Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Artifact Spoilers for Angband 3.5.0
- ===================================
- Randart seed is 259581379
- Edged Weapons
- =============
- the Main Gauche 'Angar' (1d5) (+6,+19) <+5, +1>
- -----------------------------------------------
- +5 strength, dexterity.
- Slays undead, orcs, giants.
- *Slays* dragons.
- Branded with weak acid, weak flames, weak venom, lightning.
- Provides resistance to lightning, poison, light, nexus, chaos.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains constitution.
- Grants the ability to see invisible things.
- Radius 1 light.
- When activated, it heals 35% of max HP (minimum 300HP), cut damage, and cures
- stunning, poisoning, blindness, and confusion.
- Takes 98 to 120 turns to recharge.
- Min Level 56, Max Level 127, Generation chance 1, Power 360, 2.4 lbs
- Based on Mediator.
- the Cutlass 'Gilith' (2d8) (+11,+14) [+9] <+4>
- ----------------------------------------------
- A thicker and slightly longer dagger, the cutlass is a slashing sword. It
- possesses a slight curve and only one side is sharp.
- +4 constitution.
- Slays undead.
- Branded with weak venom.
- Provides resistance to lightning, light, shards, nether, chaos.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 44, Max Level 127, Generation chance 15, Power 263, 11.0 lbs
- Based on Belegennon.
- the Blade of Chaos 'Manglos' (6d5) (+5,+14) <+2>
- ------------------------------------------------
- +2 intelligence, constitution.
- *Slays* dragons.
- Branded with venom.
- Provides resistance to chaos.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Grants the ability to see invisible things.
- Min Level 38, Max Level 127, Generation chance 25, Power 216, 18.0 lbs
- Based on Gil-galad.
- the Broad Sword of Uinar (2d5) (+7,-2)
- --------------------------------------
- Cursed.
- Cannot be harmed by acid, electricity, fire, cold.
- Drains experience.
- Min Level 12, Max Level 2, Generation chance 8, Power 18, 15.0 lbs
- Based on Ber√∫thiel.
- the Bastard Sword 'Lostelum' (6d4) (+8,+16) <+1>
- ------------------------------------------------
- +1 stealth.
- Slays evil creatures.
- Provides resistance to lightning, dark, disenchantment.
- Cannot be harmed by acid, electricity, fire, cold.
- Prevents paralysis.
- Min Level 41, Max Level 127, Generation chance 11, Power 234, 14.0 lbs
- Based on Hammerhand.
- the Short Sword of Meleth (1d7) (+10,+12) [+6] <+2, +1>
- -------------------------------------------------------
- +2 wisdom.
- Slays undead, trolls, giants.
- *Slays* dragons.
- Branded with weak lightning.
- Cannot be harmed by acid, electricity, fire, cold.
- Blessed by the gods. Prevents paralysis.
- Radius 1 light.
- When aimed, it creates a frost bolt with damage 6d8.
- Takes 33 to 36 turns to recharge.
- Min Level 25, Max Level 88, Generation chance 2, Power 110, 7.2 lbs
- Based on Colluin.
- the Dagger of Adhele (2d4) (+9,+13)
- -----------------------------------
- A short two-edged blade perfect for thrusting.
- Provides resistance to nether.
- Cannot be harmed by acid, electricity, fire, cold.
- When aimed, it attempts to magically slow a single monster.
- Takes 25 to 27 turns to recharge.
- Min Level 21, Max Level 56, Generation chance 5, Power 88, 1.2 lbs
- Based on Holcolleth.
- the Bastard Sword of Ungroth (3d4) (+11,+20) <+3>
- -------------------------------------------------
- +3 strength.
- Branded with frost.
- Provides resistance to poison.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Grants the ability to see invisible things.
- Min Level 34, Max Level 127, Generation chance 3, Power 180, 14.0 lbs
- Based on Eöl.
- the Dagger of Finargorn (3d4) (+13,+13) [+7]
- --------------------------------------------
- A short two-edged blade perfect for thrusting.
- Slays orcs, dragons.
- Branded with weak venom.
- Provides resistance to lightning, fire, cold.
- Cannot be harmed by acid, electricity, fire, cold.
- Grants the ability to see invisible things.
- Min Level 29, Max Level 111, Generation chance 18, Power 139, 1.0 lbs
- Based on Cammithrim.
- the Dagger 'Barimlad' (3d4) (+14,+14) <+1>
- ------------------------------------------
- A short two-edged blade perfect for thrusting.
- +1 dexterity.
- *Slays* undead.
- Provides immunity to cold.
- Provides resistance to poison.
- Cannot be harmed by acid, electricity, fire, cold.
- When aimed, it grants cold resistance for d20+20 turns and creates a cold ball
- of damage 75.
- Takes 90 to 110 turns to recharge.
- Min Level 32, Max Level 127, Generation chance 5, Power 188, 1.2 lbs
- Based on Paurnimmen.
- the Main Gauche of Inurin (3d5) (+8,+22) [+7] <+2>
- --------------------------------------------------
- +2 constitution.
- Slays animals, evil creatures, undead, demons, orcs, trolls.
- *Slays* dragons.
- Branded with frost.
- Provides resistance to acid, lightning, nether.
- Cannot be harmed by acid, electricity, fire, cold.
- Blessed by the gods. Slows your metabolism. Feather Falling. Grants the
- ability to see invisible things.
- Min Level 44, Max Level 127, Generation chance 4, Power 260, 3.0 lbs
- Based on Dal-i-thalion.
- the Short Sword of Thilormen (1d7) (+14,+13) [+8]
- -------------------------------------------------
- Slays evil creatures, demons, giants.
- *Slays* dragons.
- Provides resistance to light.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 25, Max Level 86, Generation chance 8, Power 108, 8.0 lbs
- Based on Wormtongue.
- the Scimitar of Guindairi (9d2) (+19,+28) <+3>
- ----------------------------------------------
- A long sabre with an extreme curve to the blade.
- +3 strength, constitution.
- Slays giants, dragons.
- *Slays* demons, undead.
- Branded with frost, venom.
- Provides resistance to acid.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Grants telepathy. Grants the ability to see invisible things.
- Min Level 54, Max Level 127, Generation chance 12, Power 347, 13.5 lbs
- Based on Gondricam.
- the Long Sword 'Danevalad' (5d5) (+21,+16) <+3, +1>
- ---------------------------------------------------
- +3 strength, intelligence, wisdom, dexterity, constitution, speed.
- *Slays* dragons, demons.
- Branded with frost.
- Provides resistance to lightning, cold, dark.
- Provides protection from stunning.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains intelligence.
- Blessed by the gods. Grants the ability to see invisible things. Aggravates
- creatures nearby.
- Radius 1 light.
- When aimed, it grants fire resistance for d20+20 turns and creates a fire ball
- of damage 80.
- Takes 90 to 110 turns to recharge.
- Min Level 69, Max Level 127, Generation chance 1, Power 463, 13.0 lbs
- Based on Ringil.
- the Dagger 'Arast' (3d4) (+5,+21)
- ---------------------------------
- A short two-edged blade perfect for thrusting.
- Slays demons.
- Cannot be harmed by acid, electricity, fire, cold.
- Blessed by the gods.
- Min Level 25, Max Level 84, Generation chance 38, Power 105, 1.2 lbs
- Based on Forasgil.
- the Katana of Falin (6d5) (+8,+15) [+7] <+3>
- --------------------------------------------
- +3 strength, intelligence, wisdom.
- Slays orcs, dragons.
- *Slays* demons, undead.
- Branded with weak flames.
- Provides protection from confusion.
- Cannot be harmed by acid, electricity, fire, cold.
- Blessed by the gods. Feather Falling. Prevents paralysis. Grants the ability
- to see invisible things.
- When activated, it teleports you one level up or down.
- Takes 123 to 165 turns to recharge.
- Min Level 50, Max Level 127, Generation chance 6, Power 330, 10.8 lbs
- Based on Sting.
