Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- For those who want a clean to read changelog
- ================
- Version 9 - F H
- ================
- ==General
- -Fixed default chat not playing
- -LMS Gas default values adjusted
- -Added cvar CBM_LMSGas_SpawnStyle
- --Controls where the center point spawns
- ---0 is DM Spawns, 1 is Weapon Spawns
- -Added a radar that points to gas center
- --User option can control radar's alpha
- -Added server cvar 'CBM_LMS_TestHPSpawn'
- --0 = No HP, 1 = Big HP, 2 = All HP
- -Added server cvar 'CBM_LMS_TestHPRespawn'
- --If off, HP does not respawn
- ==Health changes
- -650hp -> 700hp
- --Metalman, Shadowman, Burnerman
- ==Speed changes
- -Under 0.6/0.58 speed increased to it
- --Guts, Hard, Frost, Uranus, HSH
- ==Copy Classes
- -Fixed DocScanner with Terra
- ==Rock
- -Allies can now kick the balls
- ==Oilman
- -Hud updated by HeelNavi
- ==Airman
- -Item drain is 3x slower on the ground
- ==Skullman
- -Alt ammo regen changes removed
- -Shield ammo per rage shot 6->2
- ==Stoneman
- -Reviving is now shared across gamemodes
- --Revive duration 5/10->8 seconds
- ==Aquaman
- -Mainfire balloon ammo cost 2->1
- ==Commandoman
- -Waves radius 14->10 (matches core)
- --Wave damage 50/20->12, protection removed
- --First and last wave no longer damage
- -Alt waves NoClip->64 Dropoff
- --Travel Duration 100->80
- ==Terra
- -SparkChaser damage 70->56
- -Null Orbiter ammo use 50%->100%
- -Dash ammo use 25%->50%
- --Null dash upward boost 16->26
- ==Modding Notes (not shown internally)
- -Airman bot fixed
- -Toadman bot fixed
- -Turboman bot fires properly
- -Fixed red team Sparkman main+alt
- -Fixed Rock balls bouncing off players
- -Added NoSourcePushFlag for fishy friends
- -IsLMSFlag/IsBuckshotFlag removed
- -Changed LMSGas ACS start from EVENT to OPEN
- ================
- Version 9 - F
- ================
- ==General
- -Every class has x10 health (115 -> 1150)
- -All attacks now do x10 damage
- --Except attacks like Dynamo Tagger
- -Most stage hazards do x10 damage
- --Death hazards are not x10 stronger
- -Players are now sent to a spawn point when damaged by death hazards (Pits/Spikes)
- --No Pit Protection default False->True
- -Weapons/Health/Ammo now spawn in T/LMS
- --Set modifier to 'buckshot' to disable
- -LMS Gas by CutmanMike ported in
- --Can be adjusted via cvars CBM_LMSGas_*
- -Healing ally classes now heal everyone
- --These classes now slowly regen heal ammo
- -Added missing class TextColors
- --Added every palette color as 'Crayon'
- ---Examples, Crayon71, Crayon250
- -Added server cvar 'YD_Drops_Exodia'
- --If off, EvilRobot doesn't drop parts
- -Added server cvar 'YD_TestHavocDamageBonus'
- --If on, non-copywep classes do 1.35x damage
- -Weakness sounds now match pain sounds
- ==Copy Classes
- -Fixed SkullBarrier with DocRobot's health
- -Fixed spread CopyVision doing extra damage
- -Damage reduction 90%/91%/92% -> 90%
- -Most CBM Copy weapons gained 1.35x damage
- --This is due to core damage increases
- ==Megaman
- -Fixed crashes involving adaptors
- ==Rock
- -Dropped ball teamcolors fixed
- ==Roll
- -Updated hud/skin by hansungkee added
- --Default skin MM8 Roll -> Classic Roll
- ---Mobile Roll removed, MM11 Roll added
- -Refire delay for first swing 25->24
- -Dash ammo now regens during mainfire
- --Regen rate is doubled when idle
- -Dashing movement lockout removed
- ==Auto
- -Health 1150->1000
- -Met hat cost, 100 screws->50% heal ammo
- -Fixed faster ammo regen via swapping
- -E-Tank Lite now heals over time
- --Changed to a green version
- -ExitUnit item removed
