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- Using configuration source: "C:\Users\Salem\Documents\My Games\Spring\engine\88.0\engine\91.0\springsettings.cfg"
- [CMyMath::Init] CPU SSE mask: 127, flags:
- SSE 1.0: 1, SSE 2.0: 1
- SSE 3.0: 1, SSSE 3.0: 1
- SSE 4.1: 1, SSE 4.2: 1
- SSE 4.0A: 0, SSE 5.0A: 0
- using streflop SSE FP-math mode, CPU supports SSE instructions
- OS: Microsoft Windows
- Microsoft Windows 7 Ultimate Edition, 32-bit Service Pack 1 (build 7601)
- Intel(R) Core(TM) i3 CPU 530 @ 2.93GHz; 2039MB RAM, 4078MB pagefile
- OS: 32bit native mode
- [Watchdog] disabled
- Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
- Enabled log sections: Sound(LOG_LEVEL_INFO)
- Enable or disable log sections using the LogSections configuration key
- or the SPRING_LOG_SECTIONS environment variable (both comma separated).
- Use "none" to disable the default log sections.
- LogOutput initialized.
- Spring 91.0
- Build date/time: Aug 30 2012 21:05:51
- Build environment: boost-104800, GNU libstdc++ version 20100429
- Compiler: gcc-4.4.4
- Using read-write data directory: C:\Users\Salem\Documents\My Games\Spring\engine\88.0\engine\91.0\
- Using read-only data directory: C:\Users\Salem\Documents\My Games\Spring\engine\88.0\engine\91.0\engine\91.0\
- Using read-only data directory: C:\Users\Salem\Documents\My Games\Spring\
- Scanning: C:\Users\Salem\Documents\My Games\Spring\maps
- Scanning: C:\Users\Salem\Documents\My Games\Spring\mods
- Scanning: C:\Users\Salem\Documents\My Games\Spring\packages
- Scanning: C:\Users\Salem\Documents\My Games\Spring\engine\88.0\engine\91.0\engine\91.0\base
- Scanning: C:\Users\Salem\Documents\My Games\Spring\engine\88.0\engine\91.0\maps
- Scanning: C:\Users\Salem\Documents\My Games\Spring\engine\88.0\engine\91.0\base
- Scanning: C:\Users\Salem\Documents\My Games\Spring\engine\88.0\engine\91.0\mods
- Scanning: C:\Users\Salem\Documents\My Games\Spring\engine\88.0\engine\91.0\packages
- Supported Video modes: 1920x1080, 1680x1050, 1600x1200, 1600x900, 1440x900, 1400x1050, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1024x768, 800x600, 720x576, 720x480, 640x480
- Video mode set to 1920x1080/32bit (windowed)
- [f=0000000] SDL version: 1.2.10
- [f=0000000] GL version: 4.2.12217 Compatibility Profile Context 12.104.0.0
- [f=0000000] GL vendor: ATI Technologies Inc.
- [f=0000000] GL renderer: ATI Radeon HD 5670
- [f=0000000] GLSL version: 4.20
- [f=0000000] GLEW version: 1.5.8
- [f=0000000] Video RAM: unknown
- [f=0000000] GL info:
- haveARB: 1, haveGLSL: 1, ATI hacks: 1
- FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
- maximum texture size: 16384, compress MIP-map textures: 1
- maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
- maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
- number of UniformBufferBindings: 75 (64kB)
- [f=0000000] VSync disabled
- [f=0000000] Joysticks found: 0
- [f=0000000] CPU Cores: 4
- [f=0000000] CPU affinity mask set: 1
- [f=0000000] Loading startscript from: C:/Users/Salem/Documents/My Games/Spring/engine/88.0/engine/91.0/script.txt
- [f=0000000] Connecting to 94.23.171.71:8880 using name Fiveinches
- [f=0000000] [Sound] OpenAL info:
- [f=0000000] [Sound] Available Devices:
- [f=0000000] [Sound] DirectSound Software
- [f=0000000] [Sound] Device: DirectSound Software
- [f=0000000] [Sound] Vendor: OpenAL Community
- [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
- [f=0000000] [Sound] Renderer: OpenAL Soft
- [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
- [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
- [f=0000000] [Sound] EFX Enabled: no
- [f=0000000] [Sound] Max Sounds: 32
- [f=0000000] Using map: Small_Divide-Remake-v04
- [f=0000000] Using game: Zero-K v1.1.4.4
- [f=0000000] Using game archive: e82232814bfd108f244350cfca0403bd.sdp
- [f=0000000] recording demo: demos/20130508_120422_Small_Divide-Remake-v04_91.sdf
- [f=0000000] PreGame::GameDataReceived: 196 ms
- [f=0000000] User number 0 (team 0, allyteam 1)
- [f=0000000] LoadingScreen: single-threaded
- [f=0000000] Loading Radar Icons
- [f=0000000] Loading GameData Definitions
- [f=0000000] explosiongenerator, custom:flash1green
- [f=0000000] customparams, <table>
- [f=0000000] rgbcolor, 0 1 0
- [f=0000000] explosiongenerator, custom:flash1yellow
- [f=0000000] customparams, <table>
- [f=0000000] rgbcolor, 1 1 0
- [f=0000000] explosiongenerator, custom:flash1red
- [f=0000000] customparams, <table>
- [f=0000000] rgbcolor, 1 0 0
- [f=0000000] explosiongenerator, custom:flash1white
- [f=0000000] customparams, <table>
- [f=0000000] rgbcolor, 1 1 1
- [f=0000000] explosiongenerator, custom:BEAMWEAPON_HIT_GREEN
- [f=0000000] rgbcolor, 0.2 1 0
- [f=0000000] explosiongenerator, custom:BEAMWEAPON_HIT_GREEN
- [f=0000000] rgbcolor, 0 1 0
- [f=0000000] Processing comm: c242168_6_4