- the Bastard Sword of Careth (5d4) (+14,+15) [+9] <+4>
- -----------------------------------------------------
- +4 strength, tunneling.
- Provides immunity to fire.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 36, Max Level 127, Generation chance 12, Power 198, 12.6 lbs
- Based on Dagmor.
- the Dagger of Doron (1d4) (+11,+13) <+3>
- ----------------------------------------
- A short two-edged blade perfect for thrusting.
- +3 strength, dexterity.
- Slays trolls, giants.
- Branded with weak frost, venom.
- Provides resistance to light, chaos.
- Cannot be harmed by acid, electricity, fire, cold.
- Grants the ability to see invisible things.
- When activated, it turns your skin to stone briefly, which grants an extra 40AC
- but slows you down.
- Takes 41 to 45 turns to recharge.
- Min Level 32, Max Level 127, Generation chance 4, Power 166, 1.2 lbs
- Based on Pain.
- the Executioner's Sword 'Findor' (4d5) (+12,+13)
- ------------------------------------------------
- Slays animals.
- *Slays* dragons, demons.
- Branded with weak frost.
- Provides resistance to lightning, poison, dark.
- Provides protection from confusion.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains strength.
- Prevents paralysis. Grants the ability to see invisible things.
- Min Level 40, Max Level 127, Generation chance 7, Power 249, 26.0 lbs
- Based on Til-i-arc.
- the Rapier of Halachol (2d6) (+13,+17) [+2] <+3>
- ------------------------------------------------
- +3 strength, intelligence, wisdom, dexterity, constitution.
- Slays demons.
- Branded with weak frost.
- Provides resistance to acid, lightning, cold, light.
- Cannot be harmed by acid, electricity, fire, cold.
- Blessed by the gods.
- Min Level 49, Max Level 127, Generation chance 2, Power 299, 4.0 lbs
- Based on Oromë.
- the Scimitar of Elote (4d2) (+5,+11) [+6] <+3>
- ----------------------------------------------
- A long sabre with an extreme curve to the blade.
- +3 strength, intelligence, wisdom.
- Slays evil creatures, undead, demons, giants, dragons.
- Branded with weak lightning, acid, frost.
- Provides resistance to lightning, cold, shards.
- Provides protection from blindness, confusion.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains intelligence.
- Blessed by the gods. Prevents paralysis. Grants the ability to see invisible
- things.
- When activated, it teleports you randomly up to 100 squares away.
- Takes 49 to 54 turns to recharge.
- Min Level 49, Max Level 127, Generation chance 7, Power 299, 13.5 lbs
- Based on Balli Stonehand.
- the Zweihander 'Ivrim' (3d6) (+10,+15) <+3, +1>
- -----------------------------------------------
- A sword designed for two hands.
- +3 strength.
- Branded with weak lightning, flames.
- Provides resistance to dark.
- Provides protection from confusion.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains your life force. Grants the ability to see invisible things.
- Radius 1 light.
- When activated, it detects traps nearby.
- Takes 49 to 54 turns to recharge.
- Min Level 38, Max Level 127, Generation chance 12, Power 216, 18.0 lbs
- Based on Mundwine.
- the Executioner's Sword of Tirinor (7d5) (+8,+24)
- -------------------------------------------------
- Branded with lightning.
- Provides resistance to fire, dark, nexus, nether.
- Cannot be harmed by acid, electricity, fire, cold.
- Blessed by the gods.
- Min Level 45, Max Level 127, Generation chance 3, Power 268, 26.0 lbs
- Based on Wrath.
- the Executioner's Sword of Andon (5d5) (+12,+17) [+4] <+2>
- ----------------------------------------------------------
- +2 strength, intelligence, tunneling.
- *Slays* dragons, demons.
- Provides resistance to dark.
- Provides protection from blindness.
- Cannot be harmed by acid, electricity, fire, cold.
- Prevents paralysis. Grants the ability to see invisible things.
- When aimed, it creates a frost ball with damage 100.
- Takes 82 to 100 turns to recharge.
- Min Level 44, Max Level 127, Generation chance 3, Power 263, 26.0 lbs
- Based on Thunderfist.
- the Scimitar 'Breth' (4d2) (+10,+9) <+4>
- ----------------------------------------
- A long sabre with an extreme curve to the blade.
- +4 stealth.
- Slays animals, evil creatures, giants.
- Provides protection from confusion.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains constitution.
- Min Level 31, Max Level 124, Generation chance 7, Power 158, 15.0 lbs
- Based on Taratol.
- the Long Sword 'Disir' (2d5) (+5,+21) [+8] <+5, +1>
- ---------------------------------------------------
- +5 strength, wisdom, dexterity, constitution.
- Slays animals, orcs, trolls, giants.
- *Slays* dragons, demons, undead.
- Branded with weak flames, frost.
- Provides resistance to acid, cold, nether.
- Provides protection from confusion.
- Cannot be harmed by acid, electricity, fire, cold.
- Blessed by the gods. Slows your metabolism. Prevents paralysis.
- Radius 1 light.
- When aimed, it allows you to breathe for 300 damage.
- Takes 205 to 325 turns to recharge.
- Min Level 79, Max Level 127, Generation chance 1, Power 545, 11.7 lbs
- Based on Deathwreaker.
- the Rapier of Aroth (1d6) (+14,+10) [+23] <+3>
- ----------------------------------------------
- +3 strength, intelligence, dexterity.
- Slays demons.
- Branded with lightning.
- Provides resistance to acid, lightning, fire, light, dark, shards.
- Provides protection from stunning.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains constitution.
- Min Level 44, Max Level 127, Generation chance 4, Power 260, 4.0 lbs
- Based on Cubragol.
- the Dagger of Nienwe (1d4) (+22,+13) [+10] <+2>
- -----------------------------------------------
- A short two-edged blade perfect for thrusting.
- +2 dexterity, constitution, stealth.
- Slays orcs.
- *Slays* undead.
- Provides resistance to fire, nexus.
- Provides protection from stunning.
- Cannot be harmed by acid, electricity, fire, cold.
- Grants the ability to see invisible things.
- When activated, it detects treasure, traps, doors, stairs, and all creatures
- nearby.
- Takes 82 to 100 turns to recharge.
- Min Level 37, Max Level 127, Generation chance 5, Power 203, 1.2 lbs
- Based on Umbar.
- the Zweihander of Tirith (5d6) (+5,+10) <+2>
- --------------------------------------------
- A sword designed for two hands.
- +2 attack speed.
- *Slays* dragons.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 40, Max Level 127, Generation chance 10, Power 237, 20.0 lbs
- Based on Amras.
- the Blade of Chaos of Brindi (6d5) (+5,+11) [+3] <+2>
- -----------------------------------------------------
- +2 attack speed.
- Branded with weak lightning.
- Provides resistance to cold, chaos.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 46, Max Level 127, Generation chance 24, Power 275, 18.0 lbs
- Based on N√°in.
- the Main Gauche of Guron (1d5) (+9,+19) <+5>
- --------------------------------------------
- +5 strength, constitution.
- Slays evil creatures, trolls.
- *Slays* undead.
- Provides protection from confusion.
- Cannot be harmed by acid, electricity, fire, cold.
- Prevents paralysis.
- Min Level 43, Max Level 127, Generation chance 10, Power 251, 3.0 lbs
- Based on the Haradrim.
- the Long Sword 'Halduin' (3d5) (+14,+11) [+6] <+4>
- --------------------------------------------------
- +4 strength.
- +20% to searching.
- Slays evil creatures, undead, demons, orcs, trolls, dragons.
- Provides immunity to acid.
- Provides resistance to lightning.
- Provides protection from confusion.
- Cannot be harmed by acid, electricity, fire, cold.
- When activated, it detects gold and objects nearby.
- Takes 49 to 54 turns to recharge.
- Min Level 46, Max Level 127, Generation chance 3, Power 280, 13.0 lbs
- Based on Éowyn.
