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Aug 1st, 2014
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  1. #include "cfgBuildingLoot.hpp"
  2. respawn = "BASE";
  3. respawndelay = 5;
  4. onLoadMission= "DayZ Chernarus";
  5. OnLoadIntro = "Welcome to Chernarus";
  6. OnLoadIntroTime = False;
  7. OnLoadMissionTime = False;
  8. disabledAI = true;
  9. disableChannels[] = {0,2,6};
  10. enableItemsDropping = 0;
  11. onPauseScript = "";
  12. briefing = 0;
  13. debriefing = 0;
  14.  
  15. loadScreen = "WICKEDSPLASH.jpg";
  16.  
  17. class Header
  18. {
  19. gameType = COOP; //DM, Team, Coop, ...
  20. minPlayers = 1; //Min # of players the mission supports
  21. maxPlayers = 100; //Max # of players the mission supports
  22. };
  23.  
  24. aiKills = 1;
  25. diagRadio = 1;
  26. diagHit = 1;
  27.  
  28. class RscText
  29. {
  30. type = 0;
  31. idc = -1;
  32. x = 0;
  33. y = 0;
  34. h = 0.037;
  35. w = 0.3;
  36. style = 0x100;
  37. font = Zeppelin32;
  38. SizeEx = 0.03921;
  39. colorText[] = {1,1,1,1};
  40. colorBackground[] = {0, 0, 0, 0};
  41. linespacing = 1;
  42. };
  43.  
  44. class RscPicture
  45. {
  46. access=0;
  47. type=0;
  48. idc=-1;
  49. style=48;
  50. colorBackground[]={0,0,0,0};
  51. colorText[]={1,1,1,1};
  52. font="TahomaB";
  53. sizeEx=0;
  54. lineSpacing=0;
  55. text="";
  56. };
  57.  
  58. class RscLoadingText : RscText
  59. {
  60. style = 2;
  61. x = 0.323532;
  62. y = 0.666672;
  63. w = 0.352944;
  64. h = 0.039216;
  65. sizeEx = 0.03921;
  66. colorText[] = {0.543,0.5742,0.4102,1.0};
  67. };
  68.  
  69. class RscProgress
  70. {
  71. x = 0.344;
  72. y = 0.619;
  73. w = 0.313726;
  74. h = 0.0261438;
  75. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  76. colorFrame[] = {0,0,0,0};
  77. colorBar[] = {1,1,1,1};
  78. };
  79.  
  80. class RscProgressNotFreeze
  81. {
  82. idc = -1;
  83. type = 45;
  84. style = 0;
  85. x = 0.022059;
  86. y = 0.911772;
  87. w = 0.029412;
  88. h = 0.039216;
  89. texture = "#(argb,8,8,3)color(0,0,0,0)";
  90. };
  91.  
  92. //
  93. // the loading screen itself
  94. //
  95. class DayZ_loadingScreen
  96. {
  97. idd = -1;
  98. duration = 10e10;
  99. fadein = 0;
  100. fadeout = 0;
  101. name = "loading screen";
  102. class controlsBackground
  103. {
  104. class blackBG : RscText
  105. {
  106. x = safezoneX;
  107. y = safezoneY;
  108. w = safezoneW;
  109. h = safezoneH;
  110. text = "";
  111. colorText[] = {0,0,0,0};
  112. colorBackground[] = {0,0,0,1};
  113. };
  114. };
  115. class controls
  116. {
  117. class Title1 : RscLoadingText
  118. {
  119. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  120. };
  121. class CA_Progress : RscProgress // progress bar, has to have idc 104
  122. {
  123. idc = 104;
  124. type = 8; // CT_PROGRESS
  125. style = 0; // ST_SINGLE
  126. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  127. };
  128. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  129. {
  130. idc = 103;
  131. };
  132. class Name2: RscText // the text on the top-left
  133. {
  134. idc = 101;
  135. x = 0.05;
  136. y = 0.029412;
  137. w = 0.9;
  138. h = 0.04902;
  139. text = "";
  140. sizeEx = 0.05;
  141. colorText[] = {0.543,0.5742,0.4102,1.0};
  142. };
  143. };
  144. };
  145.  
  146. class RscTitles
  147. {
  148. titles[] = {"dsow"};
  149.  
  150.  
  151.  
  152. class dsow {
  153. idd = -1;
  154. movingEnable = 0;
  155. duration = 10;
  156. fadein = 2;
  157. fadeout = 2;
  158. name="dsow";
  159.  
  160. controls[]={"Picture"};
  161.  
  162.  
  163.  
  164.  
  165.  
  166.  
  167.  
  168.  
  169. class Picture {
  170. x = "0.00001 * safezoneW + safezoneX";
  171. y = "0.00001 * safezoneH + safezoneY";
  172. w = "1 * safezoneW";
  173. h = "1 * safezoneH";
  174. text="\z\addons\ow_assets\screen\screen_death_ow.paa";
  175. sizeEx = -1;
  176. type=0;
  177. idc=-1;
  178. style=48;
  179. colorBackground[]={0,0,0,0};
  180. colorText[]={1,1,1,1};
  181. font="Bitstream";
  182. };
  183. };
  184. };
  185. };
  186. #include "spawn\defines.hpp"
  187. #include "spawn\halo.hpp"
  188. #include "spawn\spawn.hpp"
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