- [f=0000000] Processing comm: c242168_2_3
- [f=0000000] Processing comm: c242168_6_0
- [f=0000000] Processing comm: c242168_6_1
- [f=0000000] Processing comm: c242168_1_1
- [f=0000000] Processing comm: c242168_5_3
- [f=0000000] Processing comm: c242168_3_0
- [f=0000000] Processing comm: c242168_2_5
- [f=0000000] Processing comm: c242168_3_4
- [f=0000000] Processing comm: c242168_1_5
- [f=0000000] Processing comm: c242168_1_3
- [f=0000000] Processing comm: c242168_1_4
- [f=0000000] Processing comm: c242168_4_0
- [f=0000000] Processing comm: c242168_3_1
- [f=0000000] Processing comm: c242168_6_2
- [f=0000000] Processing comm: c242168_1_0
- [f=0000000] Processing comm: c242168_3_3
- [f=0000000] Processing comm: c242168_2_0
- [f=0000000] Processing comm: c242168_5_0
- [f=0000000] Processing comm: c242168_2_1
- [f=0000000] Processing comm: c242168_5_4
- [f=0000000] Processing comm: c242168_6_5
- [f=0000000] Processing comm: c242168_2_2
- [f=0000000] Processing comm: c242168_5_5
- [f=0000000] Processing comm: c242168_4_1
- [f=0000000] Processing comm: c242168_3_5
- [f=0000000] Processing comm: c242168_4_4
- [f=0000000] Processing comm: c242168_1_2
- [f=0000000] Processing comm: c242168_4_5
- [f=0000000] Processing comm: c242168_3_2
- [f=0000000] Processing comm: c242168_2_4
- [f=0000000] Processing comm: c242168_4_3
- [f=0000000] Processing comm: c242168_4_2
- [f=0000000] Processing comm: c242168_5_2
- [f=0000000] Processing comm: c242168_5_1
- [f=0000000] Processing comm: c242168_6_3
- [f=0000000] Processing comm: stresstest1
- [f=0000000] Processing comm: stresstest2
- [f=0000000] Processing comm: stresstest3
- [f=0000000] Processing comm: stresstest4
- [f=0000000] Processing comm: test_c4_rocket
- [f=0000000] Processing comm: test_c4_aa
- [f=0000000] Processing comm: test_c4_gauss
- [f=0000000] Processing comm: test_c4_arty
- [f=0000000] Processing comm: test_c4_hmg
- [f=0000000] Processing comm: test_c4_shotty
- [f=0000000] Processing comm: test_c4_beam
- [f=0000000] Processing comm: test_c4_lightning
- [f=0000000] Processing comm: test_c4_flame
- [f=0000000] Processing comm: test_a4_rocket
- [f=0000000] Processing comm: test_a4_aa
- [f=0000000] Processing comm: test_a4_gauss
- [f=0000000] Processing comm: test_a4_arty
- [f=0000000] Processing comm: test_a4_hmg
- [f=0000000] Processing comm: test_a4_shotty
- [f=0000000] Processing comm: test_a4_beam
- [f=0000000] Processing comm: test_a4_lightning
- [f=0000000] Processing comm: test_a4_flame
- [f=0000000] Processing comm: test_s4_rocket
- [f=0000000] Processing comm: test_s4_aa
- [f=0000000] Processing comm: test_s4_gauss
- [f=0000000] Processing comm: test_s4_arty
- [f=0000000] Processing comm: test_s4_hmg
- [f=0000000] Processing comm: test_s4_shotty
- [f=0000000] Processing comm: test_s4_beam
- [f=0000000] Processing comm: test_s4_lightning
- [f=0000000] Processing comm: test_s4_flame
- [f=0000000] Processing comm: test_r4_rocket
- [f=0000000] Processing comm: test_r4_aa
- [f=0000000] Processing comm: test_r4_gauss
- [f=0000000] Processing comm: test_r4_arty
- [f=0000000] Processing comm: test_r4_hmg
- [f=0000000] Processing comm: test_r4_shotty
- [f=0000000] Processing comm: test_r4_beam
- [f=0000000] Processing comm: test_r4_lightning
- [f=0000000] Processing comm: test_r4_flame
- [f=0000000] Processing comm: test_c1_rocket
- [f=0000000] Processing comm: test_c1_aa
- [f=0000000] Processing comm: test_c1_gauss
- [f=0000000] Processing comm: test_c1_arty
- [f=0000000] Processing comm: test_c1_hmg
- [f=0000000] Processing comm: test_c1_shotty
- [f=0000000] Processing comm: test_c1_beam
- [f=0000000] Processing comm: test_c1_lightning
- [f=0000000] Processing comm: test_c1_flame
- [f=0000000] Processing comm: test_a1_rocket
- [f=0000000] Processing comm: test_a1_aa
- [f=0000000] Processing comm: test_a1_gauss
- [f=0000000] Processing comm: test_a1_arty
- [f=0000000] Processing comm: test_a1_hmg
- [f=0000000] Processing comm: test_a1_shotty
- [f=0000000] Processing comm: test_a1_beam
- [f=0000000] Processing comm: test_a1_lightning
- [f=0000000] Processing comm: test_a1_flame
- [f=0000000] Processing comm: test_s1_rocket
- [f=0000000] Processing comm: test_s1_aa
- [f=0000000] Processing comm: test_s1_gauss
- [f=0000000] Processing comm: test_s1_arty
- [f=0000000] Processing comm: test_s1_hmg
- [f=0000000] Processing comm: test_s1_shotty
- [f=0000000] Processing comm: test_s1_beam
- [f=0000000] Processing comm: test_s1_lightning
- [f=0000000] Processing comm: test_s1_flame
- [f=0000000] Processing comm: test_r1_rocket
- [f=0000000] Processing comm: test_r1_aa
- [f=0000000] Processing comm: test_r1_gauss
- [f=0000000] Processing comm: test_r1_arty
- [f=0000000] Processing comm: test_r1_hmg
- [f=0000000] Processing comm: test_r1_shotty