- the Cutlass of Morie (1d8) (+8,+10) <+3>
- ----------------------------------------
- A thicker and slightly longer dagger, the cutlass is a slashing sword. It
- possesses a slight curve and only one side is sharp.
- +3 strength, dexterity, constitution, tunneling.
- Slays giants.
- *Slays* demons, undead.
- Branded with weak flames, lightning.
- Provides resistance to fire, light.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains dexterity.
- Blessed by the gods. Prevents paralysis. Grants the ability to see invisible
- things.
- Min Level 41, Max Level 127, Generation chance 3, Power 235, 11.0 lbs
- Based on Stormwalker.
- Polearms
- ========
- the Spear 'Varangil' (2d6) (+14,+25) [+2] <+3, +1>
- --------------------------------------------------
- +3 constitution, speed.
- Slays dragons.
- *Slays* undead.
- Branded with weak lightning, flames.
- Provides resistance to light, disenchantment.
- Provides protection from fear, confusion.
- Cannot be harmed by acid, electricity, fire, cold.
- Grants the ability to see invisible things.
- Radius 1 light.
- Min Level 52, Max Level 127, Generation chance 22, Power 327, 5.0 lbs
- Based on Isildur.
- the Awl-Pike of Ariand (1d8) (+7,+15) <+4>
- ------------------------------------------
- +4 wisdom, dexterity, constitution, speed.
- Branded with venom.
- Provides resistance to cold, poison, dark.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains constitution.
- Blessed by the gods.
- Min Level 54, Max Level 127, Generation chance 15, Power 362, 16.0 lbs
- Based on Celeborn.
- the Great Axe of Mannhil (4d4) (+20,+10) <+3>
- ---------------------------------------------
- +3 wisdom.
- Slays evil creatures, trolls.
- Provides resistance to acid, fire.
- Provides protection from fear, blindness.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains intelligence.
- Blessed by the gods. Prevents paralysis.
- When activated, it restores 10 hit points, removes fear and grants you
- resistance to fear and +12 to-hit for 1d25+25 turns.
- Takes 57 to 63 turns to recharge.
- Min Level 39, Max Level 127, Generation chance 11, Power 224, 20.7 lbs
- Based on Caspanion.
- the Spear of Namar (5d6) (+10,+10) [+6] <+2>
- --------------------------------------------
- +2 intelligence, attack speed.
- Slays giants.
- Branded with lightning.
- Provides resistance to disenchantment.
- Cannot be harmed by acid, electricity, fire, cold.
- Slows your metabolism. Prevents paralysis.
- Min Level 50, Max Level 127, Generation chance 5, Power 308, 5.0 lbs
- Based on Dor-Lómin.
- the Scythe of Durimarn (5d3) (+12,+12)
- --------------------------------------
- Branded with acid.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 27, Max Level 96, Generation chance 5, Power 121, 25.0 lbs
- Based on Thingol.
- the Beaked Axe 'Earth' (4d6) (+10,+12) <+3>
- -------------------------------------------
- +3 infravision.
- Slays orcs.
- Provides resistance to cold, chaos.
- Provides protection from fear, confusion.
- Cannot be harmed by acid, electricity, fire, cold.
- Grants the ability to see invisible things.
- When aimed, it causes you to breathe either cold or flames for 80 damage.
- Takes 65 to 72 turns to recharge.
- Min Level 38, Max Level 127, Generation chance 1, Power 217, 18.0 lbs
- Based on Tuor.
- the Beaked Axe of Ildor (2d6) (+12,+19) [+3] <+2, +1>
- -----------------------------------------------------
- +2 intelligence, speed.
- Slays trolls.
- Provides resistance to cold.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains your life force.
- Radius 1 light.
- When activated, it grants temporary resistance to fire and cold, cures 200HP,
- but also makes you hallucinate wildly.
- Takes 57 to 63 turns to recharge.
- Min Level 34, Max Level 127, Generation chance 3, Power 181, 18.0 lbs
- Based on Cambeleg.
- the Glaive 'Mirdada' (2d6) (-6,+8) [-1] <-3>
- --------------------------------------------
- Heavily cursed.
- -3 wisdom.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 12, Max Level 0, Generation chance 5, Power 0, 19.0 lbs
- Based on Camlost.
- the Pike of Amarfear (2d5) (+14,+12) <+4>
- -----------------------------------------
- +4 wisdom, infravision.
- *Slays* undead.
- Provides immunity to acid.
- Cannot be harmed by acid, electricity, fire, cold.
- Blessed by the gods. Speeds regeneration.
- When activated, it grants temporary resistance to acid for 1d10+10 turns.
- Takes 33 to 36 turns to recharge.
- Min Level 34, Max Level 127, Generation chance 5, Power 178, 16.0 lbs
- Based on Thrór.
- the Spear of Rilmar (1d6) (+8,+14) <+4>
- ---------------------------------------
- +4 strength.
- Provides resistance to poison, disenchantment.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Grants the ability to see invisible things.
- Min Level 32, Max Level 127, Generation chance 3, Power 167, 5.0 lbs
- Based on Maedhros.
- the Scythe of Aelor (5d3) (+8,+16) <+1>
- ---------------------------------------
- +1 intelligence.
- Slays dragons.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 24, Max Level 77, Generation chance 40, Power 115, 25.0 lbs
- Based on Narthanc.
- the Great Axe of North (6d4) (+11,+16) [+7] <+4>
- ------------------------------------------------
- +4 dexterity.
- Slays evil creatures, undead, trolls, dragons.
- *Slays* demons.
- Branded with flames, frost.
- Provides resistance to cold.
- Cannot be harmed by acid, electricity, fire, cold.
- Speeds regeneration.
- When activated, it increases your AC and to-hit bonus for 1d12+6 turns.
- Takes 49 to 54 turns to recharge.
- Min Level 46, Max Level 127, Generation chance 4, Power 275, 23.0 lbs
- Based on the Eorlingas.
- the Pike of Laregil (4d5) (+14,+13) <+1>
- ----------------------------------------
- +1 dexterity.
- Slays evil creatures, orcs, giants.
- *Slays* demons, undead.
- Branded with weak flames.
- Provides resistance to fire, cold, shards.
- Cannot be harmed by acid, electricity, fire, cold.
- Speeds regeneration. Prevents paralysis. Grants the ability to see invisible
- things.
- Min Level 42, Max Level 127, Generation chance 7, Power 244, 16.0 lbs
- Based on Lotharang.
- the Broad Axe of Eldurilwe (2d6) (+7,+18) [+14] <+2, +1>
- --------------------------------------------------------
- +2 strength.
- *Slays* dragons, undead.
- Branded with weak venom.
- Provides resistance to nexus.
- Cannot be harmed by acid, electricity, fire, cold.
- Radius 1 light.
- Min Level 32, Max Level 127, Generation chance 5, Power 161, 16.0 lbs
- Based on Eriril.
- the Awl-Pike of Salir (1d8) (+10,+13) [+4] <+3>
- -----------------------------------------------
- +3 intelligence, constitution.
- Slays animals, demons.
- Branded with acid, venom.
- Provides resistance to acid, lightning, cold.
- Cannot be harmed by acid, electricity, fire, cold.
- Blessed by the gods. Grants the ability to see invisible things.
- Min Level 34, Max Level 127, Generation chance 7, Power 179, 16.0 lbs
- Based on Turmil.
- the Great Axe of Arnor (5d4) (+12,+16)
- --------------------------------------
- Slays evil creatures, giants.
- *Slays* undead.
- Provides immunity to fire.
- Provides resistance to poison, disenchantment.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 44, Max Level 127, Generation chance 2, Power 263, 20.7 lbs
- Based on Fundin Bluecloak.
- the Spear of Orningor (1d6) (+12,+13) <+3>
- ------------------------------------------
- +3 speed.
- Slays trolls.
- Cannot be harmed by acid, electricity, fire, cold.
