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  1. Artifact Spoilers for Angband 3.5.0
  2. ===================================
  3.  
  4. Randart seed is 259581379
  5.  
  6.  
  7. Edged Weapons
  8. =============
  9.  
  10. the Main Gauche 'Angar' (1d5) (+6,+19) <+5, +1>
  11. -----------------------------------------------
  12. +5 strength, dexterity.
  13. Slays undead, orcs, giants.
  14. *Slays* dragons.
  15. Branded with weak acid, weak flames, weak venom, lightning.
  16. Provides resistance to lightning, poison, light, nexus, chaos.
  17. Provides protection from fear.
  18. Cannot be harmed by acid, electricity, fire, cold.
  19. Sustains constitution.
  20. Grants the ability to see invisible things.
  21. Radius 1 light.
  22.  
  23. When activated, it heals 35% of max HP (minimum 300HP), cut damage, and cures
  24. stunning, poisoning, blindness, and confusion.
  25. Takes 98 to 120 turns to recharge.
  26.  
  27.  
  28. Min Level 56, Max Level 127, Generation chance 1, Power 360, 2.4 lbs
  29. Based on Mediator.
  30.  
  31.  
  32. the Cutlass 'Gilith' (2d8) (+11,+14) [+9] <+4>
  33. ----------------------------------------------
  34. A thicker and slightly longer dagger, the cutlass is a slashing sword. It
  35. possesses a slight curve and only one side is sharp.
  36.  
  37. +4 constitution.
  38. Slays undead.
  39. Branded with weak venom.
  40. Provides resistance to lightning, light, shards, nether, chaos.
  41. Provides protection from fear.
  42. Cannot be harmed by acid, electricity, fire, cold.
  43.  
  44.  
  45. Min Level 44, Max Level 127, Generation chance 15, Power 263, 11.0 lbs
  46. Based on Belegennon.
  47.  
  48.  
  49. the Blade of Chaos 'Manglos' (6d5) (+5,+14) <+2>
  50. ------------------------------------------------
  51. +2 intelligence, constitution.
  52. *Slays* dragons.
  53. Branded with venom.
  54. Provides resistance to chaos.
  55. Provides protection from fear.
  56. Cannot be harmed by acid, electricity, fire, cold.
  57. Grants the ability to see invisible things.
  58.  
  59.  
  60. Min Level 38, Max Level 127, Generation chance 25, Power 216, 18.0 lbs
  61. Based on Gil-galad.
  62.  
  63.  
  64. the Broad Sword of Uinar (2d5) (+7,-2)
  65. --------------------------------------
  66. Cursed.
  67. Cannot be harmed by acid, electricity, fire, cold.
  68. Drains experience.
  69.  
  70.  
  71. Min Level 12, Max Level 2, Generation chance 8, Power 18, 15.0 lbs
  72. Based on Ber√∫thiel.
  73.  
  74.  
  75. the Bastard Sword 'Lostelum' (6d4) (+8,+16) <+1>
  76. ------------------------------------------------
  77. +1 stealth.
  78. Slays evil creatures.
  79. Provides resistance to lightning, dark, disenchantment.
  80. Cannot be harmed by acid, electricity, fire, cold.
  81. Prevents paralysis.
  82.  
  83.  
  84. Min Level 41, Max Level 127, Generation chance 11, Power 234, 14.0 lbs
  85. Based on Hammerhand.
  86.  
  87.  
  88. the Short Sword of Meleth (1d7) (+10,+12) [+6] <+2, +1>
  89. -------------------------------------------------------
  90. +2 wisdom.
  91. Slays undead, trolls, giants.
  92. *Slays* dragons.
  93. Branded with weak lightning.
  94. Cannot be harmed by acid, electricity, fire, cold.
  95. Blessed by the gods. Prevents paralysis.
  96. Radius 1 light.
  97.  
  98. When aimed, it creates a frost bolt with damage 6d8.
  99. Takes 33 to 36 turns to recharge.
  100.  
  101.  
  102. Min Level 25, Max Level 88, Generation chance 2, Power 110, 7.2 lbs
  103. Based on Colluin.
  104.  
  105.  
  106. the Dagger of Adhele (2d4) (+9,+13)
  107. -----------------------------------
  108. A short two-edged blade perfect for thrusting.
  109.  
  110. Provides resistance to nether.
  111. Cannot be harmed by acid, electricity, fire, cold.
  112.  
  113. When aimed, it attempts to magically slow a single monster.
  114. Takes 25 to 27 turns to recharge.
  115.  
  116.  
  117. Min Level 21, Max Level 56, Generation chance 5, Power 88, 1.2 lbs
  118. Based on Holcolleth.
  119.  
  120.  
  121. the Bastard Sword of Ungroth (3d4) (+11,+20) <+3>
  122. -------------------------------------------------
  123. +3 strength.
  124. Branded with frost.
  125. Provides resistance to poison.
  126. Provides protection from fear.
  127. Cannot be harmed by acid, electricity, fire, cold.
  128. Grants the ability to see invisible things.
  129.  
  130.  
  131. Min Level 34, Max Level 127, Generation chance 3, Power 180, 14.0 lbs
  132. Based on Eöl.
  133.  
  134.  
  135. the Dagger of Finargorn (3d4) (+13,+13) [+7]
  136. --------------------------------------------
  137. A short two-edged blade perfect for thrusting.
  138.  
  139. Slays orcs, dragons.
  140. Branded with weak venom.
  141. Provides resistance to lightning, fire, cold.
  142. Cannot be harmed by acid, electricity, fire, cold.
  143. Grants the ability to see invisible things.
  144.  
  145.  
  146. Min Level 29, Max Level 111, Generation chance 18, Power 139, 1.0 lbs
  147. Based on Cammithrim.
  148.  
  149.  
  150. the Dagger 'Barimlad' (3d4) (+14,+14) <+1>
  151. ------------------------------------------
  152. A short two-edged blade perfect for thrusting.
  153.  
  154. +1 dexterity.
  155. *Slays* undead.
  156. Provides immunity to cold.
  157. Provides resistance to poison.
  158. Cannot be harmed by acid, electricity, fire, cold.
  159.  
  160. When aimed, it grants cold resistance for d20+20 turns and creates a cold ball
  161. of damage 75.
  162. Takes 90 to 110 turns to recharge.
  163.  
  164.  
  165. Min Level 32, Max Level 127, Generation chance 5, Power 188, 1.2 lbs
  166. Based on Paurnimmen.
  167.  
  168.  
  169. the Main Gauche of Inurin (3d5) (+8,+22) [+7] <+2>
  170. --------------------------------------------------
  171. +2 constitution.
  172. Slays animals, evil creatures, undead, demons, orcs, trolls.
  173. *Slays* dragons.
  174. Branded with frost.
  175. Provides resistance to acid, lightning, nether.
  176. Cannot be harmed by acid, electricity, fire, cold.
  177. Blessed by the gods. Slows your metabolism. Feather Falling. Grants the
  178. ability to see invisible things.
  179.  
  180.  
  181. Min Level 44, Max Level 127, Generation chance 4, Power 260, 3.0 lbs
  182. Based on Dal-i-thalion.
  183.  
  184.  
  185. the Short Sword of Thilormen (1d7) (+14,+13) [+8]
  186. -------------------------------------------------
  187. Slays evil creatures, demons, giants.
  188. *Slays* dragons.
  189. Provides resistance to light.
  190. Cannot be harmed by acid, electricity, fire, cold.
  191.  
  192.  
  193. Min Level 25, Max Level 86, Generation chance 8, Power 108, 8.0 lbs
  194. Based on Wormtongue.
  195.  
  196.  
  197. the Scimitar of Guindairi (9d2) (+19,+28) <+3>
  198. ----------------------------------------------
  199. A long sabre with an extreme curve to the blade.
  200.  
  201. +3 strength, constitution.
  202. Slays giants, dragons.
  203. *Slays* demons, undead.
  204. Branded with frost, venom.
  205. Provides resistance to acid.
  206. Provides protection from fear.
  207. Cannot be harmed by acid, electricity, fire, cold.
  208. Grants telepathy. Grants the ability to see invisible things.
  209.  
  210.  
  211. Min Level 54, Max Level 127, Generation chance 12, Power 347, 13.5 lbs
  212. Based on Gondricam.
  213.  
  214.  
  215. the Long Sword 'Danevalad' (5d5) (+21,+16) <+3, +1>
  216. ---------------------------------------------------
  217. +3 strength, intelligence, wisdom, dexterity, constitution, speed.
  218. *Slays* dragons, demons.
  219. Branded with frost.
  220. Provides resistance to lightning, cold, dark.
  221. Provides protection from stunning.
  222. Cannot be harmed by acid, electricity, fire, cold.
  223. Sustains intelligence.
  224. Blessed by the gods. Grants the ability to see invisible things. Aggravates
  225. creatures nearby.
  226. Radius 1 light.
  227.  
  228. When aimed, it grants fire resistance for d20+20 turns and creates a fire ball
  229. of damage 80.
  230. Takes 90 to 110 turns to recharge.
  231.  
  232.  
  233. Min Level 69, Max Level 127, Generation chance 1, Power 463, 13.0 lbs
  234. Based on Ringil.
  235.  
  236.  
  237. the Dagger 'Arast' (3d4) (+5,+21)
  238. ---------------------------------
  239. A short two-edged blade perfect for thrusting.
  240.  
  241. Slays demons.
  242. Cannot be harmed by acid, electricity, fire, cold.
  243. Blessed by the gods.
  244.  
  245.  
  246. Min Level 25, Max Level 84, Generation chance 38, Power 105, 1.2 lbs
  247. Based on Forasgil.
  248.  
  249.  
  250. the Katana of Falin (6d5) (+8,+15) [+7] <+3>
  251. --------------------------------------------
  252. +3 strength, intelligence, wisdom.
  253. Slays orcs, dragons.
  254. *Slays* demons, undead.
  255. Branded with weak flames.
  256. Provides protection from confusion.
  257. Cannot be harmed by acid, electricity, fire, cold.
  258. Blessed by the gods. Feather Falling. Prevents paralysis. Grants the ability
  259. to see invisible things.
  260.  
  261. When activated, it teleports you one level up or down.
  262. Takes 123 to 165 turns to recharge.
  263.  
  264.  
  265. Min Level 50, Max Level 127, Generation chance 6, Power 330, 10.8 lbs
  266. Based on Sting.
  267.  
  268.  
  269. the Bastard Sword of Careth (5d4) (+14,+15) [+9] <+4>
  270. -----------------------------------------------------
  271. +4 strength, tunneling.
  272. Provides immunity to fire.
  273. Cannot be harmed by acid, electricity, fire, cold.
  274.  
  275.  
  276. Min Level 36, Max Level 127, Generation chance 12, Power 198, 12.6 lbs
  277. Based on Dagmor.
  278.  
