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MegaCelebi

Classes-v9f Patch Notes

Nov 26th, 2020 (edited)
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  1.  
  2.  
  3. For those who want a clean to read changelog
  4.  
  5.  
  6. ================
  7. Version 9 - F H
  8. ================
  9.  
  10. ==General
  11. -Fixed default chat not playing
  12. -LMS Gas default values adjusted
  13. -Added cvar CBM_LMSGas_SpawnStyle
  14. --Controls where the center point spawns
  15. ---0 is DM Spawns, 1 is Weapon Spawns
  16. -Added a radar that points to gas center
  17. --User option can control radar's alpha
  18. -Added server cvar 'CBM_LMS_TestHPSpawn'
  19. --0 = No HP, 1 = Big HP, 2 = All HP
  20. -Added server cvar 'CBM_LMS_TestHPRespawn'
  21. --If off, HP does not respawn
  22.  
  23. ==Health changes
  24. -650hp -> 700hp
  25. --Metalman, Shadowman, Burnerman
  26.  
  27. ==Speed changes
  28. -Under 0.6/0.58 speed increased to it
  29. --Guts, Hard, Frost, Uranus, HSH
  30.  
  31. ==Copy Classes
  32. -Fixed DocScanner with Terra
  33.  
  34. ==Rock
  35. -Allies can now kick the balls
  36.  
  37. ==Oilman
  38. -Hud updated by HeelNavi
  39.  
  40. ==Airman
  41. -Item drain is 3x slower on the ground
  42.  
  43. ==Skullman
  44. -Alt ammo regen changes removed
  45. -Shield ammo per rage shot 6->2
  46.  
  47. ==Stoneman
  48. -Reviving is now shared across gamemodes
  49. --Revive duration 5/10->8 seconds
  50.  
  51. ==Aquaman
  52. -Mainfire balloon ammo cost 2->1
  53.  
  54. ==Commandoman
  55. -Waves radius 14->10 (matches core)
  56. --Wave damage 50/20->12, protection removed
  57. --First and last wave no longer damage
  58. -Alt waves NoClip->64 Dropoff
  59. --Travel Duration 100->80
  60.  
  61. ==Terra
  62. -SparkChaser damage 70->56
  63. -Null Orbiter ammo use 50%->100%
  64. -Dash ammo use 25%->50%
  65. --Null dash upward boost 16->26
  66.  
  67. ==Modding Notes (not shown internally)
  68. -Airman bot fixed
  69. -Toadman bot fixed
  70. -Turboman bot fires properly
  71. -Fixed red team Sparkman main+alt
  72. -Fixed Rock balls bouncing off players
  73. -Added NoSourcePushFlag for fishy friends
  74. -IsLMSFlag/IsBuckshotFlag removed
  75. -Changed LMSGas ACS start from EVENT to OPEN
  76.  
  77.  
  78. ================
  79. Version 9 - F
  80. ================
  81.  
  82. ==General
  83. -Every class has x10 health (115 -> 1150)
  84. -All attacks now do x10 damage
  85. --Except attacks like Dynamo Tagger
  86. -Most stage hazards do x10 damage
  87. --Death hazards are not x10 stronger
  88. -Players are now sent to a spawn point when damaged by death hazards (Pits/Spikes)
  89. --No Pit Protection default False->True
  90. -Weapons/Health/Ammo now spawn in T/LMS
  91. --Set modifier to 'buckshot' to disable
  92. -LMS Gas by CutmanMike ported in
  93. --Can be adjusted via cvars CBM_LMSGas_*
  94. -Healing ally classes now heal everyone
  95. --These classes now slowly regen heal ammo
  96. -Added missing class TextColors
  97. --Added every palette color as 'Crayon'
  98. ---Examples, Crayon71, Crayon250
  99. -Added server cvar 'YD_Drops_Exodia'
  100. --If off, EvilRobot doesn't drop parts
  101. -Added server cvar 'YD_TestHavocDamageBonus'
  102. --If on, non-copywep classes do 1.35x damage
  103. -Weakness sounds now match pain sounds
  104.  
  105. ==Copy Classes
  106. -Fixed SkullBarrier with DocRobot's health
  107. -Fixed spread CopyVision doing extra damage
  108. -Damage reduction 90%/91%/92% -> 90%
  109. -Most CBM Copy weapons gained 1.35x damage
  110. --This is due to core damage increases
  111.  
  112. ==Megaman
  113. -Fixed crashes involving adaptors
  114.  
  115. ==Rock
  116. -Dropped ball teamcolors fixed
  117.  
  118. ==Roll
  119. -Updated hud/skin by hansungkee added
  120. --Default skin MM8 Roll -> Classic Roll
  121. ---Mobile Roll removed, MM11 Roll added
  122. -Refire delay for first swing 25->24
  123. -Dash ammo now regens during mainfire
  124. --Regen rate is doubled when idle
  125. -Dashing movement lockout removed
  126.  
  127. ==Auto
  128. -Health 1150->1000
  129. -Met hat cost, 100 screws->50% heal ammo
  130. -Fixed faster ammo regen via swapping
  131. -E-Tank Lite now heals over time
  132. --Changed to a green version
  133. -ExitUnit item removed
  134.  
  135. ==DrLight
  136. -Shoryuken thrust, single->constant
  137. --Damager is no longer velocity based
  138. ---Moved closer to user and is visible
  139. -Item mainfire speed multiplier 0.4->0.6
  140.  
  141. ==DrWily
  142. -Tweaked Foot/Capsule skin with colors
  143. -Sprite for strong Suit mainfire by Pegg
  144. --Other shots tweaked by Celebi to match
  145. -Frying pan can now block shots
  146. --Added FastProjectile to fix aiming
  147.  
  148. ==Cutman
  149. -Can extend cutter distance via mainfire
  150. -Cutter damager spawn reverted
  151.  
  152. ==Gutsman
  153. -Placed rock health 750->850
  154.  
  155. ==Iceman
  156. -IceSlasher damage 100->80, speed 22->36
  157. -Altfire cost 100%->25%, cloud removed
  158. --Laser damage removed, speed 50->200
  159. -Statue explosions leave lingering slow
  160.  
  161. ==Oilman
  162. -Mainfire revert to a shotgun charge
  163. --Blobs fired during charge 1/3/5->1/2/3
  164. -Oil Slider high damage 120->100
  165. -Big alt blobs now boost once when sliding
  166.  
  167. ==Airman
  168. -Jump height 10->12.5
  169. -Can now double jump
  170. -Item added that toggles Air Control
  171. --When on, increased speed in the air
  172. -Mainfire shot radius 6->7, height 7->8
  173. --Damage 150->120
  174. --Forward thrust on spawn 0->8
  175. --Upwards thrust when going up 2->3
  176. -Altfire spread straightened/compressed
  177. --Radius 6->8, height 7->10
  178. --Spawn damage 50->90, travelling unchanged
  179. ---Reduced damage from multi-hits
  180.  
  181. ==Quickman
  182. -Walljumps 6->4
  183.  
  184. ==Heatman
  185. -Removed jump changes during dash
  186.  
  187. ==Alien
  188. -Pit hover drain rate 20->10
  189. --Now regens 1 hover stamina midair
  190.  
  191. ==Geminiman
  192. -Allies no longer damage clone
  193.  
  194. ==Sparkman
  195. -Hud redone by Pegg and Lamp
  196. -Mainfire direct hit damage 350->250
  197. --Non-direct hit explosion removed
  198. --Alt after 25% charge does old alt
  199. ---Total shots 8->16, aimable shots 1->3
  200. ---Damage 120->60, Radius/Height 6->9
  201. -New altfire, lobs a lingering stun zone
  202.  
  203. ==Shadowman
  204. -Walljumps 3->6
  205.  
  206. ==DocRobot
  207. -Adjusted stats to better match classes
  208. --Bad stats were buffed up
  209. ---Example, ThunderBolt speed 75->100%
  210. -Default jump/speed is no longer boosted
  211.  
  212. ==Brightman
  213. -Walljumps 2->0
  214. -Double item issue fixed
  215. -Bulb blind now uses core blind style
  216.  
  217. ==Pharaohman
  218. -Cleaned up weapon, delays are similar
  219. -Mid charge shot end delay 18->16
  220. -Altfire tweaked to be more responsive
  221.  
  222. ==Ringman
  223. -Bonus sound when a ring gleams
  224.  
  225. ==Dustman
  226. -Suction sound changed
  227. -Scrap grabber is now visible to user
  228.  
  229. ==Diveman
  230. -Tackle end delay 12->21
  231.  
  232. ==Skullman
  233. -Altfire max ammo 56->112
  234. --Any ammo mentions are after 2x ammo
  235. --Normal regen 4->3 every 4 tics
  236. --Regen during rage 4->5 every 2 tics
  237. --Regen when firing 6->4 per shot
  238. -Now gets 6 shield ammo per rage shot
  239.  
  240. ==Gravityman
  241. -Alt ammo now regens during mainfire
  242. -All flings have semi-hitstun
  243. -Added a charge attack to altfire
  244. --Summons a Gravity Well at a pinpoint
  245. -G-Well snaps to the nearest floor/ceiling
  246. --Floor flings up, ceiling flings down
  247. --Fling delayed based on distance to user
  248.  
  249. ==Waveman
  250. -Added slow pull in to hookshot when holding jump near the end hook
  251.  
  252. ==Stoneman
  253. -Rocks 2->3, reduced damage on multi hits
  254. --Stones travel straight, stop, then spin
  255. ---Spinning curve adjusted due to above
  256. -Duration to fully charge leap 180->112
  257. -Weak land self freeze duration 21->15
  258. -Shock land damage 150->200, size 200->250
  259. -Time needed to revive 9->10 seconds
  260.  
  261. ==Gyroman
  262. -Flight management cleaned up
  263. -Mainfire total delay 25->24
  264. -Ammo drain rate for holding altfire 6->8
  265. --Removed midair ammo drain after flying
  266.  
  267. ==Darkman3
  268. -Reworked by Sir An0n
  269.  
  270. ==Flameman
  271. -Ammo regen delay after firing 0->8
  272. -Mainfire ammo use 0->4, regen 1->2
  273. --Floor shots split into 2 pillars forward
  274. --Wall flame damage 140->170
  275. -Altfire now has its own ammo
  276. --Intial spawn angle flipped
  277. --Spawning trail is now visible
  278.  
  279. ==Plantman
  280. -Hud/animations tweaked
  281. -Passive health regen removed
  282. --Buster healing works in all gamemodes
  283. --Barrier healing allies removed
  284. -New item that creates a healing field
  285. --Uses screws and slowly generates ammo
  286.  
  287. ==Freezeman
  288. -Mainfire ammo cost 2->4
  289. -Main shot damage 190->130
  290. --Bits on wall hit 6->8, pattern tweaked
  291. --Spawns 3 more icicles on floor/ceiling
  292. ---Mainfire ceiling ice doesn't split
  293. -Icicle priming delay, 8->10 tics
  294.  
  295. ==Junkman
  296. -Health 1250->1350
  297. -Fixed infinite JunkLeak
  298. -JunkCube touched up, health 2000->2500
  299. --Cube punch range check 100->150
  300. --Everyone near a cube gets junk ammo
  301. -Pushed cube damage 210->140
  302. --Is no longer invulnerable
  303. --Can be pushed multiple times
  304. ---First push speed 26->8, second push 26
  305. -Junk punch damage 300->250
  306. --Punch shot damage 200->150, speed 42->50
  307. ---Ammo use 70->80, ammo needed 35->40
  308. -JunkShield damage 70/60/50->50/40/30
  309.  
  310. ==Burstman
  311. -Item can cycle back to 1 stock
  312. -Mainfire doesn't reset current stock
  313. --Added no ammo attack
  314. -Altfire bubble flight bombs removed
  315.  
  316. ==Cloudman
  317. -Hud and several sprites updated
  318. -Recharge damager spawn height 276->416
  319.  
  320. ==Slashman
  321. -Walljumps 5->6
  322.  
  323. ==Shademan
  324. -Weapon tweaked for altfire start
  325.  
  326. ==Tenguman
  327. -Hover changed back to item toggle
  328.  
  329. ==Astroman
  330. -Pit hover drain rate 20->10
  331. --Now regens 1 hover stamina midair
  332.  
  333. ==Swordman
  334. -Adjusted how flames bounce off surfaces
  335.  
  336. ==Clownman
  337. -ThunderClaw speed 26->33
  338. --Duration lowered to match old distance
  339. -Claw return speed 33->43
  340.  
  341. ==Aquaman
  342. -Recharge refire delay 10->4
  343. -Mainfire balloon ammo cost 1->2
  344. --Shot speed 15/25/35/45/55->15/25/32/39/46
  345. -Water Tower now blocks shots
  346.  
  347. ==OriginalDuo
  348. -Altfire punch adjusted to GutPunch style
  349.  
  350. ==EvilRobot
  351. -Players drop a bonus part on death
  352. -Evil Beam damage 90->66
  353.  
  354. ==Dynamoman
  355. -Adjusted weapon/ACS for server intensity
  356. -Scanner can now stack infinitely
  357. --First 4 still adds 150 damage
  358. ---Further scans add 50 damage
  359. -Dynamo Disk radius/height 14/10->12/8
  360.  
  361. ==Groundman
  362. -Tank mode now uses Mars' method
  363.  
  364. ==Pirateman
  365. -Stealing adds damage to placed/pushed mines
  366.  
  367. ==Magicman
  368. -Hud updated by Pegg
  369. -Mainfire refire delay removed
  370. --Card damage 120->90
  371. --Fake cards removed from mainfire
  372. -Altfire changed to a magical shot
  373. --Costs no ammo but has limited range
  374.  
  375. ==Concreteman
  376. -Updated skin frames by FTX added
  377. -Due to above, hud/skin flips removed
  378.  
  379. ==Tornadoman
  380. -Altfire team lift now checks for jump
  381.  
  382. ==Jewelman
  383. -Ruby kaboom damage 50->20/40/60/80
  384. --Boom size 48/64/120/180->64/96/128/160
  385. -Sapphire mines with Ruby damage 50->0
  386. --Mine duration 40/80/120/170->20/50/80/110
  387. --Fall style, 1.3 ScaleVelocity->0.5 gravity
  388. ---Starting fall speed 0.5->5
  389. ---Now stops on floors, except if explosion
  390. -Topaz speed bonus 30->83% for stack
  391. -Item can now jump to the next color set
  392.  
  393. ==Hornetman
  394. -Hover changed back to item toggle
  395.  
  396. ==Magmaman
  397. -Rapid fire issue fixed
  398.  
  399. ==Fakeman
  400. -Confiscating adds damage to baton
  401.  
  402. ==Blademan
  403. -Horizontal wall shot angle 7/14->5/10
  404. --Vertical wall shot pitch 5/10->2.5/5
  405. -Initial altfire ammo cost 5->7
  406. -First cling delay before actions 4->8 tics
  407. --Repeated cling delay 2->8 tics
  408.  
  409. ==Pumpman
  410. -Allies no longer damage bubbles
  411. --Bubble health 450->300
  412. -Fixed Slugger Bubble split not working
  413.  