- Prevents paralysis. Grants the ability to see invisible things.
- Min Level 30, Max Level 121, Generation chance 10, Power 152, 5.0 lbs
- Based on Elros.
- the Halberd 'Turel' (3d5) (+8,+12)
- ----------------------------------
- Branded with weak venom.
- Provides resistance to fire, cold.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- When aimed, it causes you to breathe either cold or flames for 80 damage.
- Takes 65 to 72 turns to recharge.
- Min Level 27, Max Level 100, Generation chance 8, Power 126, 19.0 lbs
- Based on Radagast.
- Hafted Weapons
- ==============
- the Lead-Filled Mace 'Nurgon' (5d3) (+15,+25) [+10] <+4, +1>
- ------------------------------------------------------------
- +4 intelligence, wisdom.
- Slays demons, trolls, giants.
- *Slays* undead.
- Branded with acid, flames.
- Provides resistance to acid, lightning, fire, dark.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains wisdom, constitution.
- Blessed by the gods. Slows your metabolism. Speeds regeneration. Prevents
- paralysis. Sustains your life force. Grants the ability to see invisible
- things.
- Radius 1 light.
- When activated, it attempts to magically enhance a weapon's to-hit bonus. Also
- gives a chance to break a curse.
- Takes 123 to 165 turns to recharge.
- Min Level 57, Max Level 127, Generation chance 2, Power 368, 18.0 lbs
- Based on Razorback.
- the Morning Star of Ardor (5d6) (+9,+23) [+12] <+3>
- ---------------------------------------------------
- +3 strength.
- Slays animals, orcs, giants.
- Provides resistance to acid, fire.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Slows your metabolism. Grants the ability to see invisible things.
- When activated, it returns you from the dungeon or takes you to the dungeon
- after a short delay.
- Takes 123 to 165 turns to recharge.
- Min Level 45, Max Level 127, Generation chance 30, Power 270, 15.0 lbs
- Based on the Rohirrim.
- the Quarterstaff of Alirrint (1d9) (+13,+19) [+1] <+4>
- ------------------------------------------------------
- +4 wisdom.
- Slays animals, dragons.
- Branded with lightning.
- Provides resistance to lightning.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains intelligence.
- Slows your metabolism. Grants the ability to see invisible things.
- Min Level 29, Max Level 115, Generation chance 28, Power 144, 15.0 lbs
- Based on Celegorm.
- the Lead-Filled Mace of Aelmann (6d3) (+14,+14)
- -----------------------------------------------
- Slays trolls.
- *Slays* demons.
- Cannot be harmed by acid, electricity, fire, cold.
- Prevents paralysis.
- Min Level 26, Max Level 92, Generation chance 8, Power 136, 18.0 lbs
- Based on Celebrimbor.
- the Two-Handed Great Flail of Ulann (3d6) (+10,+22)
- ---------------------------------------------------
- Slays orcs, trolls.
- *Slays* demons.
- Branded with flames.
- Provides resistance to fire.
- Provides protection from confusion.
- Cannot be harmed by acid, electricity, fire, cold.
- When activated, it grants temporary resistance to fire for 1d10+10 turns.
- Takes 33 to 36 turns to recharge.
- Min Level 33, Max Level 127, Generation chance 2, Power 175, 28.0 lbs
- Based on Aranr√∫th.
- the Maul of Mithir (9d4) (+9,+25) [+12] <+4>
- --------------------------------------------
- +4 strength, stealth.
- Slays evil creatures, giants.
- *Slays* dragons.
- Provides protection from blindness.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains dexterity.
- Grants the ability to see invisible things. Aggravates creatures nearby.
- When activated, it heals 30 hitpoints, cut damage, and cures stunning, poison
- and blindness.
- Takes 57 to 63 turns to recharge.
- Min Level 51, Max Level 127, Generation chance 3, Power 321, 18.0 lbs
- Based on Anguirel.
- the Ball-and-Chain of Embri (2d4) (+9,+13) [+10] <+3>
- -----------------------------------------------------
- +3 wisdom, speed.
- Slays dragons.
- Provides resistance to acid, lightning, cold, nether, chaos.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 41, Max Level 127, Generation chance 10, Power 236, 13.5 lbs
- Based on Careth Asdriag.
- the Two-Handed Great Flail of Anden (3d6) (+5,+23) [+5] <+3>
- ------------------------------------------------------------
- +3 stealth.
- Slays undead.
- Provides resistance to fire, cold, poison.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains your life force. Grants the ability to see invisible things.
- Min Level 38, Max Level 127, Generation chance 7, Power 215, 28.0 lbs
- Based on Haradekket.
- the Great Hammer of Umlant (8d1) (+14,+13) <+4>
- -----------------------------------------------
- +4 wisdom, stealth.
- Slays dragons.
- Provides resistance to nexus.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 33, Max Level 127, Generation chance 8, Power 172, 18.0 lbs
- Based on Nimloth.
- the Morning Star of Forin (4d6) (+16,+11) [+14] <+3>
- ----------------------------------------------------
- +3 intelligence, stealth, tunneling.
- Slays orcs, giants.
- *Slays* dragons.
- Branded with weak lightning, weak frost, acid.
- Provides resistance to lightning, dark.
- Provides protection from confusion.
- Cannot be harmed by acid, electricity, fire, cold.
- Speeds regeneration. Sustains your life force. Grants telepathy.
- When activated, it heals cut damage, and cures all stunning, poison, blindness
- and confusion.
- Takes 73 to 81 turns to recharge.
- Min Level 56, Max Level 127, Generation chance 1, Power 358, 15.0 lbs
- Based on Eönwë.
- the Ball-and-Chain of Vargonwe (2d4) (+14,+20) <+1>
- ---------------------------------------------------
- +1 speed.
- Slays dragons.
- Provides immunity to cold.
- Provides resistance to fire.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Slows your metabolism. Grants the ability to see invisible things.
- Min Level 34, Max Level 127, Generation chance 12, Power 184, 13.5 lbs
- Based on Barukkheled.
- the Ball-and-Chain of Umenoeg (4d4) (+12,+19) <+5, +1>
- ------------------------------------------------------
- +5 strength, intelligence, constitution.
- Branded with venom.
- Provides resistance to acid, cold.
- Provides protection from stunning.
- Cannot be harmed by acid, electricity, fire, cold.
- Speeds regeneration. Grants the ability to see invisible things.
- Radius 1 light.
- When activated, it heals 1200 hit points, cut damage, and cures stunning,
- poisoning, blindness, and confusion.
- Takes 147 to 198 turns to recharge.
- Min Level 58, Max Level 127, Generation chance 1, Power 377, 15.0 lbs
- Based on Ulmo.
- the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
- ----------------------------------------------
- Slays animals, evil creatures, orcs, trolls.
- *Slays* dragons, demons, undead.
- Cannot be harmed by acid, electricity, fire, cold.
- Grants telepathy. Grants the ability to see invisible things. Aggravates
- creatures nearby.
- Min Level 100, Max Level 100, Generation chance 0, Power 705, 100.0 lbs
- Based on Grond.
- the Two-Handed Great Flail 'Ardol' (3d6) (+11,+12) <+2>
- -------------------------------------------------------
- +2 strength, wisdom, dexterity.
- Branded with weak venom.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 30, Max Level 121, Generation chance 7, Power 152, 28.0 lbs
- Based on Firestar.
- the Quarterstaff of Breth (1d9) (+14,+26) <+2, +1>
- --------------------------------------------------
- +2 stealth, tunneling, attack speed.
- Slays animals, orcs.
- *Slays* dragons, demons, undead.
- Branded with weak venom.
- Provides resistance to acid, lightning, light, disenchantment.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Prevents paralysis.
- Radius 1 light.
- When activated, it restores your strength.
- Takes 82 to 100 turns to recharge.
- Min Level 59, Max Level 127, Generation chance 1, Power 384, 13.5 lbs
- Based on Aulë.