  279.  
  280. the Dagger of Doron (1d4) (+11,+13) <+3>
  281. ----------------------------------------
  282. A short two-edged blade perfect for thrusting.
  283.  
  284. +3 strength, dexterity.
  285. Slays trolls, giants.
  286. Branded with weak frost, venom.
  287. Provides resistance to light, chaos.
  288. Cannot be harmed by acid, electricity, fire, cold.
  289. Grants the ability to see invisible things.
  290.  
  291. When activated, it turns your skin to stone briefly, which grants an extra 40AC
  292. but slows you down.
  293. Takes 41 to 45 turns to recharge.
  294.  
  295.  
  296. Min Level 32, Max Level 127, Generation chance 4, Power 166, 1.2 lbs
  297. Based on Pain.
  298.  
  299.  
  300. the Executioner's Sword 'Findor' (4d5) (+12,+13)
  301. ------------------------------------------------
  302. Slays animals.
  303. *Slays* dragons, demons.
  304. Branded with weak frost.
  305. Provides resistance to lightning, poison, dark.
  306. Provides protection from confusion.
  307. Cannot be harmed by acid, electricity, fire, cold.
  308. Sustains strength.
  309. Prevents paralysis. Grants the ability to see invisible things.
  310.  
  311.  
  312. Min Level 40, Max Level 127, Generation chance 7, Power 249, 26.0 lbs
  313. Based on Til-i-arc.
  314.  
  315.  
  316. the Rapier of Halachol (2d6) (+13,+17) [+2] <+3>
  317. ------------------------------------------------
  318. +3 strength, intelligence, wisdom, dexterity, constitution.
  319. Slays demons.
  320. Branded with weak frost.
  321. Provides resistance to acid, lightning, cold, light.
  322. Cannot be harmed by acid, electricity, fire, cold.
  323. Blessed by the gods.
  324.  
  325.  
  326. Min Level 49, Max Level 127, Generation chance 2, Power 299, 4.0 lbs
  327. Based on Oromë.
  328.  
  329.  
  330. the Scimitar of Elote (4d2) (+5,+11) [+6] <+3>
  331. ----------------------------------------------
  332. A long sabre with an extreme curve to the blade.
  333.  
  334. +3 strength, intelligence, wisdom.
  335. Slays evil creatures, undead, demons, giants, dragons.
  336. Branded with weak lightning, acid, frost.
  337. Provides resistance to lightning, cold, shards.
  338. Provides protection from blindness, confusion.
  339. Cannot be harmed by acid, electricity, fire, cold.
  340. Sustains intelligence.
  341. Blessed by the gods. Prevents paralysis. Grants the ability to see invisible
  342. things.
  343.  
  344. When activated, it teleports you randomly up to 100 squares away.
  345. Takes 49 to 54 turns to recharge.
  346.  
  347.  
  348. Min Level 49, Max Level 127, Generation chance 7, Power 299, 13.5 lbs
  349. Based on Balli Stonehand.
  350.  
  351.  
  352. the Zweihander 'Ivrim' (3d6) (+10,+15) <+3, +1>
  353. -----------------------------------------------
  354. A sword designed for two hands.
  355.  
  356. +3 strength.
  357. Branded with weak lightning, flames.
  358. Provides resistance to dark.
  359. Provides protection from confusion.
  360. Cannot be harmed by acid, electricity, fire, cold.
  361. Sustains your life force. Grants the ability to see invisible things.
  362. Radius 1 light.
  363.  
  364. When activated, it detects traps nearby.
  365. Takes 49 to 54 turns to recharge.
  366.  
  367.  
  368. Min Level 38, Max Level 127, Generation chance 12, Power 216, 18.0 lbs
  369. Based on Mundwine.
  370.  
  371.  
  372. the Executioner's Sword of Tirinor (7d5) (+8,+24)
  373. -------------------------------------------------
  374. Branded with lightning.
  375. Provides resistance to fire, dark, nexus, nether.
  376. Cannot be harmed by acid, electricity, fire, cold.
  377. Blessed by the gods.
  378.  
  379.  
  380. Min Level 45, Max Level 127, Generation chance 3, Power 268, 26.0 lbs
  381. Based on Wrath.
  382.  
  383.  
  384. the Executioner's Sword of Andon (5d5) (+12,+17) [+4] <+2>
  385. ----------------------------------------------------------
  386. +2 strength, intelligence, tunneling.
  387. *Slays* dragons, demons.
  388. Provides resistance to dark.
  389. Provides protection from blindness.
  390. Cannot be harmed by acid, electricity, fire, cold.
  391. Prevents paralysis. Grants the ability to see invisible things.
  392.  
  393. When aimed, it creates a frost ball with damage 100.
  394. Takes 82 to 100 turns to recharge.
  395.  
  396.  
  397. Min Level 44, Max Level 127, Generation chance 3, Power 263, 26.0 lbs
  398. Based on Thunderfist.
  399.  
  400.  
  401. the Scimitar 'Breth' (4d2) (+10,+9) <+4>
  402. ----------------------------------------
  403. A long sabre with an extreme curve to the blade.
  404.  
  405. +4 stealth.
  406. Slays animals, evil creatures, giants.
  407. Provides protection from confusion.
  408. Cannot be harmed by acid, electricity, fire, cold.
  409. Sustains constitution.
  410.  
  411.  
  412. Min Level 31, Max Level 124, Generation chance 7, Power 158, 15.0 lbs
  413. Based on Taratol.
  414.  
  415.  
  416. the Long Sword 'Disir' (2d5) (+5,+21) [+8] <+5, +1>
  417. ---------------------------------------------------
  418. +5 strength, wisdom, dexterity, constitution.
  419. Slays animals, orcs, trolls, giants.
  420. *Slays* dragons, demons, undead.
  421. Branded with weak flames, frost.
  422. Provides resistance to acid, cold, nether.
  423. Provides protection from confusion.
  424. Cannot be harmed by acid, electricity, fire, cold.
  425. Blessed by the gods. Slows your metabolism. Prevents paralysis.
  426. Radius 1 light.
  427.  
  428. When aimed, it allows you to breathe for 300 damage.
  429. Takes 205 to 325 turns to recharge.
  430.  
  431.  
  432. Min Level 79, Max Level 127, Generation chance 1, Power 545, 11.7 lbs
  433. Based on Deathwreaker.
  434.  
  435.  
  436. the Rapier of Aroth (1d6) (+14,+10) [+23] <+3>
  437. ----------------------------------------------
  438. +3 strength, intelligence, dexterity.
  439. Slays demons.
  440. Branded with lightning.
  441. Provides resistance to acid, lightning, fire, light, dark, shards.
  442. Provides protection from stunning.
  443. Cannot be harmed by acid, electricity, fire, cold.
  444. Sustains constitution.
  445.  
  446.  
  447. Min Level 44, Max Level 127, Generation chance 4, Power 260, 4.0 lbs
  448. Based on Cubragol.
  449.  
  450.  
  451. the Dagger of Nienwe (1d4) (+22,+13) [+10] <+2>
  452. -----------------------------------------------
  453. A short two-edged blade perfect for thrusting.
  454.  
  455. +2 dexterity, constitution, stealth.
  456. Slays orcs.
  457. *Slays* undead.
  458. Provides resistance to fire, nexus.
  459. Provides protection from stunning.
  460. Cannot be harmed by acid, electricity, fire, cold.
  461. Grants the ability to see invisible things.
  462.  
  463. When activated, it detects treasure, traps, doors, stairs, and all creatures
  464. nearby.
  465. Takes 82 to 100 turns to recharge.
  466.  
  467.  
  468. Min Level 37, Max Level 127, Generation chance 5, Power 203, 1.2 lbs
  469. Based on Umbar.
  470.  
  471.  
  472. the Zweihander of Tirith (5d6) (+5,+10) <+2>
  473. --------------------------------------------
  474. A sword designed for two hands.
  475.  
  476. +2 attack speed.
  477. *Slays* dragons.
  478. Cannot be harmed by acid, electricity, fire, cold.
  479.  
  480.  
  481. Min Level 40, Max Level 127, Generation chance 10, Power 237, 20.0 lbs
  482. Based on Amras.
  483.  
  484.  
  485. the Blade of Chaos of Brindi (6d5) (+5,+11) [+3] <+2>
  486. -----------------------------------------------------
  487. +2 attack speed.
  488. Branded with weak lightning.
  489. Provides resistance to cold, chaos.
  490. Cannot be harmed by acid, electricity, fire, cold.
  491.  
  492.  
  493. Min Level 46, Max Level 127, Generation chance 24, Power 275, 18.0 lbs
  494. Based on N√°in.
  495.  
  496.  
  497. the Main Gauche of Guron (1d5) (+9,+19) <+5>
  498. --------------------------------------------
  499. +5 strength, constitution.
  500. Slays evil creatures, trolls.
  501. *Slays* undead.
  502. Provides protection from confusion.
  503. Cannot be harmed by acid, electricity, fire, cold.
  504. Prevents paralysis.
  505.  
  506.  
  507. Min Level 43, Max Level 127, Generation chance 10, Power 251, 3.0 lbs
  508. Based on the Haradrim.
  509.  
  510.  
  511. the Long Sword 'Halduin' (3d5) (+14,+11) [+6] <+4>
  512. --------------------------------------------------
  513. +4 strength.
  514. +20% to searching.
  515. Slays evil creatures, undead, demons, orcs, trolls, dragons.
  516. Provides immunity to acid.
  517. Provides resistance to lightning.
  518. Provides protection from confusion.
  519. Cannot be harmed by acid, electricity, fire, cold.
  520.  
  521. When activated, it detects gold and objects nearby.
  522. Takes 49 to 54 turns to recharge.
  523.  
  524.  
  525. Min Level 46, Max Level 127, Generation chance 3, Power 280, 13.0 lbs
  526. Based on Éowyn.
  527.  
  528.  
  529. the Cutlass of Morie (1d8) (+8,+10) <+3>
  530. ----------------------------------------
  531. A thicker and slightly longer dagger, the cutlass is a slashing sword. It
  532. possesses a slight curve and only one side is sharp.
  533.  
  534. +3 strength, dexterity, constitution, tunneling.
  535. Slays giants.
  536. *Slays* demons, undead.
  537. Branded with weak flames, lightning.
  538. Provides resistance to fire, light.
  539. Cannot be harmed by acid, electricity, fire, cold.
  540. Sustains dexterity.
  541. Blessed by the gods. Prevents paralysis. Grants the ability to see invisible
  542. things.
  543.  
  544.  
  545. Min Level 41, Max Level 127, Generation chance 3, Power 235, 11.0 lbs
  546. Based on Stormwalker.
  547.  
  548.  
  549.  
  550.  
  551. Polearms
  552. ========
  553.  
