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  1. SW3EXP_RCFF_TableFleets =
  2. {
  3.  
  4. --"Navy Strike Fleet: Special Operations"
  5. {
  6. --Fleet Data
  7. FNAME = "Navy_Strike_Fleet",
  8. FAUTHOR = "Nocalora",
  9. FVERSION = "1.0",
  10. FWEBSITE = "http://forum.1cpublishing.eu/showthread.php?t=229453",
  11. FDESCRIPTION = "A Navy Special Operations Fleet",
  12. FREQUIRES = "Navy_Strike_Fleet",
  13.  
  14. --Fleet
  15. FMinStrength = 10,
  16. FMaxStrength = 30,
  17. FCapital = {"Battleship_vks2", "StoneArrowGK_vksR7", "StoneArrow_vksR10"},
  18. FEscortMin = 2,
  19. FEscortMax = 6,
  20. FFaction = "Vks",
  21. FTeam = "Vks",
  22. FTeamGroup = "VksGroup",
  23. --Waiting Time
  24. InitialWait = 100,
  25. IntervalWait = 250,
  26.  
  27. --Properties
  28. Prop_AllHostile = FALSE,
  29. Prop_SpawnRelationState = "RELATION_NEUTRAL",
  30. Prop_HostileTable = CommonTables_Enemies,
  31.  
  32. Prop_AllowMultiInstances = FALSE,
  33. Prop_AllowDespawn = {FALSE, 180}, --Allow, Time
  34. Prop_PermVisible = TRUE,
  35. Prop_AllowRadio = {TRUE, 180, "This is a warning to all Empire citizens, who ever gets in our way is authorized to be neutralized with violence."},
  36. Prop_AllowTimerTrigger = {FALSE, 180, ""}, --Allow, Time, Functionname
  37. Prop_EnableChanceTrigger = {FALSE, 50, 160, ""}, --Allow, Percentage, Time, Functionname
  38. Prop_AllSystems = FALSE,
  39. Prop_SystemTable = SysList_Navy,
  40. Prop_PlayerInteraction = FALSE, --Allow
  41. Prop_CallsSOS = FALSE,
  42. Prop_CapitalFlees = FALSE,
  43. Prop_EscortFlees = FALSE,
  44. Prop_SpecificPortals = FALSE,
  45. Prop_SpecificPortalsTable =
  46. {
  47. {
  48. "PORTAL_U"
  49. }
  50. },
  51. Prop_ManualEscort = TRUE,
  52. Prop_ManualEscortTable =
  53. {
  54. {--0
  55. "1", --Type(Interceptor=1, Bomber=2, Capital=3)
  56. "11", --Min Strength(Value)
  57. "16", --Max Strength(Value)
  58. "default" --Manual Escort Object (Default=Capital), NUMBER-Based. example: a "0" would reference to THIS escort itself.
  59. },
  60. {--1
  61. "2",
  62. "5",
  63. "11",
  64. "default"
  65. },
  66. {--2
  67. "1",
  68. "6",
  69. "8",
  70. "0"
  71. },
  72. {--3
  73. "2",
  74. "8",
  75. "15",
  76. "1"
  77. }
  78. },
  79.  
  80. --//Objectives: 0 - Default(Patrols X RANDOM Vector3's and returns to portal)
  81. -- 1 - Escort Object, example: mothership
  82. -- 2 - Attack Object, example: mothership
  83. -- 3 - Fly to Vector3 Coordinates and fly back to portal.
  84. -- 4 - Visit Random Stations
  85. Prop_Objective = 0,
  86. Prop_Objective_Object = "",
  87. Prop_Objective_Vector3 = {Vector3(100, 0, 0), Vector3(-100, 0, 0), Vector3(360, 0, 270), Vector3(-360, 0, 500)},
  88. Prop_Objective_VRandStMax = 2, --Max number of stations to visit
  89. Prop_Objective_VRandVMax = 6, --Max number of Vector3s to visit
  90. Prop_Objective_VRandVMax_YMax = 50, --Max difference between Y Height. 50 = (-50 to 50)
  91.  
  92. --Events
  93. OnSpawn = {"FALSE", ""},
  94. OnLeave = {"FALSE", ""},
  95. OnDeath = {"FALSE", ""},
  96. OnEscortDeath = {"FALSE", ""},
  97.  
  98. --Conditional Events
  99. C_OnArrival = {"FALSE", ""}, --Required Objective: 3 or 4
  100. C_FirstPoint = {"FALSE", ""}, --Required Objective: 3 or 4
  101. C_LastPoint = {"FALSE", ""}, --Required Objective: 3 or 4
  102. C_PlayerNear = {"FALSE", ""} --Requires: "Prop_PlayerInteraction"
  103. },
  104. --"NEW FLEET"
  105. {
  106. --Fleet Data
  107. FNAME = "NEW_FLEET",
  108. FAUTHOR = "Nocalora",
  109. FVERSION = "1.0",
  110. FWEBSITE = "",
  111. FDESCRIPTION = "My own RCFF-Fleet",
  112. FREQUIRES = "NEW_FLEET",
  113.  
  114. --Fleet
  115. FMinStrength = 10,
  116. FMaxStrength = 30,
  117. FCapital = {"Battleship_vks2", "StoneArrowGK_vksR7", "StoneArrow_vksR10"},
  118. FEscortMin = 2,
  119. FEscortMax = 6,
  120. FFaction = "Vks",
  121. FTeam = "Vks",
  122. FTeamGroup = "VksGroup",
  123. --Waiting Time
  124. InitialWait = 100,
  125. IntervalWait = 250,
  126.  
  127. --Properties
  128. Prop_AllHostile = FALSE,
  129. Prop_SpawnRelationState = "RELATION_NEUTRAL",
  130. Prop_HostileTable = CommonTables_Enemies,
  131.  
  132. Prop_AllowMultiInstances = FALSE,
  133. Prop_AllowDespawn = {FALSE, 180}, --Allow, Time
  134. Prop_PermVisible = TRUE,
  135. Prop_AllowRadio = {TRUE, 180, "This is a warning to all Empire citizens, who ever gets in our way is authorized to be neutralized with violence."},
  136. Prop_AllowTimerTrigger = {FALSE, 180, ""}, --Allow, Time, Functionname
  137. Prop_EnableChanceTrigger = {FALSE, 50, 160, ""}, --Allow, Percentage, Time, Functionname
  138. Prop_AllSystems = FALSE,
  139. Prop_SystemTable = SysList_Navy,
  140. Prop_PlayerInteraction = FALSE, --Allow
  141. Prop_CallsSOS = FALSE,
  142. Prop_CapitalFlees = FALSE,
  143. Prop_EscortFlees = FALSE,
  144. Prop_SpecificPortals = FALSE,
  145. Prop_SpecificPortalsTable =
  146. {
  147. {
  148. "PORTAL_U"
  149. }
  150. },
  151. Prop_ManualEscort = TRUE,
  152. Prop_ManualEscortTable =
  153. {
  154. {--0
  155. "1", --Type(Interceptor=1, Bomber=2, Capital=3)
  156. "11", --Min Strength(Value)
  157. "16", --Max Strength(Value)
  158. "default" --Manual Escort Object (Default=Capital), NUMBER-Based. example: a "0" would reference to THIS escort itself.
  159. },
  160. {--1
  161. "2",
  162. "5",
  163. "11",
  164. "default"
  165. },
  166. {--2
  167. "1",
  168. "6",
  169. "8",
  170. "0"
  171. },
  172. {--3
  173. "2",
  174. "8",
  175. "15",
  176. "1"
  177. }
  178. },
  179.  
  180. --//Objectives: 0 - Default(Patrols X RANDOM Vector3's and returns to portal)
  181. -- 1 - Escort Object, example: mothership
  182. -- 2 - Attack Object, example: mothership
  183. -- 3 - Fly to Vector3 Coordinates and fly back to portal.
  184. -- 4 - Visit Random Stations
  185. Prop_Objective = 0,
  186. Prop_Objective_Object = "",
  187. Prop_Objective_Vector3 = {Vector3(100, 0, 0), Vector3(-100, 0, 0), Vector3(360, 0, 270), Vector3(-360, 0, 500)},
  188. Prop_Objective_VRandStMax = 2, --Max number of stations to visit
  189. Prop_Objective_VRandVMax = 6, --Max number of Vector3s to visit
  190. Prop_Objective_VRandVMax_YMax = 50, --Max difference between Y Height. 50 = (-50 to 50)
  191.  
  192. --Events
  193. OnSpawn = {"FALSE", ""},
  194. OnLeave = {"FALSE", ""},
  195. OnDeath = {"FALSE", ""},
  196. OnEscortDeath = {"FALSE", ""},
  197.  
  198. --Conditional Events
  199. C_OnArrival = {"FALSE", ""}, --Required Objective: 3 or 4
  200. C_FirstPoint = {"FALSE", ""}, --Required Objective: 3 or 4
  201. C_LastPoint = {"FALSE", ""}, --Required Objective: 3 or 4
  202. C_PlayerNear = {"FALSE", ""} --Requires: "Prop_PlayerInteraction"
  203. }
  204.  
  205. };
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