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  1. #VoteRoulette Config
  2.  
  3. ##################
  4. #General Settings#
  5. ##################
  6.  
  7. # Whether or not to send a message to a player when they vote
  8. messagePlayer: true
  9.  
  10. # Whether or not to broadcast to the server when a player votes
  11. broadcastToServer: true
  12.  
  13. # If broadcastToServer is set to true, should VoteRoulette only broadcast the votes from
  14. # online players? (Helps cut down on spam on bigger servers)
  15. onlyBroadcastOnlinePlayerVotes: false
  16.  
  17. # If broadcastToServer is set to true, this is the cooldown period (in minutes) before a
  18. # players votes can be broadcasted to the server again. Useful if you have
  19. # many voting sites and arent using a vote threshold.
  20. broadcastCooldown: 0
  21.  
  22. # Whether or not to log to console when a player votes
  23. logToConsole: true
  24.  
  25. # Whether or not to have the periodic reminder enabled
  26. # You can change this reminder in the messages.yml file.
  27. usePeriodicReminder: true
  28.  
  29. # How often the reminder is broadcasted (in minutes), if enabled.
  30. periodicReminderInterval: 30
  31.  
  32. # Whether or not to have players notified when 24 hours has passed since their last vote
  33. # You can change this reminder in the messages.yml file.
  34. useTwentyFourHourReminder: true
  35.  
  36. # Whether or not to only consider a players primary group when doing permission group checks for rewards/milestones
  37. # Turning this on helps if you are using inheritance in your permissions plugin.
  38. onlyConsiderPlayersPrimaryGroup: true
  39.  
  40. # The following edits optional GUI settings
  41. GUI:
  42. awards:
  43. # Turn on or off the visual representation of rewards/milestone.
  44. guiForAwards: true
  45.  
  46.  
  47. # If "guiForAwards" is true, this is
  48. # whether or not to show the commands that will be ran when the player hovers
  49. # their cursor over the command block
  50. showCommands: false
  51.  
  52. vote-command:
  53. # Turn on or off the use of fancy links for the vote command
  54. # This feature requires MC 1.7 or higher!
  55. # Fancy links allow you to set placeholder text for links that players can
  56. # click on, instead of the link itself.
  57. # Go to the messages.yml file to see how to create a fancy link.
  58. useFancyLinks: false
  59.  
  60. stats:
  61. # Turn on or off the use of the Scoreboard when players issue the /vr top command.
  62. useScoreboard: true
  63.  
  64. # Set which command alias you would like to be used
  65. # when VR sends messages about commands to players.
  66. # You cannot create a new alias with this,
  67. # select one of the available options below.
  68. # Available options: vr, vtr, voteroulette
  69. defaultCommandAlias: "vr"
  70.  
  71. # Set the following to false if you do not want VoteRoulette to automatically check
  72. # for updates. (Anyone with "voteroulette.admin" permission will be notified of an
  73. # update on log in)
  74. checkForUpdates: true
  75.  
  76. # Turn on or off a debug mode where VoteRoulette will print various things its doing to
  77. # the console.
  78. debug: false
  79.  
  80. #################
  81. #Rewards Section#
  82. #################
  83.  
  84. ## Rewards List ##
  85. #
  86. # Here you can make multiple rewards.
  87. # Each reward can have:
  88. # - a list of item IDs. Each item can have amount, dataID, enchants, name, and lore sections to further customize item!
  89. # - an amount of money (if Vault is installed)
  90. # - an amount of xp levels that will be given
  91. # - worlds that players can claim the reward in
  92. # - a list of commands to be run by the console. %player% will be replaced by the players name.
  93. # - a list of permission groups the reward will be considered for (if Vault is installed)
  94. # You can leave out any of these options if you do not wish to use them
  95. # and you can use them in any order
  96. #
  97. # REMEMBER: Everything is indented 4 spaces from the next line and you can NOT use tabs
  98. #
  99. #Example reward:
  100. # Awesome Reward: # Name of the reward (Players will see this!)
  101. # items: # This one gives 5 diamonds, a diamond sword (with sharpness 5 enchant,
  102. # # a custom name, and a lore message), 16 steak, and 32 green wool!
  103. # 264:
  104. # amount: 5
  105. # 276:
  106. # amount: 1
  107. # enchants: sharpness(5), looting(3)
  108. # name: Wrath of Herobrine
  109. # lore: A Mighty Sword
  110. # 364:
  111. # amount: 16
  112. # 35:
  113. # dataID: 5
  114. # amount: 32
  115. #
  116. # currency: 100 # Player will receive $100 in-game currency
  117. # xpLevels: 5 # Player will gain 5 xp levels
  118. # commands:
  119. # - gamemode %player% creative # Players gamemode will be set to creative
  120. # permGroups: Members, Donators # Only players in the Members or Donators permission groups are eligible for the reward
  121. # message: "&eCongrats %player%! You have received some awesome stuff and got creative mode!" # This message will display to the player instead of the default one.
  122. # # Dont forget the quotes (" ") for the message section!
  123. # worlds: main_survival, temp_survival, creative_world
  124.  
  125. Rewards:
  126. # Each reward must have a different name
  127.  
  128. Ooh Shiny:
  129. items:
  130. 264:
  131. amount: 1
  132. Free XP:
  133. xplevels: 10
  134. Free Money:
  135. currency: 175
  136. Shoot!:
  137. items:
  138. 262:
  139. amount: 64
  140. I love da free diamond sword!:
  141. items:
  142. 276:
  143. amount: 1
  144. chance: 10%
  145. enchants: sharpness(3), looting (2)
  146. name: The Free Diamond Sword
  147. lore: Thank you for voting :D
  148. # Lame Reward:
  149. # items:
  150. # 3:
  151. # amount: 64
  152.  
