MAP REBUILD ALLVISIBLE
- [0121.05] Cmd: REGENALLPROCBUILDINGS
- [0121.05] Log: -- Checking Building LODs
- [0121.09] Log: ----------------- Building mesh for flo_FODHOSPITALV2.Pylon_0 (1 of 1)-----------------
- [0136.64] Log: WARNING!: removing poly with invalid poly height.. FindGround and FindCeiling are fighting
- [9130.33] Log: === Critical error: ===
- Fatal error!
- Address = 0x40176538 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
- Address = 0x401853fb (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
- Address = 0x40186931 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
- Address = 0x4018e5f6 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
- Address = 0x401909b6 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
- Address = 0x4018b165 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
- Address = 0x401baae6 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
- Address = 0x401b76fe (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
- Address = 0x408085cd (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
- Address = 0x1561c33 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\wxmsw28u_vc_custom_64.dll]
- Address = 0x1562373 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\wxmsw28u_vc_custom_64.dll]
- Address = 0x1562430 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\wxmsw28u_vc_custom_64.dll]
- Address = 0x11be621 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\wxmsw28u_core_vc_custom_64.dll]
- Address = 0x122a466 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\wxmsw28u_core_vc_custom_64.dll]
- Address = 0x122b723 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\wxmsw28u_core_vc_custom_64.dll]
- Address = 0x1264f56 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\wxmsw28u_core_vc_custom_64.dll]
- Address = 0x775ac3c1 (filename not found) [in C:\Windows\system32\USER32.dll]
- Address = 0x775ac60a (filename not found) [in C:\Windows\system32\USER32.dll]
- Address = 0x12252c5 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\wxmsw28u_core_vc_custom_64.dll]
- Address = 0x12256b6 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\wxmsw28u_core_vc_custom_64.dll]
- Address = 0x1225399 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\wxmsw28u_core_vc_custom_64.dll]
- Address = 0x116413e (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\wxmsw28u_core_vc_custom_64.dll]
- Address = 0x157dc23 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\wxmsw28u_vc_custom_64.dll]
- Address = 0x1236cc4 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\wxmsw28u_core_vc_custom_64.dll]
- Address = 0x41051671 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
- Address = 0x4105196a (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
- Address = 0x8be449b4 (filename not found)
- Address = 0x8bddf640 (filename not found)
- Address = 0xeb421b5a (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
- Address = 0x8be4452e (filename not found)
- Address = 0x933482 (filename not found)
- Address = 0x3f9f0000 (filename not found) [in C:\Program Files (x86)\Steam\steamapps\common\America's Army\AAPG\Binaries\ME64\AAGameEditor.exe]
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