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  1. Using configuration source: "C:\Users\Salem\Documents\My Games\Spring\engine\88.0\engine\91.0\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 127, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 1, SSE 4.2: 1
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows 7 Ultimate Edition, 32-bit Service Pack 1 (build 7601)
  10. Intel(R) Core(TM) i3 CPU 530 @ 2.93GHz; 2039MB RAM, 4078MB pagefile
  11. OS: 32bit native mode
  12. [Watchdog] disabled
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 91.0
  20. Build date/time: Aug 30 2012 21:05:51
  21. Build environment: boost-104800, GNU libstdc++ version 20100429
  22. Compiler: gcc-4.4.4
  23. Using read-write data directory: C:\Users\Salem\Documents\My Games\Spring\engine\88.0\engine\91.0\
  24. Using read-only data directory: C:\Users\Salem\Documents\My Games\Spring\engine\88.0\engine\91.0\engine\91.0\
  25. Using read-only data directory: C:\Users\Salem\Documents\My Games\Spring\
  26. Scanning: C:\Users\Salem\Documents\My Games\Spring\maps
  27. Scanning: C:\Users\Salem\Documents\My Games\Spring\mods
  28. Scanning: C:\Users\Salem\Documents\My Games\Spring\packages
  29. Scanning: C:\Users\Salem\Documents\My Games\Spring\engine\88.0\engine\91.0\engine\91.0\base
  30. Scanning: C:\Users\Salem\Documents\My Games\Spring\engine\88.0\engine\91.0\maps
  31. Scanning: C:\Users\Salem\Documents\My Games\Spring\engine\88.0\engine\91.0\base
  32. Scanning: C:\Users\Salem\Documents\My Games\Spring\engine\88.0\engine\91.0\mods
  33. Scanning: C:\Users\Salem\Documents\My Games\Spring\engine\88.0\engine\91.0\packages
  34. Supported Video modes: 1920x1080, 1680x1050, 1600x1200, 1600x900, 1440x900, 1400x1050, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1024x768, 800x600, 720x576, 720x480, 640x480
  35. Video mode set to 1920x1080/32bit (windowed)
  36. [f=0000000] SDL version: 1.2.10
  37. [f=0000000] GL version: 4.2.12217 Compatibility Profile Context 12.104.0.0
  38. [f=0000000] GL vendor: ATI Technologies Inc.
  39. [f=0000000] GL renderer: ATI Radeon HD 5670
  40. [f=0000000] GLSL version: 4.20
  41. [f=0000000] GLEW version: 1.5.8
  42. [f=0000000] Video RAM: unknown
  43. [f=0000000] GL info:
  44. haveARB: 1, haveGLSL: 1, ATI hacks: 1
  45. FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
  46. maximum texture size: 16384, compress MIP-map textures: 1
  47. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
  48. maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
  49. number of UniformBufferBindings: 75 (64kB)
  50. [f=0000000] VSync disabled
  51. [f=0000000] Joysticks found: 0
  52. [f=0000000] CPU Cores: 4
  53. [f=0000000] CPU affinity mask set: 1
  54. [f=0000000] Loading startscript from: C:/Users/Salem/Documents/My Games/Spring/engine/88.0/engine/91.0/script.txt
  55. [f=0000000] Connecting to 94.23.171.71:8880 using name Fiveinches
  56. [f=0000000] [Sound] OpenAL info:
  57. [f=0000000] [Sound] Available Devices:
  58. [f=0000000] [Sound] DirectSound Software
  59. [f=0000000] [Sound] Device: DirectSound Software
  60. [f=0000000] [Sound] Vendor: OpenAL Community
  61. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  62. [f=0000000] [Sound] Renderer: OpenAL Soft
  63. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  64. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  65. [f=0000000] [Sound] EFX Enabled: no
  66. [f=0000000] [Sound] Max Sounds: 32
  67. [f=0000000] Using map: Small_Divide-Remake-v04
  68. [f=0000000] Using game: Zero-K v1.1.4.4
  69. [f=0000000] Using game archive: e82232814bfd108f244350cfca0403bd.sdp
  70. [f=0000000] recording demo: demos/20130508_120422_Small_Divide-Remake-v04_91.sdf
  71. [f=0000000] PreGame::GameDataReceived: 196 ms
  72. [f=0000000] User number 0 (team 0, allyteam 1)
  73. [f=0000000] LoadingScreen: single-threaded
  74. [f=0000000] Loading Radar Icons
  75. [f=0000000] Loading GameData Definitions
  76. [f=0000000] explosiongenerator, custom:flash1green
  77. [f=0000000] customparams, <table>
  78. [f=0000000] rgbcolor, 0 1 0
  79. [f=0000000] explosiongenerator, custom:flash1yellow
  80. [f=0000000] customparams, <table>
  81. [f=0000000] rgbcolor, 1 1 0
  82. [f=0000000] explosiongenerator, custom:flash1red
  83. [f=0000000] customparams, <table>
  84. [f=0000000] rgbcolor, 1 0 0
  85. [f=0000000] explosiongenerator, custom:flash1white
  86. [f=0000000] customparams, <table>
  87. [f=0000000] rgbcolor, 1 1 1
  88. [f=0000000] explosiongenerator, custom:BEAMWEAPON_HIT_GREEN
  89. [f=0000000] rgbcolor, 0.2 1 0
  90. [f=0000000] explosiongenerator, custom:BEAMWEAPON_HIT_GREEN
  91. [f=0000000] rgbcolor, 0 1 0
  92. [f=0000000] Processing comm: c242168_6_4
  93. [f=0000000] Processing comm: c242168_2_3
  94. [f=0000000] Processing comm: c242168_6_0
  95. [f=0000000] Processing comm: c242168_6_1
  96. [f=0000000] Processing comm: c242168_1_1
  97. [f=0000000] Processing comm: c242168_5_3
  98. [f=0000000] Processing comm: c242168_3_0
  99. [f=0000000] Processing comm: c242168_2_5
  100. [f=0000000] Processing comm: c242168_3_4
  101. [f=0000000] Processing comm: c242168_1_5
  102. [f=0000000] Processing comm: c242168_1_3
  103. [f=0000000] Processing comm: c242168_1_4
  104. [f=0000000] Processing comm: c242168_4_0
  105. [f=0000000] Processing comm: c242168_3_1
  106. [f=0000000] Processing comm: c242168_6_2
  107. [f=0000000] Processing comm: c242168_1_0
  108. [f=0000000] Processing comm: c242168_3_3
  109. [f=0000000] Processing comm: c242168_2_0
  110. [f=0000000] Processing comm: c242168_5_0
  111. [f=0000000] Processing comm: c242168_2_1
  112. [f=0000000] Processing comm: c242168_5_4
  113. [f=0000000] Processing comm: c242168_6_5
  114. [f=0000000] Processing comm: c242168_2_2
  115. [f=0000000] Processing comm: c242168_5_5
  116. [f=0000000] Processing comm: c242168_4_1
  117. [f=0000000] Processing comm: c242168_3_5
  118. [f=0000000] Processing comm: c242168_4_4
  119. [f=0000000] Processing comm: c242168_1_2
  120. [f=0000000] Processing comm: c242168_4_5
  121. [f=0000000] Processing comm: c242168_3_2
  122. [f=0000000] Processing comm: c242168_2_4
  123. [f=0000000] Processing comm: c242168_4_3
  124. [f=0000000] Processing comm: c242168_4_2
  125. [f=0000000] Processing comm: c242168_5_2
  126. [f=0000000] Processing comm: c242168_5_1
  127. [f=0000000] Processing comm: c242168_6_3
  128. [f=0000000] Processing comm: stresstest1
  129. [f=0000000] Processing comm: stresstest2
  130. [f=0000000] Processing comm: stresstest3
  131. [f=0000000] Processing comm: stresstest4
  132. [f=0000000] Processing comm: test_c4_rocket
  133. [f=0000000] Processing comm: test_c4_aa
  134. [f=0000000] Processing comm: test_c4_gauss
  135. [f=0000000] Processing comm: test_c4_arty
  136. [f=0000000] Processing comm: test_c4_hmg
  137. [f=0000000] Processing comm: test_c4_shotty
  138. [f=0000000] Processing comm: test_c4_beam
  139. [f=0000000] Processing comm: test_c4_lightning
  140. [f=0000000] Processing comm: test_c4_flame
  141. [f=0000000] Processing comm: test_a4_rocket
  142. [f=0000000] Processing comm: test_a4_aa
  143. [f=0000000] Processing comm: test_a4_gauss
  144. [f=0000000] Processing comm: test_a4_arty
  145. [f=0000000] Processing comm: test_a4_hmg
  146. [f=0000000] Processing comm: test_a4_shotty
  147. [f=0000000] Processing comm: test_a4_beam
  148. [f=0000000] Processing comm: test_a4_lightning
  149. [f=0000000] Processing comm: test_a4_flame
  150. [f=0000000] Processing comm: test_s4_rocket
  151. [f=0000000] Processing comm: test_s4_aa
  152. [f=0000000] Processing comm: test_s4_gauss
  153. [f=0000000] Processing comm: test_s4_arty
  154. [f=0000000] Processing comm: test_s4_hmg
  155. [f=0000000] Processing comm: test_s4_shotty
  156. [f=0000000] Processing comm: test_s4_beam
  157. [f=0000000] Processing comm: test_s4_lightning
  158. [f=0000000] Processing comm: test_s4_flame
  159. [f=0000000] Processing comm: test_r4_rocket
  160. [f=0000000] Processing comm: test_r4_aa
  161. [f=0000000] Processing comm: test_r4_gauss
  162. [f=0000000] Processing comm: test_r4_arty
  163. [f=0000000] Processing comm: test_r4_hmg
  164. [f=0000000] Processing comm: test_r4_shotty
  165. [f=0000000] Processing comm: test_r4_beam
  166. [f=0000000] Processing comm: test_r4_lightning
  167. [f=0000000] Processing comm: test_r4_flame
  168. [f=0000000] Processing comm: test_c1_rocket
  169. [f=0000000] Processing comm: test_c1_aa
  170. [f=0000000] Processing comm: test_c1_gauss
  171. [f=0000000] Processing comm: test_c1_arty
  172. [f=0000000] Processing comm: test_c1_hmg
  173. [f=0000000] Processing comm: test_c1_shotty
  174. [f=0000000] Processing comm: test_c1_beam
  175. [f=0000000] Processing comm: test_c1_lightning
  176. [f=0000000] Processing comm: test_c1_flame
  177. [f=0000000] Processing comm: test_a1_rocket
  178. [f=0000000] Processing comm: test_a1_aa
  179. [f=0000000] Processing comm: test_a1_gauss
  180. [f=0000000] Processing comm: test_a1_arty
  181. [f=0000000] Processing comm: test_a1_hmg
  182. [f=0000000] Processing comm: test_a1_shotty
  183. [f=0000000] Processing comm: test_a1_beam
  184. [f=0000000] Processing comm: test_a1_lightning
  185. [f=0000000] Processing comm: test_a1_flame
  186. [f=0000000] Processing comm: test_s1_rocket
  187. [f=0000000] Processing comm: test_s1_aa
  188. [f=0000000] Processing comm: test_s1_gauss
  189. [f=0000000] Processing comm: test_s1_arty
  190. [f=0000000] Processing comm: test_s1_hmg
  191. [f=0000000] Processing comm: test_s1_shotty
  192. [f=0000000] Processing comm: test_s1_beam
  193. [f=0000000] Processing comm: test_s1_lightning
  194. [f=0000000] Processing comm: test_s1_flame
  195. [f=0000000] Processing comm: test_r1_rocket
  196. [f=0000000] Processing comm: test_r1_aa
  197. [f=0000000] Processing comm: test_r1_gauss
  198. [f=0000000] Processing comm: test_r1_arty