- ==DrLight
- -Shoryuken thrust, single->constant
- --Damager is no longer velocity based
- ---Moved closer to user and is visible
- -Item mainfire speed multiplier 0.4->0.6
- ==DrWily
- -Tweaked Foot/Capsule skin with colors
- -Sprite for strong Suit mainfire by Pegg
- --Other shots tweaked by Celebi to match
- -Frying pan can now block shots
- --Added FastProjectile to fix aiming
- ==Cutman
- -Can extend cutter distance via mainfire
- -Cutter damager spawn reverted
- ==Gutsman
- -Placed rock health 750->850
- ==Iceman
- -IceSlasher damage 100->80, speed 22->36
- -Altfire cost 100%->25%, cloud removed
- --Laser damage removed, speed 50->200
- -Statue explosions leave lingering slow
- ==Oilman
- -Mainfire revert to a shotgun charge
- --Blobs fired during charge 1/3/5->1/2/3
- -Oil Slider high damage 120->100
- -Big alt blobs now boost once when sliding
- ==Airman
- -Jump height 10->12.5
- -Can now double jump
- -Item added that toggles Air Control
- --When on, increased speed in the air
- -Mainfire shot radius 6->7, height 7->8
- --Damage 150->120
- --Forward thrust on spawn 0->8
- --Upwards thrust when going up 2->3
- -Altfire spread straightened/compressed
- --Radius 6->8, height 7->10
- --Spawn damage 50->90, travelling unchanged
- ---Reduced damage from multi-hits
- ==Quickman
- -Walljumps 6->4
- ==Heatman
- -Removed jump changes during dash
- ==Alien
- -Pit hover drain rate 20->10
- --Now regens 1 hover stamina midair
- ==Geminiman
- -Allies no longer damage clone
- ==Sparkman
- -Hud redone by Pegg and Lamp
- -Mainfire direct hit damage 350->250
- --Non-direct hit explosion removed
- --Alt after 25% charge does old alt
- ---Total shots 8->16, aimable shots 1->3
- ---Damage 120->60, Radius/Height 6->9
- -New altfire, lobs a lingering stun zone
- ==Shadowman
- -Walljumps 3->6
- ==DocRobot
- -Adjusted stats to better match classes
- --Bad stats were buffed up
- ---Example, ThunderBolt speed 75->100%
- -Default jump/speed is no longer boosted
- ==Brightman
- -Walljumps 2->0
- -Double item issue fixed
- -Bulb blind now uses core blind style
- ==Pharaohman
- -Cleaned up weapon, delays are similar
- -Mid charge shot end delay 18->16
- -Altfire tweaked to be more responsive
- ==Ringman
- -Bonus sound when a ring gleams
- ==Dustman
- -Suction sound changed
- -Scrap grabber is now visible to user
- ==Diveman
- -Tackle end delay 12->21
- ==Skullman
- -Altfire max ammo 56->112
- --Any ammo mentions are after 2x ammo
- --Normal regen 4->3 every 4 tics
- --Regen during rage 4->5 every 2 tics
- --Regen when firing 6->4 per shot
- -Now gets 6 shield ammo per rage shot
- ==Gravityman
- -Alt ammo now regens during mainfire
- -All flings have semi-hitstun
- -Added a charge attack to altfire
- --Summons a Gravity Well at a pinpoint
- -G-Well snaps to the nearest floor/ceiling
- --Floor flings up, ceiling flings down
- --Fling delayed based on distance to user
- ==Waveman
- -Added slow pull in to hookshot when holding jump near the end hook
- ==Stoneman
- -Rocks 2->3, reduced damage on multi hits
- --Stones travel straight, stop, then spin
- ---Spinning curve adjusted due to above
- -Duration to fully charge leap 180->112
- -Weak land self freeze duration 21->15
- -Shock land damage 150->200, size 200->250
- -Time needed to revive 9->10 seconds
- ==Gyroman
- -Flight management cleaned up
- -Mainfire total delay 25->24
- -Ammo drain rate for holding altfire 6->8
- --Removed midair ammo drain after flying
- ==Darkman3
- -Reworked by Sir An0n
- ==Flameman
- -Ammo regen delay after firing 0->8
- -Mainfire ammo use 0->4, regen 1->2