- [f=0000000] Processing comm: test_r1_beam
- [f=0000000] Processing comm: test_r1_lightning
- [f=0000000] Processing comm: test_r1_flame
- [f=0000000] Processing comm: test_cr1_rocket
- [f=0000000] Processing comm: test_cr1_aa
- [f=0000000] Processing comm: test_cr1_gauss
- [f=0000000] Processing comm: test_cr1_arty
- [f=0000000] Processing comm: test_cr1_hmg
- [f=0000000] Processing comm: test_cr1_shotty
- [f=0000000] Processing comm: test_cr1_beam
- [f=0000000] Processing comm: test_cr1_lightning
- [f=0000000] Processing comm: test_cr1_flame
- [f=0000000] Processing comm: test_cr4_rocket
- [f=0000000] Processing comm: test_cr4_aa
- [f=0000000] Processing comm: test_cr4_gauss
- [f=0000000] Processing comm: test_cr4_arty
- [f=0000000] Processing comm: test_cr4_hmg
- [f=0000000] Processing comm: test_cr4_shotty
- [f=0000000] Processing comm: test_cr4_beam
- [f=0000000] Processing comm: test_cr4_lightning
- [f=0000000] Processing comm: test_cr4_flame
- [f=0000000] Processing comm: test_b1_rocket
- [f=0000000] Processing comm: test_b1_aa
- [f=0000000] Processing comm: test_b1_gauss
- [f=0000000] Processing comm: test_b1_arty
- [f=0000000] Processing comm: test_b1_hmg
- [f=0000000] Processing comm: test_b1_shotty
- [f=0000000] Processing comm: test_b1_beam
- [f=0000000] Processing comm: test_b1_lightning
- [f=0000000] Processing comm: test_b1_flame
- [f=0000000] Processing comm: test_b4_rocket
- [f=0000000] Processing comm: test_b4_aa
- [f=0000000] Processing comm: test_b4_gauss
- [f=0000000] Processing comm: test_b4_arty
- [f=0000000] Processing comm: test_b4_hmg
- [f=0000000] Processing comm: test_b4_shotty
- [f=0000000] Processing comm: test_b4_beam
- [f=0000000] Processing comm: test_b4_lightning
- [f=0000000] Processing comm: test_b4_flame
- [f=0000000] Processing comm: comm_econ_cai
- [f=0000000] Processing comm: comm_marksman_cai
- [f=0000000] Processing comm: comm_hunter
- [f=0000000] Processing comm: comm_guardian
- [f=0000000] Processing comm: comm_riot
- [f=0000000] Processing comm: comm_recon
- [f=0000000] Processing comm: comm_marksman
- [f=0000000] Processing comm: comm_marine
- [f=0000000] Processing comm: comm_flamer
- [f=0000000] Processing comm: comm_mission_tutorial1
- [f=0000000] Processing comm: comm_stun_cai
- [f=0000000] Processing comm: comm_rocketeer
- [f=0000000] Processing comm: comm_riot_cai
- [f=0000000] pw_artefact
- [f=0000000] pw_mine2
- [f=0000000] pw_wormhole2
- [f=0000000] pw_warpjammer
- [f=0000000] pw_warpgate
- [f=0000000] pw_wormhole
- [f=0000000] pw_mine3
- [f=0000000] pw_mine
- [f=0000000] pw_dropfac
- [f=0000000] pw_generictech
- [f=0000000] pw_bombercontrol
- [f=0000000] pw_dropdepot
- [f=0000000] Loading all definitions: 14.612000
- [f=0000000] Game::LoadDefs (GameData): 14759 ms
- [f=0000000] Loading Sound Definitions
- [f=0000000] [Sound] parsed 141 sounds from gamedata/sounds.lua
- [f=0000000] Game::LoadDefs (Sound): 203 ms
- [f=0000000] Parsing Map Information
- [f=0000000] Loading SMF
- [f=0000000] Loading Map (25 MB)
- [f=0000000] Creating Smooth Height Mesh
- [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 48 ms
- [f=0000000] Creating QuadField & CEGs
- [f=0000000] Number of damage types: 9
- [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
- [f=0000000] Creating Unit Textures
- [f=0000000] Loading Weapon Definitions
- [f=0000000] Loading Unit Definitions
- [f=0000000] Loading Feature Definitions
- [f=0000000] Initializing Map Features
- [f=0000000] Reading Estimate PathCosts [8]
- [f=0000000] Reading Estimate PathCosts [32]
- [f=0000000] [CPathManager] pathing data checksum: ae5d103a
- [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
- [f=0000000] Creating Sky
- [f=0000000] Creating ShadowHandler & DecalHandler
- [f=0000000] Creating GroundDrawer
- [f=0000000] Loading Tile Files
- [f=0000000] Reading Tile Map
- [f=0000000] Loading Square Textures
- [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 2 ms
- [f=0000000] Switching to ROAM Mesh Rendering
- [f=0000000] Set ROAM mode to DisplayLists
- [f=0000000] Creating TreeDrawer
- [f=0000000] Creating ProjectileDrawer & UnitDrawer
- [f=0000000] Creating Projectile Textures
- [f=0000000] Creating Water
- [f=0000000] Game::LoadInterface (Camera&Mouse): 2483 ms
- [f=0000000] Game::LoadInterface (Console): 849 ms
- [f=0000000] Loading LuaRules
- [f=0000000] Jump Jet Defs checking begining...
- [f=0000000] .. Jump Jet Defs checking complete
- LuaRules: Loaded gadget: CustomUnitShaders <LuaRules/Gadgets/customunitshaders/main.lua>
- [f=0000000] Jump Jet Defs checking begining...
- [f=0000000] .. Jump Jet Defs checking complete
- [f=0000000] Jump Jet Defs checking begining...
- [f=0000000] .. Jump Jet Defs checking complete
- LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
- LuaRules: Loaded gadget: Save/Load <api_saveload.lua>
