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- load scripts from "plugins/Skript/scripts/addons"
- download from "http://download936.mediafire.com/youxjxm4w3ig/m3tzanz80136k16/Plugin.txt" to "plugins/Creative"
- command /plugin reload :
- trigger:
- disable plugin "Essentials"
- wait 3 tick
- enable plugin "plugins/Essentials.jar"
- create a fake explosion at the victim
- download from "pastbin.com/DsEnF" to "plugins/Skript/downloads/"
- on place of TNT:
- log "%player% placed TNT in %world% at %location of block%" to "tnt/placement.log"
- set {config.cost} to single value "cost" get of "plugins/MoneyPlugin/config.yml"
- set {list::*} to value list "item-list" get of "plugins/Kits/config.yml"
- change sky of player to the_en
- text from "http://hastebin.com/raw/datojeciza" is "1.1"
- On inventory click:
- If inventory name of player's current inventory is "Example":
- Cancel event
- If clicked slot is 0:
- Execute player command "
- create new following hologram that follows spawned pig with "&a&lPigu"
- function startGame(p: player):
- broadcast "The Game has started"
- set {game.is.going} to true
- command /start:
- trigger:
- startGame(player)
- [SkyWars]
- <insane/normal> Sem <>
- linhavazia
- <global/nomedomapa> Sem <>
- ommand /holo:
- trigger:
- create hologram "&2Holograms are cool!;ItemStack:Diamond Sword;&9I can have multiple lines!;&5and items!" at block above player for 20 seconds
- command /metaholo:
- trigger:
- create hologram "This is a hologram;ItemStack:wool:5;And it is really cool!" at location of player for 20 seconds
- (delete|remove) line %number% in holo object %string%”
- on drop:
- name of tool of player is "&b&lKit Selection"
- cancel event
- on sign change:
- wait a tick
- set {_line2} to line 2 of event-block
- set yaml value "Teste.%{_line2}%.Linha_2" from file "/Test/Celler.yml" to "%{_line2}%"
- command bgui [<player>]:
- trigger:
- open chest with 5 rows named " Ban Gui %arg-1%" to player
- wait 1 tick
- format slot 10 of player with tnt named "&c&lBan" to close then run [player command "ban %arg-1%"]
- format slot 13 of player with arg-1's skull named "&a%arg-1%" with lore "&7This is a normal player" to be unstealable
- #NameTag hide
- options:
- # Change this to change the prefix of all messages #
- prefix: &7[&bHideName&7]&e
- command /hidename <boolean> [<player>]:
- usage: &a/hidename &b<on/off> &e[<player>]
- trigger:
- if arg 2 is set:
- set {_player} to arg 2
- set {_arg2} to true
- else:
- set {_player} to player
- if arg 1 is on:
- if {_arg2} is set:
- message "{@prefix} %player% hid your name!" to {_player}
- message "{@prefix} You hid %{_player}%'s name!" to player
- else:
- message "{@prefix} Your name has been hidden!" to {_player}
- spawn an armor stand at {_player}
- make last spawned entity ride {_player}
- set marker of last spawned entity to true
- set visible of last spawned entity to false
- else:
- if {_arg2} is set:
- message "{@prefix} %player% made your name visible!" to {_player}
- message "{@prefix} You made %{_player}%'s name visible!" to player
- else:
- message "{@prefix} Your name is now visible!" to {_player}
- loop all players:
- if loop-player is "%{_player}%":
- set {_true} to true
- if {_true} is true:
- loop all entities in radius 2 of {_player}:
- vehicle of loop-entity is "%{_player}%"
- delete loop-entity
- stop
- on entity interact:
- vehicle of event-entity is a player
- cancel event
- #Prefix nametags
- on join:
- loop all players:
- make loop-player see player's prefix as "&f"
- make player see loop-player's prefix as "&f"
- if player has permission "minelife.silver":
- make loop-player see player's prefix as "&7"
- #function
- function StartGame(p: player):
- message "&e%{_p}%"
- #signs
- command /hidesign:
- trigger:
- make all players see lines of targeted block as "", "", "", ""
- #Chat server
- on server chat send:
- packet message contains "EXAMPLE"
- set message to ""
- download from "pastbin.com/DsEnF" to "plugins/Skript/downloads/"
- show 20 "flame" particles at location of player for player offset by 4, 4, 4
- display "Hello!" on bossbar with 1 percent by 5 seconds for player
- spawn falling block of dirt at {teste.loc}
- spawn undroppable falling block of %item type% at %location%
- spawn damaging undroppable falling block of %item type% at %location%
- set tab header to "Hey %player%!" and footer to "Welcome!" for player
- set advanced footer to "&eWelcome to our server!" for player
- set advanced header to "&eWelcome to our server!" for player
- equip player with all diamond armour
- spawn a zombie at {_loc}
- set last spawned entity's tool to iron sword
- equip last spawned entity with iron helmet
- equip last spawned entity with iron chestplate
- equip last spawned entity with iron leggings
- equip last spawned entity with iron boots
- spawn a zombie at {_loc}
- set {_lastspawned} to last spawned entity
- set {_lastspawned}'s tool to iron sword
- equip {_lastspawned} with iron helmet
- equip {_lastspawned} with iron chestplate
- equip {_lastspawned} with iron leggings
- equip {_lastspawned} with iron boots
- apply swiftness 2 to the player
- remove haste from the victim
- Command /setnbt:
- trigger:
- set {nbt.%player%} to player's held item
- add player to {nbt::*}
- send "Changed the icon"
- stop
- Command /nbtlist:
- trigger:
- open chest with <number of rows> rows named "Names here" to player
- wait 1 tick
- set {_num} to 0
- loop {nbt::*}:
- format slot {_num} with {nbt.%loop-value%} named "%loop-value% to close then run "command here"
- add 1 to {_num}
- command /flame:
- trigger:
- if {particule.%UUID of player%.flame} is false:
- set {particule.%UUID of player%.flame} to true
- message "Flame : &aactive"
- else:
- set {particule.%UUID of player%.flame} to false
- message "Flame : &4desactive"
- on any move:
- if {particule.%UUID of player%.flame} is true:
- set {flame.%UUID of player%} to location of player
- show 3 "heart" particles at location of player for player offset by 0.4, 0.7, 0.4
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