- the Ball-and-Chain of Silydh (2d4) (+14,+13) <+3>
- -------------------------------------------------
- +3 wisdom, dexterity, constitution, tunneling.
- Slays giants.
- Branded with weak acid.
- Provides resistance to lightning, fire.
- Cannot be harmed by acid, electricity, fire, cold.
- Slows your metabolism. Feather Falling. Grants the ability to see invisible
- things.
- When aimed, it drains up to 120 hit points of life from a target creature.
- Does not affect undead, demons, golems, elementals or vortices.
- Takes 82 to 100 turns to recharge.
- Min Level 40, Max Level 127, Generation chance 1, Power 232, 15.0 lbs
- Based on Olórin.
- Bows
- ====
- the Light Crossbow of Tellur (x6) (+7,+22) <+3, +1>
- ---------------------------------------------------
- +3 wisdom, shooting power.
- +15% to searching.
- Provides immunity to lightning.
- Provides resistance to light, sound.
- Cannot be harmed by acid, electricity, fire, cold.
- Feather Falling.
- Radius 1 light.
- Min Level 41, Max Level 127, Generation chance 14, Power 238, 11.0 lbs
- Based on Thorin.
- the Light Crossbow of Hilmen (x3) (+5,+11)
- ------------------------------------------
- Branded with weak frost.
- Provides resistance to lightning, fire.
- Cannot be harmed by acid, electricity, fire, cold.
- Speeds regeneration.
- When activated, it fires a line of light in all directions, each one causing
- light-sensitive creatures 6d8 damage.
- Takes 41 to 45 turns to recharge.
- Min Level 21, Max Level 62, Generation chance 18, Power 78, 11.0 lbs
- Based on Thengel.
- the Long Bow of Nendor (x3) (+13,+10) <+3>
- ------------------------------------------
- +3 constitution, stealth, speed.
- Provides resistance to lightning.
- Cannot be harmed by acid, electricity, fire, cold.
- Slows your metabolism.
- Min Level 36, Max Level 127, Generation chance 2, Power 194, 4.0 lbs
- Based on N√∫menor.
- the Long Bow of Aeluron (x3) (+14,+15) <+4>
- -------------------------------------------
- +4 intelligence, speed.
- Cannot be harmed by acid, electricity, fire, cold.
- Speeds regeneration.
- Min Level 32, Max Level 127, Generation chance 5, Power 174, 4.0 lbs
- Based on Rilia.
- the Sling of Eringor (x4) (+18,+16) <+2>
- ----------------------------------------
- +2 strength, infravision, shooting speed, shooting power.
- Branded with lightning.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains intelligence.
- Feather Falling. Prevents paralysis. Grants telepathy.
- When aimed, it allows you to breathe poison gas for 150 damage.
- Takes 155 to 209 turns to recharge.
- Min Level 50, Max Level 127, Generation chance 2, Power 357, 0.5 lbs
- Based on Doomcaller.
- the Long Bow of Dollon (x5) (+5,+10) <+2>
- -----------------------------------------
- +2 shooting power.
- Provides immunity to lightning.
- Provides resistance to acid, dark, chaos.
- Cannot be harmed by acid, electricity, fire, cold.
- Speeds regeneration.
- Min Level 31, Max Level 127, Generation chance 3, Power 159, 4.0 lbs
- Based on Azagh√¢l.
- Diggers
- =======
- the Mattock of Valin (1d8) (+10,+16) <+4, +1>
- ---------------------------------------------
- +4 intelligence, stealth, tunneling.
- Slays trolls.
- Cannot be harmed by acid, electricity, fire, cold.
- Slows your metabolism. Grants the ability to see invisible things.
- Radius 1 light.
- Min Level 31, Max Level 127, Generation chance 20, Power 180, 25.0 lbs
- Based on Himring.
- the Pick of Avast (1d3) (+7,+21) <+3>
- -------------------------------------
- +3 strength, constitution, stealth, tunneling.
- Slays animals.
- Branded with weak frost.
- Provides resistance to fire, cold.
- Cannot be harmed by acid, electricity, fire, cold.
- Prevents paralysis.
- Min Level 39, Max Level 127, Generation chance 20, Power 224, 18.0 lbs
- Based on Thalkettoth.
- the Mattock of Erech (1d8) (+12,+20) <+3>
- -----------------------------------------
- +3 tunneling.
- Slays trolls.
- Provides resistance to fire, cold.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 28, Max Level 103, Generation chance 18, Power 129, 25.0 lbs
- Based on Holhenneth.
- the Pick of Armen (1d3) (+13,+7) <+2>
- -------------------------------------
- +2 tunneling.
- Slays trolls.
- Provides resistance to dark, nether.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 24, Max Level 79, Generation chance 2, Power 104, 18.0 lbs
- Based on Melkor.
- Body Armor
- ==========
- the Hard Leather Armour of Helduin (-1) [16,-7]
- -----------------------------------------------
- Cursed.
- Provides resistance to fire.
- Provides protection from confusion.
- Cannot be harmed by acid, electricity, fire, cold.
- Aggravates creatures nearby. Drains experience. Induces random teleportation.
- Min Level 13, Max Level 8, Generation chance 7, Power -11, 12.0 lbs
- Based on Mormegil.
- the Metal Lamellar Armour 'Thiatar' (-3) [58,+17]
- -------------------------------------------------
- Provides resistance to poison, chaos.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 33, Max Level 127, Generation chance 11, Power 173, 34.0 lbs
- Based on An√°rion.
- the Adamantite Plate Mail of Niondi (-4) [80,+17] <+4>
- ------------------------------------------------------
- +4 speed.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 41, Max Level 127, Generation chance 5, Power 238, 42.0 lbs
- Based on Gondor.
- the Metal Lamellar Armour of Bering (-3) [58,+14] <+3, +1>
- ----------------------------------------------------------
- +3 strength, wisdom.
- Provides immunity to acid.
- Provides resistance to fire, poison, light, nether, chaos.
- Provides protection from fear, blindness.
- Cannot be harmed by acid, electricity, fire, cold.
- Prevents paralysis.
- Radius 1 light.
- Min Level 56, Max Level 127, Generation chance 1, Power 357, 34.0 lbs
- Based on Fëanor.
- the Adamantite Plate Mail of Criel (-4) [80,+10]
- ------------------------------------------------
- Provides resistance to acid, lightning, fire, cold, poison, dark, shards,
- chaos.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains strength.
- When activated, it increases your AC and to-hit bonus for 1d12+6 turns.
- Takes 49 to 54 turns to recharge.
- Min Level 50, Max Level 127, Generation chance 8, Power 315, 42.0 lbs
- Based on Aglarang.
- the Augmented Chain Mail 'Belrost' (-2) [42,+15]
- ------------------------------------------------
- Provides resistance to cold, poison, dark.
- Provides protection from blindness.
- Cannot be harmed by acid, electricity, fire, cold.
- When aimed, it drains up to 250 hit points of life from a target creature.
- Does not affect undead, demons, golems, elementals or vortices.
- Takes 98 to 120 turns to recharge.
- Min Level 33, Max Level 127, Generation chance 7, Power 173, 27.0 lbs
- Based on Théoden.
- the Mithril Chain Mail of Elcar (-1) [28,+19] <+3>
- --------------------------------------------------
- +3 strength.
- +15% to searching.
- Provides resistance to acid, sound.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Speeds regeneration.
- Min Level 32, Max Level 127, Generation chance 20, Power 168, 13.5 lbs
- Based on Amrod.
- the Balance Dragon Scale Mail of Ilpiondos (+3,+2) [50,+36] <+3, +1>
- --------------------------------------------------------------------
- +3 strength, intelligence, infravision.
- +15% to searching.
- Provides immunity to cold.
- Provides resistance to acid, lightning, fire, poison, light, dark, sound,
- shards, nexus, nether, chaos, disenchantment.
