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Capital with Titan Mesh

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Jul 9th, 2012
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  1. TXT
  2. entityType "CapitalShip"
  3. ability:0 "AbilityGaussBlast"
  4. ability:1 "AbilityFlakBurst"
  5. ability:2 "AbilityAdaptiveShield"
  6. ability:3 "AbilityLastStand"
  7. ability:4 ""
  8. defaultAutoAttackRange "GravityWell"
  9. defaultAutoAttackOn TRUE
  10. prefersToFocusFire TRUE
  11. usesFighterAttack FALSE
  12. autoJoinFleetDefault TRUE
  13. canBomb TRUE
  14. hasBombingLevels FALSE
  15. baseDamage 90.000000
  16. basePopulationKilled 2.000000
  17. bombingFreqTime 10.000000
  18. baseRange 3500.000000
  19. bombTransitTime 12.000000
  20. bombEffectCount 4
  21. bombEffectAngleVariance 15.000000
  22. bombEffectsDef
  23. weaponType "Projectile"
  24. burstCount 1
  25. burstDelay 0.000000
  26. fireDelay 0.000000
  27. muzzleEffectName "Weapon_TechCapitalPlanetBombing_Muzzle"
  28. muzzleSoundMinRespawnTime 0.100000
  29. muzzleSounds
  30. soundCount 1
  31. sound "WEAPON_TECH_PLANETBOMB_MUZZLE"
  32. hitEffectName "Weapon_TechCapitalPlanetBombing_Hit"
  33. hitHullEffectSounds
  34. soundCount 3
  35. sound "EXPLOSION_SUB4"
  36. sound "EXPLOSION_SUB4_ALT1"
  37. sound "EXPLOSION_SUB4_ALT2"
  38. hitShieldsEffectSounds
  39. soundCount 3
  40. sound "EXPLOSION_SUB4"
  41. sound "EXPLOSION_SUB4_ALT1"
  42. sound "EXPLOSION_SUB4_ALT2"
  43. projectileTravelEffectName "Weapon_TechCapitalPlanetBombing_Travel"
  44. mainViewIcon "MAINVIEWICON_TITAN_TECHREBEL"
  45. basePrice
  46. credits 7000.000000
  47. metal 900.000000
  48. crystal 550.000000
  49. slotCount 100.000000
  50. BuildTime 225.000000
  51. MaxHullPoints
  52. StartValue 3600.000000
  53. ValueIncreasePerLevel 288.000000
  54. MaxShieldPoints
  55. StartValue 1500.000000
  56. ValueIncreasePerLevel 324.000000
  57. HullPointRestoreRate
  58. StartValue 3.100000
  59. ValueIncreasePerLevel 0.120000
  60. HullPointRestoreRate
  61. StartValue 3.100000
  62. ValueIncreasePerLevel 0.700000
  63. ShieldPointRestoreRate
  64. StartValue 4.500000
  65. ValueIncreasePerLevel 0.700000
  66. ArmorPointsFromExperience
  67. StartValue 8.500000
  68. ValueIncreasePerLevel 0.595000
  69. maxMitigation
  70. StartValue 0.650000
  71. ValueIncreasePerLevel 0.011110
  72. MaxAntiMatter
  73. StartValue 275.000000
  74. ValueIncreasePerLevel 45.000000
  75. AntiMatterRestoreRate
  76. StartValue 0.850000
  77. ValueIncreasePerLevel 0.120000
  78. CultureProtectRate
  79. StartValue 0.300000
  80. ValueIncreasePerLevel 0.050000
  81. NameStringID "IDS_CAPITALSHIP_TECHLOYALISTDREADNAUGHT_NAME"
  82. DescriptionStringID "IDS_CAPITALSHIP_TECHLOYALISTDREADNAUGHT_DESCRIPTION"
  83. picture "CAPITALSHIPPICTURE_TECHBATTLESHIP"
  84. Prerequisites
  85. NumResearchPrerequisites 0
  86. RequiredFactionNameID ""
  87. RequiredCompletedResearchSubjects 0
  88. roleType "Invalid"
  89. statCountType "CapitalShipBattleship"
  90. numRandomDebrisLarge 80
  91. numRandomDebrisSmall 30
  92. numSpecificDebris 1
  93. specificDebrisMeshName "DebrisTechLarge"
  94. armorType "Titan"
  95. hudIcon "HUDICON_RESEARCHSUBJECT_TITAN_TECHREBEL"
  96. smallHudIcon "HUDICONSMALL_TITAN_TECHREBEL"