- --Floor shots split into 2 pillars forward
- --Wall flame damage 140->170
- -Altfire now has its own ammo
- --Intial spawn angle flipped
- --Spawning trail is now visible
- ==Plantman
- -Hud/animations tweaked
- -Passive health regen removed
- --Buster healing works in all gamemodes
- --Barrier healing allies removed
- -New item that creates a healing field
- --Uses screws and slowly generates ammo
- ==Freezeman
- -Mainfire ammo cost 2->4
- -Main shot damage 190->130
- --Bits on wall hit 6->8, pattern tweaked
- --Spawns 3 more icicles on floor/ceiling
- ---Mainfire ceiling ice doesn't split
- -Icicle priming delay, 8->10 tics
- ==Junkman
- -Health 1250->1350
- -Fixed infinite JunkLeak
- -JunkCube touched up, health 2000->2500
- --Cube punch range check 100->150
- --Everyone near a cube gets junk ammo
- -Pushed cube damage 210->140
- --Is no longer invulnerable
- --Can be pushed multiple times
- ---First push speed 26->8, second push 26
- -Junk punch damage 300->250
- --Punch shot damage 200->150, speed 42->50
- ---Ammo use 70->80, ammo needed 35->40
- -JunkShield damage 70/60/50->50/40/30
- ==Burstman
- -Item can cycle back to 1 stock
- -Mainfire doesn't reset current stock
- --Added no ammo attack
- -Altfire bubble flight bombs removed
- ==Cloudman
- -Hud and several sprites updated
- -Recharge damager spawn height 276->416
- ==Slashman
- -Walljumps 5->6
- ==Shademan
- -Weapon tweaked for altfire start
- ==Tenguman
- -Hover changed back to item toggle
- ==Astroman
- -Pit hover drain rate 20->10
- --Now regens 1 hover stamina midair
- ==Swordman
- -Adjusted how flames bounce off surfaces
- ==Clownman
- -ThunderClaw speed 26->33
- --Duration lowered to match old distance
- -Claw return speed 33->43
- ==Aquaman
- -Recharge refire delay 10->4
- -Mainfire balloon ammo cost 1->2
- --Shot speed 15/25/35/45/55->15/25/32/39/46
- -Water Tower now blocks shots
- ==OriginalDuo
- -Altfire punch adjusted to GutPunch style
- ==EvilRobot
- -Players drop a bonus part on death
- -Evil Beam damage 90->66
- ==Dynamoman
- -Adjusted weapon/ACS for server intensity
- -Scanner can now stack infinitely
- --First 4 still adds 150 damage
- ---Further scans add 50 damage
- -Dynamo Disk radius/height 14/10->12/8
- ==Groundman
- -Tank mode now uses Mars' method
- ==Pirateman
- -Stealing adds damage to placed/pushed mines
- ==Magicman
- -Hud updated by Pegg
- -Mainfire refire delay removed
- --Card damage 120->90
- --Fake cards removed from mainfire
- -Altfire changed to a magical shot
- --Costs no ammo but has limited range
- ==Concreteman
- -Updated skin frames by FTX added
- -Due to above, hud/skin flips removed
- ==Tornadoman
- -Altfire team lift now checks for jump
- ==Jewelman
- -Ruby kaboom damage 50->20/40/60/80
- --Boom size 48/64/120/180->64/96/128/160
- -Sapphire mines with Ruby damage 50->0
- --Mine duration 40/80/120/170->20/50/80/110
- --Fall style, 1.3 ScaleVelocity->0.5 gravity
- ---Starting fall speed 0.5->5
- ---Now stops on floors, except if explosion
- -Topaz speed bonus 30->83% for stack
- -Item can now jump to the next color set
- ==Hornetman
- -Hover changed back to item toggle
- ==Magmaman
- -Rapid fire issue fixed
- ==Fakeman
- -Confiscating adds damage to baton
- ==Blademan
- -Horizontal wall shot angle 7/14->5/10
- --Vertical wall shot pitch 5/10->2.5/5
- -Initial altfire ammo cost 5->7
- -First cling delay before actions 4->8 tics
- --Repeated cling delay 2->8 tics
- ==Pumpman
- -Allies no longer damage bubbles
- --Bubble health 450->300
- -Fixed Slugger Bubble split not working
- ==Commandoman