- Provides protection from fear, blindness, confusion.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains constitution.
- Radius 1 light.
- Min Level 100, Max Level 127, Generation chance 2, Power 775, 25.2 lbs
- Based on Bladeturner.
- the Red Dragon Scale Mail 'Gainenen' (-2) [24,+19] <+2>
- -------------------------------------------------------
- +2 strength, constitution.
- Provides resistance to fire, dark.
- Cannot be harmed by acid, electricity, fire, cold.
- When aimed, it creates a frost ball with damage 50.
- Takes 65 to 72 turns to recharge.
- Min Level 30, Max Level 116, Generation chance 35, Power 145, 16.0 lbs
- Based on Thranduil.
- the Multi-Hued Dragon Scale Mail 'Rhude' (-2) [45,+29] <+1>
- -----------------------------------------------------------
- +1 dexterity.
- Provides resistance to acid, lightning, fire, cold, poison.
- Provides protection from fear, blindness.
- Cannot be harmed by acid, electricity, fire, cold.
- When aimed, it creates a fire bolt with damage 16d8.
- Takes 73 to 81 turns to recharge.
- Min Level 46, Max Level 127, Generation chance 8, Power 277, 23.4 lbs
- Based on Aiglos.
- Cloaks
- ======
- the Elven Cloak of Athinwe [6,+7] <+3>
- --------------------------------------
- A mantle made of curious silken material by the Galadrim that wondrously takes
- on the hues and shapes of its surroundings.
- +3 wisdom, stealth, speed.
- Provides resistance to disenchantment.
- Provides protection from blindness.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains wisdom.
- Sustains your life force.
- When activated, it magically renders you well-fed, curing any gastrointestinal
- problems.
- Takes 57 to 63 turns to recharge.
- Min Level 37, Max Level 127, Generation chance 75, Power 203, 0.5 lbs
- Based on Arvedui.
- the Cloak of Vathar [1,+10] <+4>
- --------------------------------
- A traveller's sturdy outer garment.
- +4 strength.
- Provides resistance to light.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 20, Max Level 52, Generation chance 18, Power 65, 1.0 lbs
- Based on Gorlim.
- the Cloak of Uluinuleg [1,+22] <+3>
- -----------------------------------
- A traveller's sturdy outer garment.
- +3 wisdom.
- Provides protection from blindness.
- Cannot be harmed by acid, electricity, fire, cold.
- Grants the ability to see invisible things.
- Min Level 21, Max Level 62, Generation chance 30, Power 78, 1.0 lbs
- Based on Paurnen.
- the Ethereal Cloak of Arastal [0,+21] <+4>
- ------------------------------------------
- This unearthly, completely transparent body mantle folds and drapes in
- iridescent patterns around you. It weighs absolutely nothing.
- +4 wisdom, stealth.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Prevents paralysis.
- When activated, it fires a line of light in all directions, each one causing
- light-sensitive creatures 6d8 damage.
- Takes 41 to 45 turns to recharge.
- Min Level 26, Max Level 89, Generation chance 80, Power 112, 0.0 lbs
- Based on Nimthanc.
- the Cloak of Teilwil [1,+7] <+4>
- --------------------------------
- A traveller's sturdy outer garment.
- +4 stealth, speed.
- Provides resistance to cold.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains your life force.
- Min Level 30, Max Level 120, Generation chance 2, Power 150, 1.0 lbs
- Based on Belangil.
- the Elven Cloak 'Ulargoth' [6,+37] <+1>
- ---------------------------------------
- A mantle made of curious silken material by the Galadrim that wondrously takes
- on the hues and shapes of its surroundings.
- +1 stealth, speed.
- Provides resistance to light.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 29, Max Level 111, Generation chance 99, Power 139, 0.5 lbs
- Based on Elvagil.
- the Ethereal Cloak 'Aethil' [0,+28]
- -----------------------------------
- This unearthly, completely transparent body mantle folds and drapes in
- iridescent patterns around you. It weighs absolutely nothing.
- It causes your melee attacks to slay trolls.
- Provides resistance to nether.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 34, Max Level 127, Generation chance 24, Power 182, 0.0 lbs
- Based on Osondir.
- the Cloak of Gelen [1,+11] <+3>
- -------------------------------
- A traveller's sturdy outer garment.
- +3 strength, wisdom, speed.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Speeds regeneration.
- Min Level 30, Max Level 116, Generation chance 5, Power 146, 1.0 lbs
- Based on Nar-i-vagil.
- the Cloak of Mirnos (+7,+3) [1,+9] <+2>
- ---------------------------------------
- A traveller's sturdy outer garment.
- +2 stealth, infravision.
- Provides immunity to cold.
- Provides resistance to acid, light.
- Cannot be harmed by acid, electricity, fire, cold.
- Prevents paralysis.
- When activated, it restores your experience.
- Takes 65 to 72 turns to recharge.
- Min Level 30, Max Level 120, Generation chance 4, Power 150, 1.0 lbs
- Based on Gothmog.
- the Cloak of Oringrest [1,+12] <+4>
- -----------------------------------
- A traveller's sturdy outer garment.
- +4 intelligence, wisdom, stealth.
- Provides resistance to fire, cold, dark.
- Provides protection from fear, confusion.
- Cannot be harmed by acid, electricity, fire, cold.
- Slows your metabolism. Prevents paralysis.
- Min Level 37, Max Level 127, Generation chance 5, Power 209, 0.9 lbs
- Based on Belthronding.
- Shields
- =======
- the Large Metal Shield 'Glion' [12,+20] <+3>
- --------------------------------------------
- +3 strength, constitution.
- Provides resistance to fire, cold, disenchantment.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains strength.
- Grants the ability to see invisible things.
- When activated, it increases your AC and to-hit bonus for 1d24+12 turns.
- Takes 57 to 63 turns to recharge.
- Min Level 35, Max Level 127, Generation chance 20, Power 189, 9.7 lbs
- Based on Hithlomir.
- the Leather Shield of Heleb [8,+25] <+4>
- ----------------------------------------
- +4 intelligence, dexterity, speed.
- Provides resistance to acid, lightning, fire, cold, poison, dark, nexus.
- Cannot be harmed by acid, electricity, fire, cold.
- Slows your metabolism. Prevents paralysis.
- When activated, it puts to sleep the monsters around you.
- Takes 65 to 72 turns to recharge.
- Min Level 55, Max Level 127, Generation chance 1, Power 352, 9.0 lbs
- Based on Durin.
- the Wicker Shield 'Marya' [2,+27] <+1>
- --------------------------------------
- A light circular frame of wood surrounding fine-grained wickerwork.
- +1 attack speed.
- Provides resistance to acid, lightning, fire, cold, shards.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 38, Max Level 127, Generation chance 7, Power 215, 3.0 lbs
- Based on H√∫rin.
- the Leather Shield of Belomenen [8,+13] <+4>
- --------------------------------------------
- +4 strength, wisdom, dexterity, constitution.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 40, Max Level 127, Generation chance 12, Power 228, 9.0 lbs
- Based on Totila.
- Helms/Crowns
- ============
- the Metal Cap of Maedrinde [3,+11] <+1>
- ---------------------------------------
- +1 intelligence.
- Provides protection from blindness.
- Cannot be harmed by acid, electricity, fire, cold.
- Grants the ability to see invisible things.
- Min Level 20, Max Level 52, Generation chance 10, Power 65, 2.5 lbs
- Based on Thorongil.
- the Steel Helm of Enwendori [9,+23] <+2>
- ----------------------------------------
- +2 intelligence, wisdom.
- Provides resistance to lightning.
- Cannot be harmed by acid, electricity, fire, cold.
- When activated, it extends your infravision by 50 feet for 4d25+100 turns.
- Takes 41 to 45 turns to recharge.
- Min Level 24, Max Level 79, Generation chance 40, Power 99, 6.0 lbs
- Based on Dethanc.