  97. infoCardIcon "INFOCARDICON_TITAN_TECHREBEL"
  98. minZoomDistanceMult 1.100000
  99. NumWeapons 5
  100. Weapon
  101. WeaponType "Projectile"
  102. damageEnums
  103. AttackType "CAPITALSHIP"
  104. DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  105. DamageApplyType "BACKLOADED"
  106. DamageType "PHYSICAL"
  107. WeaponClassType "GAUSS"
  108. DamagePerBank:FRONT 297.500000
  109. DamagePerBank:BACK 212.500000
  110. DamagePerBank:LEFT 0.000000
  111. DamagePerBank:RIGHT 0.000000
  112. Range 10000.000000
  113. PreBuffCooldownTime 6.500000
  114. CanFireAtFighter FALSE
  115. SynchronizedTargeting TRUE
  116. PointStaggerDelay 0.700000
  117. TravelSpeed 3000.000000
  118. Duration 0.000000
  119. fireConstraintType "CanAlwaysFire"
  120. WeaponEffects
  121. weaponType "Projectile"
  122. burstCount 1
  123. burstDelay 0.200000
  124. fireDelay 0.200000
  125. muzzleEffectName "Weapon_Tech_TitanGaussCannon_Muzzle"
  126. muzzleSoundMinRespawnTime 0.100000
  127. muzzleSounds
  128. soundCount 1
  129. sound "WEAPON_TECH_GAUSSCANNON_MUZZLE"
  130. hitEffectName "Weapon_Tech_TitanGaussCannon_Hit"
  131. hitHullEffectSounds
  132. soundCount 1
  133. sound "WEAPONIMPACT_PHYSICALHEAVY_HITHULL"
  134. hitShieldsEffectSounds
  135. soundCount 1
  136. sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
  137. projectileTravelEffectName "Weapon_Tech_TitanGaussCannon_Travel"
  138. Weapon
  139. WeaponType "Projectile"
  140. damageEnums
  141. AttackType "ANTILIGHT"
  142. DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  143. DamageApplyType "BACKLOADED"
  144. DamageType "PHYSICAL"
  145. WeaponClassType "FLAK"
  146. DamagePerBank:FRONT 30.000000
  147. DamagePerBank:BACK 30.000000
  148. DamagePerBank:LEFT 0.000000
  149. DamagePerBank:RIGHT 0.000000
  150. Range 4500.000000
  151. PreBuffCooldownTime 7.000000
  152. CanFireAtFighter TRUE
  153. SynchronizedTargeting FALSE
  154. PointStaggerDelay 0.200000
  155. TravelSpeed 3500.000000
  156. Duration 0.000000
  157. fireConstraintType "CanAlwaysFire"
  158. WeaponEffects
  159. weaponType "Projectile"
  160. burstCount 1
  161. burstDelay 0.000000
  162. fireDelay 0.000000
  163. muzzleEffectName "Weapon_Tech_TitanFlakBurst_Muzzle"
  164. muzzleSoundMinRespawnTime 0.100000
  165. muzzleSounds
  166. soundCount 1
  167. sound "WEAPON_TECHFLAKBURST_MUZZLE"
  168. hitEffectName "Weapon_Tech_TitanFlakBurst_Hit"
  169. hitHullEffectSounds
  170. soundCount 1
  171. sound "WEAPONIMPACT_PHYSICALLIGHT_HITHULL"
  172. hitShieldsEffectSounds
  173. soundCount 1
  174. sound "WEAPONIMPACT_GENERICLIGHT_HITSHIELDS"
  175. projectileTravelEffectName "Weapon_Tech_TitanFlakBurst_Travel"
  176. Weapon
  177. WeaponType "Projectile"
  178. damageEnums
  179. AttackType "CAPITALSHIP"
  180. DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  181. DamageApplyType "BACKLOADED"
  182. DamageType "PHYSICAL"
  183. WeaponClassType "RAILGUN"
  184. DamagePerBank:FRONT 1000.000000
  185. DamagePerBank:BACK 0.000000
  186. DamagePerBank:LEFT 0.000000
  187. DamagePerBank:RIGHT 0.000000
  188. Range 10000.000000
  189. PreBuffCooldownTime 10.000000
  190. CanFireAtFighter FALSE
  191. SynchronizedTargeting FALSE
  192. PointStaggerDelay 0.000000
  193. TravelSpeed 7000.000000
  194. Duration 0.000000