- LuaRules: Loaded gadget: ranks api <api_ranks.lua>
- LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua>
- LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua>
- LuaRules: Loaded gadget: Mex Placement <mex_placement.lua>
- LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua>
- LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua>
- LuaRules: Loaded gadget: ShareControl <share_control.lua>
- LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua>
- LuaRules: Loaded gadget: lavarise <lavarise.lua>
- LuaRules: Loaded gadget: UnitPriority <unit_priority.lua>
- LuaRules: Loaded gadget: Attributes <unit_attributes.lua>
- LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua>
- [f=0000000] Setting morph for custom comms for player: 0
- LuaRules: Loaded gadget: UnitMorph <unit_morph.lua>
- [f=0000000] AA anti-bait Gadget Enabled
- LuaRules: Loaded gadget: AA overkill control <unit_aa_anti-bait.lua>
- LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua>
- LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua>
- LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua>
- LuaRules: Loaded gadget: AutoReadyStartpos <init_auto_ready.lua>
- LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua>
- [f=0000000] AI taken control of team 1 on allyTeam 0
- [f=0000000] CAI: team 1 has selected strategy: Econ, using commander comm_econ_cai
- [f=0000000] Ally Team 0 intialised
- [f=0000000] Team 1 on allyTeam 0
- [f=0000000] AI on ally team 0
- [f=0000000] Ally Team 1 intialised
- [f=0000000] Team 0 on allyTeam 1
- [f=0000000] Ally Team 2 intialised
- [f=0000000] Team 2 on allyTeam 2
- LuaRules: Loaded gadget: CAI <ai_cai.lua>
- LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua>
- LuaRules: Loaded gadget: Capture <unit_capture.lua>
- LuaRules: Loaded gadget: CarrierDrones <unit_carrier_drones.lua>
- LuaRules: Loaded gadget: Center Offset <unit_centeroffset.lua>
- LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua>
- LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua>
- LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua>
- LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua>
- LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua>
- LuaRules: Loaded gadget: Disable Features <unit_disable_features.lua>
- LuaRules: Loaded gadget: DoLine <cmd_doline.lua>
- LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua>
- LuaRules: Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
- LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua>
- LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua>
- LuaRules: Loaded gadget: Float Toggle <unit_float_toggle.lua>
- LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua>
- LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua>
- LuaRules: Loaded gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
- LuaRules: Loaded gadget: Jugglenaut Juggle <unit_jugglenaut_juggle.lua>
- LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua>
- LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua>
- [f=0000000] Loading gadget: Lua unit script framework <unit_script.lua>
- [f=0000000] Loading unit script: scripts/amgeo.lua
- [f=0000000] Loading unit script: scripts/amphaa.lua
- [f=0000000] Loading unit script: scripts/amphassault.lua
- [f=0000000] Loading unit script: scripts/amphcon.lua
- [f=0000000] Loading unit script: scripts/amphfloater.lua
- [f=0000000] Loading unit script: scripts/amphraider.lua
- [f=0000000] Loading unit script: scripts/amphraider2.lua
- [f=0000000] Loading unit script: scripts/amphraider3.lua
- [f=0000000] Loading unit script: scripts/amphriot.lua
- [f=0000000] Loading unit script: scripts/amphtele.lua
- [f=0000000] Loading unit script: scripts/arm_spider.lua
- [f=0000000] Loading unit script: scripts/arm_venom.lua
- [f=0000000] Loading unit script: scripts/armaak.lua
- [f=0000000] Loading unit script: scripts/armamd.lua
- [f=0000000] Loading unit script: scripts/armanni.lua
- [f=0000000] Loading unit script: scripts/armarad.lua
- [f=0000000] Loading unit script: scripts/armartic.lua
- [f=0000000] Loading unit script: scripts/armasp.lua
- [f=0000000] Loading unit script: scripts/armbanth.lua
- [f=0000000] Loading unit script: scripts/armbrawl.lua
- [f=0000000] Loading unit script: scripts/armbrtha.lua
- [f=0000000] Loading unit script: scripts/armca.lua
- [f=0000000] Loading unit script: scripts/armcarry.lua
- [f=0000000] Loading unit script: scripts/armcir.lua
- [f=0000000] Loading unit script: scripts/armcom.lua
- [f=0000000] Loading unit script: scripts/armcomdgun.lua
- [f=0000000] Loading unit script: scripts/armcrabe.lua
- [f=0000000] Loading unit script: scripts/armcsa.lua
- [f=0000000] Loading unit script: scripts/armcybr.lua
- [f=0000000] Loading unit script: scripts/armjamt.lua