  153. # Set the following to true if you want a reward to be chosen at random
  154. giveRandomReward: true
  155.  
  156. # Use to set the default reward. (Only applies if giveRandomRewards is set to false)
  157. defaultReward: Ooh Shiny
  158.  
  159. # Set the following to true if you only want players to get rewarded after they vote so many times
  160. # For example, you want them to vote on all your server lists before getting rewarded
  161. # If this is false, players will receive an award every time they vote
  162. giveRewardsOnThreshold: false
  163.  
  164. # If the above is set to true, this is the number of how many votes till a player will receive a reward
  165. voteThreshold: 5
  166.  
  167. # If you set any required worlds for a specific rewards, the following setting will make VoteRoulette consider the rewards that qualify for the world the player is currently standing in first. For example, if you had rewards set for a Survival world and a PvP world, and the player was in the Survival world when they voted, rewards that qualify for the Survival world will be considered first. If there is no rewards available for the current world, they will receive a reward as normal and will have to claim it in the correct world.
  168.  
  169. considerRewardsForPlayersCurrentWorld: true
  170.  
  171. # The following setting dictates whether or not VoteRoulette will automatically give the player a reward with vote streak settings when they qualify, skipping the other
  172. # non vote streak rewards. When this is set to false and when a player qualifies for a vote streak, it will be put into the list of the other rewards the player qualifies
  173. # for to be chosen randomly. When this is set to true and a player qualifies for multiple vote streak rewards at the same time, one will be chosen at random.
  174.  
  175. prioritizeVoteStreaks: true
  176.  
  177. ## Milestones List ##
  178. #
  179. # Milestones are special rewards that are given after a player has made so many votes
  180. # They are created in the config the same way as regular rewards, however you must include
  181. # a "votes: #" section with how many votes you want the milestone to be! The milestone will otherwise
  182. # be ignored.
  183. #
  184. # You can also include a "recurring: true" section to have the milestone recur upon multiples
  185. # For example, if the votes is set to 50 and recurring is true, players will receive this reward every 50 votes! (50, 100, 150, etc)
  186. #
  187. # If multiple milestones land on the same vote count, you can have one chosen at random (see below) or you can set which milestones have more priority over others using a
  188. # "priority: #" section. It can be any number but 1 is considered highest priority (Think "first priority") and the number cant be less than 1.
  189. # If multiple milestones have the same priority levels, the first
  190. # one will be used. The default priority is 10 if there is none specified.
  191. #
  192. # Example milestone:
  193. #
  194. # Nickel and Dime: # Name of the milestone (Players will see this!)
  195. # votes: 15 # The number of votes required to reach this milestone
  196. # currency: 200 # $200 in-game currency (if vault is installed)
  197. # xpLevels: 5 # Player will gain 5 xp levels
  198. # permGroups: VIP # Only players in the VIP permission group are eligible for the milestone
  199. # recurring: false # This milestone will open happen once, instead of every 15 votes!
  200.  
  201. Milestones:
  202. # Each milestone must have a different name
  203.  
  204. # My First Milestone:
  205. # votes: 25
  206. # recurring: true
  207. # currency: 100
  208. # priority: 10
  209. My First voting milestone:
  210. votes: 20
  211. currency: 300
  212. My Second Voting Milestone:
  213. votes: 50
  214. currency: 700
  215.  
  216. # Set this to true to if you set multiple milestones with the same vote count and you want a random one to be chosen (if false, the one with the highest priority will be given!)
  217. giveRandomMilestone: false
  218.  
  219. # If multiple milestones happen at the same time and some or all tie for the highest priority, the following setting dictates if VoteRoulette will choose a random one. This is a good way to mix and max the functionality of random milestones but still having the control of priorities.
  220. randomizeTiedHighestPriorityMilestones: false
  221.  
  222. # Set the following to false if you want players to get a regular Reward on top of a Milestone when they reach a Milestone.
  223. onlyRewardMilestoneUponCompletion: true
  224.  
  225. # If you set any required worlds for a specific milestones, the following setting will make VoteRoulette consider the milestones that qualify for the world the player is currently standing in first. For example, if you had milestones set for a Survival world and a PvP world, and the player was in the Survival world when they voted, only milestones that qualify for the Survival world will be considered first. If there is no milestones available for the current world, they will receive a milestone as normal and will have to claim it in the correct world.
  226.  
  227. considerMilestonesForPlayersCurrentWorld: false
  228.  
  229. # Here you can turn off the random firework that shoots off from the player
  230. # when they complete a Milestone
  231. randomFireworkOnMilestone: true
  232.  
  233. #####################
  234. #Blacklisted Players#
  235. #####################
  236.  
  237. # These players will not receive rewards
  238. blacklistedPlayers:
  239. - Steve
  240. - Herobrine
  241.  
  242. # Set the following to true to switch the above blacklist to a whitelist, meaning only the players on that list will get rewards
  243. useBlacklistAsWhitelist: false
  244.  
  245. #####################
  246. #Blacklisted Worlds#
  247. #####################
  248.  
  249. # Players will not receive rewards/milestones in these worlds, ever!
  250. blacklistedWorlds:
  251. - A_World
  252. - Another_World
  253.  
  254. # End of config
  255. #####################
  256. # No need to touch this
  257. configVersion: 1.8
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