- -CommandoBomb behaves like core weapon
- --Except splitting on direct hits
- -Explosive wave damage now matches core
- -Mine toss speed 20->35
- -Stomp refire delay 30->43, end delay 15->23
- --Wave pattern is now 5 waves forward
- ==Chillman
- -Walljumps 6->3
- -Health lost on shield break 50->0
- --Shield regen lost on hit 60->all
- --Time to regen shield 5->6 seconds
- -Slide ammo 336->168, ammo regen 6->4
- --Still needs 168 ammo to use slide
- -Mainfire generates 7 slide ammo
- -Slide speed loss without shield removed
- --Ammo drain when not moving/airborn 1->0
- -Item mainfire spread narrowed
- ==Solarman **NEW**
- -Made by Muzaru
- ==Terra **NEW**
- -Made by Pegg
- ==Mercury
- -Stealing adds damage to snatch damager
- --Chance of communism snatch 0%->1/8192
- ---Still becomes 1/256 after 91 stacks
- -Ammo return is similar to core GrabBuster
- -Blob splash explosion damage 200->180
- --Weak splash 100->90
- -Tackle blobs don't damage for 8 tics
- ==Mars
- -Vulcan firing end delay 2->10
- -Vulcan shot damage falloff removed
- --Duration of shot, infinite->5 tics
- -Tank mode backwards thrust 100%->35%
- ==Jupiter
- -Basic mainfire duration 32->16 tics
- -Altfire knockback power 25->20
- ==Uranus
- -SpawningMisfire correctly added
- -DeepDigger alt attack is more focused
- --4 bits forward in a light spread
- ==Pluto
- -Speed 0.8/0.78->0.9/0.88
- --Max speed bonus from moving 103%->81%
- -Walljumps 6->4
- -Low ammo swipe set explosion size 0->24
- ==Neptune
- -SaltWater split style now matches core
- --Except SaltWater splits on direct hit
- -Leaping off foes now refunds 2 ammo
- ==Enker
- -Item added, performs a directional dash
- --Can be used anytime while on the ground
- -Hud animations adjusted, left hand removed
- -THRUGHOST removed from both shots
- -Small shot speed 40->50
- -Minimum ammo gain during altfire 3->1
- --Death hazard ammo gain is 1 if teleported
- -Spear swipe explosion size 80->100
- ==Ballade
- -Main shot speed 20 to 65->20/35/50/65
- --Speed is based on focus charge per bar
- -Failsafe added for losing mines somehow
- ==RaThor
- -Players drop a bonus part on death
- ==BBAMegaman
- -Mugshot added
- -Weapons work better with FastWeapons
- -Heavy Cannon explosion damage 360->240
- -Energy Lancer damage 60->80
- -BFG90XX tracer money gain 17->1
- ==Modding Notes (not shown internally)
- -Weapon files shifted to class file area
- --Clownman stage files updated
- -JunkShot damagetype removed
- -FlameSwordSpark2/3 damagetype removed
- -Dynamoman lightning actors reduced
- -Darkman3 alt is now dynamic in delays (old)
- -EvilRobot Giga numbers adjusted
- --Rock ball numbers matched
- -Invisible player icons touched up
- -Request: Pluto B frame copied to O for idle
- -Burstman sprites removed, BMBU H to P
- -Dustman AttackZOffset removed
- -cbm_istargetclient->cbm_IsPointerClient
- --Added arguments for Pointer/PlayerNum
- -BaseWepAltOverride_F added to BaseWep
- --MegaBusterFlag replaced with above
- -Removed all MegaSlide related inventory
- --Replaced with SlideVivifyFlag
- -Touched up sliding related actors
- -Experimental CBM_TEST map edit added
- -Renamed class weapons from C->Boss
- --MegaBuster, DocBuster, EvilFist
- -Darkmen.txt's renamed to their weapons
- -EndBossFlashStoppered is now a powerup
- -Reorganized location of files
- --Mainly to '/actors/Wep' and '/actors'
- --If you patch CBM, compare carefully
- -ClassBase split up more for modders
- -'GlassHealthBar' and friends removed
- -Cloudman sprites adjusted, actors renamed
- -Fixed Flameman wall flames high server usage?
