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Terasan

BLU paste

May 9th, 2015
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  1. -------------------------------------------------------------------------------------------------------------------
  2. -- Setup functions for this job. Generally should not be modified.
  3. -------------------------------------------------------------------------------------------------------------------
  4.  
  5. -- Initialization function for this job file.
  6. function get_sets()
  7. mote_include_version = 2
  8.  
  9. -- Load and initialize the include file.
  10. include('Mote-Include.lua')
  11. end
  12.  
  13.  
  14. -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
  15. function job_setup()
  16. state.Buff['Burst Affinity'] = buffactive['Burst Affinity'] or false
  17. state.Buff['Chain Affinity'] = buffactive['Chain Affinity'] or false
  18. state.Buff.Convergence = buffactive.Convergence or false
  19. state.Buff.Diffusion = buffactive.Diffusion or false
  20. state.Buff.Efflux = buffactive.Efflux or false
  21.  
  22. state.Buff['Unbridled Learning'] = buffactive['Unbridled Learning'] or false
  23.  
  24.  
  25. blue_magic_maps = {}
  26.  
  27. -- Mappings for gear sets to use for various blue magic spells.
  28. -- While Str isn't listed for each, it's generally assumed as being at least
  29. -- moderately signficant, even for spells with other mods.
  30.  
  31. -- Physical Spells --
  32.  
  33. -- Physical spells with no particular (or known) stat mods
  34. blue_magic_maps.Physical = S{
  35. 'Bilgestorm'
  36. }
  37.  
  38. -- Spells with heavy accuracy penalties, that need to prioritize accuracy first.
  39. blue_magic_maps.PhysicalAcc = S{
  40. 'Heavy Strike',
  41. }
  42.  
  43. -- Physical spells with Str stat mod
  44. blue_magic_maps.PhysicalStr = S{
  45. 'Battle Dance','Bloodrake','Death Scissors','Dimensional Death',
  46. 'Empty Thrash','Quadrastrike','Spinal Cleave',
  47. 'Uppercut','Vertical Cleave'
  48. }
  49.  
  50. -- Physical spells with Dex stat mod
  51. blue_magic_maps.PhysicalDex = S{
  52. 'Amorphic Spikes','Asuran Claws','Barbed Crescent','Claw Cyclone','Disseverment',
  53. 'Foot Kick','Frenetic Rip','Goblin Rush','Hysteric Barrage','Paralyzing Triad',
  54. 'Seedspray','Sickle Slash','Smite of Rage','Terror Touch','Thrashing Assault',
  55. 'Vanity Dive','Sinker Drill'
  56. }
  57.  
  58. -- Physical spells with Vit stat mod
  59. blue_magic_maps.PhysicalVit = S{
  60. 'Body Slam','Cannonball','Delta Thrust','Glutinous Dart','Grand Slam',
  61. 'Power Attack','Quad. Continuum','Sprout Smack','Sub-zero Smash'
  62. }
  63.  
  64. -- Physical spells with Agi stat mod
  65. blue_magic_maps.PhysicalAgi = S{
  66. 'Benthic Typhoon','Feather Storm','Helldive','Hydro Shot','Jet Stream',
  67. 'Pinecone Bomb','Spiral Spin','Wild Oats'
  68. }
  69.  
  70. -- Physical spells with Int stat mod
  71. blue_magic_maps.PhysicalInt = S{
  72. 'Mandibular Bite','Queasyshroom'
  73. }
  74.  
  75. -- Physical spells with Mnd stat mod
  76. blue_magic_maps.PhysicalMnd = S{
  77. 'Ram Charge','Screwdriver','Tourbillion'
  78. }
  79.  
  80. -- Physical spells with Chr stat mod
  81. blue_magic_maps.PhysicalChr = S{
  82. 'Bludgeon'
  83. }
  84.  
  85. -- Physical spells with HP stat mod
  86. blue_magic_maps.PhysicalHP = S{
  87. 'Final Sting'
  88. }
  89.  
  90. -- Magical Spells --
  91.  