- the Hard Leather Cap of Celevalad [2,+15] <+1>
- ----------------------------------------------
- +5% to searching.
- Provides immunity to cold.
- Provides resistance to acid, light.
- Provides protection from fear, confusion.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains intelligence.
- Speeds regeneration. Prevents paralysis. Grants the ability to see invisible
- things.
- Min Level 33, Max Level 127, Generation chance 7, Power 176, 2.0 lbs
- Based on Calris.
- the Steel Helm 'Uthar' [9,+14] <+2>
- -----------------------------------
- +2 strength, intelligence, wisdom.
- Provides resistance to poison, shards, nexus, nether.
- Provides protection from fear, blindness.
- Cannot be harmed by acid, electricity, fire, cold.
- Slows your metabolism. Grants telepathy. Grants the ability to see invisible
- things. Aggravates creatures nearby.
- When activated, it heals 35% of max HP (minimum 300HP), cut damage, and cures
- stunning, poisoning, blindness, and confusion.
- Takes 98 to 120 turns to recharge.
- Min Level 50, Max Level 127, Generation chance 12, Power 311, 5.4 lbs
- Based on Avavir.
- the Iron Helm of Imron [7,+8] <+2>
- ----------------------------------
- +2 dexterity, stealth.
- Provides resistance to sound.
- Cannot be harmed by acid, electricity, fire, cold.
- Prevents paralysis. Grants telepathy.
- Min Level 32, Max Level 127, Generation chance 3, Power 168, 5.0 lbs
- Based on Bloodspike.
- the Massive Iron Crown of Morgoth [0,+0] <+125, +1>
- ---------------------------------------------------
- Permanently cursed.
- +125 strength, intelligence, wisdom, dexterity, constitution, infravision.
- Provides resistance to acid, lightning, fire, cold, poison, light, dark, nexus,
- nether.
- Provides protection from fear, confusion.
- Cannot be harmed by acid, electricity, fire, cold.
- Grants telepathy. Grants the ability to see invisible things.
- Radius 1 light.
- Min Level 100, Max Level 100, Generation chance 0, Power 25653, 40.0 lbs
- Based on Morgoth.
- the Jewel Encrusted Crown of Mithele [0,+17] <+3>
- -------------------------------------------------
- +3 intelligence, infravision.
- Provides resistance to cold.
- Cannot be harmed by acid, electricity, fire, cold.
- When activated, it grants temporary resistance to poison for 1d10+10 turns.
- Takes 33 to 36 turns to recharge.
- Min Level 19, Max Level 49, Generation chance 80, Power 62, 4.0 lbs
- Based on Paurhach.
- the Jewel Encrusted Crown 'Airmorion' [0,+7] <+1>
- -------------------------------------------------
- +1 dexterity.
- Provides protection from blindness.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains intelligence.
- Sustains your life force.
- When aimed, it attempts to magically slow a single monster.
- Takes 25 to 27 turns to recharge.
- Min Level 19, Max Level 44, Generation chance 46, Power 56, 4.0 lbs
- Based on Pauraegen.
- the Jewel Encrusted Crown 'Agdur' [0,+21]
- -----------------------------------------
- Provides resistance to cold.
- Cannot be harmed by acid, electricity, fire, cold.
- Grants telepathy. Grants the ability to see invisible things.
- When activated, it turns your skin to stone briefly, which grants an extra 40AC
- but slows you down.
- Takes 41 to 45 turns to recharge.
- Min Level 27, Max Level 100, Generation chance 10, Power 126, 4.0 lbs
- Based on Glamdring.
- the Golden Crown 'Nariather' [0,+17] <+4>
- -----------------------------------------
- +4 intelligence, wisdom, infravision.
- Provides resistance to lightning, poison.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Grants telepathy.
- Min Level 37, Max Level 127, Generation chance 6, Power 203, 3.0 lbs
- Based on Gurthang.
- Gloves
- ======
- the Set of Gauntlets of Amabin [3,+19] <+4>
- -------------------------------------------
- +4 constitution.
- Provides resistance to disenchantment.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 25, Max Level 87, Generation chance 5, Power 109, 2.5 lbs
- Based on Colannon.
- the Set of Mithril Gauntlets 'Taradormo' [6,+16] <+5>
- -----------------------------------------------------
- +5 strength, wisdom, stealth.
- Provides resistance to acid, nexus, nether.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- When activated, it returns you from the dungeon or takes you to the dungeon
- after a short delay.
- Takes 123 to 165 turns to recharge.
- Min Level 45, Max Level 127, Generation chance 1, Power 273, 2.5 lbs
- Based on Fingolfin.
- the Set of Gauntlets of Duivriani [3,+10] <+1>
- ----------------------------------------------
- +1 strength.
- Provides resistance to acid, fire, light, sound.
- Cannot be harmed by acid, electricity, fire, cold.
- Feather Falling. Prevents paralysis.
- When aimed, it creates a frost bolt with damage 6d8.
- Takes 33 to 36 turns to recharge.
- Min Level 28, Max Level 104, Generation chance 3, Power 131, 2.5 lbs
- Based on Aeglin.
- the Set of Gauntlets of Gionaron [3,+18] <+3>
- ---------------------------------------------
- +3 intelligence, wisdom, constitution, speed.
- +15% to searching.
- Provides resistance to acid, lightning, fire, dark, chaos.
- Cannot be harmed by acid, electricity, fire, cold.
- Prevents paralysis.
- When activated, it restores all your stats and your experience points.
- Takes 139 to 187 turns to recharge.
- Min Level 51, Max Level 127, Generation chance 1, Power 319, 1.7 lbs
- Based on Zarcuthra.
- the Set of Mithril Gauntlets of Ereth [6,+11] <+3>
- --------------------------------------------------
- +3 intelligence, wisdom, dexterity, constitution.
- Provides protection from confusion.
- Cannot be harmed by acid, electricity, fire, cold.
- Slows your metabolism. Prevents paralysis.
- Min Level 43, Max Level 127, Generation chance 4, Power 251, 2.5 lbs
- Based on Crisdurian.
- the Set of Alchemist's Gloves 'Barth' [0,+14] <+4>
- --------------------------------------------------
- Highly protective gloves designed for an alchemist's elemental magics.
- +4 strength, dexterity.
- Provides resistance to cold, nexus.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 31, Max Level 124, Generation chance 10, Power 155, 0.4 lbs
- Based on Bard.
- the Set of Caestus of Nimon (+0,+3) [5,+9] <+5>
- -----------------------------------------------
- An ancient battle glove designed for hand-to-hand fighting. Its layered
- leather thongs are enhanced for combat by bloody-looking spikes.
- +5 intelligence, dexterity, stealth.
- Provides resistance to cold, nexus.
- Cannot be harmed by acid, electricity, fire, cold.
- Prevents paralysis. Grants the ability to see invisible things.
- Min Level 50, Max Level 127, Generation chance 40, Power 311, 4.0 lbs
- Based on Erebor.
- Boots
- =====
- the Pair of Mithril Shod Boots 'Uivrith' [8,+15] <+4>
- -----------------------------------------------------
- +4 intelligence, dexterity, constitution, speed.
- Provides immunity to acid.
- Provides resistance to light, disenchantment.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains wisdom.
- Feather Falling. Sustains your life force.
- When activated, it attempts to magically enhance a piece of armour. Also gives
- a chance to break a curse.
- Takes 98 to 120 turns to recharge.
- Min Level 58, Max Level 127, Generation chance 5, Power 379, 3.6 lbs
- Based on Soulkeeper.
- the Pair of Iron Shod Boots of Imlarfear [4,+8] <+4>
- ----------------------------------------------------
- +4 strength, tunneling, speed.
- Provides resistance to dark, chaos.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 37, Max Level 127, Generation chance 1, Power 207, 3.5 lbs
- Based on L√∫thien.
- the Pair of Iron Shod Boots 'Uinolin' [4,+12] <+8>
- --------------------------------------------------
- +8 speed.