- --The same to Dynamo Tendril?
- -Dynamo scanner redone? Is it better?
- -Tweaked CBM User/Server menu colors
- -Adjusted 'C_JAX_SUCKRECODE' and HSH
- -NOBLOCKMAP added to BasicHelper
- -cbm_GiveIfPlayerHitMe and actors adjusted
- -Air/Walljump uses SetActorVelocity to fix rounding issues
- -Updated a great amount of things for v6a
- --Mars class sprites renamed due to stage sprite conflicts
- -Updated Buster huds to new style if applicable
- -Added several MusashiAA sound requests and creations from the deep past
- -Added various eye candy sprites, such as skin idles and small particles
- -Removed all A_Jump calls on Blademan weapon to fix weapon swap issues?
- -Attempted to fix ammo desync with user1+altfire copyweapons
- -AtomicFire3 protection removed (AtomicOnce)
- -Removed DeathFix from ClassBase
- --Fixed desync for modified ClassDeath states?
- -Added `damagefactor "spawntelefrag", 0.0` to ClassBase
- -Fixed several infinite flight issues
- -Instances of script 147 renamed to 'cbm_GetPointerTID_147'
- -Added NoPushFlag checks to all ACS based flings for fishing
- -TopTwist changed from HitTracer to a painstate
- -Moved several HealThing calls to 'HealThingMod' in 'actors/General_C'
- -Moved all armor pickups to 'BasicArmorMod' in 'actors/General_C'
- --Renamed BossBasicArmorAmount to DynamicArmorDosage_F
- -Fixed set velocity moves being slightly off (Example HeatTackle)
- -More under the hood changes to help with fishing
- -Resolidifer updated to a new method thats highly accurate
- --Due to above, Resolidify damage increased to 10% MaxHP
- -Renamed and added damagetypes for almost every class attack
- --Check 'Damagetype_List.txt' for all the changes
- -Updated movement key checks to ignore right+left or forward+back
- -Removed weakness sounds, added new weakness sounds
- --These sound similar to normal pain sounds
- --Cleaned up weakness sound playing, it should now play properly
- -Fixed ammo desync on SpreadDrillWep by redoing it
- -Updated most HEXENBOUNCE/DOOMBOUNCE/Bouncetype usage to use bounce flags
- -Added a simple credits list to the bottom of 'README.txt'
- -Replaced doom1/2 chat sounds, this causes issues with campaign chat (misc/chat)
- -Updated several classes to not use 'StaminaFlag' specifically
- -Changed the default dimcolor to 40% black
- --To force old yellow, in the console 'dimcolor ff d7 00' and 'dimamount 0.2'
- ---Can also be tweaked in CBM Menu -> User Options at the bottom
- -Borrowed Rune sprites from Unholy
- -Added Runes and Tunes options to CBM_TEST
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement