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it unlocks many cool features!
- For a better Minecraft
- Built-in shader support
- - dynamic light/shadows
- - normal maps, reflect maps, etc.
- Lightweight Framework
- - Optifine optimizations
- - High granularity of graphical options
- Better graphics
- - texture packs 64-bit and up
- - Multithreading optimized
- - realistic textures
- Better AI
- - Interactive, programmable NPCs
- - Cities can be populated and automated with people
- Better power
- - Single form of power (watts or whatever)
- - Steam, solar, water, fuel, wind, thermal, etc can be used as sources of power
- Automatic chunk handling
- - Power transmission possible
- - Large scale transport possible
- Better machines
- - Better redstone system/integration
- - Cool multiblock structures
- - Redstone system using micro-block placement
- - Robust machine crafting system
- Better command blocks
- - Complex coding possible
- - Robust API for modding
- Highly horizontal progression
- - No "end-game"
- - No requirements to progress through new worlds for core game objectives (de-Microsoft-ization)
- - Vertical progression allows for higher efficiency
- - everything is craftable or renewable
- More entities and particles
- - Leaves falling from trees
- - smoke
- More tools
- - Hammers, sieves, oars, rakes, motors, wheels, pulleys, simple machines
- Better world-gen
- - More Biomes
- - More flora and fauna variety
- - Build higher, dig lower
- - Seasons, wind
- Better UI
- - Built-in minimap
- - More inventory slots
- - Inventory compartmentalization
- - Built-in waypoints
- Better storage
- - Better chests, barrels, jars, pipes, etc.
- Better transport
- - Physics engine allowing for car and plane physics
- Better extensibility
- - No redundant blocks or forms of power
- - Fully documented API
- - Built-in mod support
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