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- local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/aoki0x/UI-Libraries/main/Azure/source.lua", true))();
- local run = game:service("RunService");
- local runcon;players=game:service("Players");
- player=players.LocalPlayer;camera=workspace.CurrentCamera;
- local uis=game:service("UserInputService");
- local curc;
- local mouse=player:GetMouse();
- local toggles={abk=Enum.UserInputType.MouseButton2;iag=false;};local traced={};local tsp=Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2 + 400);local gs=game:GetService("GuiService"):GetGuiInset();local sc=Vector2.new(camera.ViewportSize.X/2,camera.ViewportSize.Y/2);local mousemoverel = mousemoverel or Input.MoveMouse;local hookfunction = hookfunction or detour_function or replaceclosure;local getnamecallmethod=getnamecallmethod or get_namecall_method;
- local combat = library:CreateWindow('Aimbot');
- local visuals = library:CreateWindow('Visuals');
- visuals:Section('ESP');
- visuals:Toggle('Tracers', {location = toggles,flag = "tracers"})
- visuals:Toggle('Name ESP' ,{location = toggles ,flag = "nESP"});
- visuals:Toggle('Box ESP' ,{location = toggles ,flag = "hESP"});
- combat:Section('Aimbot')
- combat:Toggle('Aimbot',{location=toggles,flag='aimbot'});
- combat:Bind('Aimbot Hotkey', {location=toggles, flag='abk', kbonly=false, default=Enum.UserInputType.MouseButton2},
- function(k,b)
- toggles.iag=b;
- end);
- combat:Dropdown('Aimpart', {location=toggles,flag='abp', list={"Head","UpperTorso","LowerTorso","HumanoidRootPart"}});
- combat:Toggle('Draw FOV circle', {location=toggles, flag='showfov'})
- combat:Toggle('Filled FOV circle', {location=toggles, flag='filled'})
- combat:Slider('FOV', {location=toggles, flag='fov', precise=false, default=50, min=50, max=500});
- function createline()
- local a=Drawing.new("Line");a.Thickness=1.5;a.Transparency=1;a.Visible=true;a.Color=Color3.fromRGB(0,240,90);
- a.From=tsp;
- return a;
- end;
- function createname(text)
- local a=Drawing.new("Text");a.Transparency=1;a.Visible=true;a.Color=Color3.fromRGB(0,240,90);a.Text=text;a.Size=15;
- return a;
- end;
- function createcircle()
- local a=Drawing.new('Circle');a.Transparency=0.3;a.Thickness=1.5;a.Visible=true;a.Color=Color3.fromRGB(0,240,90);a.Filled=false;a.Radius=toggles.fov;
- return a;
- end;
- function createsquare()
- local a=Drawing.new('Square');a.Transparency=1;a.Thickness=1.5;a.Visible=true;a.Color=Color3.fromRGB(0,240,90);a.Filled=false;
- return a;
- end;
- curc=createcircle();
- function isInTeam(char)
- if player and players:GetPlayerFromCharacter(char) and players:GetPlayerFromCharacter(char).Team and player.Team then
- if player.FriendlyFire.Value then
- return false;
- else
- return (player.Team==players:GetPlayerFromCharacter(char).Team);
- end;
- end;
- end;
- local gc = function()
- local nearest = math.huge
- local nearplr;
- for i,v in pairs(players:GetPlayers()) do
- if v ~= player and v.Character and not isInTeam(v.Character) and v.Character:FindFirstChild(toggles.abp) then
- local pos = camera:WorldToScreenPoint(v.Character[toggles.abp].Position)
- local diff = math.sqrt((pos.X - sc.X)^2 + (pos.Y+gs.Y - sc.Y)^2)
- if diff < nearest and diff < toggles.fov then
- nearest=diff;
- nearplr=v;
- end
- end;
- end;
- return nearplr
- end;