  554. the Spear 'Varangil' (2d6) (+14,+25) [+2] <+3, +1>
  555. --------------------------------------------------
  556. +3 constitution, speed.
  557. Slays dragons.
  558. *Slays* undead.
  559. Branded with weak lightning, flames.
  560. Provides resistance to light, disenchantment.
  561. Provides protection from fear, confusion.
  562. Cannot be harmed by acid, electricity, fire, cold.
  563. Grants the ability to see invisible things.
  564. Radius 1 light.
  565.  
  566.  
  567. Min Level 52, Max Level 127, Generation chance 22, Power 327, 5.0 lbs
  568. Based on Isildur.
  569.  
  570.  
  571. the Awl-Pike of Ariand (1d8) (+7,+15) <+4>
  572. ------------------------------------------
  573. +4 wisdom, dexterity, constitution, speed.
  574. Branded with venom.
  575. Provides resistance to cold, poison, dark.
  576. Cannot be harmed by acid, electricity, fire, cold.
  577. Sustains constitution.
  578. Blessed by the gods.
  579.  
  580.  
  581. Min Level 54, Max Level 127, Generation chance 15, Power 362, 16.0 lbs
  582. Based on Celeborn.
  583.  
  584.  
  585. the Great Axe of Mannhil (4d4) (+20,+10) <+3>
  586. ---------------------------------------------
  587. +3 wisdom.
  588. Slays evil creatures, trolls.
  589. Provides resistance to acid, fire.
  590. Provides protection from fear, blindness.
  591. Cannot be harmed by acid, electricity, fire, cold.
  592. Sustains intelligence.
  593. Blessed by the gods. Prevents paralysis.
  594.  
  595. When activated, it restores 10 hit points, removes fear and grants you
  596. resistance to fear and +12 to-hit for 1d25+25 turns.
  597. Takes 57 to 63 turns to recharge.
  598.  
  599.  
  600. Min Level 39, Max Level 127, Generation chance 11, Power 224, 20.7 lbs
  601. Based on Caspanion.
  602.  
  603.  
  604. the Spear of Namar (5d6) (+10,+10) [+6] <+2>
  605. --------------------------------------------
  606. +2 intelligence, attack speed.
  607. Slays giants.
  608. Branded with lightning.
  609. Provides resistance to disenchantment.
  610. Cannot be harmed by acid, electricity, fire, cold.
  611. Slows your metabolism. Prevents paralysis.
  612.  
  613.  
  614. Min Level 50, Max Level 127, Generation chance 5, Power 308, 5.0 lbs
  615. Based on Dor-Lómin.
  616.  
  617.  
  618. the Scythe of Durimarn (5d3) (+12,+12)
  619. --------------------------------------
  620. Branded with acid.
  621. Cannot be harmed by acid, electricity, fire, cold.
  622.  
  623.  
  624. Min Level 27, Max Level 96, Generation chance 5, Power 121, 25.0 lbs
  625. Based on Thingol.
  626.  
  627.  
  628. the Beaked Axe 'Earth' (4d6) (+10,+12) <+3>
  629. -------------------------------------------
  630. +3 infravision.
  631. Slays orcs.
  632. Provides resistance to cold, chaos.
  633. Provides protection from fear, confusion.
  634. Cannot be harmed by acid, electricity, fire, cold.
  635. Grants the ability to see invisible things.
  636.  
  637. When aimed, it causes you to breathe either cold or flames for 80 damage.
  638. Takes 65 to 72 turns to recharge.
  639.  
  640.  
  641. Min Level 38, Max Level 127, Generation chance 1, Power 217, 18.0 lbs
  642. Based on Tuor.
  643.  
  644.  
  645. the Beaked Axe of Ildor (2d6) (+12,+19) [+3] <+2, +1>
  646. -----------------------------------------------------
  647. +2 intelligence, speed.
  648. Slays trolls.
  649. Provides resistance to cold.
  650. Cannot be harmed by acid, electricity, fire, cold.
  651. Sustains your life force.
  652. Radius 1 light.
  653.  
  654. When activated, it grants temporary resistance to fire and cold, cures 200HP,
  655. but also makes you hallucinate wildly.
  656. Takes 57 to 63 turns to recharge.
  657.  
  658.  
  659. Min Level 34, Max Level 127, Generation chance 3, Power 181, 18.0 lbs
  660. Based on Cambeleg.
  661.  
  662.  
  663. the Glaive 'Mirdada' (2d6) (-6,+8) [-1] <-3>
  664. --------------------------------------------
  665. Heavily cursed.
  666. -3 wisdom.
  667. Cannot be harmed by acid, electricity, fire, cold.
  668.  
  669.  
  670. Min Level 12, Max Level 0, Generation chance 5, Power 0, 19.0 lbs
  671. Based on Camlost.
  672.  
  673.  
  674. the Pike of Amarfear (2d5) (+14,+12) <+4>
  675. -----------------------------------------
  676. +4 wisdom, infravision.
  677. *Slays* undead.
  678. Provides immunity to acid.
  679. Cannot be harmed by acid, electricity, fire, cold.
  680. Blessed by the gods. Speeds regeneration.
  681.  
  682. When activated, it grants temporary resistance to acid for 1d10+10 turns.
  683. Takes 33 to 36 turns to recharge.
  684.  
  685.  
  686. Min Level 34, Max Level 127, Generation chance 5, Power 178, 16.0 lbs
  687. Based on Thrór.
  688.  
  689.  
  690. the Spear of Rilmar (1d6) (+8,+14) <+4>
  691. ---------------------------------------
  692. +4 strength.
  693. Provides resistance to poison, disenchantment.
  694. Provides protection from fear.
  695. Cannot be harmed by acid, electricity, fire, cold.
  696. Grants the ability to see invisible things.
  697.  
  698.  
  699. Min Level 32, Max Level 127, Generation chance 3, Power 167, 5.0 lbs
  700. Based on Maedhros.
  701.  
  702.  
  703. the Scythe of Aelor (5d3) (+8,+16) <+1>
  704. ---------------------------------------
  705. +1 intelligence.
  706. Slays dragons.
  707. Cannot be harmed by acid, electricity, fire, cold.
  708.  
  709.  
  710. Min Level 24, Max Level 77, Generation chance 40, Power 115, 25.0 lbs
  711. Based on Narthanc.
  712.  
  713.  
  714. the Great Axe of North (6d4) (+11,+16) [+7] <+4>
  715. ------------------------------------------------
  716. +4 dexterity.
  717. Slays evil creatures, undead, trolls, dragons.
  718. *Slays* demons.
  719. Branded with flames, frost.
  720. Provides resistance to cold.
  721. Cannot be harmed by acid, electricity, fire, cold.
  722. Speeds regeneration.
  723.  
  724. When activated, it increases your AC and to-hit bonus for 1d12+6 turns.
  725. Takes 49 to 54 turns to recharge.
  726.  
  727.  
  728. Min Level 46, Max Level 127, Generation chance 4, Power 275, 23.0 lbs
  729. Based on the Eorlingas.
  730.  
  731.  
  732. the Pike of Laregil (4d5) (+14,+13) <+1>
  733. ----------------------------------------
  734. +1 dexterity.
  735. Slays evil creatures, orcs, giants.
  736. *Slays* demons, undead.
  737. Branded with weak flames.
  738. Provides resistance to fire, cold, shards.
  739. Cannot be harmed by acid, electricity, fire, cold.
  740. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible
  741. things.
  742.  
  743.  
  744. Min Level 42, Max Level 127, Generation chance 7, Power 244, 16.0 lbs
  745. Based on Lotharang.
  746.  
  747.  
  748. the Broad Axe of Eldurilwe (2d6) (+7,+18) [+14] <+2, +1>
  749. --------------------------------------------------------
  750. +2 strength.
  751. *Slays* dragons, undead.
  752. Branded with weak venom.
  753. Provides resistance to nexus.
  754. Cannot be harmed by acid, electricity, fire, cold.
  755. Radius 1 light.
  756.  
  757.  
  758. Min Level 32, Max Level 127, Generation chance 5, Power 161, 16.0 lbs
  759. Based on Eriril.
  760.  
  761.  
  762. the Awl-Pike of Salir (1d8) (+10,+13) [+4] <+3>
  763. -----------------------------------------------
  764. +3 intelligence, constitution.
  765. Slays animals, demons.
  766. Branded with acid, venom.
  767. Provides resistance to acid, lightning, cold.
  768. Cannot be harmed by acid, electricity, fire, cold.
  769. Blessed by the gods. Grants the ability to see invisible things.
  770.  
  771.  
  772. Min Level 34, Max Level 127, Generation chance 7, Power 179, 16.0 lbs
  773. Based on Turmil.
  774.  
  775.  
  776. the Great Axe of Arnor (5d4) (+12,+16)
  777. --------------------------------------
  778. Slays evil creatures, giants.
  779. *Slays* undead.
  780. Provides immunity to fire.
  781. Provides resistance to poison, disenchantment.
  782. Cannot be harmed by acid, electricity, fire, cold.
  783.  
  784.  
  785. Min Level 44, Max Level 127, Generation chance 2, Power 263, 20.7 lbs
  786. Based on Fundin Bluecloak.
  787.  
  788.  
  789. the Spear of Orningor (1d6) (+12,+13) <+3>
  790. ------------------------------------------
  791. +3 speed.
  792. Slays trolls.
  793. Cannot be harmed by acid, electricity, fire, cold.
  794. Prevents paralysis. Grants the ability to see invisible things.
  795.  
  796.  
  797. Min Level 30, Max Level 121, Generation chance 10, Power 152, 5.0 lbs
  798. Based on Elros.
  799.  
  800.  
  801. the Halberd 'Turel' (3d5) (+8,+12)
  802. ----------------------------------
  803. Branded with weak venom.
  804. Provides resistance to fire, cold.
  805. Provides protection from fear.
  806. Cannot be harmed by acid, electricity, fire, cold.
  807.  
  808. When aimed, it causes you to breathe either cold or flames for 80 damage.
  809. Takes 65 to 72 turns to recharge.
  810.  
  811.  
  812. Min Level 27, Max Level 100, Generation chance 8, Power 126, 19.0 lbs
  813. Based on Radagast.
  814.  
  815.  
  816.  
  817.  
  818. Hafted Weapons
  819. ==============
  820.  
  821. the Lead-Filled Mace 'Nurgon' (5d3) (+15,+25) [+10] <+4, +1>
  822. ------------------------------------------------------------
  823. +4 intelligence, wisdom.
  824. Slays demons, trolls, giants.
  825. *Slays* undead.
  826. Branded with acid, flames.
  827. Provides resistance to acid, lightning, fire, dark.
  828. Provides protection from fear.
  829. Cannot be harmed by acid, electricity, fire, cold.
  830. Sustains wisdom, constitution.
  831. Blessed by the gods. Slows your metabolism. Speeds regeneration. Prevents
  832. paralysis. Sustains your life force. Grants the ability to see invisible
  833. things.
