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May 24th, 2015
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  1. on join:
  2. set {pvp.%player%} to 0
  3.  
  4.  
  5.  
  6. on damage:
  7. if attacker has permission "pvp.bypass":
  8. if {pvp.%victim%} is 0:
  9. if {pvp.%attacker%} is 0:
  10. stop
  11. else:
  12. if {pvp.%victim%} is 0:
  13. if {pvp.%attacker%} is 0:
  14. set {pvp.%victim%} to 1
  15. set {pvp.%attacker%} to 1
  16. send "&cVoce entrou em combate com &c&l%victim%" to attacker
  17. send "&cVoce entrou em combate com &c&l%attacker%" to victim
  18. wait 9 real seconds
  19. send "&cVoce saiu de combate com &c&l%victim%" to attacker
  20. send "&cVoce saiu de combate com &c&l%attacker%" to victim
  21. set {pvp.%victim%} to 0
  22. set {pvp.%attacker%} to 0
  23. on quit:
  24. if {pvp.%player%} is 1:
  25. kick player due to "&cBanido por fugir em pvp"
  26. broadcast "&c&l%player%&c levou ban por fugir em pvp por 1 minuto"
  27. kick the player due to "&c&l%player%&c levou ban por fugir em pvp por 1 minuto"
  28. ban player due to "&c&l%player%&c levou ban por fugir em pvp por 1 minuto"
  29. wait 1 minute
  30. unban the player
  31. else:
  32. teleport player to spawn
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