  199. [f=0000000] Processing comm: test_r1_hmg
  200. [f=0000000] Processing comm: test_r1_shotty
  201. [f=0000000] Processing comm: test_r1_beam
  202. [f=0000000] Processing comm: test_r1_lightning
  203. [f=0000000] Processing comm: test_r1_flame
  204. [f=0000000] Processing comm: test_cr1_rocket
  205. [f=0000000] Processing comm: test_cr1_aa
  206. [f=0000000] Processing comm: test_cr1_gauss
  207. [f=0000000] Processing comm: test_cr1_arty
  208. [f=0000000] Processing comm: test_cr1_hmg
  209. [f=0000000] Processing comm: test_cr1_shotty
  210. [f=0000000] Processing comm: test_cr1_beam
  211. [f=0000000] Processing comm: test_cr1_lightning
  212. [f=0000000] Processing comm: test_cr1_flame
  213. [f=0000000] Processing comm: test_cr4_rocket
  214. [f=0000000] Processing comm: test_cr4_aa
  215. [f=0000000] Processing comm: test_cr4_gauss
  216. [f=0000000] Processing comm: test_cr4_arty
  217. [f=0000000] Processing comm: test_cr4_hmg
  218. [f=0000000] Processing comm: test_cr4_shotty
  219. [f=0000000] Processing comm: test_cr4_beam
  220. [f=0000000] Processing comm: test_cr4_lightning
  221. [f=0000000] Processing comm: test_cr4_flame
  222. [f=0000000] Processing comm: test_b1_rocket
  223. [f=0000000] Processing comm: test_b1_aa
  224. [f=0000000] Processing comm: test_b1_gauss
  225. [f=0000000] Processing comm: test_b1_arty
  226. [f=0000000] Processing comm: test_b1_hmg
  227. [f=0000000] Processing comm: test_b1_shotty
  228. [f=0000000] Processing comm: test_b1_beam
  229. [f=0000000] Processing comm: test_b1_lightning
  230. [f=0000000] Processing comm: test_b1_flame
  231. [f=0000000] Processing comm: test_b4_rocket
  232. [f=0000000] Processing comm: test_b4_aa
  233. [f=0000000] Processing comm: test_b4_gauss
  234. [f=0000000] Processing comm: test_b4_arty
  235. [f=0000000] Processing comm: test_b4_hmg
  236. [f=0000000] Processing comm: test_b4_shotty
  237. [f=0000000] Processing comm: test_b4_beam
  238. [f=0000000] Processing comm: test_b4_lightning
  239. [f=0000000] Processing comm: test_b4_flame
  240. [f=0000000] Processing comm: comm_econ_cai
  241. [f=0000000] Processing comm: comm_marksman_cai
  242. [f=0000000] Processing comm: comm_hunter
  243. [f=0000000] Processing comm: comm_guardian
  244. [f=0000000] Processing comm: comm_riot
  245. [f=0000000] Processing comm: comm_recon
  246. [f=0000000] Processing comm: comm_marksman
  247. [f=0000000] Processing comm: comm_marine
  248. [f=0000000] Processing comm: comm_flamer
  249. [f=0000000] Processing comm: comm_mission_tutorial1
  250. [f=0000000] Processing comm: comm_stun_cai
  251. [f=0000000] Processing comm: comm_rocketeer
  252. [f=0000000] Processing comm: comm_riot_cai
  253. [f=0000000] pw_artefact
  254. [f=0000000] pw_mine2
  255. [f=0000000] pw_wormhole2
  256. [f=0000000] pw_warpjammer
  257. [f=0000000] pw_warpgate
  258. [f=0000000] pw_wormhole
  259. [f=0000000] pw_mine3
  260. [f=0000000] pw_mine
  261. [f=0000000] pw_dropfac
  262. [f=0000000] pw_generictech
  263. [f=0000000] pw_bombercontrol
  264. [f=0000000] pw_dropdepot
  265. [f=0000000] Loading all definitions: 14.612000
  266. [f=0000000] Game::LoadDefs (GameData): 14759 ms
  267. [f=0000000] Loading Sound Definitions
  268. [f=0000000] [Sound] parsed 141 sounds from gamedata/sounds.lua
  269. [f=0000000] Game::LoadDefs (Sound): 203 ms
  270. [f=0000000] Parsing Map Information
  271. [f=0000000] Loading SMF
  272. [f=0000000] Loading Map (25 MB)
  273. [f=0000000] Creating Smooth Height Mesh
  274. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 48 ms
  275. [f=0000000] Creating QuadField & CEGs
  276. [f=0000000] Number of damage types: 9
  277. [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  278. [f=0000000] Creating Unit Textures
  279. [f=0000000] Loading Weapon Definitions
  280. [f=0000000] Loading Unit Definitions
  281. [f=0000000] Loading Feature Definitions
  282. [f=0000000] Initializing Map Features
  283. [f=0000000] Reading Estimate PathCosts [8]
  284. [f=0000000] Reading Estimate PathCosts [32]
  285. [f=0000000] [CPathManager] pathing data checksum: ae5d103a
  286. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  287. [f=0000000] Creating Sky
  288. [f=0000000] Creating ShadowHandler & DecalHandler
  289. [f=0000000] Creating GroundDrawer
  290. [f=0000000] Loading Tile Files
  291. [f=0000000] Reading Tile Map
  292. [f=0000000] Loading Square Textures
  293. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 2 ms
  294. [f=0000000] Switching to ROAM Mesh Rendering
  295. [f=0000000] Set ROAM mode to DisplayLists
  296. [f=0000000] Creating TreeDrawer
  297. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  298. [f=0000000] Creating Projectile Textures
  299. [f=0000000] Creating Water
  300. [f=0000000] Game::LoadInterface (Camera&Mouse): 2483 ms
  301. [f=0000000] Game::LoadInterface (Console): 849 ms
  302. [f=0000000] Loading LuaRules
  303. [f=0000000] Jump Jet Defs checking begining...
