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JonathanFeitosa

[Easy] Objeto no Veículo - Infernus

Mar 13th, 2014
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  1. // IMG: http://imageshack.com/a/img855/9813/qvkp.png
  2. // OBJ: Stroon
  3. // Code: Eu!
  4.  
  5. #include <a_samp>
  6. #include <zcmd>
  7.  
  8. new bool: Tunado[MAX_PLAYERS];
  9. new VeiculoCriado[MAX_PLAYERS];
  10.  
  11. CMD:tunar(playerid, params[])
  12. {
  13.     if(Tunado[playerid]) return SendClientMessage(playerid, -1, "Já tem um seu tunado!");
  14.     if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, -1, "Cadê o veículo tio? Pegue um!");
  15.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) != 411) return SendClientMessage(playerid, -1, "Apenas INFERNUS");
  16.  
  17.     Tunado[playerid] = true;
  18.     VeiculoCriado[playerid] = CreateObject(1163,0,0,-1000,0,0,0,100);
  19.     AttachObjectToVehicle(VeiculoCriado[playerid], GetPlayerVehicleID(playerid), -0.014999,-2.390007,0.474999,-20.099996,0.000000,0.000000);
  20.    
  21.     SendClientMessage(playerid, -1, "Objeto colocado com sucesso!");
  22.     return true;
  23. }
  24.  
  25. CMD:destunar(playerid, params[])
  26. {
  27.     if(!Tunado[playerid]) return SendClientMessage(playerid, -1, "Nenhum Tunado seu!");
  28.  
  29.     Tunado[playerid] = false;
  30.     DestroyObject(VeiculoCriado[playerid]);
  31.     SendClientMessage(playerid, -1, "Objeto retirado!!");
  32.     return true;
  33. }
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