  92. -- Magical spells with the typical Int mod
  93. blue_magic_maps.Magical = S{
  94. 'Blastbomb','Blazing Bound','Bomb Toss','Cursed Sphere','Dark Orb','Death Ray',
  95. 'Diffusion Ray','Droning Whirlwind','Embalming Earth','Firespit','Foul Waters',
  96. 'Ice Break','Leafstorm','Maelstrom','Rail Cannon','Regurgitation','Rending Deluge',
  97. 'Retinal Glare','Subduction','Tem. Upheaval','Water Bomb'
  98. }
  99.  
  100. -- Magical spells with a primary Mnd mod
  101. blue_magic_maps.MagicalMnd = S{
  102. 'Acrid Stream','Evryone. Grudge','Magic Hammer','Mind Blast'
  103. }
  104.  
  105. -- Magical spells with a primary Chr mod
  106. blue_magic_maps.MagicalChr = S{
  107. 'Eyes On Me','Mysterious Light'
  108. }
  109.  
  110. -- Magical spells with a Vit stat mod (on top of Int)
  111. blue_magic_maps.MagicalVit = S{
  112. 'Thermal Pulse'
  113. }
  114.  
  115. -- Magical spells with a Dex stat mod (on top of Int)
  116. blue_magic_maps.MagicalDex = S{
  117. 'Charged Whisker','Gates of Hades'
  118. }
  119.  
  120. -- Magical spells (generally debuffs) that we want to focus on magic accuracy over damage.
  121. -- Add Int for damage where available, though.
  122. blue_magic_maps.MagicAccuracy = S{
  123. '1000 Needles','Absolute Terror','Actinic Burst','Auroral Drape','Awful Eye',
  124. 'Blank Gaze','Blistering Roar','Blood Drain','Blood Saber','Chaotic Eye',
  125. 'Cimicine Discharge','Cold Wave','Corrosive Ooze','Demoralizing Roar','Digest',
  126. 'Dream Flower','Enervation','Feather Tickle','Filamented Hold','Frightful Roar',
  127. 'Geist Wall','Hecatomb Wave','Infrasonics','Jettatura','Light of Penance',
  128. 'Lowing','Mind Blast','Mortal Ray','MP Drainkiss','Osmosis','Reaving Wind',
  129. 'Sandspin','Sandspray','Sheep Song','Soporific','Sound Blast','Stinking Gas',
  130. 'Sub-zero Smash','Venom Shell','Voracious Trunk','Yawn'
  131. }
  132.  
  133. -- Breath-based spells
  134. blue_magic_maps.Breath = S{
  135. 'Bad Breath','Flying Hip Press','Frost Breath','Heat Breath',
  136. 'Hecatomb Wave','Magnetite Cloud','Poison Breath','Radiant Breath','Self-Destruct',
  137. 'Thunder Breath','Vapor Spray','Wind Breath'
  138. }
  139.  
  140. -- Stun spells
  141. blue_magic_maps.Stun = S{
  142. 'Blitzstrahl','Frypan','Head Butt','Sudden Lunge','Tail slap','Temporal Shift',
  143. 'Thunderbolt','Whirl of Rage'
  144. }
  145.  
  146. -- Healing spells
  147. blue_magic_maps.Healing = S{
  148. 'Healing Breeze','Magic Fruit','Plenilune Embrace','Pollen','Restoral','White Wind',
  149. 'Wild Carrot'
  150. }
  151.  
  152. -- Buffs that depend on blue magic skill
  153. blue_magic_maps.SkillBasedBuff = S{
  154. 'Barrier Tusk','Diamondhide','Magic Barrier','Metallic Body','Plasma Charge',
  155. 'Pyric Bulwark','Reactor Cool',
  156. }
  157.  
  158. -- Other general buffs
  159. blue_magic_maps.Buff = S{
  160. 'Amplification','Animating Wail','Battery Charge','Carcharian Verve','Cocoon',
  161. 'Erratic Flutter','Exuviation','Fantod','Feather Barrier','Harden Shell',
  162. 'Memento Mori','Nat. Meditation','Occultation','Orcish Counterstance','Refueling',
  163. 'Regeneration','Saline Coat','Triumphant Roar','Warm-Up','Winds of Promyvion',
  164. 'Zephyr Mantle'
  165. }
  166.  
  167.  
  168. -- Spells that require Unbridled Learning to cast.