- [f=0000000] Loading unit script: scripts/armmanni.lua
- [f=0000000] Loading unit script: scripts/armmerl.lua
- [f=0000000] Loading unit script: scripts/armnanotc.lua
- [f=0000000] Loading unit script: scripts/armorco.lua
- [f=0000000] Loading unit script: scripts/armpt.lua
- [f=0000000] Loading unit script: scripts/armpw.lua
- [f=0000000] Loading unit script: scripts/armsnipe.lua
- [f=0000000] Loading unit script: scripts/armsolar.lua
- [f=0000000] Loading unit script: scripts/armsptk.lua
- [f=0000000] Loading unit script: scripts/armspy.lua
- [f=0000000] Loading unit script: scripts/armstiletto_laser.lua
- [f=0000000] Loading unit script: scripts/armtboat.lua
- [f=0000000] Loading unit script: scripts/armwin.lua
- [f=0000000] Loading unit script: scripts/assaultcruiser.lua
- [f=0000000] Loading unit script: scripts/asteroid.lua
- [f=0000000] Loading unit script: scripts/attackdrone.lua
- [f=0000000] Loading unit script: scripts/battledrone.lua
- [f=0000000] Loading unit script: scripts/benzcom.lua
- [f=0000000] Loading unit script: scripts/blackdawn.lua
- [f=0000000] Loading unit script: scripts/blastwing.lua
- [f=0000000] Loading unit script: scripts/commrecon.lua
- [f=0000000] Loading unit script: scripts/commsupport.lua
- [f=0000000] Loading unit script: scripts/cafus.lua
- [f=0000000] Loading unit script: scripts/capturecar.lua
- [f=0000000] Loading unit script: scripts/carrydrone.lua
- [f=0000000] Loading unit script: scripts/chicken_roc.lua
- [f=0000000] Loading unit script: scripts/chickenflyerqueen.lua
- [f=0000000] Loading unit script: scripts/chickenlandqueen.lua
- [f=0000000] Loading unit script: scripts/chickenwurm.lua
- [f=0000000] Loading unit script: scripts/corcom_alt.lua
- [f=0000000] Loading unit script: scripts/corak.lua
- [f=0000000] Loading unit script: scripts/corape.lua
- [f=0000000] Loading unit script: scripts/corbats.lua
- [f=0000000] Loading unit script: scripts/corbhmth.lua
- [f=0000000] Loading unit script: scripts/corbtrans.lua
- [f=0000000] Loading unit script: scripts/corclog.lua
- [f=0000000] Loading unit script: scripts/corcrash.lua
- [f=0000000] Loading unit script: scripts/corcrw.lua
- [f=0000000] Loading unit script: scripts/cordoom.lua
- [f=0000000] Loading unit script: scripts/core_spectre.lua
- [f=0000000] Loading unit script: scripts/corhlt.lua
- [f=0000000] Loading unit script: scripts/corhurc2.lua
- [f=0000000] Loading unit script: scripts/corjamt.lua
- [f=0000000] Loading unit script: scripts/cormak.lua
- [f=0000000] Loading unit script: scripts/cornecro.lua
- [f=0000000] Loading unit script: scripts/corrad.lua
- [f=0000000] Loading unit script: scripts/corroach.lua
- [f=0000000] Loading unit script: scripts/corshad.lua
- [f=0000000] Loading unit script: scripts/corstorm.lua
- [f=0000000] Loading unit script: scripts/corsub.lua
- [f=0000000] Loading unit script: scripts/corsumo.lua
- [f=0000000] Loading unit script: scripts/corsy.lua
- [f=0000000] Loading unit script: scripts/corthud.lua
- [f=0000000] Loading unit script: scripts/cortl.lua
- [f=0000000] Loading unit script: scripts/corvalk.lua
- [f=0000000] Loading unit script: scripts/corvamp.lua
- [f=0000000] Loading unit script: scripts/cremcom.lua
- [f=0000000] Loading unit script: scripts/dante.lua
- [f=0000000] Loading unit script: scripts/destroyer.lua
- [f=0000000] Loading unit script: scripts/nullscript.lua
- [f=0000000] Loading unit script: scripts/cruisemissile.lua
- [f=0000000] Loading unit script: scripts/factoryjump.lua
- [f=0000000] Loading unit script: scripts/factoryplane.lua
- [f=0000000] Loading unit script: scripts/factorytank.lua
- [f=0000000] Loading unit script: scripts/fakeunit_los.lua
- [f=0000000] Loading unit script: scripts/firebug.lua
- [f=0000000] Loading unit script: scripts/firewalker.lua
- [f=0000000] Loading unit script: scripts/funnelweb.lua
- [f=0000000] Loading unit script: scripts/geo.lua
- [f=0000000] Loading unit script: scripts/heavyturret.lua
- [f=0000000] Loading unit script: scripts/logkoda.lua
- [f=0000000] Loading unit script: scripts/mahlazor.lua
- [f=0000000] Loading unit script: scripts/missilesilo.lua
- [f=0000000] Loading unit script: scripts/pw_artefact.lua
- [f=0000000] Loading unit script: scripts/pw_techlab.lua
- [f=0000000] Loading unit script: scripts/pw_mine.lua
- [f=0000000] Loading unit script: scripts/pw_mine2.lua
- [f=0000000] Loading unit script: scripts/pw_mine3.lua
- [f=0000000] Loading unit script: scripts/pw_warpgate.lua
- [f=0000000] Loading unit script: scripts/pw_warpjammer.lua
- [f=0000000] Loading unit script: scripts/raveparty.lua
- [f=0000000] Loading unit script: scripts/scorpion.lua
- [f=0000000] Loading unit script: scripts/screamer.lua
- [f=0000000] Loading unit script: scripts/serpent.lua
- [f=0000000] Loading unit script: scripts/shieldarty.lua