  195. fireConstraintType "CanAlwaysFire"
  196. WeaponEffects
  197. weaponType "Projectile"
  198. burstCount 1
  199. burstDelay 0.000000
  200. fireDelay 0.600000
  201. muzzleEffectName "Weapon_TechRebel_TitanRailgun_Muzzle"
  202. muzzleSoundMinRespawnTime 0.050000
  203. muzzleSounds
  204. soundCount 1
  205. sound "WEAPON_TECHTITANRAILGUN_MUZZLE"
  206. hitEffectName "Weapon_TechRebel_TitanRailgun_Hit"
  207. hitHullEffectSounds
  208. soundCount 1
  209. sound "WEAPONIMPACT_PHYSICALHEAVY_HITHULL"
  210. hitShieldsEffectSounds
  211. soundCount 1
  212. sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
  213. projectileTravelEffectName "Weapon_TechRebel_TitanRailgun_Travel"
  214. Weapon
  215. WeaponType "Projectile"
  216. damageEnums
  217. AttackType "CAPITALSHIP"
  218. DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  219. DamageApplyType "BACKLOADED"
  220. DamageType "PHYSICAL"
  221. WeaponClassType "AUTOCANNON"
  222. DamagePerBank:FRONT 0.000000
  223. DamagePerBank:BACK 0.000000
  224. DamagePerBank:LEFT 110.500000
  225. DamagePerBank:RIGHT 110.500000
  226. Range 10000.000000
  227. PreBuffCooldownTime 4.500000
  228. CanFireAtFighter FALSE
  229. SynchronizedTargeting TRUE
  230. PointStaggerDelay 0.300000
  231. TravelSpeed 4000.000000
  232. Duration 0.000000
  233. fireConstraintType "CanAlwaysFire"
  234. WeaponEffects
  235. weaponType "Projectile"
  236. burstCount 8
  237. burstDelay 0.100000
  238. fireDelay 0.000000
  239. muzzleEffectName "Weapon_Tech_AutoCannonTitan_Muzzle"
  240. muzzleSoundMinRespawnTime 10.000000
  241. muzzleSounds
  242. soundCount 3
  243. sound "WEAPON_TECHCAPITALAUTOCANNONMEDIUM_MUZZLE"
  244. sound "WEAPON_TECHCAPITALAUTOCANNONMEDIUM_MUZZLE_ALT1"
  245. sound "WEAPON_TECHCAPITALAUTOCANNONMEDIUM_MUZZLE_ALT2"
  246. hitEffectName "Weapon_Tech_AutoCannonTitan_Hit"
  247. hitHullEffectSounds
  248. soundCount 1
  249. sound "WEAPONIMPACT_PHYSICALMEDIUM_HITHULL"
  250. hitShieldsEffectSounds
  251. soundCount 1
  252. sound "WEAPONIMPACT_GENERICMEDIUM_HITSHIELDS"
  253. projectileTravelEffectName "Weapon_Tech_AutoCannonTitan_Travel"
  254. Weapon
  255. WeaponType "Missile"
  256. damageEnums
  257. AttackType "CAPITALSHIP"
  258. DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  259. DamageApplyType "BACKLOADED"
  260. DamageType "PHYSICAL"
  261. WeaponClassType "MISSILE"
  262. DamagePerBank:FRONT 0.000000
  263. DamagePerBank:BACK 0.000000
  264. DamagePerBank:LEFT 127.500000
  265. DamagePerBank:RIGHT 127.500000
  266. Range 10000.000000
  267. PreBuffCooldownTime 10.500000
  268. CanFireAtFighter FALSE
  269. SynchronizedTargeting FALSE
  270. PointStaggerDelay 0.150000
  271. TravelSpeed 700.000000
  272. Duration 0.000000
  273. fireConstraintType "CanAlwaysFire"
  274. WeaponEffects
  275. weaponType "Missile"
  276. burstCount 4
  277. burstDelay 0.600000
  278. fireDelay 0.000000
  279. muzzleEffectName "Weapon_Tech_MissileCapShip_Muzzle"
  280. muzzleSoundMinRespawnTime 0.500000
  281. muzzleSounds
  282. soundCount 3
  283. sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE"
  284. sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE_ALT1"
  285. sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE_ALT2"
  286. hitEffectName "Weapon_Tech_MissileCapShip_Hit"