- Provides resistance to cold.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 36, Max Level 127, Generation chance 2, Power 200, 3.5 lbs
- Based on Angrist.
- the Pair of Leather Boots of Celena [2,+20] <+3, +1>
- ----------------------------------------------------
- +3 constitution, speed.
- Cannot be harmed by acid, electricity, fire, cold.
- Feather Falling.
- Radius 1 light.
- Min Level 29, Max Level 110, Generation chance 5, Power 138, 2.0 lbs
- Based on Orcrist.
- the Pair of Leather Boots 'Turil' [2,+18] <+4>
- ----------------------------------------------
- +4 wisdom, dexterity, speed.
- Provides resistance to light, nexus, disenchantment.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Speeds regeneration. Prevents paralysis.
- When aimed, it allows you to breathe the elements for 250 damage.
- Takes 164 to 240 turns to recharge.
- Min Level 48, Max Level 127, Generation chance 3, Power 291, 1.8 lbs
- Based on And√∫ril.
- Light Sources
- =============
- the Phial 'Lachiandi' <+3>
- --------------------------
- Cannot be harmed by acid, electricity, fire, cold.
- Feather Falling.
- Radius 3 light.
- When activated, it lights up the surrounding area, hurting light-sensitive
- creatures.
- Takes 11 to 20 turns to recharge.
- Min Level 30, Max Level 127, Generation chance 8, Power 45, 1.0 lbs
- Based on Galadriel.
- the Star 'Oioron' <+3>
- ----------------------
- Provides resistance to dark.
- Cannot be harmed by acid, electricity, fire, cold.
- Radius 3 light.
- When activated, it maps the area around you.
- Takes 51 to 100 turns to recharge.
- Min Level 32, Max Level 127, Generation chance 7, Power 66, 0.5 lbs
- Based on Elendil.
- the Arkenstone 'Valad' <+3>
- ---------------------------
- Provides resistance to poison, nether.
- Cannot be harmed by acid, electricity, fire, cold.
- Radius 3 light.
- When activated, it maps the entire level and detects nearby objects, traps,
- doors, and stairs.
- Takes 51 to 100 turns to recharge.
- Min Level 39, Max Level 127, Generation chance 5, Power 119, 0.5 lbs
- Based on Thr√°in.
- the Palantír of Echie <+3>
- ---------------------------
- +3 strength, dexterity, stealth.
- Provides immunity to cold.
- Provides resistance to light.
- Cannot be harmed by acid, electricity, fire, cold.
- Radius 3 light.
- When activated, it maps the entire level and detects nearby objects, traps,
- doors, and stairs.
- Takes 51 to 100 turns to recharge.
- Min Level 48, Max Level 127, Generation chance 2, Power 197, 20.0 lbs
- Based on Westernesse.
- Amulets
- =======
- the Amulet of Andir <+4>
- ------------------------
- +4 constitution.
- Provides resistance to acid.
- Cannot be harmed by acid, electricity, fire, cold.
- Min Level 32, Max Level 127, Generation chance 7, Power 65, 0.3 lbs
- Based on Carlammas.
- the Pendant of Vindir
- ---------------------
- Provides resistance to lightning, chaos.
- Provides protection from blindness, confusion.
- Cannot be harmed by acid, electricity, fire, cold.
- Grants telepathy.
- Min Level 44, Max Level 127, Generation chance 2, Power 160, 0.3 lbs
- Based on Ingwë.
- the Necklace of Turul (+4,+2) <+2>
- ----------------------------------
- +2 strength, stealth, speed.
- Provides resistance to cold, poison, light.
- Cannot be harmed by acid, electricity, fire, cold.
- Prevents paralysis.
- Min Level 45, Max Level 127, Generation chance 2, Power 171, 0.3 lbs
- Based on the Dwarves.
- the Elfstone of Brimor <+3, +1>
- -------------------------------
- +3 strength, intelligence, wisdom, infravision.
- Provides immunity to lightning.
- Cannot be harmed by acid, electricity, fire, cold.
- Radius 1 light.
- Min Level 41, Max Level 127, Generation chance 4, Power 135, 0.3 lbs
- Based on Elessar.
- the Jewel of Nelin <+2>
- -----------------------
- +2 strength, intelligence, dexterity, constitution.
- Provides resistance to acid, lightning, fire.
- Cannot be harmed by acid, electricity, fire, cold.
- Slows your metabolism. Grants the ability to see invisible things.
- Min Level 40, Max Level 127, Generation chance 4, Power 130, 0.3 lbs
- Based on Evenstar.
- Rings
- =====
- the Serpent Ring 'Rairian' <+2>
- -------------------------------
- +2 strength, intelligence, speed.
- Provides resistance to fire.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Speeds regeneration.
- When activated, it grants you protection from evil for 1d25 plus 3 times your
- character level turns.
- Takes 49 to 54 turns to recharge.
- Min Level 37, Max Level 127, Generation chance 5, Power 108, 0.2 lbs
- Based on Barahir.
- the Ring of Gaind <+3, +1>
- --------------------------
- +3 strength, wisdom, constitution.
- Provides immunity to acid.
- Provides resistance to fire, nexus.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains strength.
- Radius 1 light.
- Min Level 46, Max Level 127, Generation chance 2, Power 177, 0.2 lbs
- Based on Tulkas.
- the Ring of Power 'Eldirn' [+7] <+5, +1>
- ----------------------------------------
- +5 strength, intelligence, wisdom, constitution.
- Provides resistance to acid, fire, cold, chaos.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Speeds regeneration. Prevents paralysis. Sustains your life force.
- Aggravates creatures nearby.
- Radius 1 light.
- When activated, it teleports you one level up or down.
- Takes 123 to 165 turns to recharge.
- Min Level 64, Max Level 127, Generation chance 1, Power 379, 0.2 lbs
- Based on Narya.
- the Ring of Power 'Hildur' [+36] <+4>
- -------------------------------------
- +4 wisdom, dexterity, constitution, stealth.
- It brands your melee attacks with acid.
- Provides immunity to acid.
- Provides resistance to fire, cold, nether, chaos.
- Cannot be harmed by acid, electricity, fire, cold.
- Slows your metabolism. Sustains your life force.
- When aimed, it allows you to breathe sound/shards for 230 damage.
- Takes 188 to 276 turns to recharge.
- Min Level 85, Max Level 127, Generation chance 1, Power 547, 0.2 lbs
- Based on Nenya.
- the Ring of Power 'Fingwe' (+0,+6) <+5>
- ---------------------------------------
- +5 strength, intelligence, wisdom, constitution.
- Provides immunity to acid, fire.
- Provides resistance to cold, light, dark, shards, nexus, nether.
- Provides protection from fear.
- Cannot be harmed by acid, electricity, fire, cold.
- Slows your metabolism. Feather Falling. Speeds regeneration. Prevents
- paralysis. Sustains your life force. Aggravates creatures nearby.
- When activated, it raises your intelligence at the expense of a random
- attribute.
- Takes 205 to 325 turns to recharge.
- Min Level 94, Max Level 127, Generation chance 1, Power 620, 0.2 lbs
- Based on Vilya.
- the Ring of Power of Power (The One Ring) (+15,+15) <+5>
- --------------------------------------------------------
- Permanently cursed.
- +5 strength, intelligence, wisdom, dexterity, constitution, speed.
- Provides immunity to acid, lightning, fire, cold.
- Provides resistance to acid, lightning, fire, cold, poison, dark, nether,
- disenchantment.
- Cannot be harmed by acid, electricity, fire, cold.
- Sustains strength, intelligence, wisdom, dexterity, constitution.
- Speeds regeneration. Grants telepathy. Grants the ability to see invisible
- things. Aggravates creatures nearby. Drains experience.
- When aimed, it does bizarre things.
- Takes 209 to 650 turns to recharge.
- Min Level 100, Max Level 127, Generation chance 1, Power 40970, 0.2 lbs
- Based on The One Ring.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement