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- // Client side
- socket.emit('shot fired', {x: m.shot.x, y:m.shot.y, move:m.shot.move, prevUpdate:m.shot.prevUpdate});
- // Server side
- function onShotFired(data) {
- var shootingPlayer = playerById(this.id);
- if (!shootingPlayer) {
- util.log('Player not found: '+this.id);
- return;
- };
- this.broadcast.emit('shot fired', data);
- };
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