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Mar 12th, 2016
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  1. 2016-03-13T00:23:53 Info Startup Starting up.
  2. 2016-03-13T00:23:53 Info Startup 64-bit Microsoft Windows NT 6.2.9200.0
  3. 2016-03-13T00:23:53 Info Startup Operating system UI language is en-GB.
  4. 2016-03-13T00:23:53 Info Startup User account UI language is en-GB.
  5. 2016-03-13T00:23:53 Info Startup GFWLClient.exe version 3.5.0067.0.
  6. 2016-03-13T00:23:53 Info Startup XLiveServices.dll version 3.5.0067.0.
  7. 2016-03-13T00:23:53 Info Startup XLiveServices.dll build type Public.
  8. 2016-03-13T00:23:53 Info Startup xlive.dll version 3.5.0095.0 (WGX_XLIVE_V3.05_RTM(panblder).140220-1759).
  9. 2016-03-13T00:23:53 Info Startup XLiveInstall.dll version 3.2.0006.0 (WGX_XLIVE_v3.02_RTM.100427-1415).
  10. 2016-03-13T00:23:53 Info Startup Downloads directory is C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads.
  11. 2016-03-13T00:23:53 Info Startup Addon installation directory is C:\Users\Benjamin\AppData\Local\Microsoft\Xlive\DLC.
  12. 2016-03-13T00:23:53 Info Startup Demos installation directory is C:\Users\Benjamin\Documents\Games for Windows - LIVE Demos.
  13. 2016-03-13T00:23:53 Info Startup Full game installation directory is C:\Program Files (x86).
  14. 2016-03-13T00:23:53 Info Startup Videos installation directory is C:\Users\Benjamin\Videos\Games for Windows - LIVE Videos.
  15. 2016-03-13T00:23:53 Info Startup Timezone is GMT Standard Time.
  16. 2016-03-13T00:23:53 Info SQM SQM OSLocale set to 2057.
  17. 2016-03-13T00:23:53 Info SQM SQM LaunchedByInGame set to 0.
  18. 2016-03-13T00:23:53 Info Startup No full match for requested UI language, falling back to partial match en-US.
  19. 2016-03-13T00:23:53 Info Startup msidcrl40.dll version 10.0.10586.0 (th2_release.151029-1700).
  20. 2016-03-13T00:23:53 Info SQM SQM NetworkType set to 7.
  21. 2016-03-13T00:23:53 Info Downloading Restarting missing download job. {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0009-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Download Again} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}}
  22. 2016-03-13T00:23:53 Info Downloading Restarting missing download job. {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0004-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Download Again} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}}
  23. 2016-03-13T00:23:53 Info SharedDownload Starting named pipe.
  24. 2016-03-13T00:23:53 Info Startup Showing sign in window.
  25. 2016-03-13T00:23:53 Info SQM SQM TimeOpen timer started.
  26. 2016-03-13T00:23:54 Info SignIn Automatically signing in.
  27. 2016-03-13T00:23:54 Info SignIn Download and package state at sign in. {BITS Jobs: Null} {Packages: Null}
  28. 2016-03-13T00:23:54 Info SignIn Live id has saved password.
  29. 2016-03-13T00:23:54 Info SignIn Live id has saved membername.
  30. 2016-03-13T00:23:54 Info SignIn Authenticating user for live id.
  31. 2016-03-13T00:23:54 Info SignIn Retrieving ticket for live id.
  32. 2016-03-13T00:23:54 Info SignIn Retrieving xbox live user authorization failed.
  33. 2016-03-13T00:23:56 Info SignIn Successfully authenticated user for xbox live user authorization.
  34. 2016-03-13T00:23:56 Info SignIn Culture id of live id is 2057.
  35. 2016-03-13T00:23:56 Info SignIn Displaying marketplace with culture en-GB.
  36. 2016-03-13T00:23:56 Info SignIn Retrieving live id ticket for calls to services.
  37. 2016-03-13T00:23:56 Info SignIn Retrieving ticket for live id.
  38. 2016-03-13T00:23:56 Info General Merging locally cached offers.