  834. Radius 1 light.
  835.  
  836. When activated, it attempts to magically enhance a weapon's to-hit bonus. Also
  837. gives a chance to break a curse.
  838. Takes 123 to 165 turns to recharge.
  839.  
  840.  
  841. Min Level 57, Max Level 127, Generation chance 2, Power 368, 18.0 lbs
  842. Based on Razorback.
  843.  
  844.  
  845. the Morning Star of Ardor (5d6) (+9,+23) [+12] <+3>
  846. ---------------------------------------------------
  847. +3 strength.
  848. Slays animals, orcs, giants.
  849. Provides resistance to acid, fire.
  850. Provides protection from fear.
  851. Cannot be harmed by acid, electricity, fire, cold.
  852. Slows your metabolism. Grants the ability to see invisible things.
  853.  
  854. When activated, it returns you from the dungeon or takes you to the dungeon
  855. after a short delay.
  856. Takes 123 to 165 turns to recharge.
  857.  
  858.  
  859. Min Level 45, Max Level 127, Generation chance 30, Power 270, 15.0 lbs
  860. Based on the Rohirrim.
  861.  
  862.  
  863. the Quarterstaff of Alirrint (1d9) (+13,+19) [+1] <+4>
  864. ------------------------------------------------------
  865. +4 wisdom.
  866. Slays animals, dragons.
  867. Branded with lightning.
  868. Provides resistance to lightning.
  869. Cannot be harmed by acid, electricity, fire, cold.
  870. Sustains intelligence.
  871. Slows your metabolism. Grants the ability to see invisible things.
  872.  
  873.  
  874. Min Level 29, Max Level 115, Generation chance 28, Power 144, 15.0 lbs
  875. Based on Celegorm.
  876.  
  877.  
  878. the Lead-Filled Mace of Aelmann (6d3) (+14,+14)
  879. -----------------------------------------------
  880. Slays trolls.
  881. *Slays* demons.
  882. Cannot be harmed by acid, electricity, fire, cold.
  883. Prevents paralysis.
  884.  
  885.  
  886. Min Level 26, Max Level 92, Generation chance 8, Power 136, 18.0 lbs
  887. Based on Celebrimbor.
  888.  
  889.  
  890. the Two-Handed Great Flail of Ulann (3d6) (+10,+22)
  891. ---------------------------------------------------
  892. Slays orcs, trolls.
  893. *Slays* demons.
  894. Branded with flames.
  895. Provides resistance to fire.
  896. Provides protection from confusion.
  897. Cannot be harmed by acid, electricity, fire, cold.
  898.  
  899. When activated, it grants temporary resistance to fire for 1d10+10 turns.
  900. Takes 33 to 36 turns to recharge.
  901.  
  902.  
  903. Min Level 33, Max Level 127, Generation chance 2, Power 175, 28.0 lbs
  904. Based on Aranr√∫th.
  905.  
  906.  
  907. the Maul of Mithir (9d4) (+9,+25) [+12] <+4>
  908. --------------------------------------------
  909. +4 strength, stealth.
  910. Slays evil creatures, giants.
  911. *Slays* dragons.
  912. Provides protection from blindness.
  913. Cannot be harmed by acid, electricity, fire, cold.
  914. Sustains dexterity.
  915. Grants the ability to see invisible things. Aggravates creatures nearby.
  916.  
  917. When activated, it heals 30 hitpoints, cut damage, and cures stunning, poison
  918. and blindness.
  919. Takes 57 to 63 turns to recharge.
  920.  
  921.  
  922. Min Level 51, Max Level 127, Generation chance 3, Power 321, 18.0 lbs
  923. Based on Anguirel.
  924.  
  925.  
  926. the Ball-and-Chain of Embri (2d4) (+9,+13) [+10] <+3>
  927. -----------------------------------------------------
  928. +3 wisdom, speed.
  929. Slays dragons.
  930. Provides resistance to acid, lightning, cold, nether, chaos.
  931. Cannot be harmed by acid, electricity, fire, cold.
  932.  
  933.  
  934. Min Level 41, Max Level 127, Generation chance 10, Power 236, 13.5 lbs
  935. Based on Careth Asdriag.
  936.  
  937.  
  938. the Two-Handed Great Flail of Anden (3d6) (+5,+23) [+5] <+3>
  939. ------------------------------------------------------------
  940. +3 stealth.
  941. Slays undead.
  942. Provides resistance to fire, cold, poison.
  943. Cannot be harmed by acid, electricity, fire, cold.
  944. Sustains your life force. Grants the ability to see invisible things.
  945.  
  946.  
  947. Min Level 38, Max Level 127, Generation chance 7, Power 215, 28.0 lbs
  948. Based on Haradekket.
  949.  
  950.  
  951. the Great Hammer of Umlant (8d1) (+14,+13) <+4>
  952. -----------------------------------------------
  953. +4 wisdom, stealth.
  954. Slays dragons.
  955. Provides resistance to nexus.
  956. Cannot be harmed by acid, electricity, fire, cold.
  957.  
  958.  
  959. Min Level 33, Max Level 127, Generation chance 8, Power 172, 18.0 lbs
  960. Based on Nimloth.
  961.  
  962.  
  963. the Morning Star of Forin (4d6) (+16,+11) [+14] <+3>
  964. ----------------------------------------------------
  965. +3 intelligence, stealth, tunneling.
  966. Slays orcs, giants.
  967. *Slays* dragons.
  968. Branded with weak lightning, weak frost, acid.
  969. Provides resistance to lightning, dark.
  970. Provides protection from confusion.
  971. Cannot be harmed by acid, electricity, fire, cold.
  972. Speeds regeneration. Sustains your life force. Grants telepathy.
  973.  
  974. When activated, it heals cut damage, and cures all stunning, poison, blindness
  975. and confusion.
  976. Takes 73 to 81 turns to recharge.
  977.  
  978.  
  979. Min Level 56, Max Level 127, Generation chance 1, Power 358, 15.0 lbs
  980. Based on Eönwë.
  981.  
  982.  
  983. the Ball-and-Chain of Vargonwe (2d4) (+14,+20) <+1>
  984. ---------------------------------------------------
  985. +1 speed.
  986. Slays dragons.
  987. Provides immunity to cold.
  988. Provides resistance to fire.
  989. Provides protection from fear.
  990. Cannot be harmed by acid, electricity, fire, cold.
  991. Slows your metabolism. Grants the ability to see invisible things.
  992.  
  993.  
  994. Min Level 34, Max Level 127, Generation chance 12, Power 184, 13.5 lbs
  995. Based on Barukkheled.
  996.  
  997.  
  998. the Ball-and-Chain of Umenoeg (4d4) (+12,+19) <+5, +1>
  999. ------------------------------------------------------
  1000. +5 strength, intelligence, constitution.
  1001. Branded with venom.
  1002. Provides resistance to acid, cold.
  1003. Provides protection from stunning.
  1004. Cannot be harmed by acid, electricity, fire, cold.
  1005. Speeds regeneration. Grants the ability to see invisible things.
  1006. Radius 1 light.
  1007.  
  1008. When activated, it heals 1200 hit points, cut damage, and cures stunning,
  1009. poisoning, blindness, and confusion.
  1010. Takes 147 to 198 turns to recharge.
  1011.  
  1012.  
  1013. Min Level 58, Max Level 127, Generation chance 1, Power 377, 15.0 lbs
  1014. Based on Ulmo.
  1015.  
  1016.  
  1017. the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
  1018. ----------------------------------------------
  1019. Slays animals, evil creatures, orcs, trolls.
  1020. *Slays* dragons, demons, undead.
  1021. Cannot be harmed by acid, electricity, fire, cold.
  1022. Grants telepathy. Grants the ability to see invisible things. Aggravates
  1023. creatures nearby.
  1024.  
  1025.  
  1026. Min Level 100, Max Level 100, Generation chance 0, Power 705, 100.0 lbs
  1027. Based on Grond.
  1028.  
  1029.  
  1030. the Two-Handed Great Flail 'Ardol' (3d6) (+11,+12) <+2>
  1031. -------------------------------------------------------
  1032. +2 strength, wisdom, dexterity.
  1033. Branded with weak venom.
  1034. Cannot be harmed by acid, electricity, fire, cold.
  1035.  
  1036.  
  1037. Min Level 30, Max Level 121, Generation chance 7, Power 152, 28.0 lbs
  1038. Based on Firestar.
  1039.  
  1040.  
  1041. the Quarterstaff of Breth (1d9) (+14,+26) <+2, +1>
  1042. --------------------------------------------------
  1043. +2 stealth, tunneling, attack speed.
  1044. Slays animals, orcs.
  1045. *Slays* dragons, demons, undead.
  1046. Branded with weak venom.
  1047. Provides resistance to acid, lightning, light, disenchantment.
  1048. Provides protection from fear.
  1049. Cannot be harmed by acid, electricity, fire, cold.
  1050. Prevents paralysis.
  1051. Radius 1 light.
  1052.  
  1053. When activated, it restores your strength.
  1054. Takes 82 to 100 turns to recharge.
  1055.  
  1056.  
  1057. Min Level 59, Max Level 127, Generation chance 1, Power 384, 13.5 lbs
  1058. Based on Aulë.
  1059.  
  1060.  
  1061. the Ball-and-Chain of Silydh (2d4) (+14,+13) <+3>
  1062. -------------------------------------------------
  1063. +3 wisdom, dexterity, constitution, tunneling.
  1064. Slays giants.
  1065. Branded with weak acid.
  1066. Provides resistance to lightning, fire.
  1067. Cannot be harmed by acid, electricity, fire, cold.
  1068. Slows your metabolism. Feather Falling. Grants the ability to see invisible
  1069. things.
  1070.  
  1071. When aimed, it drains up to 120 hit points of life from a target creature.
  1072. Does not affect undead, demons, golems, elementals or vortices.
  1073. Takes 82 to 100 turns to recharge.
  1074.  
  1075.  
  1076. Min Level 40, Max Level 127, Generation chance 1, Power 232, 15.0 lbs
  1077. Based on Olórin.
  1078.  
  1079.  
  1080.  
  1081.  
  1082. Bows
  1083. ====
  1084.  
  1085. the Light Crossbow of Tellur (x6) (+7,+22) <+3, +1>
  1086. ---------------------------------------------------
  1087. +3 wisdom, shooting power.
  1088. +15% to searching.
  1089. Provides immunity to lightning.
  1090. Provides resistance to light, sound.
  1091. Cannot be harmed by acid, electricity, fire, cold.
  1092. Feather Falling.
  1093. Radius 1 light.
  1094.  
  1095.  