  169. unbridled_spells = S{
  170. 'Absolute Terror','Bilgestorm','Blistering Roar','Bloodrake','Carcharian Verve',
  171. 'Crashing Thunder','Droning Whirlwind','Gates of Hades','Harden Shell','Polar Roar',
  172. 'Pyric Bulwark','Thunderbolt','Tourbillion','Uproot'
  173. }
  174. end
  175.  
  176. -------------------------------------------------------------------------------------------------------------------
  177. -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
  178. -------------------------------------------------------------------------------------------------------------------
  179.  
  180. -- Setup vars that are user-dependent. Can override this function in a sidecar file.
  181. function user_setup()
  182. state.OffenseMode:options('Normal', 'Acc', 'Refresh', 'Learning')
  183. state.WeaponskillMode:options('Normal', 'Acc')
  184. state.CastingMode:options('Normal', 'Resistant')
  185. state.IdleMode:options('Normal', 'PDT', 'Learning')
  186.  
  187. gear.macc_hagondes = {name="Hagondes Cuffs", augments={'Phys. dmg. taken -3%','Mag. Acc.+29'}}
  188.  
  189. -- Additional local binds
  190. send_command('bind ^` input /ja "Chain Affinity" <me>')
  191. send_command('bind !` input /ja "Efflux" <me>')
  192. send_command('bind @` input /ja "Burst Affinity" <me>')
  193.  
  194. update_combat_form()
  195. select_default_macro_book()
  196. end
  197.  
  198.  
  199. -- Called when this job file is unloaded (eg: job change)
  200. function user_unload()
  201. send_command('unbind ^`')
  202. send_command('unbind !`')
  203. send_command('unbind @`')
  204. end
  205.  
  206.  
  207. -- Set up gear sets.
  208. function init_gear_sets()
  209. --------------------------------------
  210. -- Start defining the sets
  211. --------------------------------------
  212. sets.org = {ring1="Warp Ring",body="Homam Corazza",hands="Homam Manopolas",feet="Homam Gambieras"}
  213. sets.buff['Burst Affinity'] = {feet="Mavi Basmak +2"}
  214. sets.buff['Chain Affinity'] = {head="Mavi Kavuk +2", feet="Assim. Charuqs", "Luhlaza Jubbah +1"}
  215. sets.buff.Convergence = {head="Luhlaza Keffiyeh +1"}
  216. sets.buff.Diffusion = {feet="Luhlaza Charuqs"}
  217. sets.buff.Enchainment = {body="Luhlaza Jubbah"}
  218. sets.buff.Efflux = {legs="Hashishin Tayt"}
  219.  
  220.  
  221. -- Precast Sets
  222.  
  223. -- Precast sets to enhance JAs
  224. sets.precast.JA['Azure Lore'] = {hands="Mirage Bazubands +2"}
  225.  
  226.  
  227. -- Waltz set (chr and vit)
  228. sets.precast.Waltz = {ammo="Sonia's Plectrum",
  229. head="Uk'uxkaj Cap",
  230. body="Vanir Cotehardie",hands="Buremte Gloves",ring1="Spiral Ring",
  231. back="Iximulew Cape",waist="Caudata Belt",legs="Hagondes Pants",feet="Iuitl Gaiters +1"}
  232.  
  233. -- Don't need any special gear for Healing Waltz.
  234. sets.precast.Waltz['Healing Waltz'] = {}
  235.  
  236. -- Fast cast sets for spells
  237.  
  238. sets.precast.FC = {ammo="Impatiens",
  239. head="Haruspex Hat",ear2="Loquacious Earring",
  240. body="Luhlaza Jubbah +1",hands="Thaumas Gloves",ring1="Prolix Ring",
  241. back="Swith Cape",waist="Witful Belt",legs="Orvail pants +1",feet="Chelona Boots"}
  242.  
  243. sets.precast.FC['Blue Magic'] = set_combine(sets.precast.FC, {body="Mavi Mintan +2"})
  244.  
  245.  
  246. -- Weaponskill sets
  247. -- Default set for any weaponskill that isn't any more specifically defined
  248. sets.precast.WS = {ammo="Jukukik Feather",
  249. head="Uk'uxkaj Cap",neck="Fotia Gorget", ear1="Suppanomimi", ear2="Brutal earring",
  250. body="Luhlaza Jubbah +1",hands="Taeon Gloves",ring1="Pyrosoul Ring",ring2="Rajas ring",
  251. back="Rancorous Mantle",waist="Fotia Belt",legs="Taeon Tights",feet="Taeon Boots"}
  252.  
