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TheInsidiousOne

Jul11

Jul 11th, 2020
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  1. Gambler of Destiny
  2. Level 4 DARK Warrior/Effect
  3. 1000/500
  4. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; this card gains ATK equal to the number of heads x 500, then if the result was 3 heads, this card gains 2000 ATK instead. This card cannot attack directly the turn this effect is activated.
  5.  
  6. Nomad Warrior of the Dust
  7. Level 4 TIME Warrior/Tuner/Effect
  8. 1400/1200
  9. If you control another Warrior monster with 1400 ATK and 1200 DEF: You can send 1 TIME monster from your Deck to the GY. You can only use this effect of "Nomad Warrior of the Dust" once per turn.
  10.  
  11. Hallowed Grove
  12. Link-4 EARTH Zombie/Link/Effect
  13. 0/T BL B BR
  14. 3+ Zombie monsters
  15. Gains 1000 ATK for each Zombie monster it points to. Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn, if you take battle or effect damage: You can Special Summon 1 Link-2 or lower Zombie Link Monster from your Extra Deck to your zone this card points to, and if you do, gain LP equal to the damage you took.
  16.  
  17. Knight of the Living Dead
  18. Level 7 DARK Zombie/Fusion/Effect
  19. 2720/0
  20. Must be Special Summoned with "The Fang of Critias", using "Call of the Haunted". Once per turn, during the End Phase of the turn this card was Special Summoned: You can target 1 Zombie Normal Monster in your GY; Special Summon it.
  21.  
  22. Wightout
  23. Normal Trap
  24. Target 1 face-up monster your opponent controls; send 1 Level 3 or lower Zombie monster from your Deck to the GY, and if you do, destroy that target, then, if you sent "Skull Servant" from your Deck to the GY by this effect, gain 800 LP. You can only activate 1 "Wightout" per turn.
  25.  
  26. Phoenixian Fury
  27. Normal Spell
  28. Target 1 FIRE Winged Beast monster in your GY; add it to your hand, then you can destroy 1 card in your hand. you can only activate 1 "Phoenixian Fury" per turn.
  29.  
  30. Giantess of Absolute
  31. Level 10 EARTH Rock/Phalanx/Effect
  32. ?/0
  33. You can Phalanx Summon this card with "Pillar of Prowess". Must be Phalanx Summoned. This card's original ATK is equal to the number of cards on the field x 500. Cannot destroy monsters by battle.
  34.  
  35. Pillar of Prowess
  36. Item Spell
  37. Pay 3000 LP; Phalanx Summon 1 "Giantess of Absolute" from your hand or Deck.
  38.  
  39. Subterror Abomination
  40. Normal Trap
  41. Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.
  42. ● Target up to 5 "Subterror" monsters in your GY; shuffle all into the Deck, then, if you shuffled 5 monsters this way, draw 2 cards.
  43. ● Target 1 "Subterror" Flip monster in your GY; apply its Flip effect as this card's effect.
  44.  
  45. Gnome Ore Heroes
  46. Continuous Trap
  47. The effects of all face-up Level 4 or lower monsters on the field with 2000 or more original ATK are negated while those monsters are face-up on the field, also their attacks cannot be negated.
  48.  
  49. Brutish Spider
  50. Level 2 DARK Insect/Tuner/Effect
  51. 200/800
  52. When this Attack Position card is targeted for an attack: You can change it to face-up Defense Position. If this card is sent to the GY for a Synchro Summon: Draw 1 card.
  53.  
  54. Knight of the Poisonous Marsh
  55. Level 7 DARK Aqua/Ashen/Effect
  56. 2800/2200
  57. 3 Level 2 or lower WATER monsters
  58. While you control "Umi", this card gains 500 ATK/DEF. You can only use each of these effects of "Knight of the Poisonous Marsh" once per turn.
  59. ● If this card is Ashen Summoned, or a monster(s) is Special Summoned from the hand to your opponent's field: You can Special Summon 1 Level 2 or lower WATER monster from your hand or GY.
  60. ● When your opponent would Special Summon a monster(s) (Quick Effect): You can banish this card from your hand or GY and 1 WATER monster from your GY; negate the Special Summon, and if you do, banish that monster(s).
  61.  
  62. Curse of Multiplicity
  63. Normal Incantation Spell
  64. Invoke by shuffling 2 or more monsters with the same name from your GY into the Deck.
  65. Destroy all Set cards your opponent controls, and if you shuffled 3 monsters with the same name to invoke this card, inflict 500 damage to your opponent for each card destroyed.
  66.  
  67. Necro Phoenix
  68. Generation 8 DARK Winged Beast/Era/Effect
  69. 2400/1600
  70. Must first be New Era Summoned. You can only use each of the following effects of "Necro Phoenix" once per turn.
  71. ● If this card is New Era Summoned: You can banish all Spells/Traps from your opponent's GY.
  72. ● During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all monsters on the field that were Special Summoned from the Extra Deck.
  73.  
  74. Chthonian Empress Dragon
  75. Level 6 FIRE Dragon/Gemini/Effect
  76. 2300/2000
  77. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
  78. ● This card can attack all monsters your opponent controls, once each.
  79.  
  80. Netherlurker of Entropy
  81. Level 6 SPACE Beast-Warrior/Fusion/Effect
  82. 2400/2000
  83. 2 SPACE monsters
  84. If your opponent controls 2 or more monsters with different Types: You can Special Summon this card from your Extra Deck, by Tributing the above cards from your field as material. (This is treated as a Fusion Summon.) Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, skip your opponent's next Battle Phase.
  85.  
  86. Subterror Tentacles
  87. Level 2 EARTH Aqua/Effect
  88. 500/800
  89. When either player activates a card or effect that targets this card, or when your opponent's monster targets it for an attack (Quick Effect): You can Tribute this card, then target 1 "Subterror" monster in your GY, except "Subterror Tentacles"; Special Summon it in face-down Defense Position. You can only use this effect of "Subterror Tentacles" once per turn..
  90.  
  91. Witch Doctor of the Underworld
  92. Level 2 DARK Spellcaster/Flip/Effect
  93. 500/500
  94. FLIP: Target 1 Spell/Trap in either GY; banish it face-down.
  95.  
  96. Qlimbing the Ranks
  97. Continuous Trap
  98. Normal Summoned/Set "Qli" monsters you control are unaffected by your opponent's monster effects that have no Level or Rank. Once per turn, if you control a Special Summoned "Qli" monster: You can target 1 face-up monster your opponent controls; destroy it. If there is no "Qli" card on the field, except "Qlimbing the Ranks", send this card to the GY.
  99.  
  100. Berryed Treasure
  101. Normal Trap
  102. Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was activated in the same Chain as "Berryed Treasure", banish that monster.
  103.  
  104. ====
  105.  
  106. Incantation Spells (can come up as Normal, Continuous and Equip) are Spells that stay on the field as "phantom" Spells (the zone they were when activated remains usable to other non-Incantation Spells), but when you do something (in the case of Curse of Multiplicity, shuffle 2 or more monsters with the same name from your GY into the Deck), they invoke, send to the GY afterwards, and gain the other effect.
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