  304. [f=0000000] .. Jump Jet Defs checking complete
  305. LuaRules: Loaded gadget: CustomUnitShaders <LuaRules/Gadgets/customunitshaders/main.lua>
  306. [f=0000000] Jump Jet Defs checking begining...
  307. [f=0000000] .. Jump Jet Defs checking complete
  308. [f=0000000] Jump Jet Defs checking begining...
  309. [f=0000000] .. Jump Jet Defs checking complete
  310. LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
  311. LuaRules: Loaded gadget: Save/Load <api_saveload.lua>
  312. LuaRules: Loaded gadget: ranks api <api_ranks.lua>
  313. LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua>
  314. LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua>
  315. LuaRules: Loaded gadget: Mex Placement <mex_placement.lua>
  316. LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua>
  317. LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua>
  318. LuaRules: Loaded gadget: ShareControl <share_control.lua>
  319. LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua>
  320. LuaRules: Loaded gadget: lavarise <lavarise.lua>
  321. LuaRules: Loaded gadget: UnitPriority <unit_priority.lua>
  322. LuaRules: Loaded gadget: Attributes <unit_attributes.lua>
  323. LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua>
  324. [f=0000000] Setting morph for custom comms for player: 0
  325. LuaRules: Loaded gadget: UnitMorph <unit_morph.lua>
  326. [f=0000000] AA anti-bait Gadget Enabled
  327. LuaRules: Loaded gadget: AA overkill control <unit_aa_anti-bait.lua>
  328. LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua>
  329. LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua>
  330. LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua>
  331. LuaRules: Loaded gadget: AutoReadyStartpos <init_auto_ready.lua>
  332. LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua>
  333. [f=0000000] AI taken control of team 1 on allyTeam 0
  334. [f=0000000] CAI: team 1 has selected strategy: Econ, using commander comm_econ_cai
  335. [f=0000000] Ally Team 0 intialised
  336. [f=0000000] Team 1 on allyTeam 0
  337. [f=0000000] AI on ally team 0
  338. [f=0000000] Ally Team 1 intialised
  339. [f=0000000] Team 0 on allyTeam 1
  340. [f=0000000] Ally Team 2 intialised
  341. [f=0000000] Team 2 on allyTeam 2
  342. LuaRules: Loaded gadget: CAI <ai_cai.lua>
  343. LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua>
  344. LuaRules: Loaded gadget: Capture <unit_capture.lua>
  345. LuaRules: Loaded gadget: CarrierDrones <unit_carrier_drones.lua>
  346. LuaRules: Loaded gadget: Center Offset <unit_centeroffset.lua>
  347. LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua>
  348. LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua>
  349. LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua>
  350. LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua>
  351. LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua>
  352. LuaRules: Loaded gadget: Disable Features <unit_disable_features.lua>
  353. LuaRules: Loaded gadget: DoLine <cmd_doline.lua>
  354. LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua>
  355. LuaRules: Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
  356. LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua>
  357. LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua>
  358. LuaRules: Loaded gadget: Float Toggle <unit_float_toggle.lua>
  359. LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua>
  360. LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua>
  361. LuaRules: Loaded gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
  362. LuaRules: Loaded gadget: Jugglenaut Juggle <unit_jugglenaut_juggle.lua>
  363. LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua>
  364. LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua>
  365. [f=0000000] Loading gadget: Lua unit script framework <unit_script.lua>
  366. [f=0000000] Loading unit script: scripts/amgeo.lua
  367. [f=0000000] Loading unit script: scripts/amphaa.lua
  368. [f=0000000] Loading unit script: scripts/amphassault.lua
  369. [f=0000000] Loading unit script: scripts/amphcon.lua
  370. [f=0000000] Loading unit script: scripts/amphfloater.lua
  371. [f=0000000] Loading unit script: scripts/amphraider.lua
  372. [f=0000000] Loading unit script: scripts/amphraider2.lua
  373. [f=0000000] Loading unit script: scripts/amphraider3.lua
  374. [f=0000000] Loading unit script: scripts/amphriot.lua
  375. [f=0000000] Loading unit script: scripts/amphtele.lua
  376. [f=0000000] Loading unit script: scripts/arm_spider.lua
  377. [f=0000000] Loading unit script: scripts/arm_venom.lua
  378. [f=0000000] Loading unit script: scripts/armaak.lua
  379. [f=0000000] Loading unit script: scripts/armamd.lua
  380. [f=0000000] Loading unit script: scripts/armanni.lua
  381. [f=0000000] Loading unit script: scripts/armarad.lua
  382. [f=0000000] Loading unit script: scripts/armartic.lua
  383. [f=0000000] Loading unit script: scripts/armasp.lua
  384. [f=0000000] Loading unit script: scripts/armbanth.lua
  385. [f=0000000] Loading unit script: scripts/armbrawl.lua
  386. [f=0000000] Loading unit script: scripts/armbrtha.lua
  387. [f=0000000] Loading unit script: scripts/armca.lua
  388. [f=0000000] Loading unit script: scripts/armcarry.lua
  389. [f=0000000] Loading unit script: scripts/armcir.lua
  390. [f=0000000] Loading unit script: scripts/armcom.lua
  391. [f=0000000] Loading unit script: scripts/armcomdgun.lua