  253. sets.precast.WS.acc = set_combine(sets.precast.WS, {hands="Buremte Gloves"})
  254.  
  255. -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
  256. sets.precast.WS['Requiescat'] = {ammo="Aqua Sachet",
  257. head="Whirlpool Mask",neck="Fotia Gorget",ear1="Brutal earring",ear2="Moonshade earring",
  258. body="Luhlaza Jubbah +1",hands="Wayfarer Cuffs",ring1="Epona's ring",ring2="Levia. ring",
  259. back="Atheling mantle",waist="Fotia belt",legs="Quiahuiz Trousers",feet="Wayfarer Clogs"}
  260.  
  261. sets.precast.WS['Savage Blade'] = {ammo="Cheruski Needle",
  262. head="Whirlpool Mask",neck="Fotia Gorget",ear1="Brutal Earring",ear2="Moonshade earring",
  263. body="Luhlaza Jubbah +1",hands="Taeon Gloves",ring1="Pyrosoul Ring",ring2="Epona's Ring",
  264. back="Atheling Mantle",waist="Fotia belt",legs="Telchine Braconi",feet="Helios Boots"}
  265.  
  266. sets.precast.WS['Sanguine Blade'] = {
  267. ammo="Cheruski needle",
  268. head="Luhlaza Keffiyeh",neck="Eddy Necklace",ear1="Brutal earring",ear2="Moonshade earring",
  269. body="Weather. Robe +1",hands="Helios Gloves",ring1="Epona's ring",ring2="Levia. ring",
  270. back="Atheling mantle",waist="Twilight Belt",legs="Telchine Braconi",feet="Helios Boots"}
  271.  
  272. sets.precast.WS['Realmrazer'] = {ammo="Cheruski needle",
  273. head="Whirlpool mask",neck="Fotia Gorget",ear1="Bladeborn earring",ear2="Steelflash Earring",
  274. body="Luhlaza Jubbah +1",hands="Luh. Bazubands +1",ring1="Levia. ring",ring2="Karka Ring",
  275. back="Atheling mantle",waist="Fotia Belt",legs="Quiahuiz trousers",feet="Luhlaza charuqs +1"}
  276.  
  277. -- Midcast Sets
  278. sets.midcast.FastRecast = {
  279. head="Haruspex Hat",ear2="Loquacious Earring",
  280. body="Luhlaza Jubbah +1",hands="Mavi Bazubands +2",ring1="Prolix Ring",
  281. back="Swith Cape +1",waist="Hurch'lan Sash",legs="Enif Cosciales",feet="Iuitl Gaiters +1"}
  282.  
  283. sets.midcast['Blue Magic'] = {}
  284.  
  285. -- Physical Spells --
  286.  
  287. sets.midcast['Blue Magic'].Physical = {ammo="Mavi tathlum",
  288. head="Luh. Keffiyeh +1",neck="Ire torque",ear1="Flame pearl",ear2="Flame pearl",
  289. body="Assim. jubbah",hands="Espial bracers",ring1="Pyrosoul ring",ring2="Pyrosoul ring",
  290. back="Cornflower cape",waist="Wanion belt",legs="Quiahuiz trousers",feet="Taeon Boots"}
  291.  
  292. sets.midcast['Blue Magic'].PhysicalAcc = {ammo="Honed tathlum",
  293. head="Whirlpool mask",neck="Ire torque +1",ear1="Flame pearl",ear2="Heartseeker earring",
  294. body="Assim. jubbah",hands="Umuthi gloves",ring1="Pyrosoul ring",ring2="Rajas ring",
  295. back="Cornflower cape",waist="Dynamic belt +1",legs="Quiahuiz trousers",feet="Assim. charuqs +1"}
  296.  
  297. sets.midcast['Blue Magic'].PhysicalStr = set_combine(sets.midcast['Blue Magic'].Physical,
  298. {body="Iuitl Vest",hands="Assimilator's Bazubands +1"})
  299.  