  39. 2016-03-13T00:23:56 Info Downloading Restarting missing download job. {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0009-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Download Again} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}}
  40. 2016-03-13T00:23:56 Info Downloading Re-downloading package. {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0009-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Purchased 01/12/2015 02:22} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}}
  41. 2016-03-13T00:23:56 Info Downloading Restarting missing download job. {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0004-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Download Again} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}}
  42. 2016-03-13T00:23:56 Info Downloading Re-downloading package. {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0004-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Purchased 01/12/2015 02:23} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}}
  43. 2016-03-13T00:23:56 Info General Retrieving offer details for offer id 0ecf0009-0000-4000-8000-00004d53090a.
  44. 2016-03-13T00:23:56 Info General Retrieving offer details for offer id 0ecf0004-0000-4000-8000-00004d53090a.
  45. 2016-03-13T00:23:56 Info General Retrieving offer details for offer id 0ecf0004-0000-4000-8000-00004d53090a.
  46. 2016-03-13T00:23:56 Info General Retrieving offer details for offer id 0ecf0009-0000-4000-8000-00004d53090a.
  47. 2016-03-13T00:23:57 Info General Merging 2 items from source into 2 items at target.
  48. 2016-03-13T00:23:57 Info General Merged list now contains 2 packages.
  49. 2016-03-13T00:23:57 Info General Merging installed addons.
  50. 2016-03-13T00:23:57 Info General Merging 2 items from source into 2 items at target.
  51. 2016-03-13T00:23:57 Info General Merged list now contains 2 packages.
  52. 2016-03-13T00:23:57 Info General Retrieving purchased history.
  53. 2016-03-13T00:23:57 Warning UI Bitmap download failed.
  54. 2016-03-13T00:23:57 Warning UI Bitmap download failed.
  55. 2016-03-13T00:23:57 Warning UI Bitmap download failed.
  56. 2016-03-13T00:23:57 Warning UI Bitmap download failed.
  57. 2016-03-13T00:23:58 Info Downloading Download state at checking download progress. {BITS Jobs: Null} {Packages: {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0009-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Calculating download size...} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}} {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0004-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Calculating download size...} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}}}
  58. 2016-03-13T00:24:17 Error SignIn Failed to retrieve user settings. {Exception: {Type: System.ServiceModel.EndpointNotFoundException} {Message: There was no endpoint listening at https://services.gamesforwindows.com/SecurePublic/MarketPlacePublic.svc that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details.} {Source: mscorlib} {Stack Trace: Server stack trace: at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream() at System.ServiceModel.Channels.HttpOutput.Send(TimeSpan timeout) at System.ServiceModel.Channels.HttpChannelFactory`1.HttpRequestChannel.HttpChannelRequest.SendRequest(Message message, TimeSpan timeout) at System.ServiceModel.Channels.RequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.SecurityChannelFactory`1.SecurityRequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.RequestChannelBinder.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.IMarketplacePublic.ReadUserSettings(UInt32 titleID, UInt32[] settings) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.MarketplacePublicClient.ReadUserSettings(UInt32 titleID, UInt32[] settings) at Microsoft.GamesForWindows.XLiveServices.GamerProfile.ReadSettings(UInt64 xuid)} {Target Site: Void HandleReturnMessage(System.Runtime.Remoting.Messaging.IMessage, System.Runtime.Remoting.Messaging.IMessage)} {Inner Exception: {Type: System.Net.WebException} {Message: Unable to connect to the remote server} {Source: System} {Stack Trace: at System.Net.HttpWebRequest.GetRequestStream(TransportContext& context) at System.Net.HttpWebRequest.GetRequestStream() at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream()} {Target Site: System.IO.Stream GetRequestStream(System.Net.TransportContext ByRef)}} {Inner Exception: {Type: System.Net.Sockets.SocketException} {Message: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 131.253.28.16:443} {Source: System} {Stack Trace: at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)} {Target Site: Void DoConnect(System.Net.EndPoint, System.Net.SocketAddress)}}}