  287. hitHullEffectSounds
  288. soundCount 1
  289. sound "WEAPONIMPACT_MISSILEHEAVY_HITGENERIC"
  290. hitShieldsEffectSounds
  291. soundCount 1
  292. sound "WEAPONIMPACT_MISSILEHEAVY_HITGENERIC"
  293. missileTravelEffectName "Weapon_Tech_MissileCapShip_Travel"
  294. missileStartTurningDistance 250.000000
  295. missileSlowTurnRate 0.708997
  296. missileMaxSlowTurnTime 6.000000
  297. m_weaponIndexForRange 0
  298. firingAlignmentType "Default"
  299. TargetCountPerBank:FRONT 1
  300. TargetCountPerBank:BACK 1
  301. TargetCountPerBank:LEFT 2
  302. TargetCountPerBank:RIGHT 2
  303. canOnlyTargetStructures FALSE
  304. mass 10000.000000
  305. ShieldMeshName "Titan_TechRebel_Shield"
  306. renderShield TRUE
  307. maxAccelerationLinear 100.000000
  308. maxAccelerationStrafe 10.000000
  309. maxDecelerationLinear 500.000000
  310. maxAccelerationAngular 1.000000
  311. maxDecelerationAngular 9.999996
  312. maxSpeedLinear 450.000000
  313. maxRollRate 1.650000
  314. maxRollAngle 20.000000
  315. squadTypeEntityDef:0 "SquadTechCombat"
  316. squadAntiMatterCost:0 0.000000
  317. squadTypeEntityDef:1 "SquadTechBomber"
  318. squadAntiMatterCost:1 0.000000
  319. squadTypeEntityDef:2 ""
  320. squadAntiMatterCost:2 0.000000
  321. squadTypeEntityDef:3 ""
  322. squadAntiMatterCost:3 0.000000
  323. NumSoundsFor:ONATTACKORDERISSUED 4
  324. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONATTACKORDERISSUED_0"
  325. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONATTACKORDERISSUED_1"
  326. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONATTACKORDERISSUED_2"
  327. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONATTACKORDERISSUED_3"
  328. NumSoundsFor:ONCREATION 1
  329. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONCREATION"
  330. NumSoundsFor:ONGENERALORDERISSUED 3
  331. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONGENERALORDERISSUED_0"
  332. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONGENERALORDERISSUED_1"
  333. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONGENERALORDERISSUED_2"
  334. NumSoundsFor:ONSELECTED 3
  335. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONSELECTED_0"
  336. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONSELECTED_1"
  337. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONSELECTED_2"
  338. NumSoundsFor:ONSTARTPHASEJUMP 1
  339. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONSTARTPHASEJUMP_0"
  340. MeshNameInfoCount 1
  341. MeshNameInfo
  342. meshName "Titan_TechRebel"
  343. criteriaType "None"
  344. meshNameIncreasedEffectName ""
  345. meshNameDecreasedEffectName ""
  346. ExhaustParticleSystemName "Exhaust_TechTitanRebel"
  347. ExplosionName "StarBase1"
  348. CommandPoints
  349. StartValue 8.000000
  350. ValueIncreasePerLevel 0.000000
  351. weaponCooldownDecreasePerc
  352. StartValue 0.000000
  353. ValueIncreasePerLevel 0.031500
  354. weaponDamageIncreasePerc
  355. StartValue 0.000000
  356. ValueIncreasePerLevel 0.052500
  357. HyperspaceChargingSoundID "HYPERSPACE_CHARGEUP"
  358. HyperspaceTravelSoundID "HYPERSPACE_TRAVEL"
  359. EngineSoundID "ENGINE_TECHCAPITALSHIP"
  360. formationRank 0
  361. minShadow 0.000000
  362. maxShadow 1.000000
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