  300. sets.midcast['Blue Magic'].PhysicalDex = {ammo="Cheruski needle",
  301. head="Luh. Keffiyeh +1",neck="Ire torque",ear1="Flame pearl",ear2="Flame pearl",
  302. body="Assim. jubbah",hands="Taeon Gloves",ring1="Pyrosoul ring",ring2="Rajas ring",
  303. back="Cornflower cape",waist="Wanion belt",legs="Quiahuiz trousers",feet="Taeon Boots"}
  304.  
  305. sets.midcast['Blue Magic'].PhysicalVit = {ammo="Mavi tathlum",
  306. head="Luh. Keffiyeh +1",neck="Ire torque",ear1="Flame pearl",ear2="Flame pearl",
  307. body="Assim. jubbah",hands="Taeon Gloves",ring1="Pyrosoul ring",ring2="Spiral ring",
  308. back="Cornflower cape",waist="Chuq'aba belt",legs="Taeon Tights",feet="Taeon Boots"}
  309.  
  310. sets.midcast['Blue Magic'].PhysicalAgi = set_combine(sets.midcast['Blue Magic'].Physical,
  311. {body="Vanir Cotehardie",hands="Iuitl Wristbands",ring2="Stormsoul Ring",
  312. waist="Chaac Belt",feet="Iuitl Gaiters +1"})
  313.  
  314. sets.midcast['Blue Magic'].PhysicalInt = set_combine(sets.midcast['Blue Magic'].Physical,
  315. {ear1="Psystorm Earring",body="Vanir Cotehardie",hands="Assimilator's Bazubands +1",
  316. ring2="Icesoul Ring",back="Toro Cape",feet="Hagondes Sabots"})
  317.  
  318. sets.midcast['Blue Magic'].PhysicalMnd = set_combine(sets.midcast['Blue Magic'].Physical,
  319. {ear1="Lifestorm Earring",body="Vanir Cotehardie",hands="Assimilator's Bazubands +1",
  320. ring2="Aquasoul Ring",back="Refraction Cape"})
  321.  
  322. sets.midcast['Blue Magic'].PhysicalChr = set_combine(sets.midcast['Blue Magic'].Physical,
  323. {body="Vanir Cotehardie",hands="Assimilator's Bazubands +1",back="Refraction Cape",
  324. waist="Chaac Belt"})
  325.  
  326. sets.midcast['Blue Magic'].PhysicalHP = set_combine(sets.midcast['Blue Magic'].Physical)
  327.  
  328.  
  329. -- Magical Spells --
  330.  
  331. sets.midcast['Blue Magic'].Magical = {ammo="Dosis Tathlum",
  332. head="Assimlator's Keffiyeh",neck="Eddy necklace",ear1="Hecate's earring",ear2="Friomisi earring",
  333. body="Wayfarer Robe",hands="Helios Gloves",ring1="Strendu Ring",ring2="Acumen ring",
  334. back="Cornflower Cape",waist="Salire Belt",legs="Telchine Braconi",feet="Helios Boots"}
  335.  
  336. sets.midcast['Blue Magic'].Magical.Resistant = set_combine(sets.midcast['Blue Magic'].Magical,
  337. {body="Vanir Cotehardie",ring1="Sangoma Ring",legs="Iuitl Tights",feet="Mavi Basmak +2"})
  338.  
  339. sets.midcast['Blue Magic'].MagicalMnd = set_combine(sets.midcast['Blue Magic'].Magical,
  340. {ring1="Aquasoul Ring"})
  341.  
  342. sets.midcast['Blue Magic'].MagicalChr = set_combine(sets.midcast['Blue Magic'].Magical)
  343.  
  344. sets.midcast['Blue Magic'].MagicalVit = set_combine(sets.midcast['Blue Magic'].Magical,
  345. {ring1="Spiral Ring"})
  346.  
  347. sets.midcast['Blue Magic'].MagicalDex = set_combine(sets.midcast['Blue Magic'].Magical)
  348.  
  349. sets.midcast['Blue Magic'].MagicAccuracy = {ammo="Mavi Tathlum",
  350. head="Luhlaza Keffiyeh +1",neck="Ej Necklace",ear1="Lifestorm Earring",ear2="Psystorm Earring",
  351. body="Vanir Cotehardie",hands=gear.macc_hagondes,ring2="Sangoma Ring",
  352. back="Cornflower Cape",legs="Iuitl Tights",feet="Iuitl Gaiters +1"}
  353.  
  354. -- Breath Spells --
  355.  
