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- function pulsate(obj,xsize,ysize,minx,maxx,miny,maxy,xspeed,yspeed){
- let signalx=1;
- let signaly=1;
- ObjRender_SetScaleXYZ(obj,xsize,ysize,0);
- loop{
- while(signalx==1){
- xsize-xspeed;
- if(xsize<=minx&&signalx==1){
- signalx=0;
- break;
- }
- wait(1);
- }
- }
- loop{
- while(signalx==0){
- xsize+xspeed;
- if(xsize>=maxx&&signalx==0){
- signalx=1;
- break;
- }
- wait(1);
- }
- }
- loop{
- while(signaly==1){
- xsize-yspeed;
- if(xsize<=minx&&signaly==1){
- signaly=0;
- break;
- }
- wait(1);
- }
- }
- loop{
- while(signaly==0){
- ysize+yspeed;
- if(xsize>=maxx&&signaly==0){
- signaly=1;
- break;
- }
- wait(1);
- }
- }
- }
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