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AntipathicZora

power thing

Apr 19th, 2016
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  1. [3] The Lasombra-Fucker
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  3. This gift, until very recent events, was heretoforth unknown amongst all thirteen tribes of the Garou Nation. Some tales tell that it was one of the most potent Gifts given to the Camazotz by the spirits – perhaps by their Totem, Bat, herself - others recall no such power. The closest these modern nights have seen to such a Gift is the vampiric Discipline known as Obtenebration, in particular, the power its wielders call Tenebrous Form.
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  5. Adding further proof that this Gift may have at one time been granted by Bat is the lineage to which it returned. The first receiver of this Gift in the modern times is a Garou woman whose form, oddly, takes not that of the noble wolf, but rather the Africa-native bat-eared fox, somewhat betraying both her breed and her South American background. Such a rare and precious gift was granted to her by-
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  7. Sabbat Rising: -a shadow-spirit in a time of desperate need. It, subtle as shadow-spirits are, blessed her as she was caught within the dark powers of a powerful and wicked Lasombra Archbishop determined to stop her as she rampaged through their hideaway, seeking nothing but quick, just, and violent vengeance for the capture of her beloved sister.
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  9. Rage Across Vancouver Isle: -none other than Bat herself, after a long and arduous quest to redeem her and awaken the werewolf's twin sister's potential as the first true daughter of the Camazotz in centuries.
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  11. Since then, it has seen some awakening in truly powerful Shifters, who have proven themselves worthy to Gaia. The power enables its user to become as shadow, enabling her to lurk in even the tightest corner and slip through cracks and crevices with ease. She may also slide up walls and hide about on the ceiling – as she is in the form of a shadow, she has no mass, and is unaffected by gravity. This Gift is taught by a potent shadow-spirit / an Avatar of Bat.
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  13. Due to its rarity, this Gift did not have a name. Unfortunately, the first modern Garou to whom it was granted probably shouldn't also have been allowed to name it.
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  15. System: The player spends a point of Gnosis per turn spent in shadow form. The Garou is immune to physical damage while in this form, but may not inflict physical damage herself. She may, however, flow and pour over and around others, imposing the effects of Delirium on mortals and those unused to such supernatural phenomina. The effect immediately ends if the werewolf enters direct sunlight or another source of bright, constant light. The forced transition caused by such light sources causes two levels of (bashing/lethal?) damage.
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