  356. sets.midcast['Blue Magic'].Breath = {ammo="Mavi Tathlum",
  357. head="Luhlaza Keffiyeh +1",neck="Ej Necklace",ear1="Lifestorm Earring",ear2="Psystorm Earring",
  358. body="Vanir Cotehardie",hands="Assimilator's Bazubands +1",ring1="K'ayres Ring",ring2="Beeline Ring",
  359. back="Refraction Cape",legs="Enif Cosciales",feet="Iuitl Gaiters +1"}
  360.  
  361. -- Other Types --
  362.  
  363. sets.midcast['Blue Magic'].Stun = set_combine(sets.midcast['Blue Magic'].MagicAccuracy,
  364. {waist="Chaac Belt",legs="Enif Cosciales"})
  365.  
  366. sets.midcast['Blue Magic']['White Wind'] = {
  367. head="Whirlpool Mask",neck="Lavalier +1",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  368. body="Vanir Cotehardie",hands="Buremte Gloves",ring1="K'ayres Ring",ring2="Meridian Ring",
  369. back="Fravashi Mantle",waist="Hurch'lan Sash",legs="Enif Cosciales",feet="Hagondes Sabots"}
  370.  
  371. sets.midcast['Blue Magic'].Healing = {
  372. ammo="Aqua sachet",
  373. head="Uk'uxkaj Cap",neck="Jeweled Collar",ear1="Loquac. earring",ear2="Novia earring",
  374. body="Weather. Robe +1",hands="Telchine Gloves",ring1="Levia. ring",ring2="Karka ring",
  375. back="Oretania's cape",waist="Salire Belt",legs="Telchine Braconi",feet="Helios Boots"}
  376.  
  377. sets.midcast['Blue Magic'].SkillBasedBuff = {ammo="Mavi Tathlum",
  378. head="Luhlaza Keffiyeh +1", hands="Fea's Cuffs",
  379. body="Assimilator's Jubbah",
  380. back="Cornflower Cape",legs="Hashishin Tayt",feet="Luhlaza Charuqs"}
  381.  
  382. sets.midcast['Blue Magic'].Buff = {}
  383.  
  384. sets.midcast.Protect = {ring1="Sheltered Ring"}
  385. sets.midcast.Protectra = {ring1="Sheltered Ring"}
  386. sets.midcast.Shell = {ring1="Sheltered Ring"}
  387. sets.midcast.Shellra = {ring1="Sheltered Ring"}
  388.  
  389.  
  390.  
  391.  
  392. -- Sets to return to when not performing an action.
  393.  
  394. -- Gear for learning spells: +skill and AF hands.
  395. sets.Learning = {ammo="Mavi Tathlum",hands="Assimilator's Bazubands +1"}
  396. --head="Luhlaza Keffiyeh +1",
  397. --body="Assimilator's Jubbah",hands="Assimilator's Bazubands +1",
  398. --back="Cornflower Cape",legs="Mavi Tayt +2",feet="Luhlaza Charuqs"}
  399.  
  400.  
  401. sets.latent_refresh = {waist="Fucho-no-obi"}
  402.  
  403. -- Resting sets
  404. sets.resting = {
  405. head="Ocelomeh Headpiece +1",neck="Wiglen Gorget",
  406. body="Hagondes Coat",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
  407. waist="Austerity Belt",feet="Chelona Boots +1"}
  408.  
  409. -- Idle sets
  410. sets.idle = {ammo="Impatiens",
  411. head="Wivre Hairpin",neck="Twilight Torque",ear1="Colossus's Earring",ear2="Loquacious Earring",
  412. body="Luhlaza Jubbah +1",hands="Serpentes Cuffs",ring1="Dark Ring",ring2="Dark Ring",
  413. back="Mollusca Mantle",waist="Flume Belt",legs="Blood Cuisses",feet="Serpentes Sabots"}
  414.  
  415. sets.idle.PDT = {ammo="Impatiens",
  416. head="Whirlpool Mask",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  417. body="Hagondes Coat",hands="Iuitl Wristbands",ring1="Dark Ring",ring2="Dark Ring",
  418. back="Mollusca Mantle",waist="Flume Belt",legs="Blood Cuisses",feet="Iuitl Gaiters +1"}
  419.  