  414. ==Commandoman
  415. -CommandoBomb behaves like core weapon
  416. --Except splitting on direct hits
  417. -Explosive wave damage now matches core
  418. -Mine toss speed 20->35
  419. -Stomp refire delay 30->43, end delay 15->23
  420. --Wave pattern is now 5 waves forward
  421.  
  422. ==Chillman
  423. -Walljumps 6->3
  424. -Health lost on shield break 50->0
  425. --Shield regen lost on hit 60->all
  426. --Time to regen shield 5->6 seconds
  427. -Slide ammo 336->168, ammo regen 6->4
  428. --Still needs 168 ammo to use slide
  429. -Mainfire generates 7 slide ammo
  430. -Slide speed loss without shield removed
  431. --Ammo drain when not moving/airborn 1->0
  432. -Item mainfire spread narrowed
  433.  
  434. ==Solarman **NEW**
  435. -Made by Muzaru
  436.  
  437. ==Terra **NEW**
  438. -Made by Pegg
  439.  
  440. ==Mercury
  441. -Stealing adds damage to snatch damager
  442. --Chance of communism snatch 0%->1/8192
  443. ---Still becomes 1/256 after 91 stacks
  444. -Ammo return is similar to core GrabBuster
  445. -Blob splash explosion damage 200->180
  446. --Weak splash 100->90
  447. -Tackle blobs don't damage for 8 tics
  448.  
  449. ==Mars
  450. -Vulcan firing end delay 2->10
  451. -Vulcan shot damage falloff removed
  452. --Duration of shot, infinite->5 tics
  453. -Tank mode backwards thrust 100%->35%
  454.  
  455. ==Jupiter
  456. -Basic mainfire duration 32->16 tics
  457. -Altfire knockback power 25->20
  458.  
  459. ==Uranus
  460. -SpawningMisfire correctly added
  461. -DeepDigger alt attack is more focused
  462. --4 bits forward in a light spread
  463.  
  464. ==Pluto
  465. -Speed 0.8/0.78->0.9/0.88
  466. --Max speed bonus from moving 103%->81%
  467. -Walljumps 6->4
  468. -Low ammo swipe set explosion size 0->24
  469.  
  470. ==Neptune
  471. -SaltWater split style now matches core
  472. --Except SaltWater splits on direct hit
  473. -Leaping off foes now refunds 2 ammo
  474.  
  475. ==Enker
  476. -Item added, performs a directional dash
  477. --Can be used anytime while on the ground
  478. -Hud animations adjusted, left hand removed
  479. -THRUGHOST removed from both shots
  480. -Small shot speed 40->50
  481. -Minimum ammo gain during altfire 3->1
  482. --Death hazard ammo gain is 1 if teleported
  483. -Spear swipe explosion size 80->100
  484.  
  485. ==Ballade
  486. -Main shot speed 20 to 65->20/35/50/65
  487. --Speed is based on focus charge per bar
  488. -Failsafe added for losing mines somehow
  489.  
  490. ==RaThor
  491. -Players drop a bonus part on death
  492.  
  493. ==BBAMegaman
  494. -Mugshot added
  495. -Weapons work better with FastWeapons
  496. -Heavy Cannon explosion damage 360->240
  497. -Energy Lancer damage 60->80
  498. -BFG90XX tracer money gain 17->1
  499.  