- [f=0000000] Loading unit script: scripts/shieldfelon.lua
- [f=0000000] Loading unit script: scripts/spideraa.lua
- [f=0000000] Loading unit script: scripts/spiderassault.lua
- [f=0000000] Loading unit script: scripts/striderhub.lua
- [f=0000000] Loading unit script: scripts/tele_beacon.lua
- [f=0000000] Loading unit script: scripts/wolverine_mine.lua
- [f=0000000] Loading unit script: scripts/zenith.lua
- LuaRules: Loaded gadget: Lua unit script framework <unit_script.lua>
- LuaRules: Loaded gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
- LuaRules: Loaded gadget: LupsNanoSpray91 <lups_nano_spray_91.lua>
- LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua>
- LuaRules: Loaded gadget: Mod statistics <mod_stats.lua>
- LuaRules: Loaded gadget: Napalm <lups_napalm.lua>
- LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua>
- LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua>
- LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua>
- LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua>
- LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
- LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua>
- LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua>
- LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua>
- LuaRules: Loaded gadget: Resign Gadget <game_resign.lua>
- LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua>
- LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua>
- LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua>
- LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua>
- LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua>
- LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua>
- LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua>
- LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua>
- LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua>
- LuaRules: Loaded gadget: Terraformers <unit_terraform.lua>
- LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua>
- LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua>
- LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua>
- LuaRules: Loaded gadget: Typemap Options <typemap_options.lua>
- LuaRules: Loaded gadget: Unit E-Stall Disable <unit_estall_disable.lua>
- LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua>
- LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua>
- LuaRules: Loaded gadget: Vertical Swarm <unit_vertical_swarm.lua>
- LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua>
- LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua>
- LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua>
- LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua>
- LuaRules: Loaded gadget: astar.lua <astar.lua>
- LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
- LuaRules: Loaded gadget: Ceasefires2 <ceasefire2.lua>
- LuaRules: Loaded gadget: Game Over <game_over.lua>
- LuaRules: Loaded gadget: King of the Hill <koth.lua>
- LuaRules: Loaded gadget: Perks <game_perks.lua>
- LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua>
- LuaRules: Loaded gadget: LupsSyncedManager <lups_manager.lua>
- LuaRules: Loaded gadget: Chicken control <chicken_control.lua>
- LuaRules: Loaded gadget: Halloween ghost possession <halloween.lua>
- LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua>
- [f=0000000] Registered armorco_gauss as single-hit weapon
- [f=0000000] Registered armpb_gauss as single-hit weapon
- [f=0000000] Registered comm_marksman_cai_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered comm_marksman_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered corsh_gauss as single-hit weapon
- [f=0000000] Registered test_a1_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_a4_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_b1_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_b4_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_c1_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_c4_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_cr1_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_cr4_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_r1_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_r4_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_s1_gauss_commweapon_gaussrifle as single-hit weapon
- [f=0000000] Registered test_s4_gauss_commweapon_gaussrifle as single-hit weapon
- LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua>
- LuaRules: Loaded gadget: Trail Burnout <weapon_trail_burnout.lua>
- LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
- LuaRules: Loaded gadget: Awards <awards.lua>
- LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua>
- LuaRules: Loaded gadget: Profiler <dbg_profiler.lua>
- [f=0000000] LUARULES-DRAW (GADGETS)
- [f=0000000] Jump Jet Defs checking begining...