  392. [f=0000000] Loading unit script: scripts/armcrabe.lua
  393. [f=0000000] Loading unit script: scripts/armcsa.lua
  394. [f=0000000] Loading unit script: scripts/armcybr.lua
  395. [f=0000000] Loading unit script: scripts/armjamt.lua
  396. [f=0000000] Loading unit script: scripts/armmanni.lua
  397. [f=0000000] Loading unit script: scripts/armmerl.lua
  398. [f=0000000] Loading unit script: scripts/armnanotc.lua
  399. [f=0000000] Loading unit script: scripts/armorco.lua
  400. [f=0000000] Loading unit script: scripts/armpt.lua
  401. [f=0000000] Loading unit script: scripts/armpw.lua
  402. [f=0000000] Loading unit script: scripts/armsnipe.lua
  403. [f=0000000] Loading unit script: scripts/armsolar.lua
  404. [f=0000000] Loading unit script: scripts/armsptk.lua
  405. [f=0000000] Loading unit script: scripts/armspy.lua
  406. [f=0000000] Loading unit script: scripts/armstiletto_laser.lua
  407. [f=0000000] Loading unit script: scripts/armtboat.lua
  408. [f=0000000] Loading unit script: scripts/armwin.lua
  409. [f=0000000] Loading unit script: scripts/assaultcruiser.lua
  410. [f=0000000] Loading unit script: scripts/asteroid.lua
  411. [f=0000000] Loading unit script: scripts/attackdrone.lua
  412. [f=0000000] Loading unit script: scripts/battledrone.lua
  413. [f=0000000] Loading unit script: scripts/benzcom.lua
  414. [f=0000000] Loading unit script: scripts/blackdawn.lua
  415. [f=0000000] Loading unit script: scripts/blastwing.lua
  416. [f=0000000] Loading unit script: scripts/commrecon.lua
  417. [f=0000000] Loading unit script: scripts/commsupport.lua
  418. [f=0000000] Loading unit script: scripts/cafus.lua
  419. [f=0000000] Loading unit script: scripts/capturecar.lua
  420. [f=0000000] Loading unit script: scripts/carrydrone.lua
  421. [f=0000000] Loading unit script: scripts/chicken_roc.lua
  422. [f=0000000] Loading unit script: scripts/chickenflyerqueen.lua
  423. [f=0000000] Loading unit script: scripts/chickenlandqueen.lua
  424. [f=0000000] Loading unit script: scripts/chickenwurm.lua
  425. [f=0000000] Loading unit script: scripts/corcom_alt.lua
  426. [f=0000000] Loading unit script: scripts/corak.lua
  427. [f=0000000] Loading unit script: scripts/corape.lua
  428. [f=0000000] Loading unit script: scripts/corbats.lua
  429. [f=0000000] Loading unit script: scripts/corbhmth.lua
  430. [f=0000000] Loading unit script: scripts/corbtrans.lua
  431. [f=0000000] Loading unit script: scripts/corclog.lua
  432. [f=0000000] Loading unit script: scripts/corcrash.lua
  433. [f=0000000] Loading unit script: scripts/corcrw.lua
  434. [f=0000000] Loading unit script: scripts/cordoom.lua
  435. [f=0000000] Loading unit script: scripts/core_spectre.lua
  436. [f=0000000] Loading unit script: scripts/corhlt.lua
  437. [f=0000000] Loading unit script: scripts/corhurc2.lua
  438. [f=0000000] Loading unit script: scripts/corjamt.lua
  439. [f=0000000] Loading unit script: scripts/cormak.lua
  440. [f=0000000] Loading unit script: scripts/cornecro.lua
  441. [f=0000000] Loading unit script: scripts/corrad.lua
  442. [f=0000000] Loading unit script: scripts/corroach.lua
  443. [f=0000000] Loading unit script: scripts/corshad.lua
  444. [f=0000000] Loading unit script: scripts/corstorm.lua
  445. [f=0000000] Loading unit script: scripts/corsub.lua
  446. [f=0000000] Loading unit script: scripts/corsumo.lua
  447. [f=0000000] Loading unit script: scripts/corsy.lua
  448. [f=0000000] Loading unit script: scripts/corthud.lua
  449. [f=0000000] Loading unit script: scripts/cortl.lua
  450. [f=0000000] Loading unit script: scripts/corvalk.lua
  451. [f=0000000] Loading unit script: scripts/corvamp.lua
  452. [f=0000000] Loading unit script: scripts/cremcom.lua
  453. [f=0000000] Loading unit script: scripts/dante.lua
  454. [f=0000000] Loading unit script: scripts/destroyer.lua
  455. [f=0000000] Loading unit script: scripts/nullscript.lua
  456. [f=0000000] Loading unit script: scripts/cruisemissile.lua
  457. [f=0000000] Loading unit script: scripts/factoryjump.lua
  458. [f=0000000] Loading unit script: scripts/factoryplane.lua
  459. [f=0000000] Loading unit script: scripts/factorytank.lua
  460. [f=0000000] Loading unit script: scripts/fakeunit_los.lua
  461. [f=0000000] Loading unit script: scripts/firebug.lua
  462. [f=0000000] Loading unit script: scripts/firewalker.lua
  463. [f=0000000] Loading unit script: scripts/funnelweb.lua
  464. [f=0000000] Loading unit script: scripts/geo.lua
  465. [f=0000000] Loading unit script: scripts/heavyturret.lua
  466. [f=0000000] Loading unit script: scripts/logkoda.lua
  467. [f=0000000] Loading unit script: scripts/mahlazor.lua
  468. [f=0000000] Loading unit script: scripts/missilesilo.lua
  469. [f=0000000] Loading unit script: scripts/pw_artefact.lua
  470. [f=0000000] Loading unit script: scripts/pw_techlab.lua
  471. [f=0000000] Loading unit script: scripts/pw_mine.lua
  472. [f=0000000] Loading unit script: scripts/pw_mine2.lua
  473. [f=0000000] Loading unit script: scripts/pw_mine3.lua
  474. [f=0000000] Loading unit script: scripts/pw_warpgate.lua
  475. [f=0000000] Loading unit script: scripts/pw_warpjammer.lua
  476. [f=0000000] Loading unit script: scripts/raveparty.lua
  477. [f=0000000] Loading unit script: scripts/scorpion.lua
  478. [f=0000000] Loading unit script: scripts/screamer.lua
  479. [f=0000000] Loading unit script: scripts/serpent.lua
  480. [f=0000000] Loading unit script: scripts/shieldarty.lua
  481. [f=0000000] Loading unit script: scripts/shieldfelon.lua
  482. [f=0000000] Loading unit script: scripts/spideraa.lua
  483. [f=0000000] Loading unit script: scripts/spiderassault.lua
  484. [f=0000000] Loading unit script: scripts/striderhub.lua
  485. [f=0000000] Loading unit script: scripts/tele_beacon.lua
  486. [f=0000000] Loading unit script: scripts/wolverine_mine.lua
  487. [f=0000000] Loading unit script: scripts/zenith.lua
  488. LuaRules: Loaded gadget: Lua unit script framework <unit_script.lua>
  489. LuaRules: Loaded gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
  490. LuaRules: Loaded gadget: LupsNanoSpray91 <lups_nano_spray_91.lua>
  491. LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua>
  492. LuaRules: Loaded gadget: Mod statistics <mod_stats.lua>
  493. LuaRules: Loaded gadget: Napalm <lups_napalm.lua>
  494. LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua>
  495. LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua>
  496. LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua>
  497. LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua>
  498. LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
  499. LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua>
  500. LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua>
  501. LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua>
  502. LuaRules: Loaded gadget: Resign Gadget <game_resign.lua>
  503. LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua>
  504. LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua>
  505. LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua>
  506. LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua>
  507. LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua>
  508. LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua>
  509. LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua>
  510. LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua>
  511. LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua>
  512. LuaRules: Loaded gadget: Terraformers <unit_terraform.lua>
  513. LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua>
  514. LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua>
  515. LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua>
  516. LuaRules: Loaded gadget: Typemap Options <typemap_options.lua>
  517. LuaRules: Loaded gadget: Unit E-Stall Disable <unit_estall_disable.lua>
  518. LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua>
  519. LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua>
  520. LuaRules: Loaded gadget: Vertical Swarm <unit_vertical_swarm.lua>
  521. LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua>
  522. LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua>
  523. LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua>
  524. LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua>
  525. LuaRules: Loaded gadget: astar.lua <astar.lua>
  526. LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
  527. LuaRules: Loaded gadget: Ceasefires2 <ceasefire2.lua>
  528. LuaRules: Loaded gadget: Game Over <game_over.lua>
  529. LuaRules: Loaded gadget: King of the Hill <koth.lua>
  530. LuaRules: Loaded gadget: Perks <game_perks.lua>
  531. LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua>
  532. LuaRules: Loaded gadget: LupsSyncedManager <lups_manager.lua>
  533. LuaRules: Loaded gadget: Chicken control <chicken_control.lua>
  534. LuaRules: Loaded gadget: Halloween ghost possession <halloween.lua>
  535. LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua>
  536. [f=0000000] Registered armorco_gauss as single-hit weapon
  537. [f=0000000] Registered armpb_gauss as single-hit weapon
  538. [f=0000000] Registered comm_marksman_cai_commweapon_gaussrifle as single-hit weapon
  539. [f=0000000] Registered comm_marksman_commweapon_gaussrifle as single-hit weapon
  540. [f=0000000] Registered corsh_gauss as single-hit weapon
  541. [f=0000000] Registered test_a1_gauss_commweapon_gaussrifle as single-hit weapon
  542. [f=0000000] Registered test_a4_gauss_commweapon_gaussrifle as single-hit weapon
  543. [f=0000000] Registered test_b1_gauss_commweapon_gaussrifle as single-hit weapon
  544. [f=0000000] Registered test_b4_gauss_commweapon_gaussrifle as single-hit weapon
  545. [f=0000000] Registered test_c1_gauss_commweapon_gaussrifle as single-hit weapon
  546. [f=0000000] Registered test_c4_gauss_commweapon_gaussrifle as single-hit weapon
  547. [f=0000000] Registered test_cr1_gauss_commweapon_gaussrifle as single-hit weapon
  548. [f=0000000] Registered test_cr4_gauss_commweapon_gaussrifle as single-hit weapon
  549. [f=0000000] Registered test_r1_gauss_commweapon_gaussrifle as single-hit weapon
  550. [f=0000000] Registered test_r4_gauss_commweapon_gaussrifle as single-hit weapon
  551. [f=0000000] Registered test_s1_gauss_commweapon_gaussrifle as single-hit weapon
  552. [f=0000000] Registered test_s4_gauss_commweapon_gaussrifle as single-hit weapon
  553. LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua>
  554. LuaRules: Loaded gadget: Trail Burnout <weapon_trail_burnout.lua>
  555. LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
  556. LuaRules: Loaded gadget: Awards <awards.lua>
  557. LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua>
  558. LuaRules: Loaded gadget: Profiler <dbg_profiler.lua>
  559. [f=0000000] LUARULES-DRAW (GADGETS)
  560. [f=0000000] Jump Jet Defs checking begining...
  561. [f=0000000] .. Jump Jet Defs checking complete
  562. LuaRules: >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
  563. LuaRules: >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
  564. LuaRules: >> Loaded gadget: Save/Load <api_saveload.lua>
  565. LuaRules: >> Loaded gadget: ranks api <api_ranks.lua>
  566. LuaRules: >> Loaded gadget: IconGenerator <unit_icongenerator.lua>
  567. LuaRules: >> Loaded gadget: Mex Placement <mex_placement.lua>
  568. LuaRules: >> Loaded gadget: ShareControl <share_control.lua>
  569. LuaRules: >> Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua>
  570. LuaRules: >> Loaded gadget: lavarise <lavarise.lua>
  571. LuaRules: >> Loaded gadget: UnitPriority <unit_priority.lua>
  572. LuaRules: >> Loaded gadget: Attributes <unit_attributes.lua>
  573. LuaRules: >> Loaded gadget: UnitMorph <unit_morph.lua>
  574. LuaRules: >> Loaded gadget: AA overkill control <unit_aa_anti-bait.lua>
  575. LuaRules: >> Loaded gadget: AirPlantParents <unit_air_plants.lua>
  576. LuaRules: >> Loaded gadget: Aircraft Command <unit_bomber_command.lua>
  577. LuaRules: >> Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua>
  578. LuaRules: >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua>
  579. LuaRules: >> Loaded gadget: Bomber Dive <unit_bomber_dive.lua>
  580. LuaRules: >> Loaded gadget: CAI <ai_cai.lua>
  581. LuaRules: >> Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua>
  582. LuaRules: >> Loaded gadget: Capture <unit_capture.lua>
  583. LuaRules: >> Loaded gadget: CarrierDrones <unit_carrier_drones.lua>
  584. LuaRules: >> Loaded gadget: Center Offset <unit_centeroffset.lua>
  585. LuaRules: >> Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua>
  586. LuaRules: >> Loaded gadget: Dev Commands <dbg_dev_commands.lua>
  587. LuaRules: >> Loaded gadget: Disable Features <unit_disable_features.lua>
  588. LuaRules: >> Loaded gadget: DoLine <cmd_doline.lua>
  589. LuaRules: >> Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua>
  590. LuaRules: >> Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
  591. LuaRules: >> Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua>
  592. LuaRules: >> Loaded gadget: Fall Damage <unit_fall_damage.lua>
  593. LuaRules: >> Loaded gadget: Float Toggle <unit_float_toggle.lua>
  594. LuaRules: >> Loaded gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
  595. LuaRules: >> Loaded gadget: Jugglenaut Juggle <unit_jugglenaut_juggle.lua>
  596. LuaRules: >> Loaded gadget: Lag Monitor <game_lagmonitor.lua>
  597. LuaRules: >> Loaded gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
  598. LuaRules: >> Loaded gadget: LupsNanoSpray91 <lups_nano_spray_91.lua>
  599. LuaRules: >> Loaded gadget: Napalm <lups_napalm.lua>
  600. LuaRules: >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua>
  601. LuaRules: >> Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
  602. LuaRules: >> Loaded gadget: Resign Gadget <game_resign.lua>
  603. LuaRules: >> Loaded gadget: Self destruct blocker <unit_self_destruct.lua>
  604. LuaRules: >> Loaded gadget: Shield Link <unit_shield_link.lua>
  605. LuaRules: >> Loaded gadget: Shockwaves <lups_shockwaves.lua>
  606. LuaRules: >> Loaded gadget: StartSetup <start_unit_setup.lua>
  607. LuaRules: >> Loaded gadget: Target Priority <unit_target_priority.lua>
  608. LuaRules: >> Loaded gadget: Target on the move <unit_target_on_the_move.lua>
  609. LuaRules: >> Loaded gadget: Teleporter <unit_teleporter.lua>
  610. LuaRules: >> Loaded gadget: Terraformers <unit_terraform.lua>
  611. LuaRules: >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua>
  612. LuaRules: >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua>
  613. LuaRules: >> Loaded gadget: Unit E-Stall Disable <unit_estall_disable.lua>
  614. LuaRules: >> Loaded gadget: UnitStealth <unit_stealth.lua>
  615. LuaRules: >> Loaded gadget: Units on fire <unit_is_on_fire.lua>
  616. LuaRules: >> Loaded gadget: Water Effects <unit_water_effects.lua>
  617. LuaRules: >> Loaded gadget: Weapon Impulse <weapon_impulse.lua>
  618. LuaRules: >> Loaded gadget: Windmill Control <unit_windmill_control.lua>
  619. LuaRules: >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua>
  620. LuaRules: >> Loaded gadget: astar.lua <astar.lua>
  621. LuaRules: >> Loaded gadget: factory_reversebuild_control.lua <factory_reversebuild_control.lua>
  622. [f=0000000] [gfx_dynamic_lighting.lua] client has disabled dynamic lighting
  623. LuaRules: >> Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  624. LuaRules: >> Loaded gadget: unit_missilesilo.lua <unit_missilesilo.lua>
  625. LuaRules: >> Loaded gadget: Ceasefires2 <ceasefire2.lua>
  626. LuaRules: >> Loaded gadget: Game Over <game_over.lua>
  627. LuaRules: >> Loaded gadget: King of the Hill <koth.lua>
  628. LuaRules: >> Loaded gadget: Perks <game_perks.lua>
  629. LuaRules: >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua>
  630. LuaRules: >> Loaded gadget: LupsSyncedManager <lups_manager.lua>
  631. LuaRules: >> Loaded gadget: Chicken control <chicken_control.lua>
  632. LuaRules: >> Loaded gadget: Halloween ghost possession <halloween.lua>
  633. LuaRules: >> Loaded gadget: Area Denial <weapon_area_damage.lua>
  634. LuaRules: >> Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua>
  635. LuaRules: >> Loaded gadget: Trail Burnout <weapon_trail_burnout.lua>
  636. LuaRules: >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
  637. LuaRules: >> Loaded gadget: Lups <lups_wrapper.lua>
  638. LuaRules: >> Loaded gadget: Awards <awards.lua>
  639. LuaRules: >> Loaded gadget: Chicken Spawner <unit_spawner.lua>
  640. LuaRules: >> Loaded gadget: Planet Wars Structures <unit_planetwars.lua>
  641. LuaRules: >> Loaded gadget: Profiler <dbg_profiler.lua>
  642. [f=0000000] LUARULES-DRAW (GADGETS)
  643. [f=0000000] Loading LuaGaia
  644. [f=0000000] Loading LuaUI
  645. [f=0000000] LuaSocketEnabled: no
  646. [f=0000000] This game has locked LuaUI access
  647. [f=0000000] This game has locked LuaUI access
  648. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  649. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  650. [f=0000000] LuaUI: bound F11 to the widget selector
  651. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  652. [f=0000000] explosiongenerator, custom:flash1green
  653. [f=0000000] customparams, <table>
  654. [f=0000000] rgbcolor, 0 1 0
  655. [f=0000000] explosiongenerator, custom:flash1yellow
  656. [f=0000000] customparams, <table>
  657. [f=0000000] rgbcolor, 1 1 0
  658. [f=0000000] explosiongenerator, custom:flash1red
  659. [f=0000000] customparams, <table>
  660. [f=0000000] rgbcolor, 1 0 0
  661. [f=0000000] explosiongenerator, custom:flash1white
  662. [f=0000000] customparams, <table>
  663. [f=0000000] rgbcolor, 1 1 1
  664. [f=0000000] explosiongenerator, custom:BEAMWEAPON_HIT_GREEN
  665. [f=0000000] rgbcolor, 0.2 1 0
  666. [f=0000000] explosiongenerator, custom:BEAMWEAPON_HIT_GREEN
  667. [f=0000000] rgbcolor, 0 1 0
  668. [f=0000000] Hardware is incompatible with Xray shader requirements
  669. [f=0000000] Finalizing
  670. [f=0000000] Connection attempt from Fiveinches
  671. [f=0000000] -> Version: 91.0
  672. [f=0000000] -> Connection established (given id 0)
  673. [f=0000000] <Fiveinches> !exit
  674. [f=0000000] > Sorry, you do not have rights to execute exit, ask boss admin Fiveinches
  675. [f=0000000] > Poll: Exit this game? [!y=0/1, !n=0/1]
  676. [f=0000000] <Fiveinches> !y
  677. [f=0000000] > Poll: Exit this game? [!y=1/1, !n=0/1]
  678. [f=0000000] > Poll: Exit this game? [END:SUCCESS]
  679. [f=0000000] > exiting game
  680. [f=0000000] Server shutdown
  681. [f=0000000] Submitting stats
  682. [f=0000000] [CCollisionHandler] dis-/continuous tests: 0/8244066
  683. [f=0000000] Path cache hits 0 0%
  684. [f=0000000] Path cache hits 0 0%
  685. [f=0000000] Statistics for RectangleOptimizer: 0%
  686. [f=0000000] Statistics for RectangleOptimizer: 0%
  687. [f=0000000] Statistics for UDP connection:
  688. Received: 6193 bytes in 329 packets (18.8237 bytes/package)
  689. Sent: 1723 bytes in 208 packets (8.28365 bytes/package)
  690. Relative protocol overhead: 0 up, 0.318747 down
  691. 0 incoming chunks had been dropped, 2 outgoing chunks had to be resent
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