  500. ==Modding Notes (not shown internally)
  501. -Weapon files shifted to class file area
  502. --Clownman stage files updated
  503. -JunkShot damagetype removed
  504. -FlameSwordSpark2/3 damagetype removed
  505. -Dynamoman lightning actors reduced
  506. -Darkman3 alt is now dynamic in delays (old)
  507. -EvilRobot Giga numbers adjusted
  508. --Rock ball numbers matched
  509. -Invisible player icons touched up
  510. -Request: Pluto B frame copied to O for idle
  511. -Burstman sprites removed, BMBU H to P
  512. -Dustman AttackZOffset removed
  513. -cbm_istargetclient->cbm_IsPointerClient
  514. --Added arguments for Pointer/PlayerNum
  515. -BaseWepAltOverride_F added to BaseWep
  516. --MegaBusterFlag replaced with above
  517. -Removed all MegaSlide related inventory
  518. --Replaced with SlideVivifyFlag
  519. -Touched up sliding related actors
  520. -Experimental CBM_TEST map edit added
  521. -Renamed class weapons from C->Boss
  522. --MegaBuster, DocBuster, EvilFist
  523. -Darkmen.txt's renamed to their weapons
  524. -EndBossFlashStoppered is now a powerup
  525. -Reorganized location of files
  526. --Mainly to '/actors/Wep' and '/actors'
  527. --If you patch CBM, compare carefully
  528. -ClassBase split up more for modders
  529. -'GlassHealthBar' and friends removed
  530. -Cloudman sprites adjusted, actors renamed
  531. -Fixed Flameman wall flames high server usage?
  532. --The same to Dynamo Tendril?
  533. -Dynamo scanner redone? Is it better?
  534. -Tweaked CBM User/Server menu colors
  535. -Adjusted 'C_JAX_SUCKRECODE' and HSH
  536. -NOBLOCKMAP added to BasicHelper
  537. -cbm_GiveIfPlayerHitMe and actors adjusted
  538. -Air/Walljump uses SetActorVelocity to fix rounding issues
  539. -Updated a great amount of things for v6a
  540. --Mars class sprites renamed due to stage sprite conflicts
  541. -Updated Buster huds to new style if applicable
  542. -Added several MusashiAA sound requests and creations from the deep past
  543. -Added various eye candy sprites, such as skin idles and small particles
  544. -Removed all A_Jump calls on Blademan weapon to fix weapon swap issues?
  545. -Attempted to fix ammo desync with user1+altfire copyweapons
  546. -AtomicFire3 protection removed (AtomicOnce)
  547. -Removed DeathFix from ClassBase
  548. --Fixed desync for modified ClassDeath states?
  549. -Added `damagefactor "spawntelefrag", 0.0` to ClassBase
  550. -Fixed several infinite flight issues
  551. -Instances of script 147 renamed to 'cbm_GetPointerTID_147'
  552. -Added NoPushFlag checks to all ACS based flings for fishing
  553. -TopTwist changed from HitTracer to a painstate
  554. -Moved several HealThing calls to 'HealThingMod' in 'actors/General_C'
  555. -Moved all armor pickups to 'BasicArmorMod' in 'actors/General_C'
  556. --Renamed BossBasicArmorAmount to DynamicArmorDosage_F
  557. -Fixed set velocity moves being slightly off (Example HeatTackle)
  558. -More under the hood changes to help with fishing
  559. -Resolidifer updated to a new method thats highly accurate
  560. --Due to above, Resolidify damage increased to 10% MaxHP
  561. -Renamed and added damagetypes for almost every class attack
  562. --Check 'Damagetype_List.txt' for all the changes
  563. -Updated movement key checks to ignore right+left or forward+back
  564. -Removed weakness sounds, added new weakness sounds
  565. --These sound similar to normal pain sounds
  566. --Cleaned up weakness sound playing, it should now play properly
  567. -Fixed ammo desync on SpreadDrillWep by redoing it
  568. -Updated most HEXENBOUNCE/DOOMBOUNCE/Bouncetype usage to use bounce flags
  569. -Added a simple credits list to the bottom of 'README.txt'
  570. -Replaced doom1/2 chat sounds, this causes issues with campaign chat (misc/chat)
  571. -Updated several classes to not use 'StaminaFlag' specifically
  572. -Changed the default dimcolor to 40% black
  573. --To force old yellow, in the console 'dimcolor ff d7 00' and 'dimamount 0.2'
  574. ---Can also be tweaked in CBM Menu -> User Options at the bottom
  575. -Borrowed Rune sprites from Unholy
  576. -Added Runes and Tunes options to CBM_TEST
  577.  
  578.  
  579.  
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