- [f=0000000] .. Jump Jet Defs checking complete
- LuaRules: >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
- LuaRules: >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
- LuaRules: >> Loaded gadget: Save/Load <api_saveload.lua>
- LuaRules: >> Loaded gadget: ranks api <api_ranks.lua>
- LuaRules: >> Loaded gadget: IconGenerator <unit_icongenerator.lua>
- LuaRules: >> Loaded gadget: Mex Placement <mex_placement.lua>
- LuaRules: >> Loaded gadget: ShareControl <share_control.lua>
- LuaRules: >> Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua>
- LuaRules: >> Loaded gadget: lavarise <lavarise.lua>
- LuaRules: >> Loaded gadget: UnitPriority <unit_priority.lua>
- LuaRules: >> Loaded gadget: Attributes <unit_attributes.lua>
- LuaRules: >> Loaded gadget: UnitMorph <unit_morph.lua>
- LuaRules: >> Loaded gadget: AA overkill control <unit_aa_anti-bait.lua>
- LuaRules: >> Loaded gadget: AirPlantParents <unit_air_plants.lua>
- LuaRules: >> Loaded gadget: Aircraft Command <unit_bomber_command.lua>
- LuaRules: >> Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua>
- LuaRules: >> Loaded gadget: AutoReadyStartpos <init_auto_ready.lua>
- LuaRules: >> Loaded gadget: Bomber Dive <unit_bomber_dive.lua>
- LuaRules: >> Loaded gadget: CAI <ai_cai.lua>
- LuaRules: >> Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua>
- LuaRules: >> Loaded gadget: Capture <unit_capture.lua>
- LuaRules: >> Loaded gadget: CarrierDrones <unit_carrier_drones.lua>
- LuaRules: >> Loaded gadget: Center Offset <unit_centeroffset.lua>
- LuaRules: >> Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua>
- LuaRules: >> Loaded gadget: Dev Commands <dbg_dev_commands.lua>
- LuaRules: >> Loaded gadget: Disable Features <unit_disable_features.lua>
- LuaRules: >> Loaded gadget: DoLine <cmd_doline.lua>
- LuaRules: >> Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua>
- LuaRules: >> Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
- LuaRules: >> Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua>
- LuaRules: >> Loaded gadget: Fall Damage <unit_fall_damage.lua>
- LuaRules: >> Loaded gadget: Float Toggle <unit_float_toggle.lua>
- LuaRules: >> Loaded gadget: I Hate CMD.SET_WANTED_MAX_SPEED <i_hate_cmd_set_wanted_max_speed.lua>
- LuaRules: >> Loaded gadget: Jugglenaut Juggle <unit_jugglenaut_juggle.lua>
- LuaRules: >> Loaded gadget: Lag Monitor <game_lagmonitor.lua>
- LuaRules: >> Loaded gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
- LuaRules: >> Loaded gadget: LupsNanoSpray91 <lups_nano_spray_91.lua>
- LuaRules: >> Loaded gadget: Napalm <lups_napalm.lua>
- LuaRules: >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua>
- LuaRules: >> Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
- LuaRules: >> Loaded gadget: Resign Gadget <game_resign.lua>
- LuaRules: >> Loaded gadget: Self destruct blocker <unit_self_destruct.lua>
- LuaRules: >> Loaded gadget: Shield Link <unit_shield_link.lua>
- LuaRules: >> Loaded gadget: Shockwaves <lups_shockwaves.lua>
- LuaRules: >> Loaded gadget: StartSetup <start_unit_setup.lua>
- LuaRules: >> Loaded gadget: Target Priority <unit_target_priority.lua>
- LuaRules: >> Loaded gadget: Target on the move <unit_target_on_the_move.lua>
- LuaRules: >> Loaded gadget: Teleporter <unit_teleporter.lua>
- LuaRules: >> Loaded gadget: Terraformers <unit_terraform.lua>
- LuaRules: >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua>
- LuaRules: >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua>
- LuaRules: >> Loaded gadget: Unit E-Stall Disable <unit_estall_disable.lua>
- LuaRules: >> Loaded gadget: UnitStealth <unit_stealth.lua>
- LuaRules: >> Loaded gadget: Units on fire <unit_is_on_fire.lua>
- LuaRules: >> Loaded gadget: Water Effects <unit_water_effects.lua>
- LuaRules: >> Loaded gadget: Weapon Impulse <weapon_impulse.lua>
- LuaRules: >> Loaded gadget: Windmill Control <unit_windmill_control.lua>
- LuaRules: >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua>
- LuaRules: >> Loaded gadget: astar.lua <astar.lua>
- LuaRules: >> Loaded gadget: factory_reversebuild_control.lua <factory_reversebuild_control.lua>
- [f=0000000] [gfx_dynamic_lighting.lua] client has disabled dynamic lighting
- LuaRules: >> Loaded gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
- LuaRules: >> Loaded gadget: unit_missilesilo.lua <unit_missilesilo.lua>
- LuaRules: >> Loaded gadget: Ceasefires2 <ceasefire2.lua>
- LuaRules: >> Loaded gadget: Game Over <game_over.lua>
- LuaRules: >> Loaded gadget: King of the Hill <koth.lua>
- LuaRules: >> Loaded gadget: Perks <game_perks.lua>
- LuaRules: >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua>
- LuaRules: >> Loaded gadget: LupsSyncedManager <lups_manager.lua>
- LuaRules: >> Loaded gadget: Chicken control <chicken_control.lua>
- LuaRules: >> Loaded gadget: Halloween ghost possession <halloween.lua>
- LuaRules: >> Loaded gadget: Area Denial <weapon_area_damage.lua>
- LuaRules: >> Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua>
- LuaRules: >> Loaded gadget: Trail Burnout <weapon_trail_burnout.lua>
- LuaRules: >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
- LuaRules: >> Loaded gadget: Lups <lups_wrapper.lua>
- LuaRules: >> Loaded gadget: Awards <awards.lua>
- LuaRules: >> Loaded gadget: Chicken Spawner <unit_spawner.lua>
- LuaRules: >> Loaded gadget: Planet Wars Structures <unit_planetwars.lua>
- LuaRules: >> Loaded gadget: Profiler <dbg_profiler.lua>
- [f=0000000] LUARULES-DRAW (GADGETS)
- [f=0000000] Loading LuaGaia
- [f=0000000] Loading LuaUI
- [f=0000000] LuaSocketEnabled: no
- [f=0000000] This game has locked LuaUI access
- [f=0000000] This game has locked LuaUI access
- [f=0000000] Using LUAUI_DIRNAME = LuaUI/
- [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
- [f=0000000] LuaUI: bound F11 to the widget selector
- [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
- [f=0000000] explosiongenerator, custom:flash1green
- [f=0000000] customparams, <table>
- [f=0000000] rgbcolor, 0 1 0
- [f=0000000] explosiongenerator, custom:flash1yellow
- [f=0000000] customparams, <table>
- [f=0000000] rgbcolor, 1 1 0
- [f=0000000] explosiongenerator, custom:flash1red
- [f=0000000] customparams, <table>
- [f=0000000] rgbcolor, 1 0 0
- [f=0000000] explosiongenerator, custom:flash1white
- [f=0000000] customparams, <table>
- [f=0000000] rgbcolor, 1 1 1
- [f=0000000] explosiongenerator, custom:BEAMWEAPON_HIT_GREEN
- [f=0000000] rgbcolor, 0.2 1 0
- [f=0000000] explosiongenerator, custom:BEAMWEAPON_HIT_GREEN
- [f=0000000] rgbcolor, 0 1 0
- [f=0000000] Hardware is incompatible with Xray shader requirements
- [f=0000000] Finalizing
- [f=0000000] Connection attempt from Fiveinches
- [f=0000000] -> Version: 91.0
- [f=0000000] -> Connection established (given id 0)
- [f=0000000] <Fiveinches> !exit
- [f=0000000] > Sorry, you do not have rights to execute exit, ask boss admin Fiveinches
- [f=0000000] > Poll: Exit this game? [!y=0/1, !n=0/1]
- [f=0000000] <Fiveinches> !y
- [f=0000000] > Poll: Exit this game? [!y=1/1, !n=0/1]
- [f=0000000] > Poll: Exit this game? [END:SUCCESS]
- [f=0000000] > exiting game
- [f=0000000] Server shutdown
- [f=0000000] Submitting stats
- [f=0000000] [CCollisionHandler] dis-/continuous tests: 0/8244066
- [f=0000000] Path cache hits 0 0%
- [f=0000000] Path cache hits 0 0%
- [f=0000000] Statistics for RectangleOptimizer: 0%
- [f=0000000] Statistics for RectangleOptimizer: 0%
- [f=0000000] Statistics for UDP connection:
- Received: 6193 bytes in 329 packets (18.8237 bytes/package)
- Sent: 1723 bytes in 208 packets (8.28365 bytes/package)
- Relative protocol overhead: 0 up, 0.318747 down
- 0 incoming chunks had been dropped, 2 outgoing chunks had to be resent
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