- local getrel = function(x, y)
- local newy;
- local newy;
- if x > sc.X then
- newx = -(sc.X - x)
- newx = newx/5
- else
- newx = x - sc.X
- newx = newx/5
- end;
- if y > sc.Y then
- newy = -(sc.Y - y)
- newy = newy/5
- else
- newy = y - sc.Y
- newy = newy/5
- end;
- return newx, newy
- end;
- run.Stepped:Connect(function()
- spawn(function()
- for i,v in pairs(players:GetChildren()) do
- if v.Character and v.Character:FindFirstChild(toggles.abp) and (not isInTeam(v.Character)) and (toggles.tracers or toggles.nESP or toggles.hESP) then
- if not traced[v.Name] then
- traced[v.Name]={v.Character};
- end;
- local vector, onScreen= camera:WorldToScreenPoint(v.Character[toggles.abp].Position)
- if toggles.tracers then
- if traced[v.Name][2] then
- traced[v.Name][2].Visible=(onScreen and toggles.tracers);traced[v.Name][2].To=Vector2.new(vector.X, vector.Y+gs.Y);
- else
- traced[v.Name][2]=createline();traced[v.Name][2].Visible=(onScreen and toggles.tracers);traced[v.Name][2].To=Vector2.new(vector.X, vector.Y+gs.Y);
- end;
- end;
- if toggles.nESP then
- if traced[v.Name][3] then
- traced[v.Name][3].Visible=(onScreen and toggles.nESP);traced[v.Name][3].Position=Vector2.new(vector.X, vector.Y+(gs.Y/2));
- else
- traced[v.Name][3]=createname(v.Name);traced[v.Name][3].Visible=(onScreen and toggles.nESP);traced[v.Name][3].Position=Vector2.new(vector.X, vector.Y+(gs.Y/2));
- end;
- end;
- if toggles.hESP then
- if traced[v.Name][4] then
- traced[v.Name][4].Visible=(onScreen and toggles.hESP);traced[v.Name][4].Size=Vector2.new(1400/vector.Z,1400/vector.Z);traced[v.Name][4].Position=Vector2.new((vector.X)-traced[v.Name][4].Size.X/2, (vector.Y+(gs.Y))-traced[v.Name][4].Size.Y/2);
- else
- traced[v.Name][4]=createsquare();traced[v.Name][4].Visible=(onScreen and toggles.hESP);traced[v.Name][4].Size=Vector2.new(1400/vector.Z,1400/vector.Z);traced[v.Name][4].Position=Vector2.new((vector.X)-traced[v.Name][4].Size.X/2, (vector.Y+(gs.Y))-traced[v.Name][4].Size.Y/2);
- end;
- end
- else
- if traced[v.Name] then
- if traced[v.Name][2] then
- traced[v.Name][2]:Remove();traced[v.Name][2]=nil;
- end;
- if traced[v.Name][3] then
- traced[v.Name][3]:Remove();traced[v.Name][3]=nil;
- end
- if traced[v.Name][4] then
- traced[v.Name][4]:Remove();traced[v.Name][4]=nil;
- end
- end;
- end;
- end;
- end);
- spawn(function()
- if toggles.showfov then
- curc.Visible=true;curc.Position = Vector2.new(mouse.X, mouse.Y+gs.Y);curc.Radius=toggles.fov;
- else
- curc.Visible=false;
- end;
- end);
- spawn(function()
- if toggles.filled then
- toggles.showfov = true
- curc.Filled = true
- else
- curc.Filled = false
- end
- end)
- spawn(function()
- if toggles.aimbot and toggles.iag then
- if gc()~=nil and gc().Character:FindFirstChild(toggles.abp) then
- local pos=camera:WorldToScreenPoint(gc().Character[toggles.abp].Position)
- local x,y=getrel(pos.X, pos.Y+gs.Y)
- mousemoverel(x,y)
- end;
- end;
- end);
- end);
- local fr;
- players.PlayerRemoving:Connect(function(p)
- if traced[p.Name] then
- if traced[p.Name][2] then
- traced[p.Name][2]:Remove();traced[p.Name][2]=nil;
- end;
- if traced[p.Name][3] then
- traced[p.Name][3]:Remove();traced[p.Name][3]=nil;
- end;
- if traced[p.Name][4] then
- traced[p.Name][4]:Remove();traced[p.Name][4]=nil;
- end;traced[p.Name]=nil;
- end;
- end);
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