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Mar 14th, 2012
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  1. function pulsate(obj,xsize,ysize,minx,maxx,miny,maxy,xspeed,yspeed){
  2. let signalx=1;
  3. let signaly=1;
  4. ObjRender_SetScaleXYZ(obj,xsize,ysize,0);
  5. loop{
  6. while(signalx==1){
  7. xsize-xspeed;
  8. if(xsize<=minx&&signalx==1){
  9. signalx=0;
  10. break;
  11. }
  12. wait(1);
  13. }
  14. }
  15. loop{
  16. while(signalx==0){
  17. xsize+xspeed;
  18. if(xsize>=maxx&&signalx==0){
  19. signalx=1;
  20. break;
  21. }
  22. wait(1);
  23. }
  24. }
  25. loop{
  26. while(signaly==1){
  27. xsize-yspeed;
  28. if(xsize<=minx&&signaly==1){
  29. signaly=0;
  30. break;
  31. }
  32. wait(1);
  33. }
  34. }
  35. loop{
  36. while(signaly==0){
  37. ysize+yspeed;
  38. if(xsize>=maxx&&signaly==0){
  39. signaly=1;
  40. break;
  41. }
  42. wait(1);
  43. }
  44. }
  45. }
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