  420. sets.idle.Town = {sub="Buramenk'ah", main="Claidheamh Soluis",ammo="Impatiens",
  421. head="Mavi Kavuk +2",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  422. body="Luhlaza Jubbah +1",hands="Assimilator's Bazubands +1",ring1="Dark Ring",ring2="Dark Ring",
  423. back="Mollusca Mantle",waist="Flume Belt",legs="Blood Cuisses",feet="Serpentes Sabots"}
  424.  
  425. sets.idle.Learning = set_combine(sets.idle, sets.Learning)
  426.  
  427.  
  428. -- Defense sets
  429. sets.defense.PDT = {ammo="Iron Gobbet",
  430. head="Whirlpool Mask",neck="Wiglen Gorget",ear1="Bloodgem Earring",
  431. body="Iuitl Vest",hands="Iuitl Wristbands",ring1="Defending Ring",ring2=gear.DarkRing.physical,
  432. back="Shadow Mantle",waist="Flume Belt",legs="Nahtirah Trousers",feet="Iuitl Gaiters +1"}
  433.  
  434. sets.defense.MDT = {ammo="Demonry Stone",
  435. head="Whirlpool Mask",neck="Twilight Torque",ear1="Bloodgem Earring",
  436. body="Hagondes Coat",hands="Iuitl Wristbands",ring1="Defending Ring",ring2="Shadow Ring",
  437. back="Engulfer Cape",waist="Flume Belt",legs="Nahtirah Trousers",feet="Iuitl Gaiters +1"}
  438.  
  439. sets.Kiting = {legs="Crimson Cuisses"}
  440.  
  441. -- Engaged sets
  442.  
  443. -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
  444. -- sets if more refined versions aren't defined.
  445. -- If you create a set with both offense and defense modes, the offense mode should be first.
  446. -- EG: sets.engaged.Dagger.Accuracy.Evasion
  447.  
  448. -- Normal melee group
  449. sets.engaged = {ammo="Honed Tathlum",
  450. head="Whirlpool Mask",neck="Asperity Necklace",ear1="Suppanomimi",ear2="Brutal Earring",
  451. body="Luhlaza Jubbah +1",hands="Taeon Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
  452. back="Atheling Mantle",waist="Windbuffet Belt",legs="Taeon Tights",feet="Taeon Boots"}
  453.  
  454. sets.engaged.Acc = {ammo="Jukukik Feather",
  455. head="Whirlpool Mask",neck="Ej Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
  456. body="Luhlaza Jubbah",hands="Buremte Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
  457. back="Letalis Mantle",waist="Hurch'lan Sash",legs="Manibozho Brais",feet="Qaaxo Leggings"}
  458.  
  459. sets.engaged.Refresh = {ammo="Jukukik Feather",
  460. head="Whirlpool Mask",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
  461. body="Luhlaza Jubbah",hands="Assimilator's Bazubands +1",ring1="Rajas Ring",ring2="Epona's Ring",
  462. back="Atheling Mantle",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Qaaxo Leggings"}
  463.  
  464. sets.engaged.DW = {ammo="Jukukik Feather",
  465. head="Whirlpool Mask",neck="Asperity Necklace",ear1="Heartseeker Earring",ear2="Dudgeon Earring",
  466. body="Luhlaza Jubbah",hands="Assimilator's Bazubands +1",ring1="Rajas Ring",ring2="Epona's Ring",
  467. back="Atheling Mantle",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Iuitl Gaiters +1"}
  468.  
  469. sets.engaged.DW.Acc = {ammo="Jukukik Feather",
  470. head="Whirlpool Mask",neck="Ej Necklace",ear1="Heartseeker Earring",ear2="Dudgeon Earring",
  471. body="Luhlaza Jubbah",hands="Buremte Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
  472. back="Letalis Mantle",waist="Hurch'lan Sash",legs="Manibozho Brais",feet="Qaaxo Leggings"}
  473.  
  474. sets.engaged.DW.Refresh = {ammo="Jukukik Feather",
  475. head="Whirlpool Mask",neck="Asperity Necklace",ear1="Heartseeker Earring",ear2="Dudgeon Earring",
  476. body="Luhlaza Jubbah",hands="Assimilator's Bazubands +1",ring1="Rajas Ring",ring2="Epona's Ring",
  477. back="Letalis Mantle",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Qaaxo Leggings"}
  478.  