  59. 2016-03-13T00:24:17 Error General Failed to retrieve offer data. {Exception: {Type: System.ServiceModel.EndpointNotFoundException} {Message: There was no endpoint listening at https://services.gamesforwindows.com/SecurePublic/MarketPlacePublic.svc that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details.} {Source: mscorlib} {Stack Trace: Server stack trace: at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream() at System.ServiceModel.Channels.HttpOutput.Send(TimeSpan timeout) at System.ServiceModel.Channels.HttpChannelFactory`1.HttpRequestChannel.HttpChannelRequest.SendRequest(Message message, TimeSpan timeout) at System.ServiceModel.Channels.RequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.SecurityChannelFactory`1.SecurityRequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.RequestChannelBinder.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.IMarketplacePublic.GetOfferDetailsPublic(String locale, Guid offerId) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.MarketplacePublicClient.GetOfferDetailsPublic(String locale, Guid offerId) at Microsoft.GamesForWindows.XLiveServices.ContentManagement.Package.DownloadOfferData(Guid offerId, Boolean refreshFiles)} {Target Site: Void HandleReturnMessage(System.Runtime.Remoting.Messaging.IMessage, System.Runtime.Remoting.Messaging.IMessage)} {Inner Exception: {Type: System.Net.WebException} {Message: Unable to connect to the remote server} {Source: System} {Stack Trace: at System.Net.HttpWebRequest.GetRequestStream(TransportContext& context) at System.Net.HttpWebRequest.GetRequestStream() at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream()} {Target Site: System.IO.Stream GetRequestStream(System.Net.TransportContext ByRef)}} {Inner Exception: {Type: System.Net.Sockets.SocketException} {Message: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 131.253.28.16:443} {Source: System} {Stack Trace: at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)} {Target Site: Void DoConnect(System.Net.EndPoint, System.Net.SocketAddress)}}} {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0009-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Calculating download size...} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}}
  60. 2016-03-13T00:24:17 Error General Failed to retrieve offer data. {Exception: {Type: System.ServiceModel.EndpointNotFoundException} {Message: There was no endpoint listening at https://services.gamesforwindows.com/SecurePublic/MarketPlacePublic.svc that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details.} {Source: mscorlib} {Stack Trace: Server stack trace: at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream() at System.ServiceModel.Channels.HttpOutput.Send(TimeSpan timeout) at System.ServiceModel.Channels.HttpChannelFactory`1.HttpRequestChannel.HttpChannelRequest.SendRequest(Message message, TimeSpan timeout) at System.ServiceModel.Channels.RequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.SecurityChannelFactory`1.SecurityRequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.RequestChannelBinder.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.IMarketplacePublic.GetOfferDetailsPublic(String locale, Guid offerId) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.MarketplacePublicClient.GetOfferDetailsPublic(String locale, Guid offerId) at Microsoft.GamesForWindows.XLiveServices.ContentManagement.Package.DownloadOfferData(Guid offerId, Boolean refreshFiles)} {Target Site: Void HandleReturnMessage(System.Runtime.Remoting.Messaging.IMessage, System.Runtime.Remoting.Messaging.IMessage)} {Inner Exception: {Type: System.Net.WebException} {Message: Unable to connect to the remote server} {Source: System} {Stack Trace: at System.Net.HttpWebRequest.GetRequestStream(TransportContext& context) at System.Net.HttpWebRequest.GetRequestStream() at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream()} {Target Site: System.IO.Stream GetRequestStream(System.Net.TransportContext ByRef)}} {Inner Exception: {Type: System.Net.Sockets.SocketException} {Message: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 131.253.28.16:443} {Source: System} {Stack Trace: at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)} {Target Site: Void DoConnect(System.Net.EndPoint, System.Net.SocketAddress)}}} {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0004-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Calculating download size...} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}}
  61. 2016-03-13T00:24:17 Info Downloading Download and package state at download failure. {BITS Jobs: Null} {Packages: {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0009-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Calculating download size...} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}} {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0004-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Calculating download size...} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}}}