  1096. Min Level 41, Max Level 127, Generation chance 14, Power 238, 11.0 lbs
  1097. Based on Thorin.
  1098.  
  1099.  
  1100. the Light Crossbow of Hilmen (x3) (+5,+11)
  1101. ------------------------------------------
  1102. Branded with weak frost.
  1103. Provides resistance to lightning, fire.
  1104. Cannot be harmed by acid, electricity, fire, cold.
  1105. Speeds regeneration.
  1106.  
  1107. When activated, it fires a line of light in all directions, each one causing
  1108. light-sensitive creatures 6d8 damage.
  1109. Takes 41 to 45 turns to recharge.
  1110.  
  1111.  
  1112. Min Level 21, Max Level 62, Generation chance 18, Power 78, 11.0 lbs
  1113. Based on Thengel.
  1114.  
  1115.  
  1116. the Long Bow of Nendor (x3) (+13,+10) <+3>
  1117. ------------------------------------------
  1118. +3 constitution, stealth, speed.
  1119. Provides resistance to lightning.
  1120. Cannot be harmed by acid, electricity, fire, cold.
  1121. Slows your metabolism.
  1122.  
  1123.  
  1124. Min Level 36, Max Level 127, Generation chance 2, Power 194, 4.0 lbs
  1125. Based on N√∫menor.
  1126.  
  1127.  
  1128. the Long Bow of Aeluron (x3) (+14,+15) <+4>
  1129. -------------------------------------------
  1130. +4 intelligence, speed.
  1131. Cannot be harmed by acid, electricity, fire, cold.
  1132. Speeds regeneration.
  1133.  
  1134.  
  1135. Min Level 32, Max Level 127, Generation chance 5, Power 174, 4.0 lbs
  1136. Based on Rilia.
  1137.  
  1138.  
  1139. the Sling of Eringor (x4) (+18,+16) <+2>
  1140. ----------------------------------------
  1141. +2 strength, infravision, shooting speed, shooting power.
  1142. Branded with lightning.
  1143. Cannot be harmed by acid, electricity, fire, cold.
  1144. Sustains intelligence.
  1145. Feather Falling. Prevents paralysis. Grants telepathy.
  1146.  
  1147. When aimed, it allows you to breathe poison gas for 150 damage.
  1148. Takes 155 to 209 turns to recharge.
  1149.  
  1150.  
  1151. Min Level 50, Max Level 127, Generation chance 2, Power 357, 0.5 lbs
  1152. Based on Doomcaller.
  1153.  
  1154.  
  1155. the Long Bow of Dollon (x5) (+5,+10) <+2>
  1156. -----------------------------------------
  1157. +2 shooting power.
  1158. Provides immunity to lightning.
  1159. Provides resistance to acid, dark, chaos.
  1160. Cannot be harmed by acid, electricity, fire, cold.
  1161. Speeds regeneration.
  1162.  
  1163.  
  1164. Min Level 31, Max Level 127, Generation chance 3, Power 159, 4.0 lbs
  1165. Based on Azagh√¢l.
  1166.  
  1167.  
  1168.  
  1169.  
  1170. Diggers
  1171. =======
  1172.  
  1173. the Mattock of Valin (1d8) (+10,+16) <+4, +1>
  1174. ---------------------------------------------
  1175. +4 intelligence, stealth, tunneling.
  1176. Slays trolls.
  1177. Cannot be harmed by acid, electricity, fire, cold.
  1178. Slows your metabolism. Grants the ability to see invisible things.
  1179. Radius 1 light.
  1180.  
  1181.  
  1182. Min Level 31, Max Level 127, Generation chance 20, Power 180, 25.0 lbs
  1183. Based on Himring.
  1184.  
  1185.  
  1186. the Pick of Avast (1d3) (+7,+21) <+3>
  1187. -------------------------------------
  1188. +3 strength, constitution, stealth, tunneling.
  1189. Slays animals.
  1190. Branded with weak frost.
  1191. Provides resistance to fire, cold.
  1192. Cannot be harmed by acid, electricity, fire, cold.
  1193. Prevents paralysis.
  1194.  
  1195.  
  1196. Min Level 39, Max Level 127, Generation chance 20, Power 224, 18.0 lbs
  1197. Based on Thalkettoth.
  1198.  
  1199.  
  1200. the Mattock of Erech (1d8) (+12,+20) <+3>
  1201. -----------------------------------------
  1202. +3 tunneling.
  1203. Slays trolls.
  1204. Provides resistance to fire, cold.
  1205. Provides protection from fear.
  1206. Cannot be harmed by acid, electricity, fire, cold.
  1207.  
  1208.  
  1209. Min Level 28, Max Level 103, Generation chance 18, Power 129, 25.0 lbs
  1210. Based on Holhenneth.
  1211.  
  1212.  
  1213. the Pick of Armen (1d3) (+13,+7) <+2>
  1214. -------------------------------------
  1215. +2 tunneling.
  1216. Slays trolls.
  1217. Provides resistance to dark, nether.
  1218. Cannot be harmed by acid, electricity, fire, cold.
  1219.  
  1220.  
  1221. Min Level 24, Max Level 79, Generation chance 2, Power 104, 18.0 lbs
  1222. Based on Melkor.
  1223.  
  1224.  
  1225.  
  1226.  
  1227. Body Armor
  1228. ==========
  1229.  
  1230. the Hard Leather Armour of Helduin (-1) [16,-7]
  1231. -----------------------------------------------
  1232. Cursed.
  1233. Provides resistance to fire.
  1234. Provides protection from confusion.
  1235. Cannot be harmed by acid, electricity, fire, cold.
  1236. Aggravates creatures nearby. Drains experience. Induces random teleportation.
  1237.  
  1238.  
  1239.  
  1240. Min Level 13, Max Level 8, Generation chance 7, Power -11, 12.0 lbs
  1241. Based on Mormegil.
  1242.  
  1243.  
  1244. the Metal Lamellar Armour 'Thiatar' (-3) [58,+17]
  1245. -------------------------------------------------
  1246. Provides resistance to poison, chaos.
  1247. Cannot be harmed by acid, electricity, fire, cold.
  1248.  
  1249.  
  1250. Min Level 33, Max Level 127, Generation chance 11, Power 173, 34.0 lbs
  1251. Based on An√°rion.
  1252.  
  1253.  
  1254. the Adamantite Plate Mail of Niondi (-4) [80,+17] <+4>
  1255. ------------------------------------------------------
  1256. +4 speed.
  1257. Cannot be harmed by acid, electricity, fire, cold.
  1258.  
  1259.  
  1260. Min Level 41, Max Level 127, Generation chance 5, Power 238, 42.0 lbs
  1261. Based on Gondor.
  1262.  
  1263.  
  1264. the Metal Lamellar Armour of Bering (-3) [58,+14] <+3, +1>
  1265. ----------------------------------------------------------
  1266. +3 strength, wisdom.
  1267. Provides immunity to acid.
  1268. Provides resistance to fire, poison, light, nether, chaos.
  1269. Provides protection from fear, blindness.
  1270. Cannot be harmed by acid, electricity, fire, cold.
  1271. Prevents paralysis.
  1272. Radius 1 light.
  1273.  
  1274.  
  1275. Min Level 56, Max Level 127, Generation chance 1, Power 357, 34.0 lbs
  1276. Based on Fëanor.
  1277.  
  1278.  
  1279. the Adamantite Plate Mail of Criel (-4) [80,+10]
  1280. ------------------------------------------------
  1281. Provides resistance to acid, lightning, fire, cold, poison, dark, shards,
  1282. chaos.
  1283. Provides protection from fear.
  1284. Cannot be harmed by acid, electricity, fire, cold.
  1285. Sustains strength.
  1286.  
  1287. When activated, it increases your AC and to-hit bonus for 1d12+6 turns.
  1288. Takes 49 to 54 turns to recharge.
  1289.  
  1290.  
  1291. Min Level 50, Max Level 127, Generation chance 8, Power 315, 42.0 lbs
  1292. Based on Aglarang.
  1293.  
  1294.  
  1295. the Augmented Chain Mail 'Belrost' (-2) [42,+15]
  1296. ------------------------------------------------
  1297. Provides resistance to cold, poison, dark.
  1298. Provides protection from blindness.
  1299. Cannot be harmed by acid, electricity, fire, cold.
  1300.  
  1301. When aimed, it drains up to 250 hit points of life from a target creature.
  1302. Does not affect undead, demons, golems, elementals or vortices.
  1303. Takes 98 to 120 turns to recharge.
  1304.  
  1305.  
  1306. Min Level 33, Max Level 127, Generation chance 7, Power 173, 27.0 lbs
  1307. Based on Théoden.
  1308.  
  1309.  
  1310. the Mithril Chain Mail of Elcar (-1) [28,+19] <+3>
  1311. --------------------------------------------------
  1312. +3 strength.
  1313. +15% to searching.
  1314. Provides resistance to acid, sound.
  1315. Provides protection from fear.
  1316. Cannot be harmed by acid, electricity, fire, cold.
  1317. Speeds regeneration.
  1318.  
  1319.  
  1320. Min Level 32, Max Level 127, Generation chance 20, Power 168, 13.5 lbs
  1321. Based on Amrod.
  1322.  
  1323.  
  1324. the Balance Dragon Scale Mail of Ilpiondos (+3,+2) [50,+36] <+3, +1>
  1325. --------------------------------------------------------------------
  1326. +3 strength, intelligence, infravision.
  1327. +15% to searching.
  1328. Provides immunity to cold.
  1329. Provides resistance to acid, lightning, fire, poison, light, dark, sound,
  1330. shards, nexus, nether, chaos, disenchantment.
  1331. Provides protection from fear, blindness, confusion.
  1332. Cannot be harmed by acid, electricity, fire, cold.
  1333. Sustains constitution.
  1334. Radius 1 light.
  1335.  
  1336.  
  1337. Min Level 100, Max Level 127, Generation chance 2, Power 775, 25.2 lbs
  1338. Based on Bladeturner.
  1339.  
  1340.  
  1341. the Red Dragon Scale Mail 'Gainenen' (-2) [24,+19] <+2>
  1342. -------------------------------------------------------
  1343. +2 strength, constitution.
  1344. Provides resistance to fire, dark.
  1345. Cannot be harmed by acid, electricity, fire, cold.
  1346.  
  1347. When aimed, it creates a frost ball with damage 50.
  1348. Takes 65 to 72 turns to recharge.
  1349.  
  1350.  
  1351. Min Level 30, Max Level 116, Generation chance 35, Power 145, 16.0 lbs
  1352. Based on Thranduil.
  1353.  
  1354.  
  1355. the Multi-Hued Dragon Scale Mail 'Rhude' (-2) [45,+29] <+1>
  1356. -----------------------------------------------------------
  1357. +1 dexterity.
  1358. Provides resistance to acid, lightning, fire, cold, poison.
  1359. Provides protection from fear, blindness.
  1360. Cannot be harmed by acid, electricity, fire, cold.
  1361.  
  1362. When aimed, it creates a fire bolt with damage 16d8.
  1363. Takes 73 to 81 turns to recharge.
  1364.  
  1365.  
  1366. Min Level 46, Max Level 127, Generation chance 8, Power 277, 23.4 lbs
  1367. Based on Aiglos.
  1368.  
  1369.  
  1370.  
  1371.  
  1372. Cloaks
  1373. ======
  1374.  
  1375. the Elven Cloak of Athinwe [6,+7] <+3>
  1376. --------------------------------------
  1377. A mantle made of curious silken material by the Galadrim that wondrously takes
  1378. on the hues and shapes of its surroundings.
  1379.  
  1380. +3 wisdom, stealth, speed.
  1381. Provides resistance to disenchantment.
  1382. Provides protection from blindness.
  1383. Cannot be harmed by acid, electricity, fire, cold.
  1384. Sustains wisdom.
  1385. Sustains your life force.
  1386.  
  1387. When activated, it magically renders you well-fed, curing any gastrointestinal
  1388. problems.
  1389. Takes 57 to 63 turns to recharge.
  1390.  
  1391.  
  1392. Min Level 37, Max Level 127, Generation chance 75, Power 203, 0.5 lbs
  1393. Based on Arvedui.
  1394.  
  1395.  
  1396. the Cloak of Vathar [1,+10] <+4>
  1397. --------------------------------
  1398. A traveller's sturdy outer garment.
  1399.  
  1400. +4 strength.
  1401. Provides resistance to light.
  1402. Cannot be harmed by acid, electricity, fire, cold.
  1403.  
  1404.  
  1405. Min Level 20, Max Level 52, Generation chance 18, Power 65, 1.0 lbs
  1406. Based on Gorlim.
  1407.  
  1408.  
  1409. the Cloak of Uluinuleg [1,+22] <+3>
  1410. -----------------------------------
  1411. A traveller's sturdy outer garment.
  1412.  
  1413. +3 wisdom.
  1414. Provides protection from blindness.
  1415. Cannot be harmed by acid, electricity, fire, cold.
  1416. Grants the ability to see invisible things.
  1417.  
  1418.  
  1419. Min Level 21, Max Level 62, Generation chance 30, Power 78, 1.0 lbs
  1420. Based on Paurnen.
  1421.  
  1422.  
  1423. the Ethereal Cloak of Arastal [0,+21] <+4>
  1424. ------------------------------------------
  1425. This unearthly, completely transparent body mantle folds and drapes in
  1426. iridescent patterns around you. It weighs absolutely nothing.
  1427.  
  1428. +4 wisdom, stealth.
  1429. Provides protection from fear.
  1430. Cannot be harmed by acid, electricity, fire, cold.
  1431. Prevents paralysis.
  1432.  
  1433. When activated, it fires a line of light in all directions, each one causing
  1434. light-sensitive creatures 6d8 damage.
  1435. Takes 41 to 45 turns to recharge.
  1436.  
  1437.  
  1438. Min Level 26, Max Level 89, Generation chance 80, Power 112, 0.0 lbs
  1439. Based on Nimthanc.
  1440.  
  1441.  
  1442. the Cloak of Teilwil [1,+7] <+4>
  1443. --------------------------------
  1444. A traveller's sturdy outer garment.
  1445.  
  1446. +4 stealth, speed.
  1447. Provides resistance to cold.
  1448. Cannot be harmed by acid, electricity, fire, cold.
  1449. Sustains your life force.
  1450.  
  1451.  
  1452. Min Level 30, Max Level 120, Generation chance 2, Power 150, 1.0 lbs
  1453. Based on Belangil.
  1454.  
  1455.  
  1456. the Elven Cloak 'Ulargoth' [6,+37] <+1>
  1457. ---------------------------------------
  1458. A mantle made of curious silken material by the Galadrim that wondrously takes
  1459. on the hues and shapes of its surroundings.
  1460.  
  1461. +1 stealth, speed.
  1462. Provides resistance to light.
  1463. Cannot be harmed by acid, electricity, fire, cold.
  1464.  
  1465.  
  1466. Min Level 29, Max Level 111, Generation chance 99, Power 139, 0.5 lbs
  1467. Based on Elvagil.
  1468.  
  1469.  
  1470. the Ethereal Cloak 'Aethil' [0,+28]
  1471. -----------------------------------
  1472. This unearthly, completely transparent body mantle folds and drapes in
  1473. iridescent patterns around you. It weighs absolutely nothing.
  1474.  
  1475. It causes your melee attacks to slay trolls.
  1476. Provides resistance to nether.
  1477. Cannot be harmed by acid, electricity, fire, cold.
  1478.  
  1479.  
  1480. Min Level 34, Max Level 127, Generation chance 24, Power 182, 0.0 lbs
  1481. Based on Osondir.
  1482.  
  1483.  
  1484. the Cloak of Gelen [1,+11] <+3>
  1485. -------------------------------
  1486. A traveller's sturdy outer garment.
  1487.  
  1488. +3 strength, wisdom, speed.
  1489. Provides protection from fear.
  1490. Cannot be harmed by acid, electricity, fire, cold.
  1491. Speeds regeneration.
  1492.  
  1493.  
  1494. Min Level 30, Max Level 116, Generation chance 5, Power 146, 1.0 lbs
  1495. Based on Nar-i-vagil.
  1496.  
  1497.  
  1498. the Cloak of Mirnos (+7,+3) [1,+9] <+2>
  1499. ---------------------------------------
  1500. A traveller's sturdy outer garment.
  1501.  
  1502. +2 stealth, infravision.
  1503. Provides immunity to cold.
  1504. Provides resistance to acid, light.
  1505. Cannot be harmed by acid, electricity, fire, cold.
  1506. Prevents paralysis.
  1507.  
  1508. When activated, it restores your experience.
  1509. Takes 65 to 72 turns to recharge.
  1510.  
  1511.  
  1512. Min Level 30, Max Level 120, Generation chance 4, Power 150, 1.0 lbs
  1513. Based on Gothmog.
  1514.  
  1515.  
  1516. the Cloak of Oringrest [1,+12] <+4>
  1517. -----------------------------------
  1518. A traveller's sturdy outer garment.
  1519.  
  1520. +4 intelligence, wisdom, stealth.
  1521. Provides resistance to fire, cold, dark.
  1522. Provides protection from fear, confusion.
  1523. Cannot be harmed by acid, electricity, fire, cold.
  1524. Slows your metabolism. Prevents paralysis.
  1525.  
  1526.  
  1527. Min Level 37, Max Level 127, Generation chance 5, Power 209, 0.9 lbs
  1528. Based on Belthronding.
  1529.  
  1530.  
  1531.  
  1532.  
  1533. Shields
  1534. =======
  1535.  
  1536. the Large Metal Shield 'Glion' [12,+20] <+3>
  1537. --------------------------------------------
  1538. +3 strength, constitution.
  1539. Provides resistance to fire, cold, disenchantment.
  1540. Cannot be harmed by acid, electricity, fire, cold.
  1541. Sustains strength.
  1542. Grants the ability to see invisible things.
  1543.  
  1544. When activated, it increases your AC and to-hit bonus for 1d24+12 turns.
  1545. Takes 57 to 63 turns to recharge.
  1546.  
  1547.  
  1548. Min Level 35, Max Level 127, Generation chance 20, Power 189, 9.7 lbs
  1549. Based on Hithlomir.
  1550.  
  1551.  
  1552. the Leather Shield of Heleb [8,+25] <+4>
  1553. ----------------------------------------
  1554. +4 intelligence, dexterity, speed.
  1555. Provides resistance to acid, lightning, fire, cold, poison, dark, nexus.
  1556. Cannot be harmed by acid, electricity, fire, cold.
  1557. Slows your metabolism. Prevents paralysis.
  1558.  
  1559. When activated, it puts to sleep the monsters around you.
  1560. Takes 65 to 72 turns to recharge.
  1561.  
  1562.  
  1563. Min Level 55, Max Level 127, Generation chance 1, Power 352, 9.0 lbs
  1564. Based on Durin.
  1565.  
  1566.  
  1567. the Wicker Shield 'Marya' [2,+27] <+1>
  1568. --------------------------------------
  1569. A light circular frame of wood surrounding fine-grained wickerwork.
  1570.  
  1571. +1 attack speed.
  1572. Provides resistance to acid, lightning, fire, cold, shards.
  1573. Cannot be harmed by acid, electricity, fire, cold.
  1574.  
  1575.  
  1576. Min Level 38, Max Level 127, Generation chance 7, Power 215, 3.0 lbs
  1577. Based on H√∫rin.
  1578.  
  1579.  
  1580. the Leather Shield of Belomenen [8,+13] <+4>
  1581. --------------------------------------------
  1582. +4 strength, wisdom, dexterity, constitution.
  1583. Cannot be harmed by acid, electricity, fire, cold.
  1584.  
  1585.  
  1586. Min Level 40, Max Level 127, Generation chance 12, Power 228, 9.0 lbs
  1587. Based on Totila.
  1588.  
  1589.  
  1590.  
  1591.  
  1592. Helms/Crowns
  1593. ============
  1594.  
  1595. the Metal Cap of Maedrinde [3,+11] <+1>
  1596. ---------------------------------------
  1597. +1 intelligence.
  1598. Provides protection from blindness.
  1599. Cannot be harmed by acid, electricity, fire, cold.
  1600. Grants the ability to see invisible things.
  1601.  
  1602.  
  1603. Min Level 20, Max Level 52, Generation chance 10, Power 65, 2.5 lbs
  1604. Based on Thorongil.
  1605.  
  1606.  
  1607. the Steel Helm of Enwendori [9,+23] <+2>
  1608. ----------------------------------------
  1609. +2 intelligence, wisdom.
  1610. Provides resistance to lightning.
  1611. Cannot be harmed by acid, electricity, fire, cold.
  1612.  
  1613. When activated, it extends your infravision by 50 feet for 4d25+100 turns.
  1614. Takes 41 to 45 turns to recharge.
  1615.  
  1616.  
  1617. Min Level 24, Max Level 79, Generation chance 40, Power 99, 6.0 lbs
  1618. Based on Dethanc.
  1619.  
  1620.  
  1621. the Hard Leather Cap of Celevalad [2,+15] <+1>
  1622. ----------------------------------------------
  1623. +5% to searching.
  1624. Provides immunity to cold.
  1625. Provides resistance to acid, light.
  1626. Provides protection from fear, confusion.
  1627. Cannot be harmed by acid, electricity, fire, cold.
  1628. Sustains intelligence.
  1629. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible
  1630. things.
  1631.  
  1632.  
  1633. Min Level 33, Max Level 127, Generation chance 7, Power 176, 2.0 lbs
  1634. Based on Calris.
  1635.  
  1636.  
  1637. the Steel Helm 'Uthar' [9,+14] <+2>
  1638. -----------------------------------
  1639. +2 strength, intelligence, wisdom.
  1640. Provides resistance to poison, shards, nexus, nether.
  1641. Provides protection from fear, blindness.
  1642. Cannot be harmed by acid, electricity, fire, cold.
  1643. Slows your metabolism. Grants telepathy. Grants the ability to see invisible
  1644. things. Aggravates creatures nearby.
  1645.  
  1646. When activated, it heals 35% of max HP (minimum 300HP), cut damage, and cures
  1647. stunning, poisoning, blindness, and confusion.
  1648. Takes 98 to 120 turns to recharge.
  1649.  
  1650.  
  1651. Min Level 50, Max Level 127, Generation chance 12, Power 311, 5.4 lbs
  1652. Based on Avavir.
  1653.  
  1654.  
  1655. the Iron Helm of Imron [7,+8] <+2>
  1656. ----------------------------------
  1657. +2 dexterity, stealth.
  1658. Provides resistance to sound.
  1659. Cannot be harmed by acid, electricity, fire, cold.
  1660. Prevents paralysis. Grants telepathy.
  1661.  
  1662.  
  1663. Min Level 32, Max Level 127, Generation chance 3, Power 168, 5.0 lbs
  1664. Based on Bloodspike.
  1665.  
  1666.  
  1667. the Massive Iron Crown of Morgoth [0,+0] <+125, +1>
  1668. ---------------------------------------------------
  1669. Permanently cursed.
  1670. +125 strength, intelligence, wisdom, dexterity, constitution, infravision.
  1671. Provides resistance to acid, lightning, fire, cold, poison, light, dark, nexus,
  1672. nether.
  1673. Provides protection from fear, confusion.
  1674. Cannot be harmed by acid, electricity, fire, cold.
  1675. Grants telepathy. Grants the ability to see invisible things.
  1676. Radius 1 light.
  1677.  
  1678.  
  1679. Min Level 100, Max Level 100, Generation chance 0, Power 25653, 40.0 lbs
  1680. Based on Morgoth.
  1681.  
  1682.  
  1683. the Jewel Encrusted Crown of Mithele [0,+17] <+3>
  1684. -------------------------------------------------
  1685. +3 intelligence, infravision.
  1686. Provides resistance to cold.
  1687. Cannot be harmed by acid, electricity, fire, cold.
  1688.  
  1689. When activated, it grants temporary resistance to poison for 1d10+10 turns.
  1690. Takes 33 to 36 turns to recharge.
  1691.  
  1692.  
  1693. Min Level 19, Max Level 49, Generation chance 80, Power 62, 4.0 lbs
  1694. Based on Paurhach.
  1695.  
  1696.  
  1697. the Jewel Encrusted Crown 'Airmorion' [0,+7] <+1>
  1698. -------------------------------------------------
  1699. +1 dexterity.
  1700. Provides protection from blindness.
  1701. Cannot be harmed by acid, electricity, fire, cold.
  1702. Sustains intelligence.
  1703. Sustains your life force.
  1704.  
  1705. When aimed, it attempts to magically slow a single monster.
  1706. Takes 25 to 27 turns to recharge.
  1707.  
  1708.  
  1709. Min Level 19, Max Level 44, Generation chance 46, Power 56, 4.0 lbs
  1710. Based on Pauraegen.
  1711.  
  1712.  
  1713. the Jewel Encrusted Crown 'Agdur' [0,+21]
  1714. -----------------------------------------
  1715. Provides resistance to cold.
  1716. Cannot be harmed by acid, electricity, fire, cold.
  1717. Grants telepathy. Grants the ability to see invisible things.
  1718.  
  1719. When activated, it turns your skin to stone briefly, which grants an extra 40AC
  1720. but slows you down.
  1721. Takes 41 to 45 turns to recharge.
  1722.  
  1723.  
  1724. Min Level 27, Max Level 100, Generation chance 10, Power 126, 4.0 lbs
  1725. Based on Glamdring.
  1726.  
  1727.  
  1728. the Golden Crown 'Nariather' [0,+17] <+4>
  1729. -----------------------------------------
  1730. +4 intelligence, wisdom, infravision.
  1731. Provides resistance to lightning, poison.
  1732. Provides protection from fear.
  1733. Cannot be harmed by acid, electricity, fire, cold.
  1734. Grants telepathy.
  1735.  
  1736.  
  1737. Min Level 37, Max Level 127, Generation chance 6, Power 203, 3.0 lbs
  1738. Based on Gurthang.
  1739.  
  1740.  
  1741.  
  1742.  
  1743. Gloves
  1744. ======
  1745.  
  1746. the Set of Gauntlets of Amabin [3,+19] <+4>
  1747. -------------------------------------------
  1748. +4 constitution.
  1749. Provides resistance to disenchantment.
  1750. Cannot be harmed by acid, electricity, fire, cold.
  1751.  
  1752.  
  1753. Min Level 25, Max Level 87, Generation chance 5, Power 109, 2.5 lbs
  1754. Based on Colannon.
  1755.  
  1756.  
  1757. the Set of Mithril Gauntlets 'Taradormo' [6,+16] <+5>
  1758. -----------------------------------------------------
  1759. +5 strength, wisdom, stealth.
  1760. Provides resistance to acid, nexus, nether.
  1761. Provides protection from fear.
  1762. Cannot be harmed by acid, electricity, fire, cold.
  1763.  
  1764. When activated, it returns you from the dungeon or takes you to the dungeon
  1765. after a short delay.
  1766. Takes 123 to 165 turns to recharge.
  1767.  
  1768.  
  1769. Min Level 45, Max Level 127, Generation chance 1, Power 273, 2.5 lbs
  1770. Based on Fingolfin.
  1771.  
  1772.  
  1773. the Set of Gauntlets of Duivriani [3,+10] <+1>
  1774. ----------------------------------------------
  1775. +1 strength.
  1776. Provides resistance to acid, fire, light, sound.
  1777. Cannot be harmed by acid, electricity, fire, cold.
  1778. Feather Falling. Prevents paralysis.
  1779.  
  1780. When aimed, it creates a frost bolt with damage 6d8.
  1781. Takes 33 to 36 turns to recharge.
  1782.  
  1783.  
  1784. Min Level 28, Max Level 104, Generation chance 3, Power 131, 2.5 lbs
  1785. Based on Aeglin.
  1786.  
  1787.  
  1788. the Set of Gauntlets of Gionaron [3,+18] <+3>
  1789. ---------------------------------------------
  1790. +3 intelligence, wisdom, constitution, speed.
  1791. +15% to searching.
  1792. Provides resistance to acid, lightning, fire, dark, chaos.
  1793. Cannot be harmed by acid, electricity, fire, cold.
  1794. Prevents paralysis.
  1795.  
  1796. When activated, it restores all your stats and your experience points.
  1797. Takes 139 to 187 turns to recharge.
  1798.  
  1799.  
  1800. Min Level 51, Max Level 127, Generation chance 1, Power 319, 1.7 lbs
  1801. Based on Zarcuthra.
  1802.  
  1803.  
  1804. the Set of Mithril Gauntlets of Ereth [6,+11] <+3>
  1805. --------------------------------------------------
  1806. +3 intelligence, wisdom, dexterity, constitution.
  1807. Provides protection from confusion.
  1808. Cannot be harmed by acid, electricity, fire, cold.
  1809. Slows your metabolism. Prevents paralysis.
  1810.  
  1811.  
  1812. Min Level 43, Max Level 127, Generation chance 4, Power 251, 2.5 lbs
  1813. Based on Crisdurian.
  1814.  
  1815.  
  1816. the Set of Alchemist's Gloves 'Barth' [0,+14] <+4>
  1817. --------------------------------------------------
  1818. Highly protective gloves designed for an alchemist's elemental magics.
  1819.  
  1820. +4 strength, dexterity.
  1821. Provides resistance to cold, nexus.
  1822. Provides protection from fear.
  1823. Cannot be harmed by acid, electricity, fire, cold.
  1824.  
  1825.  
  1826. Min Level 31, Max Level 124, Generation chance 10, Power 155, 0.4 lbs
  1827. Based on Bard.
  1828.  
  1829.  
  1830. the Set of Caestus of Nimon (+0,+3) [5,+9] <+5>
  1831. -----------------------------------------------
  1832. An ancient battle glove designed for hand-to-hand fighting. Its layered
  1833. leather thongs are enhanced for combat by bloody-looking spikes.
  1834.  
  1835. +5 intelligence, dexterity, stealth.
  1836. Provides resistance to cold, nexus.
  1837. Cannot be harmed by acid, electricity, fire, cold.
  1838. Prevents paralysis. Grants the ability to see invisible things.
  1839.  
  1840.  
  1841. Min Level 50, Max Level 127, Generation chance 40, Power 311, 4.0 lbs
  1842. Based on Erebor.
  1843.  
  1844.  
  1845.  
  1846.  
  1847. Boots
  1848. =====
  1849.  
  1850. the Pair of Mithril Shod Boots 'Uivrith' [8,+15] <+4>
  1851. -----------------------------------------------------
  1852. +4 intelligence, dexterity, constitution, speed.
  1853. Provides immunity to acid.
  1854. Provides resistance to light, disenchantment.
  1855. Cannot be harmed by acid, electricity, fire, cold.
  1856. Sustains wisdom.
  1857. Feather Falling. Sustains your life force.
  1858.  
  1859. When activated, it attempts to magically enhance a piece of armour. Also gives
  1860. a chance to break a curse.
  1861. Takes 98 to 120 turns to recharge.
  1862.  
  1863.  
  1864. Min Level 58, Max Level 127, Generation chance 5, Power 379, 3.6 lbs
  1865. Based on Soulkeeper.
  1866.  
  1867.  
  1868. the Pair of Iron Shod Boots of Imlarfear [4,+8] <+4>
  1869. ----------------------------------------------------
  1870. +4 strength, tunneling, speed.
  1871. Provides resistance to dark, chaos.
  1872. Cannot be harmed by acid, electricity, fire, cold.
  1873.  
  1874.  
  1875. Min Level 37, Max Level 127, Generation chance 1, Power 207, 3.5 lbs
  1876. Based on L√∫thien.
  1877.  
  1878.  
  1879. the Pair of Iron Shod Boots 'Uinolin' [4,+12] <+8>
  1880. --------------------------------------------------
  1881. +8 speed.
  1882. Provides resistance to cold.
  1883. Cannot be harmed by acid, electricity, fire, cold.
  1884.  
  1885.  