  479. sets.engaged.Learning = set_combine(sets.engaged, sets.Learning)
  480. sets.engaged.DW.Learning = set_combine(sets.engaged.DW, sets.Learning)
  481.  
  482.  
  483. sets.self_healing = {ring1="Kunaji Ring",ring2="Asklepian Ring"}
  484. end
  485.  
  486. -------------------------------------------------------------------------------------------------------------------
  487. -- Job-specific hooks for standard casting events.
  488. -------------------------------------------------------------------------------------------------------------------
  489.  
  490. -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
  491. -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
  492. function job_precast(spell, action, spellMap, eventArgs)
  493. if unbridled_spells:contains(spell.english) and not state.Buff['Unbridled Learning'] then
  494. eventArgs.cancel = true
  495. windower.send_command('@input /ja "Unbridled Learning" <me>; wait 1.5; input /ma "'..spell.name..'" '..spell.target.name)
  496. end
  497. end
  498.  
  499. -- Run after the default midcast() is done.
  500. -- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
  501. function job_post_midcast(spell, action, spellMap, eventArgs)
  502. -- Add enhancement gear for Chain Affinity, etc.
  503. if spell.skill == 'Blue Magic' then
  504. for buff,active in pairs(state.Buff) do
  505. if active and sets.buff[buff] then
  506. equip(sets.buff[buff])
  507. end
  508. end
  509. if spellMap == 'Healing' and spell.target.type == 'SELF' and sets.self_healing then
  510. equip(sets.self_healing)
  511. end
  512. end
  513.  
  514. -- If in learning mode, keep on gear intended to help with that, regardless of action.
  515. if state.OffenseMode.value == 'Learning' then
  516. equip(sets.Learning)
  517. end
  518. end
  519.  
  520.  
  521. -------------------------------------------------------------------------------------------------------------------
  522. -- Job-specific hooks for non-casting events.
  523. -------------------------------------------------------------------------------------------------------------------
  524.  
  525. -- Called when a player gains or loses a buff.
  526. -- buff == buff gained or lost
  527. -- gain == true if the buff was gained, false if it was lost.
  528. function job_buff_change(buff, gain)
  529. if state.Buff[buff] ~= nil then
  530. state.Buff[buff] = gain
  531. end
  532. end
  533.  
  534. -------------------------------------------------------------------------------------------------------------------
  535. -- User code that supplements standard library decisions.
  536. -------------------------------------------------------------------------------------------------------------------
  537.  
  538. -- Custom spell mapping.
  539. -- Return custom spellMap value that can override the default spell mapping.
  540. -- Don't return anything to allow default spell mapping to be used.
  541. function job_get_spell_map(spell, default_spell_map)
  542. if spell.skill == 'Blue Magic' then
  543. for category,spell_list in pairs(blue_magic_maps) do
  544. if spell_list:contains(spell.english) then
  545. return category
  546. end
  547. end
  548. end
  549. end
  550.  
  551. -- Modify the default idle set after it was constructed.
  552. function customize_idle_set(idleSet)
  553. if player.mpp < 51 then
  554. set_combine(idleSet, sets.latent_refresh)
  555. end
  556. return idleSet
  557. end
  558.  
  559. -- Called by the 'update' self-command, for common needs.
  560. -- Set eventArgs.handled to true if we don't want automatic equipping of gear.
  561. function job_update(cmdParams, eventArgs)
  562. update_combat_form()
  563. end
  564.  
  565.  
  566. -------------------------------------------------------------------------------------------------------------------
  567. -- Utility functions specific to this job.
  568. -------------------------------------------------------------------------------------------------------------------
  569.  
  570. function update_combat_form()
  571. -- Check for H2H or single-wielding
  572. if player.equipment.sub == "Genbu's Shield" or player.equipment.sub == 'empty' then
  573. state.CombatForm:reset()
  574. else
  575. state.CombatForm:set('DW')
  576. end
  577. end
  578.  
  579.  
  580. -- Select default macro book on initial load or subjob change.
  581. function select_default_macro_book()
  582. -- Default macro set/book
  583. if player.sub_job == 'DNC' then
  584. set_macro_page(2, 5)
  585. else
  586. set_macro_page(1, 5)
  587. end
  588. end
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