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- #include a_samp
- #include zcmd
- #undef MAX_PLAYERS
- #define MAX_PLAYERS 30
- new
- Text:Textdraw0,
- Text:Textdraw1,
- Text:Textdraw2,
- Text:Textdraw3,
- Text:Textdraw4,
- Text:Textdraw5,
- Str1[128],
- Str2[128],
- Str3[128],
- ip[16];
- public OnGameModeInit()
- {
- Textdraw0 = TextDrawCreate(477.000000, 113.000000, "Informacoes");
- TextDrawBackgroundColor(Textdraw0, 255);
- TextDrawFont(Textdraw0, 3);
- TextDrawLetterSize(Textdraw0, 0.500000, 1.000000);
- TextDrawColor(Textdraw0, -1);
- TextDrawSetOutline(Textdraw0, 1);
- TextDrawSetProportional(Textdraw0, 1);
- Textdraw1 = TextDrawCreate(639.000000, 114.000000, ".");
- TextDrawBackgroundColor(Textdraw1, 255);
- TextDrawFont(Textdraw1, 1);
- TextDrawLetterSize(Textdraw1, 0.500000, 5.399997);
- TextDrawColor(Textdraw1, -1);
- TextDrawSetOutline(Textdraw1, 0);
- TextDrawSetProportional(Textdraw1, 1);
- TextDrawSetShadow(Textdraw1, 1);
- TextDrawUseBox(Textdraw1, 1);
- TextDrawBoxColor(Textdraw1, 0x00000055);
- TextDrawTextSize(Textdraw1, 473.000000, 105.000000);
- Textdraw2 = TextDrawCreate(479.000000, 130.000000,"Dinheiro: %d");
- TextDrawBackgroundColor(Textdraw2, 255);
- TextDrawFont(Textdraw2, 1);
- TextDrawLetterSize(Textdraw2, 0.370000, 0.899999);
- TextDrawColor(Textdraw2, -1);
- TextDrawSetOutline(Textdraw2, 0);
- TextDrawSetProportional(Textdraw2, 1);
- TextDrawSetShadow(Textdraw2, 1);
- Textdraw3 = TextDrawCreate(479.000000, 138.000000, "Score: %d");
- TextDrawBackgroundColor(Textdraw3, 255);
- TextDrawFont(Textdraw3, 1);
- TextDrawLetterSize(Textdraw3, 0.370000, 0.899999);
- TextDrawColor(Textdraw3, -1);
- TextDrawSetOutline(Textdraw3, 0);
- TextDrawSetProportional(Textdraw3, 1);
- TextDrawSetShadow(Textdraw3, 1);
- Textdraw4 = TextDrawCreate(479.000000, 146.000000, "Ip: %s");
- TextDrawBackgroundColor(Textdraw4, 255);
- TextDrawFont(Textdraw4, 1);
- TextDrawLetterSize(Textdraw4, 0.370000, 0.899999);
- TextDrawColor(Textdraw4, -1);
- TextDrawSetOutline(Textdraw4, 0);
- TextDrawSetProportional(Textdraw4, 1);
- TextDrawSetShadow(Textdraw4, 1);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- TextDrawShowForPlayer(playerid, Textdraw0);
- TextDrawShowForPlayer(playerid, Textdraw1);
- TextDrawShowForPlayer(playerid, Textdraw2);
- TextDrawShowForPlayer(playerid, Textdraw3);
- TextDrawShowForPlayer(playerid, Textdraw4);
- TextDrawShowForPlayer(playerid, Textdraw5);
- GetPlayerIp(playerid,ip,sizeof(ip));
- format(Str1,sizeof(Str1),"Dinheiro: %d",GetPlayerMoney(playerid));
- format(Str2,sizeof(Str2),"Score: %d",GetPlayerScore(playerid));
- format(Str3,sizeof(Str3), "Ip: %s",ip);
- TextDrawSetString(Textdraw2,Str1);
- TextDrawSetString(Textdraw3,Str2);
- TextDrawSetString(Textdraw4,Str3);
- return 1;
- }
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