  1886. Min Level 36, Max Level 127, Generation chance 2, Power 200, 3.5 lbs
  1887. Based on Angrist.
  1888.  
  1889.  
  1890. the Pair of Leather Boots of Celena [2,+20] <+3, +1>
  1891. ----------------------------------------------------
  1892. +3 constitution, speed.
  1893. Cannot be harmed by acid, electricity, fire, cold.
  1894. Feather Falling.
  1895. Radius 1 light.
  1896.  
  1897.  
  1898. Min Level 29, Max Level 110, Generation chance 5, Power 138, 2.0 lbs
  1899. Based on Orcrist.
  1900.  
  1901.  
  1902. the Pair of Leather Boots 'Turil' [2,+18] <+4>
  1903. ----------------------------------------------
  1904. +4 wisdom, dexterity, speed.
  1905. Provides resistance to light, nexus, disenchantment.
  1906. Provides protection from fear.
  1907. Cannot be harmed by acid, electricity, fire, cold.
  1908. Speeds regeneration. Prevents paralysis.
  1909.  
  1910. When aimed, it allows you to breathe the elements for 250 damage.
  1911. Takes 164 to 240 turns to recharge.
  1912.  
  1913.  
  1914. Min Level 48, Max Level 127, Generation chance 3, Power 291, 1.8 lbs
  1915. Based on And√∫ril.
  1916.  
  1917.  
  1918.  
  1919.  
  1920. Light Sources
  1921. =============
  1922.  
  1923. the Phial 'Lachiandi' <+3>
  1924. --------------------------
  1925. Cannot be harmed by acid, electricity, fire, cold.
  1926. Feather Falling.
  1927. Radius 3 light.
  1928.  
  1929. When activated, it lights up the surrounding area, hurting light-sensitive
  1930. creatures.
  1931. Takes 11 to 20 turns to recharge.
  1932.  
  1933.  
  1934. Min Level 30, Max Level 127, Generation chance 8, Power 45, 1.0 lbs
  1935. Based on Galadriel.
  1936.  
  1937.  
  1938. the Star 'Oioron' <+3>
  1939. ----------------------
  1940. Provides resistance to dark.
  1941. Cannot be harmed by acid, electricity, fire, cold.
  1942. Radius 3 light.
  1943.  
  1944. When activated, it maps the area around you.
  1945. Takes 51 to 100 turns to recharge.
  1946.  
  1947.  
  1948. Min Level 32, Max Level 127, Generation chance 7, Power 66, 0.5 lbs
  1949. Based on Elendil.
  1950.  
  1951.  
  1952. the Arkenstone 'Valad' <+3>
  1953. ---------------------------
  1954. Provides resistance to poison, nether.
  1955. Cannot be harmed by acid, electricity, fire, cold.
  1956. Radius 3 light.
  1957.  
  1958. When activated, it maps the entire level and detects nearby objects, traps,
  1959. doors, and stairs.
  1960. Takes 51 to 100 turns to recharge.
  1961.  
  1962.  
  1963. Min Level 39, Max Level 127, Generation chance 5, Power 119, 0.5 lbs
  1964. Based on Thr√°in.
  1965.  
  1966.  
  1967. the Palantír of Echie <+3>
  1968. ---------------------------
  1969. +3 strength, dexterity, stealth.
  1970. Provides immunity to cold.
  1971. Provides resistance to light.
  1972. Cannot be harmed by acid, electricity, fire, cold.
  1973. Radius 3 light.
  1974.  
  1975. When activated, it maps the entire level and detects nearby objects, traps,
  1976. doors, and stairs.
  1977. Takes 51 to 100 turns to recharge.
  1978.  
  1979.  
  1980. Min Level 48, Max Level 127, Generation chance 2, Power 197, 20.0 lbs
  1981. Based on Westernesse.
  1982.  
  1983.  
  1984.  
  1985.  
  1986. Amulets
  1987. =======
  1988.  
  1989. the Amulet of Andir <+4>
  1990. ------------------------
  1991. +4 constitution.
  1992. Provides resistance to acid.
  1993. Cannot be harmed by acid, electricity, fire, cold.
  1994.  
  1995.  
  1996. Min Level 32, Max Level 127, Generation chance 7, Power 65, 0.3 lbs
  1997. Based on Carlammas.
  1998.  
  1999.  
  2000. the Pendant of Vindir
  2001. ---------------------
  2002. Provides resistance to lightning, chaos.
  2003. Provides protection from blindness, confusion.
  2004. Cannot be harmed by acid, electricity, fire, cold.
  2005. Grants telepathy.
  2006.  
  2007.  
  2008. Min Level 44, Max Level 127, Generation chance 2, Power 160, 0.3 lbs
  2009. Based on Ingwë.
  2010.  
  2011.  
  2012. the Necklace of Turul (+4,+2) <+2>
  2013. ----------------------------------
  2014. +2 strength, stealth, speed.
  2015. Provides resistance to cold, poison, light.
  2016. Cannot be harmed by acid, electricity, fire, cold.
  2017. Prevents paralysis.
  2018.  
  2019.  
  2020. Min Level 45, Max Level 127, Generation chance 2, Power 171, 0.3 lbs
  2021. Based on the Dwarves.
  2022.  
  2023.  
  2024. the Elfstone of Brimor <+3, +1>
  2025. -------------------------------
  2026. +3 strength, intelligence, wisdom, infravision.
  2027. Provides immunity to lightning.
  2028. Cannot be harmed by acid, electricity, fire, cold.
  2029. Radius 1 light.
  2030.  
  2031.  
  2032. Min Level 41, Max Level 127, Generation chance 4, Power 135, 0.3 lbs
  2033. Based on Elessar.
  2034.  
  2035.  
  2036. the Jewel of Nelin <+2>
  2037. -----------------------
  2038. +2 strength, intelligence, dexterity, constitution.
  2039. Provides resistance to acid, lightning, fire.
  2040. Cannot be harmed by acid, electricity, fire, cold.
  2041. Slows your metabolism. Grants the ability to see invisible things.
  2042.  
  2043.  
  2044. Min Level 40, Max Level 127, Generation chance 4, Power 130, 0.3 lbs
  2045. Based on Evenstar.
  2046.  
  2047.  
  2048.  
  2049.  
  2050. Rings
  2051. =====
  2052.  
  2053. the Serpent Ring 'Rairian' <+2>
  2054. -------------------------------
  2055. +2 strength, intelligence, speed.
  2056. Provides resistance to fire.
  2057. Provides protection from fear.
  2058. Cannot be harmed by acid, electricity, fire, cold.
  2059. Speeds regeneration.
  2060.  
  2061. When activated, it grants you protection from evil for 1d25 plus 3 times your
  2062. character level turns.
  2063. Takes 49 to 54 turns to recharge.
  2064.  
  2065.  
  2066. Min Level 37, Max Level 127, Generation chance 5, Power 108, 0.2 lbs
  2067. Based on Barahir.
  2068.  
  2069.  
  2070. the Ring of Gaind <+3, +1>
  2071. --------------------------
  2072. +3 strength, wisdom, constitution.
  2073. Provides immunity to acid.
  2074. Provides resistance to fire, nexus.
  2075. Cannot be harmed by acid, electricity, fire, cold.
  2076. Sustains strength.
  2077. Radius 1 light.
  2078.  
  2079.  
  2080. Min Level 46, Max Level 127, Generation chance 2, Power 177, 0.2 lbs
  2081. Based on Tulkas.
  2082.  
  2083.  
  2084. the Ring of Power 'Eldirn' [+7] <+5, +1>
  2085. ----------------------------------------
  2086. +5 strength, intelligence, wisdom, constitution.
  2087. Provides resistance to acid, fire, cold, chaos.
  2088. Provides protection from fear.
  2089. Cannot be harmed by acid, electricity, fire, cold.
  2090. Speeds regeneration. Prevents paralysis. Sustains your life force.
  2091. Aggravates creatures nearby.
  2092. Radius 1 light.
  2093.  
  2094. When activated, it teleports you one level up or down.
  2095. Takes 123 to 165 turns to recharge.
  2096.  
  2097.  
  2098. Min Level 64, Max Level 127, Generation chance 1, Power 379, 0.2 lbs
  2099. Based on Narya.
  2100.  
  2101.  
  2102. the Ring of Power 'Hildur' [+36] <+4>
  2103. -------------------------------------
  2104. +4 wisdom, dexterity, constitution, stealth.
  2105. It brands your melee attacks with acid.
  2106. Provides immunity to acid.
  2107. Provides resistance to fire, cold, nether, chaos.
  2108. Cannot be harmed by acid, electricity, fire, cold.
  2109. Slows your metabolism. Sustains your life force.
  2110.  
  2111. When aimed, it allows you to breathe sound/shards for 230 damage.
  2112. Takes 188 to 276 turns to recharge.
  2113.  
  2114.  
  2115. Min Level 85, Max Level 127, Generation chance 1, Power 547, 0.2 lbs
  2116. Based on Nenya.
  2117.  
  2118.  
  2119. the Ring of Power 'Fingwe' (+0,+6) <+5>
  2120. ---------------------------------------
  2121. +5 strength, intelligence, wisdom, constitution.
  2122. Provides immunity to acid, fire.
  2123. Provides resistance to cold, light, dark, shards, nexus, nether.
  2124. Provides protection from fear.
  2125. Cannot be harmed by acid, electricity, fire, cold.
  2126. Slows your metabolism. Feather Falling. Speeds regeneration. Prevents
  2127. paralysis. Sustains your life force. Aggravates creatures nearby.
  2128.  
  2129. When activated, it raises your intelligence at the expense of a random
  2130. attribute.
  2131. Takes 205 to 325 turns to recharge.
  2132.  
  2133.  
  2134. Min Level 94, Max Level 127, Generation chance 1, Power 620, 0.2 lbs
  2135. Based on Vilya.
  2136.  
  2137.  
  2138. the Ring of Power of Power (The One Ring) (+15,+15) <+5>
  2139. --------------------------------------------------------
  2140. Permanently cursed.
  2141. +5 strength, intelligence, wisdom, dexterity, constitution, speed.
  2142. Provides immunity to acid, lightning, fire, cold.
  2143. Provides resistance to acid, lightning, fire, cold, poison, dark, nether,
  2144. disenchantment.
  2145. Cannot be harmed by acid, electricity, fire, cold.
  2146. Sustains strength, intelligence, wisdom, dexterity, constitution.
  2147. Speeds regeneration. Grants telepathy. Grants the ability to see invisible
  2148. things. Aggravates creatures nearby. Drains experience.
  2149.  
  2150. When aimed, it does bizarre things.
  2151. Takes 209 to 650 turns to recharge.
  2152.  
  2153.  
  2154. Min Level 100, Max Level 127, Generation chance 1, Power 40970, 0.2 lbs
  2155. Based on The One Ring.
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