  62. 2016-03-13T00:24:17 Info Downloading Download and package state at download failure. {BITS Jobs: Null} {Packages: {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0009-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Calculating download size...} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}} {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0004-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Calculating download size...} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}}}
  63. 2016-03-13T00:24:17 Error Downloading Failed to download media id 00000000-0000-0000-0000-000000000000. {Exception: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: Void PrepareDownload(Microsoft.GamesForWindows.XLiveServices.ContentManagement.Package, Boolean, Boolean, Boolean)}} {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0004-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Calculating download size...} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}}
  64. 2016-03-13T00:24:17 Error Downloading Failed to download media id 00000000-0000-0000-0000-000000000000. {Exception: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: Void PrepareDownload(Microsoft.GamesForWindows.XLiveServices.ContentManagement.Package, Boolean, Boolean, Boolean)}} {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0009-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Calculating download size...} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}}
  65. 2016-03-13T00:24:17 Error Downloading Download failed. {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0004-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Calculating download size...} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}}
  66. 2016-03-13T00:24:17 Info Downloading Download and package state at download failure. {BITS Jobs: Null} {Packages: {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0009-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Calculating download size...} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}} {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0004-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Calculating download size...} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}}}
  67. 2016-03-13T00:24:17 Error Downloading Download failed. {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0009-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Calculating download size...} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}}
  68. 2016-03-13T00:24:17 Info Downloading Download and package state at download failure. {BITS Jobs: Null} {Packages: {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0009-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Calculating download size...} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}} {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0004-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Calculating download size...} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}}}
  69. 2016-03-13T00:24:17 Error General Failed to retrieve offer data. {Exception: {Type: System.ServiceModel.EndpointNotFoundException} {Message: There was no endpoint listening at https://services.gamesforwindows.com/SecurePublic/MarketPlacePublic.svc that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details.} {Source: mscorlib} {Stack Trace: Server stack trace: at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream() at System.ServiceModel.Channels.HttpOutput.Send(TimeSpan timeout) at System.ServiceModel.Channels.HttpChannelFactory`1.HttpRequestChannel.HttpChannelRequest.SendRequest(Message message, TimeSpan timeout) at System.ServiceModel.Channels.RequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.SecurityChannelFactory`1.SecurityRequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.RequestChannelBinder.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.IMarketplacePublic.GetOfferDetailsPublic(String locale, Guid offerId) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.MarketplacePublicClient.GetOfferDetailsPublic(String locale, Guid offerId) at Microsoft.GamesForWindows.XLiveServices.ContentManagement.Package.DownloadOfferData(Guid offerId, Boolean refreshFiles)} {Target Site: Void HandleReturnMessage(System.Runtime.Remoting.Messaging.IMessage, System.Runtime.Remoting.Messaging.IMessage)} {Inner Exception: {Type: System.Net.WebException} {Message: Unable to connect to the remote server} {Source: System} {Stack Trace: at System.Net.HttpWebRequest.GetRequestStream(TransportContext& context) at System.Net.HttpWebRequest.GetRequestStream() at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream()} {Target Site: System.IO.Stream GetRequestStream(System.Net.TransportContext ByRef)}} {Inner Exception: {Type: System.Net.Sockets.SocketException} {Message: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 131.253.28.16:443} {Source: System} {Stack Trace: at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)} {Target Site: Void DoConnect(System.Net.EndPoint, System.Net.SocketAddress)}}} {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0004-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Calculating download size...} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}}
  70. 2016-03-13T00:24:17 Error General Failed to retrieve offer data. {Exception: {Type: System.ServiceModel.EndpointNotFoundException} {Message: There was no endpoint listening at https://services.gamesforwindows.com/SecurePublic/MarketPlacePublic.svc that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details.} {Source: mscorlib} {Stack Trace: Server stack trace: at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream() at System.ServiceModel.Channels.HttpOutput.Send(TimeSpan timeout) at System.ServiceModel.Channels.HttpChannelFactory`1.HttpRequestChannel.HttpChannelRequest.SendRequest(Message message, TimeSpan timeout) at System.ServiceModel.Channels.RequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.SecurityChannelFactory`1.SecurityRequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.RequestChannelBinder.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.IMarketplacePublic.GetOfferDetailsPublic(String locale, Guid offerId) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.MarketplacePublicClient.GetOfferDetailsPublic(String locale, Guid offerId) at Microsoft.GamesForWindows.XLiveServices.ContentManagement.Package.DownloadOfferData(Guid offerId, Boolean refreshFiles)} {Target Site: Void HandleReturnMessage(System.Runtime.Remoting.Messaging.IMessage, System.Runtime.Remoting.Messaging.IMessage)} {Inner Exception: {Type: System.Net.WebException} {Message: Unable to connect to the remote server} {Source: System} {Stack Trace: at System.Net.HttpWebRequest.GetRequestStream(TransportContext& context) at System.Net.HttpWebRequest.GetRequestStream() at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream()} {Target Site: System.IO.Stream GetRequestStream(System.Net.TransportContext ByRef)}} {Inner Exception: {Type: System.Net.Sockets.SocketException} {Message: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 131.253.28.16:443} {Source: System} {Stack Trace: at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)} {Target Site: Void DoConnect(System.Net.EndPoint, System.Net.SocketAddress)}}} {Package: {Name: } {Type: All} {BITS Job Id: None} {Local Path: C:\Users\Benjamin\AppData\Local\Microsoft\GFWLive\Downloads} {Title Id: 0} {Offer Id: 0ecf0009-0000-4000-8000-00004d53090a} {Product Id: 00000000-0000-0000-0000-000000000000} {Content Id: } {Status: Calculating download size...} {Content URLs: None} {Error: {Type: System.ArgumentException} {Message: Can't connect to the server. There may be a problem with your Internet connection.} {Source: XLiveServices} {Stack Trace: at Microsoft.GamesForWindows.XLiveServices.ContentManagement.DownloadManager.PrepareDownload(Package package, Boolean refresh, Boolean requireActivationToken, Boolean failOnPreOrder)} {Target Site: }}}
  71. 2016-03-13T00:24:18 Error General Failed to retrieve purchase history. {Exception: {Type: System.ServiceModel.EndpointNotFoundException} {Message: There was no endpoint listening at https://services.gamesforwindows.com/SecurePublic/MarketPlacePublic.svc that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details.} {Source: mscorlib} {Stack Trace: Server stack trace: at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream() at System.ServiceModel.Channels.HttpOutput.Send(TimeSpan timeout) at System.ServiceModel.Channels.HttpChannelFactory`1.HttpRequestChannel.HttpChannelRequest.SendRequest(Message message, TimeSpan timeout) at System.ServiceModel.Channels.RequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.SecurityChannelFactory`1.SecurityRequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.RequestChannelBinder.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.IMarketplacePublic.GetPurchaseHistory(String locale, Int32 pageNum, SortField orderBy) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.MarketplacePublicClient.GetPurchaseHistory(String locale, Int32 pageNum, SortField orderBy) at Microsoft.GamesForWindows.XLiveServices.ContentManagement.PackageManager.EnumPurchasedPackages()} {Target Site: Void HandleReturnMessage(System.Runtime.Remoting.Messaging.IMessage, System.Runtime.Remoting.Messaging.IMessage)} {Inner Exception: {Type: System.Net.WebException} {Message: Unable to connect to the remote server} {Source: System} {Stack Trace: at System.Net.HttpWebRequest.GetRequestStream(TransportContext& context) at System.Net.HttpWebRequest.GetRequestStream() at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream()} {Target Site: System.IO.Stream GetRequestStream(System.Net.TransportContext ByRef)}} {Inner Exception: {Type: System.Net.Sockets.SocketException} {Message: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 131.253.28.16:443} {Source: System} {Stack Trace: at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)} {Target Site: Void DoConnect(System.Net.EndPoint, System.Net.SocketAddress)}}}
  72. 2016-03-13T00:24:18 Warning UI Bitmap download failed.
  73. 2016-03-13T00:24:18 Warning UI Bitmap download failed.
  74. 2016-03-13T00:25:08 Error SignIn Failed to retrieve user settings. {Exception: {Type: System.ServiceModel.EndpointNotFoundException} {Message: There was no endpoint listening at https://services.gamesforwindows.com/SecurePublic/MarketPlacePublic.svc that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details.} {Source: mscorlib} {Stack Trace: Server stack trace: at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream() at System.ServiceModel.Channels.HttpOutput.Send(TimeSpan timeout) at System.ServiceModel.Channels.HttpChannelFactory`1.HttpRequestChannel.HttpChannelRequest.SendRequest(Message message, TimeSpan timeout) at System.ServiceModel.Channels.RequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.SecurityChannelFactory`1.SecurityRequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.RequestChannelBinder.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.IMarketplacePublic.ReadUserSettings(UInt32 titleID, UInt32[] settings) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.MarketplacePublicClient.ReadUserSettings(UInt32 titleID, UInt32[] settings) at Microsoft.GamesForWindows.XLiveServices.GamerProfile.ReadSettings(UInt64 xuid)} {Target Site: Void HandleReturnMessage(System.Runtime.Remoting.Messaging.IMessage, System.Runtime.Remoting.Messaging.IMessage)} {Inner Exception: {Type: System.Net.WebException} {Message: Unable to connect to the remote server} {Source: System} {Stack Trace: at System.Net.HttpWebRequest.GetRequestStream(TransportContext& context) at System.Net.HttpWebRequest.GetRequestStream() at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream()} {Target Site: System.IO.Stream GetRequestStream(System.Net.TransportContext ByRef)}} {Inner Exception: {Type: System.Net.Sockets.SocketException} {Message: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 131.253.29.14:443} {Source: System} {Stack Trace: at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)} {Target Site: Void DoConnect(System.Net.EndPoint, System.Net.SocketAddress)}}}
  75. 2016-03-13T00:25:59 Error SignIn Failed to retrieve user settings. {Exception: {Type: System.ServiceModel.EndpointNotFoundException} {Message: There was no endpoint listening at https://services.gamesforwindows.com/SecurePublic/MarketPlacePublic.svc that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details.} {Source: mscorlib} {Stack Trace: Server stack trace: at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream() at System.ServiceModel.Channels.HttpOutput.Send(TimeSpan timeout) at System.ServiceModel.Channels.HttpChannelFactory`1.HttpRequestChannel.HttpChannelRequest.SendRequest(Message message, TimeSpan timeout) at System.ServiceModel.Channels.RequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.SecurityChannelFactory`1.SecurityRequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.RequestChannelBinder.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.IMarketplacePublic.ReadUserSettings(UInt32 titleID, UInt32[] settings) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.MarketplacePublicClient.ReadUserSettings(UInt32 titleID, UInt32[] settings) at Microsoft.GamesForWindows.XLiveServices.GamerProfile.ReadSettings(UInt64 xuid)} {Target Site: Void HandleReturnMessage(System.Runtime.Remoting.Messaging.IMessage, System.Runtime.Remoting.Messaging.IMessage)} {Inner Exception: {Type: System.Net.WebException} {Message: Unable to connect to the remote server} {Source: System} {Stack Trace: at System.Net.HttpWebRequest.GetRequestStream(TransportContext& context) at System.Net.HttpWebRequest.GetRequestStream() at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream()} {Target Site: System.IO.Stream GetRequestStream(System.Net.TransportContext ByRef)}} {Inner Exception: {Type: System.Net.Sockets.SocketException} {Message: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 131.253.29.14:443} {Source: System} {Stack Trace: at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)} {Target Site: Void DoConnect(System.Net.EndPoint, System.Net.SocketAddress)}}}
  76. 2016-03-13T00:26:50 Error SignIn Failed to retrieve user settings. {Exception: {Type: System.ServiceModel.EndpointNotFoundException} {Message: There was no endpoint listening at https://services.gamesforwindows.com/SecurePublic/MarketPlacePublic.svc that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details.} {Source: mscorlib} {Stack Trace: Server stack trace: at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream() at System.ServiceModel.Channels.HttpOutput.Send(TimeSpan timeout) at System.ServiceModel.Channels.HttpChannelFactory`1.HttpRequestChannel.HttpChannelRequest.SendRequest(Message message, TimeSpan timeout) at System.ServiceModel.Channels.RequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.SecurityChannelFactory`1.SecurityRequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.RequestChannelBinder.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.IMarketplacePublic.ReadUserSettings(UInt32 titleID, UInt32[] settings) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.MarketplacePublicClient.ReadUserSettings(UInt32 titleID, UInt32[] settings) at Microsoft.GamesForWindows.XLiveServices.GamerProfile.ReadSettings(UInt64 xuid)} {Target Site: Void HandleReturnMessage(System.Runtime.Remoting.Messaging.IMessage, System.Runtime.Remoting.Messaging.IMessage)} {Inner Exception: {Type: System.Net.WebException} {Message: Unable to connect to the remote server} {Source: System} {Stack Trace: at System.Net.HttpWebRequest.GetRequestStream(TransportContext& context) at System.Net.HttpWebRequest.GetRequestStream() at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream()} {Target Site: System.IO.Stream GetRequestStream(System.Net.TransportContext ByRef)}} {Inner Exception: {Type: System.Net.Sockets.SocketException} {Message: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 131.253.29.14:443} {Source: System} {Stack Trace: at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)} {Target Site: Void DoConnect(System.Net.EndPoint, System.Net.SocketAddress)}}}
  77. 2016-03-13T00:27:41 Error SignIn Failed to retrieve user settings. {Exception: {Type: System.ServiceModel.EndpointNotFoundException} {Message: There was no endpoint listening at https://services.gamesforwindows.com/SecurePublic/MarketPlacePublic.svc that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details.} {Source: mscorlib} {Stack Trace: Server stack trace: at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream() at System.ServiceModel.Channels.HttpOutput.Send(TimeSpan timeout) at System.ServiceModel.Channels.HttpChannelFactory`1.HttpRequestChannel.HttpChannelRequest.SendRequest(Message message, TimeSpan timeout) at System.ServiceModel.Channels.RequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.SecurityChannelFactory`1.SecurityRequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.RequestChannelBinder.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.IMarketplacePublic.ReadUserSettings(UInt32 titleID, UInt32[] settings) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.MarketplacePublicClient.ReadUserSettings(UInt32 titleID, UInt32[] settings) at Microsoft.GamesForWindows.XLiveServices.GamerProfile.ReadSettings(UInt64 xuid)} {Target Site: Void HandleReturnMessage(System.Runtime.Remoting.Messaging.IMessage, System.Runtime.Remoting.Messaging.IMessage)} {Inner Exception: {Type: System.Net.WebException} {Message: Unable to connect to the remote server} {Source: System} {Stack Trace: at System.Net.HttpWebRequest.GetRequestStream(TransportContext& context) at System.Net.HttpWebRequest.GetRequestStream() at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream()} {Target Site: System.IO.Stream GetRequestStream(System.Net.TransportContext ByRef)}} {Inner Exception: {Type: System.Net.Sockets.SocketException} {Message: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 131.253.29.14:443} {Source: System} {Stack Trace: at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)} {Target Site: Void DoConnect(System.Net.EndPoint, System.Net.SocketAddress)}}}
  78. 2016-03-13T00:28:32 Error SignIn Failed to retrieve user settings. {Exception: {Type: System.ServiceModel.EndpointNotFoundException} {Message: There was no endpoint listening at https://services.gamesforwindows.com/SecurePublic/MarketPlacePublic.svc that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details.} {Source: mscorlib} {Stack Trace: Server stack trace: at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream() at System.ServiceModel.Channels.HttpOutput.Send(TimeSpan timeout) at System.ServiceModel.Channels.HttpChannelFactory`1.HttpRequestChannel.HttpChannelRequest.SendRequest(Message message, TimeSpan timeout) at System.ServiceModel.Channels.RequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.SecurityChannelFactory`1.SecurityRequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.RequestChannelBinder.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.IMarketplacePublic.ReadUserSettings(UInt32 titleID, UInt32[] settings) at Microsoft.GamesForWindows.XLiveServices.WgxProxy.MarketplacePublicClient.ReadUserSettings(UInt32 titleID, UInt32[] settings) at Microsoft.GamesForWindows.XLiveServices.GamerProfile.ReadSettings(UInt64 xuid)} {Target Site: Void HandleReturnMessage(System.Runtime.Remoting.Messaging.IMessage, System.Runtime.Remoting.Messaging.IMessage)} {Inner Exception: {Type: System.Net.WebException} {Message: Unable to connect to the remote server} {Source: System} {Stack Trace: at System.Net.HttpWebRequest.GetRequestStream(TransportContext& context) at System.Net.HttpWebRequest.GetRequestStream() at System.ServiceModel.Channels.HttpOutput.WebRequestHttpOutput.GetOutputStream()} {Target Site: System.IO.Stream GetRequestStream(System.Net.TransportContext ByRef)}} {Inner Exception: {Type: System.Net.Sockets.SocketException} {Message: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 131.253.29.14:443} {Source: System} {Stack Trace: at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)} {Target Site: Void DoConnect(System.Net.EndPoint, System.Net.SocketAddress)}}}
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